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-rw-r--r--vehicle_gui.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/vehicle_gui.c b/vehicle_gui.c
index 1b932db52..be0418d53 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -365,6 +365,8 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
railtype = WP(w,replaceveh_d).railtype;
+ w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
+ w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
for (engine_id = 0; engine_id < NUM_TRAIN_ENGINES; engine_id++) {
const Engine *e = DEREF_ENGINE(engine_id);
const EngineInfo *info = &_engine_info[engine_id];
@@ -928,8 +930,6 @@ void ShowReplaceVehicleWindow(byte vehicletype)
w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype);
w->vscroll.cap = 8;
w->resize.step_height = 14;
- w->widget[13].color = _player_colors[_local_player];
- w->widget[16].color = _player_colors[_local_player];
break;
case VEH_Road:
w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype);