summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Makefile9
-rw-r--r--ai/ai.c272
-rw-r--r--ai/ai.h20
-rw-r--r--ai/ai_event.h64
-rw-r--r--command.c14
-rw-r--r--debug.c13
-rw-r--r--debug.h7
-rw-r--r--lang/english.txt1
-rw-r--r--makefiledir/Makefile.config_writer1
-rw-r--r--misc_cmd.c5
-rw-r--r--openttd.c37
-rw-r--r--order_cmd.c3
-rw-r--r--road_cmd.c9
-rw-r--r--roadveh_cmd.c4
-rw-r--r--settings.c2
-rw-r--r--settings_gui.c2
-rw-r--r--station_cmd.c4
17 files changed, 24 insertions, 443 deletions
diff --git a/Makefile b/Makefile
index 7d70dee4e..a34c53e2b 100644
--- a/Makefile
+++ b/Makefile
@@ -372,15 +372,6 @@ endif
CFLAGS += $(BASECFLAGS)
-# See if we want to enable GPMI
-ifdef GPMI
-CFLAGS += -DGPMI `gpmi-config --include`
-GPMI_STATIC_PATH = `gpmi-config --static`
-LDFLAGS += -rdynamic `gpmi-config --libs`
-# Static link paths into the game
-LDFLAGS += $(GPMI_STATIC_PATH)/paths-static.o
-endif
-
ifdef UNIX
CDEFS += -DUNIX
endif
diff --git a/ai/ai.c b/ai/ai.c
index 8f77e4822..47d92c6cf 100644
--- a/ai/ai.c
+++ b/ai/ai.c
@@ -5,22 +5,8 @@
#include "../variables.h"
#include "../command.h"
#include "../network.h"
-#include "../debug.h"
#include "ai.h"
#include "default/default.h"
-#include "../string.h"
-
-/* Here we define the events */
-#define DEF_EVENTS
-#include "ai_event.h"
-#undef DEF_EVENTS
-
-/* Here we keep track of all commands that are called via AI_DoCommandChecked,
- * in special we save the unique_id here. Now this id is given back
- * when the command fails or succeeds and is detected as added in this storage. */
-static AICommand *command_uid[MAX_PLAYERS];
-static AICommand *command_uid_tail[MAX_PLAYERS];
-static uint uids[MAX_PLAYERS];
/**
* Dequeues commands put in the queue via AI_PutCommandInQueue.
@@ -153,123 +139,23 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
return res;
}
-int32 AI_DoCommandChecked(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
-{
- AICommand *new;
- uint unique_id = uids[_current_player] + 1; // + 1, because 0 is reserved
- int32 res;
-
- res = DoCommandByTile(tile, p1, p2, flags & ~DC_EXEC, procc);
- if (CmdFailed(res))
- return CMD_ERROR;
- if (!(flags & DC_EXEC))
- return res;
-
- uids[_current_player]++;
-
- /* Save the command and his things, together with the unique_id */
- new = malloc(sizeof(AICommand));
- new->tile = tile;
- new->p1 = p1;
- new->p2 = p2;
- new->procc = procc;
- new->next = NULL;
- new->uid = unique_id;
-
- /* Add it to the back of the list */
- if (command_uid_tail[_current_player] == NULL)
- command_uid_tail[_current_player] = new;
- else {
- command_uid_tail[_current_player]->next = new;
- command_uid_tail[_current_player] = new;
- }
-
- if (command_uid[_current_player] == NULL)
- command_uid[_current_player] = new;
-
- AI_DoCommand(tile, p1, p2, flags, procc);
- return unique_id;
-}
-
-/**
- * Find the right UID for this command.
- */
-void AI_GetCommandUID(uint32 cmd, uint32 p1, uint32 p2, TileIndex tile)
-{
- AICommand *command = command_uid[_current_player];
-
- /* Reset to 0, meaning no UID. Then we start detecting if we have an UID for this command */
- _ai_current_uid = 0;
- _ai_current_tile = INVALID_TILE;
-
- if (command == NULL)
- return;
-
- if (command->procc != (cmd & 0xFF) || command->p1 != p1 || command->p2 != p2 || command->tile != tile) {
- /* If we come here, we see a command that isn't at top in our list. This is okay, if the command isn't
- * anywhere else in our list, else we have a big problem.. so check for that. If it isn't in our list,
- * it is okay, else, drop the game.
- * Why do we have a big problem in the case it is in our list? Simply, we have a command sooner in
- * our list that wasn't triggered to be failed or succeeded, so it is sitting there without an
- * event, so the script will never know if it succeeded yes/no, so it can hang.. this is VERY bad
- * and should never ever happen. */
- while (command != NULL && (command->procc != (cmd & 0xFF) || command->p1 != p1 || command->p2 != p2 || command->tile != tile)) {
- command = command->next;
- }
- assert(command == NULL);
- return;
- }
-
- /* Remove this command from the list */
- command_uid[_current_player] = command_uid[_current_player]->next;
- if (command_uid[_current_player] == NULL)
- command_uid_tail[_current_player] = NULL;
-
- /* Broadcast our current UID and tile */
- _ai_current_uid = command->uid;
- _ai_current_tile = tile;
- free(command);
-}
-
-/**
- * A command is executed for real, and is giving us his result (failed yes/no). Inform the AI with it via
- * an event.
- */
-void AI_CommandResult(bool succeeded)
-{
- if (_ai_current_uid == 0)
- return;
-
- ai_event(_current_player, succeeded ? ttai_Event_CommandSucceeded : ttai_Event_CommandFailed, _ai_current_tile);
-}
-
/**
* Run 1 tick of the AI. Don't overdo it, keep it realistic.
*/
static void AI_RunTick(PlayerID player)
{
- _current_player = player;
-
-#ifdef GPMI
- if (_ai.gpmi) {
- gpmi_call_RunTick(_ai_player[player].module, _frame_counter);
- return;
- }
-#endif /* GPMI */
-
- {
- extern void AiNewDoGameLoop(Player *p);
+ extern void AiNewDoGameLoop(Player *p);
- Player *p = GetPlayer(player);
+ Player *p = GetPlayer(player);
+ _current_player = player;
- if (_patches.ainew_active) {
- AiNewDoGameLoop(p);
- } else {
- /* Enable all kind of cheats the old AI needs in order to operate correctly... */
- _is_old_ai_player = true;
- AiDoGameLoop(p);
- _is_old_ai_player = false;
- }
+ if (_patches.ainew_active) {
+ AiNewDoGameLoop(p);
+ } else {
+ /* Enable all kind of cheats the old AI needs in order to operate correctly... */
+ _is_old_ai_player = true;
+ AiDoGameLoop(p);
+ _is_old_ai_player = false;
}
}
@@ -309,7 +195,10 @@ void AI_RunGameLoop(void)
Player *p;
FOR_ALL_PLAYERS(p) {
- if (p->is_active && p->is_ai && _ai_player[p->index].active) {
+ if (p->is_active && p->is_ai) {
+ /* This should always be true, else something went wrong... */
+ assert(_ai_player[p->index].active);
+
/* Run the script */
AI_DequeueCommands(p->index);
AI_RunTick(p->index);
@@ -320,61 +209,6 @@ void AI_RunGameLoop(void)
_current_player = OWNER_NONE;
}
-#ifdef GPMI
-
-void AI_ShutdownAIControl(bool with_error)
-{
- if (_ai.gpmi_mod != NULL)
- gpmi_mod_unload(_ai.gpmi_mod);
- if (_ai.gpmi_pkg != NULL)
- gpmi_pkg_unload(_ai.gpmi_pkg);
-
- if (with_error) {
- DEBUG(ai, 0)("[AI] Failed to load AI Control, switching back to built-in AIs..");
- _ai.gpmi = false;
- }
-}
-
-void (*ttai_GetNextAIData)(char **library, char **param);
-void (*ttai_SetAIParam)(char *param);
-
-void AI_LoadAIControl(void)
-{
- /* Load module */
- _ai.gpmi_mod = gpmi_mod_load("ttai_control_mod", NULL);
- if (_ai.gpmi_mod == NULL) {
- AI_ShutdownAIControl(true);
- return;
- }
-
- /* Load package */
- if (gpmi_pkg_load("ttai_control_pkg", 0, NULL, NULL, &_ai.gpmi_pkg)) {
- AI_ShutdownAIControl(true);
- return;
- }
-
- /* Now link all the functions */
- {
- ttai_GetNextAIData = gpmi_pkg_resolve(_ai.gpmi_pkg, "ttai_GetNextAIData");
- ttai_SetAIParam = gpmi_pkg_resolve(_ai.gpmi_pkg, "ttai_SetAIParam");
-
- if (ttai_GetNextAIData == NULL || ttai_SetAIParam == NULL)
- AI_ShutdownAIControl(true);
- }
-
- ttai_SetAIParam(_ai.gpmi_param);
-}
-
-/**
- * Dump an entry of the GPMI error stack (callback routine). This helps the user to trace errors back to their roots.
- */
-void AI_PrintErrorStack(gpmi_err_stack_t *entry, char *string)
-{
- DEBUG(ai, 0)("%s", string);
-}
-
-#endif /* GPMI */
-
/**
* A new AI sees the day of light. You can do here what ever you think is needed.
*/
@@ -382,44 +216,6 @@ void AI_StartNewAI(PlayerID player)
{
assert(player < MAX_PLAYERS);
-#ifdef GPMI
- /* Keep this in a different IF, because the function can turn _ai.gpmi off!! */
- if (_ai.gpmi && _ai.gpmi_mod == NULL)
- AI_LoadAIControl();
-
- if (_ai.gpmi) {
- char *library = NULL;
- char *params = NULL;
- int old_cp = _current_player;
-
- /* Switch to new player, so we can execute stuff */
- _current_player = player;
-
- /* Get the library and param to load */
- ttai_GetNextAIData(&library, &params);
- gpmi_error_stack_enable = 1;
-
- /* Load the module */
- if (library != NULL) {
- _ai_player[player].module = gpmi_mod_load(library, params);
- free(library);
- }
- if (params != NULL)
- free(params);
-
- /* Check for errors */
- if (_ai_player[player].module == NULL) {
- DEBUG(ai, 0)("[AI] Failed to load AI, aborting. GPMI error stack:");
- gpmi_err_stack_process_str(AI_PrintErrorStack);
- return;
- }
- gpmi_error_stack_enable = 0;
-
- /* Switch back to last player */
- _current_player = old_cp;
- }
-#endif /* GPMI */
-
/* Called if a new AI is booted */
_ai_player[player].active = true;
}
@@ -434,22 +230,6 @@ void AI_PlayerDied(PlayerID player)
/* Called if this AI died */
_ai_player[player].active = false;
-
- if (command_uid[player] != NULL) {
- while (command_uid[player] != NULL) {
- AICommand *command = command_uid[player];
- command_uid[player] = command->next;
- free(command);
- }
-
- command_uid[player] = NULL;
- command_uid_tail[player] = NULL;
- }
-
-#ifdef GPMI
- if (_ai_player[player].module != NULL)
- gpmi_mod_unload(_ai_player[player].module);
-#endif /* GPMI */
}
/**
@@ -457,29 +237,17 @@ void AI_PlayerDied(PlayerID player)
*/
void AI_Initialize(void)
{
- bool tmp_ai_network_client = _ai.network_client;
- bool tmp_ai_gpmi = _ai.gpmi;
-#ifdef GPMI
- char *tmp_ai_gpmi_param = strdup(_ai.gpmi_param);
-#endif /* GPMI */
+ bool ai_network_client = _ai.network_client;
/* First, make sure all AIs are DEAD! */
AI_Uninitialize();
memset(&_ai, 0, sizeof(_ai));
- memset(_ai_player, 0, sizeof(_ai_player));
- memset(uids, 0, sizeof(uids));
- memset(command_uid, 0, sizeof(command_uid));
- memset(command_uid_tail, 0, sizeof(command_uid_tail));
+ memset(&_ai_player, 0, sizeof(_ai_player));
- _ai.network_client = tmp_ai_network_client;
+ _ai.network_client = ai_network_client;
_ai.network_playas = OWNER_SPECTATOR;
_ai.enabled = true;
- _ai.gpmi = tmp_ai_gpmi;
-#ifdef GPMI
- ttd_strlcpy(_ai.gpmi_param, tmp_ai_gpmi_param, sizeof(_ai.gpmi_param));
- free(tmp_ai_gpmi_param);
-#endif /* GPMI */
}
/**
@@ -490,10 +258,6 @@ void AI_Uninitialize(void)
Player* p;
FOR_ALL_PLAYERS(p) {
- if (p->is_active && p->is_ai && _ai_player[p->index].active) AI_PlayerDied(p->index);
+ if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
}
-
-#ifdef GPMI
- AI_ShutdownAIControl(false);
-#endif /* GPMI */
}
diff --git a/ai/ai.h b/ai/ai.h
index 325885410..90527f2df 100644
--- a/ai/ai.h
+++ b/ai/ai.h
@@ -4,9 +4,6 @@
#include "../functions.h"
#include "../network.h"
#include "../player.h"
-#ifdef GPMI
-#include <gpmi.h>
-#endif /* GPMI */
/* How DoCommands look like for an AI */
typedef struct AICommand {
@@ -26,9 +23,6 @@ typedef struct AIPlayer {
bool active; //! Is this AI active?
