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-rw-r--r--src/video/sdl2_v.cpp12
-rw-r--r--src/video/sdl2_v.h1
2 files changed, 6 insertions, 7 deletions
diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp
index 72ecb97c1..86774fc56 100644
--- a/src/video/sdl2_v.cpp
+++ b/src/video/sdl2_v.cpp
@@ -44,12 +44,10 @@ static SDL_Palette *_sdl_palette;
static bool _cursor_new_in_window = false;
#endif
-static Rect _dirty_rect;
-
void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height)
{
Rect r = {left, top, left + width, top + height};
- _dirty_rect = BoundingRect(_dirty_rect, r);
+ this->dirty_rect = BoundingRect(this->dirty_rect, r);
}
void VideoDriver_SDL::UpdatePalette()
@@ -116,7 +114,7 @@ void VideoDriver_SDL::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
- if (IsEmptyRect(_dirty_rect) && _cur_palette.count_dirty == 0) return;
+ if (IsEmptyRect(this->dirty_rect) && _cur_palette.count_dirty == 0) return;
if (_cur_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
@@ -146,14 +144,14 @@ void VideoDriver_SDL::Paint()
_cur_palette.count_dirty = 0;
}
- SDL_Rect r = { _dirty_rect.left, _dirty_rect.top, _dirty_rect.right - _dirty_rect.left, _dirty_rect.bottom - _dirty_rect.top };
+ SDL_Rect r = { this->dirty_rect.left, this->dirty_rect.top, this->dirty_rect.right - this->dirty_rect.left, this->dirty_rect.bottom - this->dirty_rect.top };
if (_sdl_surface != _sdl_real_surface) {
SDL_BlitSurface(_sdl_surface, &r, _sdl_real_surface, &r);
}
SDL_UpdateWindowSurfaceRects(this->sdl_window, &r, 1);
- _dirty_rect = {};
+ this->dirty_rect = {};
}
void VideoDriver_SDL::PaintThread()
@@ -363,7 +361,7 @@ bool VideoDriver_SDL::AllocateBackingStore(int w, int h, bool force)
* gotten smaller, reset our dirty rects. GameSizeChanged() a bit lower
* will mark the whole screen dirty again anyway, but this time with the
* new dimensions. */
- _dirty_rect = {};
+ this->dirty_rect = {};
_screen.width = _sdl_surface->w;
_screen.height = _sdl_surface->h;
diff --git a/src/video/sdl2_v.h b/src/video/sdl2_v.h
index 19c208cfe..cfd82d151 100644
--- a/src/video/sdl2_v.h
+++ b/src/video/sdl2_v.h
@@ -53,6 +53,7 @@ protected:
std::condition_variable_any *draw_signal = nullptr; ///< Signal to draw the next frame.
volatile bool draw_continue; ///< Should we keep continue drawing?
bool buffer_locked; ///< Video buffer was locked by the main thread.
+ Rect dirty_rect; ///< Rectangle encompassing the dirty area of the video buffer.
Dimension GetScreenSize() const override;
void InputLoop() override;