diff options
-rw-r--r-- | src/unmovable_cmd.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp index c93f0180e..655f76050 100644 --- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -387,7 +387,7 @@ void GenerateUnmovables() if (_settings_game.game_creation.landscape == LT_TOYLAND) return; /* add radio tower */ - int radiotowser_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map + int radiotower_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7); /* Scale the amount of lighthouses with the amount of land at the borders. */ @@ -406,7 +406,7 @@ void GenerateUnmovables() lighthouses_to_build = lighthouses_to_build * num_water_tiles / (2 * MapMaxY() + 2 * MapMaxX() - 6); } - SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotowser_to_build + lighthouses_to_build); + SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotower_to_build + lighthouses_to_build); for (uint i = ScaleByMapSize(1000); i != 0; i--) { TileIndex tile = RandomTile(); @@ -417,7 +417,7 @@ void GenerateUnmovables() MakeTransmitter(tile); IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); - if (--radiotowser_to_build == 0) break; + if (--radiotower_to_build == 0) break; } } |