AICommand *queue; //! The commands that he has in his queue
AICommand *queue_tail; //! The tail of this queue
-#ifdef GPMI
- gpmi_module *module; //! The link to the GPMI module
-#endif /* GPMI */
} AIPlayer;
/* The struct to keep some data about the AI in general */
@@ -40,19 +34,10 @@ typedef struct AIStruct {
/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */
bool network_client; //! Are we a network_client?
uint8 network_playas; //! The current network player we are connected as
-
- bool gpmi; //! True if we want GPMI AIs
-#ifdef GPMI
- gpmi_module *gpmi_mod; //! The module controller for GPMI based AIs (Event-handling)
- gpmi_package *gpmi_pkg; //! The package controller for GPMI based AIs (Functions)
- char gpmi_param[128]; //! The params given to the gpmi_mod
-#endif /* GPMI */
} AIStruct;
VARDEF AIStruct _ai;
VARDEF AIPlayer _ai_player[MAX_PLAYERS];
-VARDEF uint _ai_current_uid; //! Keeps track of the current UID, if any (0 means none)
-VARDEF TileIndex _ai_current_tile; //! Keeps track of the current Tile.
// ai.c
void AI_StartNewAI(PlayerID player);
@@ -61,9 +46,6 @@ void AI_RunGameLoop(void);
void AI_Initialize(void);
void AI_Uninitialize(void);
int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
-int32 AI_DoCommandChecked(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
-void AI_GetCommandUID(uint32 cmd, uint32 p1, uint32 p2, TileIndex tile);
-void AI_CommandResult(bool failed);
/** Is it allowed to start a new AI.
* This function checks some boundries to see if we should launch a new AI.
@@ -89,7 +71,7 @@ static inline bool AI_AllowNewAI(void)
* system, because all commands are delayed by at least 1 tick, which causes
* a big problem, because it uses variables that are only set AFTER the command
* is really executed... */
- if (!_patches.ainew_active && !_ai.gpmi)
+ if (!_patches.ainew_active)
return false;
}
diff --git a/ai/ai_event.h b/ai/ai_event.h
deleted file mode 100644
index 65812293d..000000000
--- a/ai/ai_event.h
+++ /dev/null
@@ -1,64 +0,0 @@
-#ifndef AI_EVENT
-#define AI_EVENT
-
-/* Make the ai_event macro set correctly */
-#ifdef GPMI
-# include <gpmi.h>
-# include "ai.h"
-
-/* This is how we call events (with safety-check) to GPMI */
-/* XXX -- This macro works only for some compilers (all GCCs for example).
- * Some compilers on the other hand (MSCV!!) doesn't support variadic macros
- * causing this to fail. There is no known solution. If you know any, please
- * tell us ASAP! */
-# define ai_event(player, event, ...) \
- if ((player) < MAX_PLAYERS && _ai_player[(player)].module != NULL) \
- gpmi_event(_ai_player[(player)].module, (event), _ai_current_uid, ##__VA_ARGS__)
-
-#else /* GPMI */
-
-/* XXX -- Some compilers (like MSVC :() doesn't support variadic macros,
- * which means we have to go to a lot of trouble to get the ai_event() ignored
- * in case GPMI is disabled... KILL KILL KILL!
- */
-# ifdef DEF_EVENTS
- void CDECL empty_function(PlayerID player, int event, ...) {}
-# else
- extern void CDECL empty_function(PlayerID player, int event, ...);
-# endif
-# define ai_event empty_function
-#endif /* GPMI */
-
-/* To make our life a bit easier; you now only have to define new
- * events here, and automaticly they work in OpenTTD without including
- * the ttai_event package. Just because of some lovely macro-shit ;) */
-#ifdef DEF_EVENTS
-# define DEF_EVENTS
-# define INITIAL_SET = -1
-#else
-# define DEF_EVENTS extern
-# define INITIAL_SET
-#endif /* DEF_EVENTS */
-
-/* ------------ All available events -------------- */
-DEF_EVENTS int ttai_Event_CommandFailed INITIAL_SET; // (tile, unique_id)
-DEF_EVENTS int ttai_Event_CommandSucceeded INITIAL_SET; // (tile, unique_id)
-
-DEF_EVENTS int ttai_Event_BuildStation INITIAL_SET; // (station_index, station_tile)
-DEF_EVENTS int ttai_Event_BuildRoadStation INITIAL_SET; // (station_index, station_tile)
-
-DEF_EVENTS int ttai_Event_BuildDepot INITIAL_SET; // (depot_index, depot_tile)
-DEF_EVENTS int ttai_Event_BuildRoadDepot INITIAL_SET; // (depot_index, depot_tile)
-
-DEF_EVENTS int ttai_Event_BuildVehicle INITIAL_SET; // (vehicle_index, depot_tile)
-DEF_EVENTS int ttai_Event_BuildRoadVehicle INITIAL_SET; // (vehicle_index, depot_tile)
-
-DEF_EVENTS int ttai_Event_VehicleEnterDepot INITIAL_SET; // (vehicle_index, depot_tile)
-DEF_EVENTS int ttai_Event_RoadVehicleEnterDepot INITIAL_SET; // (vehicle_index, depot_tile)
-
-DEF_EVENTS int ttai_Event_GiveOrder INITIAL_SET; // (vehicle_index)
-
-DEF_EVENTS int ttai_Event_BuildRoad INITIAL_SET; // (road_tile, road_pieces)
-/* ----------------- End of list ------------------ */
-
-#endif /* AI_EVENT */
diff --git a/command.c b/command.c
index 572799873..1c92b6895 100644
--- a/command.c
+++ b/command.c
@@ -10,7 +10,6 @@
#include "player.h"
#include "network.h"
#include "variables.h"
-#include "ai/ai.h"
const char* _cmd_text = NULL;
@@ -403,8 +402,6 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
int x = TileX(tile) * 16;
int y = TileY(tile) * 16;
- AI_GetCommandUID(cmd, p1, p2, tile);
-
/* Do not even think about executing out-of-bounds tile-commands */
if (tile > MapSize()) {
_cmd_text = NULL;
@@ -477,16 +474,10 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
res = proc(x,y, flags, p1, p2);
if (CmdFailed(res)) {
if (res & 0xFFFF) _error_message = res & 0xFFFF;
- /* Trigger an event special for the AI, so it knows the build has failed
- * Because the commands are always delayed, this is the only way. */
- AI_CommandResult(false);
goto show_error;
}
// no money? Only check if notest is off
- if (!notest && res != 0 && !CheckPlayerHasMoney(res)) {
- AI_CommandResult(false);
- goto show_error;
- }
+ if (!notest && res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
}
#ifdef ENABLE_NETWORK
@@ -521,13 +512,10 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
} else {
if (CmdFailed(res2)) {
if (res2 & 0xFFFF) _error_message = res2 & 0xFFFF;
- AI_CommandResult(false);
goto show_error;
}
}
- AI_CommandResult(true);
-
SubtractMoneyFromPlayer(res2);
if (IsLocalPlayer() && _game_mode != GM_EDITOR) {
diff --git a/debug.c b/debug.c
index 16d3fda35..73be30957 100644
--- a/debug.c
+++ b/debug.c
@@ -20,9 +20,6 @@ int _debug_spritecache_level;
int _debug_oldloader_level;
int _debug_pbs_level;
int _debug_ntp_level;
-#ifdef GPMI
-int _debug_gpmi_level;
-#endif /* GPMI */
int _debug_npf_level;
@@ -56,9 +53,6 @@ typedef struct DebugLevel {
DEBUG_LEVEL(oldloader),
DEBUG_LEVEL(pbs),
DEBUG_LEVEL(ntp),
-#ifdef GPMI
- DEBUG_LEVEL(gpmi),
-#endif
DEBUG_LEVEL(npf)
};
#undef DEBUG_LEVEL
@@ -132,10 +126,3 @@ const char *GetDebugString(void)
return dbgstr;
}
-
-#ifdef GPMI
-void gpmi_debug_openttd(int level, char *s)
-{
- DEBUG(gpmi, level)("[GPMI] %s", s);
-}
-#endif /* GPMI */
diff --git a/debug.h b/debug.h
index d364f94c5..8d9395cfb 100644
--- a/debug.h
+++ b/debug.h
@@ -19,9 +19,6 @@
extern int _debug_oldloader_level;
extern int _debug_pbs_level;
extern int _debug_ntp_level;
-#ifdef GPMI
- extern int _debug_gpmi_level;
-#endif /* GPMI */
extern int _debug_npf_level;
#endif
@@ -30,8 +27,4 @@ void CDECL debug(const char *s, ...);
void SetDebugString(const char *s);
const char *GetDebugString(void);
-#ifdef GPMI
-void gpmi_debug_openttd(int level, char *s);
-#endif /* GPMI */
-
#endif /* DEBUG_H */
diff --git a/lang/english.txt b/lang/english.txt
index f7eeb5bc6..34ad779e5 100644
--- a/lang/english.txt
+++ b/lang/english.txt
@@ -1012,7 +1012,6 @@ STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Disable
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Enable new AI (alpha): {ORANGE}{STRING1}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer (experimental): {ORANGE}{STRING1}
-STR_CONFIG_PATCHES_AI_GPMI :{LTBLUE}Enable GPMI-driven AIs: {ORANGE}{STRING1}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING1} days/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled
diff --git a/makefiledir/Makefile.config_writer b/makefiledir/Makefile.config_writer
index dff31a4e8..fa627cfa9 100644
--- a/makefiledir/Makefile.config_writer
+++ b/makefiledir/Makefile.config_writer
@@ -32,7 +32,6 @@ $(MAKE_CONFIG):
$(call CONFIG_LINE,WITH_NETWORK:=$(WITH_NETWORK))
$(call CONFIG_LINE,DEDICATED:=$(DEDICATED))
$(call CONFIG_LINE,MAX_NUM_AUTOSAVES:=$(MAX_NUM_AUTOSAVES))
- $(call CONFIG_LINE,GPMI:=$(GPMI))
$(call CONFIG_LINE,)
$(call CONFIG_LINE,\# Disable asserts. Leave them on for easier bug finding)
diff --git a/misc_cmd.c b/misc_cmd.c
index 4b7ba122e..b8ab9b836 100644
--- a/misc_cmd.c
+++ b/misc_cmd.c
@@ -13,7 +13,6 @@
#include "economy.h"
#include "network.h"
#include "variables.h"
-#include "ai/ai.h"
/** Change the player's face.
* @param x,y unused
@@ -76,7 +75,7 @@ int32 CmdIncreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
/* Loan the maximum amount or not? */
- int32 loan = (p2) ? _economy.max_loan - p->current_loan : (IS_HUMAN_PLAYER(_current_player) || _patches.ainew_active || _ai.gpmi) ? 10000 : 50000;
+ int32 loan = (p2) ? _economy.max_loan - p->current_loan : (IS_HUMAN_PLAYER(_current_player) || _patches.ainew_active) ? 10000 : 50000;
p->money64 += loan;
p->current_loan += loan;
@@ -110,7 +109,7 @@ int32 CmdDecreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
loan = max(loan, 10000);
loan -= loan % 10000;
} else {
- loan = min(loan, (IS_HUMAN_PLAYER(_current_player) || _patches.ainew_active || _ai.gpmi) ? 10000 : 50000);
+ loan = min(loan, (IS_HUMAN_PLAYER(_current_player) || _patches.ainew_active) ? 10000 : 50000);
}
if (p->player_money < loan) {
diff --git a/openttd.c b/openttd.c
index 8bd4bae84..ce56e8982 100644
--- a/openttd.c
+++ b/openttd.c
@@ -43,11 +43,6 @@
#include <stdarg.h>
-#ifdef GPMI
-#include <gpmi.h>
-#include <gpmi_pkg/paths.h>
-#endif /* GPMI */
-
void GenerateWorld(int mode, uint size_x, uint size_y);
void CallLandscapeTick(void);
void IncreaseDate(void);
@@ -314,9 +309,6 @@ int ttd_main(int argc, char* argv[])
uint startdate = -1;
bool dedicated;
-#ifdef GPMI
- _ai.gpmi_param[0] = 0;
-#endif /* GPMI */
musicdriver[0] = sounddriver[0] = videodriver[0] = 0;
_game_mode = GM_MENU;
@@ -331,9 +323,9 @@ int ttd_main(int argc, char* argv[])
// a ':' behind it means: it need a param (e.g.: -m<driver>)
// a '::' behind it means: it can optional have a param (e.g.: -d<debug>)
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
- optformat = "a:bm:s:v:hDfn::eit:d::r:g::G:p:c:";
+ optformat = "bm:s:v:hDfn::eit:d::r:g::G:p:c:";
#else
- optformat = "a:bm:s:v:hDn::eit:d::r:g::G:p:c:"; // no fork option
+ optformat = "bm:s:v:hDn::eit:d::r:g::G:p:c:"; // no fork option
#endif
MyGetOptInit(&mgo, argc-1, argv+1, optformat);
@@ -359,11 +351,6 @@ int ttd_main(int argc, char* argv[])
else
network_conn = NULL;
} break;
-#ifdef GPMI
- case 'a': ttd_strlcpy(_ai.gpmi_param, mgo.opt, sizeof(_ai.gpmi_param)); break;
-#else
- case 'a': DEBUG(misc, 0)("The -a option only works if GPMI is compiled with OpenTTD."); break;
-#endif /* GPMI */
case 'b': _ai.network_client = true; break;
case 'r': ParseResolution(resolution, mgo.opt); break;
case 't': startdate = atoi(mgo.opt); break;
@@ -409,21 +396,6 @@ int ttd_main(int argc, char* argv[])
DeterminePaths();
CheckExternalFiles();
-#ifdef GPMI
- /* Set the debug proc */
- gpmi_debug_proc = &gpmi_debug_openttd;
-
- /* Set the script-path (GPMI doesn't support multiple paths, yet!) */
- gpmi_path_scripts = strdup("ai/scripts");
-
- /* Initialize GPMI */
- gpmi_init();
-
- /* Add our paths so we can find our own packages */
- gpmi_path_append(&gpmi_path_modules, "ai/modules");
- gpmi_path_append(&gpmi_path_packages, "ai/packages");
-#endif /* GPMI */
-
#if defined(UNIX) && !defined(__MORPHOS__)
// We must fork here, or we'll end up without some resources we need (like sockets)
if (_dedicated_forks)
@@ -545,11 +517,6 @@ int ttd_main(int argc, char* argv[])
/* stop the AI */
AI_Uninitialize();
-#ifdef GPMI
- /* Uninitialize GPMI */
- gpmi_uninit();
-#endif /* GPMI */
-
/* Close all and any open filehandles */
FioCloseAll();
UnInitializeGame();
diff --git a/order_cmd.c b/order_cmd.c
index 59f4c436e..64c7878e0 100644
--- a/order_cmd.c
+++ b/order_cmd.c
@@ -15,7 +15,6 @@
#include "news.h"
#include "saveload.h"
#include "vehicle_gui.h"
-#include "ai/ai_event.h"
enum {
/* Max orders: 64000 (64 * 1000) */
@@ -394,8 +393,6 @@ int32 CmdInsertOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* Make sure to rebuild the whole list */
RebuildVehicleLists();
-
- ai_event(_current_player, ttai_Event_GiveOrder, v->index);
}
return 0;
diff --git a/road_cmd.c b/road_cmd.c
index 55efcda9e..d05a16601 100644
--- a/road_cmd.c
+++ b/road_cmd.c
@@ -17,7 +17,6 @@
#include "depot.h"
#include "pbs.h"
#include "debug.h"
-#include "ai/ai_event.h"
/* When true, GetTrackStatus for roads will treat roads under reconstruction
* as normal roads instead of impassable. This is used when detecting whether
@@ -487,8 +486,6 @@ do_clear:;
_m[tile].m5 |= pieces;
MarkTileDirtyByTile(tile);
-
- ai_event(_current_player, ttai_Event_BuildRoad, tile, pieces);
}
return cost;
}
@@ -674,8 +671,6 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
(p1 | 0x20) /* map5 */
);
- ai_event(_current_player, ttai_Event_BuildDepot, dep->index, tile);
- ai_event(_current_player, ttai_Event_BuildRoadDepot, dep->index, tile);
}
return cost + _price.build_road_depot;
}
@@ -1160,10 +1155,6 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
if (v->type == VEH_Road && v->u.road.frame == 11) {
if (_roadveh_enter_depot_unk0[GB(_m[tile].m5, 0, 2)] == v->u.road.state) {
RoadVehEnterDepot(v);
-
- ai_event(v->owner, ttai_Event_VehicleEnterDepot, v->index, tile);
- ai_event(v->owner, ttai_Event_RoadVehicleEnterDepot, v->index, tile);
-
return 4;
}
}
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index b836b8372..3467f3ae1 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -18,7 +18,6 @@
#include "sound.h"
#include "depot.h"
#include "vehicle_gui.h"
-#include "ai/ai_event.h"
void ShowRoadVehViewWindow(Vehicle *v);
@@ -196,9 +195,6 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
InvalidateWindow(WC_COMPANY, v->owner);
if (IsLocalPlayer())
InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
-
- ai_event(_current_player, ttai_Event_BuildVehicle, v->index, tile);
- ai_event(_current_player, ttai_Event_BuildRoadVehicle, v->index, tile);
}
return cost;
diff --git a/settings.c b/settings.c
index 38a84c3a7..7463ad522 100644
--- a/settings.c
+++ b/settings.c
@@ -11,7 +11,6 @@
#include "variables.h"
#include "network.h"
#include "settings.h"
-#include "ai/ai.h"
typedef struct IniFile IniFile;
typedef struct IniItem IniItem;
@@ -944,7 +943,6 @@ const SettingDesc patch_settings[] = {
{"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL},
{"ai_in_multiplayer", SDT_BOOL, (void*)false, &_patches.ai_in_multiplayer, NULL},
- {"ai_gpmi", SDT_BOOL, (void*)true, &_ai.gpmi, NULL},
{"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL},
{"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL},
diff --git a/settings_gui.c b/settings_gui.c
index 6f4430f39..e7c657204 100644
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -19,7 +19,6 @@
#include "console.h"
#include "town.h"
#include "variables.h"
-#include "ai/ai.h"
static uint32 _difficulty_click_a;
static uint32 _difficulty_click_b;
@@ -761,7 +760,6 @@ static const PatchEntry _patches_economy[] = {
static const PatchEntry _patches_ai[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_AINEW_ACTIVE, "ainew_active", &_patches.ainew_active, 0, 1, 1, &AiNew_PatchActive_Warning},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, "ai_in_multiplayer", &_patches.ai_in_multiplayer, 0, 1, 1, &Ai_In_Multiplayer_Warning},
- {PE_BOOL, 0, STR_CONFIG_PATCHES_AI_GPMI, "ai_gpmi", &_ai.gpmi, 0, 1, 1, NULL},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, "ai_disable_veh_train", &_patches.ai_disable_veh_train, 0, 0, 0, NULL},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH,"ai_disable_veh_roadveh",&_patches.ai_disable_veh_roadveh, 0, 0, 0, NULL},
diff --git a/station_cmd.c b/station_cmd.c
index 4f81a2272..0f47c2d35 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -27,7 +27,6 @@
#include "depot.h"
#include "pbs.h"
#include "train.h"
-#include "ai/ai_event.h"
enum {
/* Max stations: 64000 (64 * 1000) */
@@ -1464,9 +1463,6 @@ int32 CmdBuildRoadStop(int x, int y, uint32 flags, uint32 p1, uint32 p2)
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
-
- ai_event(_current_player, ttai_Event_BuildStation, st->index, tile);
- ai_event(_current_player, ttai_Event_BuildRoadStation, st->index, tile);
}
return cost;
}