diff options
-rw-r--r-- | src/game/game_text.hpp | 3 | ||||
-rw-r--r-- | src/language.h | 5 | ||||
-rw-r--r-- | src/newgrf_text.cpp | 6 | ||||
-rw-r--r-- | src/saveload/company_sl.cpp | 4 | ||||
-rw-r--r-- | src/saveload/strings_sl.cpp | 2 | ||||
-rw-r--r-- | src/saveload/town_sl.cpp | 2 | ||||
-rw-r--r-- | src/script/api/script_error.cpp | 17 | ||||
-rw-r--r-- | src/strings.cpp | 51 | ||||
-rw-r--r-- | src/strings_func.h | 7 | ||||
-rw-r--r-- | src/strings_type.h | 18 |
10 files changed, 65 insertions, 50 deletions
diff --git a/src/game/game_text.hpp b/src/game/game_text.hpp index 19a31049e..14da7d9b2 100644 --- a/src/game/game_text.hpp +++ b/src/game/game_text.hpp @@ -14,9 +14,6 @@ #include "../core/smallvec_type.hpp" -/** The tab we place our strings in. */ -static const uint GAME_TEXT_TAB = 18; - const char *GetGameStringPtr(uint id); void RegisterGameTranslation(class Squirrel *engine); void ReconsiderGameScriptLanguage(); diff --git a/src/language.h b/src/language.h index 8e09599c8..d33ba8189 100644 --- a/src/language.h +++ b/src/language.h @@ -22,9 +22,6 @@ static const uint8 CASE_GENDER_LEN = 16; ///< The (maximum) length of a case/gen static const uint8 MAX_NUM_GENDERS = 8; ///< Maximum number of supported genders. static const uint8 MAX_NUM_CASES = 16; ///< Maximum number of supported cases. -static const uint TAB_COUNT_BITS = 5; ///< The number of bits used for the amount of tabs. -static const uint TAB_COUNT = 1 << TAB_COUNT_BITS; ///< The amount of tabs. - /** Header of a language file. */ struct LanguagePackHeader { static const uint32 IDENT = 0x474E414C; ///< Identifier for OpenTTD language files, big endian for "LANG" @@ -34,7 +31,7 @@ struct LanguagePackHeader { char name[32]; ///< the international name of this language char own_name[32]; ///< the localized name of this language char isocode[16]; ///< the ISO code for the language (not country code) - uint16 offsets[TAB_COUNT]; ///< the offsets + uint16 offsets[TEXT_TAB_END]; ///< the offsets /** Thousand separator used for anything not currencies */ char digit_group_separator[8]; diff --git a/src/newgrf_text.cpp b/src/newgrf_text.cpp index 914d0ee1a..279bd094c 100644 --- a/src/newgrf_text.cpp +++ b/src/newgrf_text.cpp @@ -35,8 +35,6 @@ #include "safeguards.h" -#define GRFTAB 28 - /** * Explains the newgrf shift bit positioning. * the grf base will not be used in order to find the string, but rather for @@ -695,7 +693,7 @@ StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid_to_add, bool ne grfmsg(3, "Added 0x%X: grfid %08X string 0x%X lang 0x%X string '%s'", id, grfid, stringid, newtext->langid, newtext->text); - return MakeStringID(GRFTAB, 0) + id; // Id reaches across multiple tabs + return MakeStringID(TEXT_TAB_NEWGRF1, 0) + id; // Id reaches across multiple tabs } /** @@ -705,7 +703,7 @@ StringID GetGRFStringID(uint32 grfid, uint16 stringid) { for (uint id = 0; id < _num_grf_texts; id++) { if (_grf_text[id].grfid == grfid && _grf_text[id].stringid == stringid) { - return MakeStringID(GRFTAB, 0) + id; // Id reaches across multiple tabs + return MakeStringID(TEXT_TAB_NEWGRF1, 0) + id; // Id reaches across multiple tabs } } diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp index ff02167d3..2ad975990 100644 --- a/src/saveload/company_sl.cpp +++ b/src/saveload/company_sl.cpp @@ -502,11 +502,11 @@ static void Check_PLYR() /* We do not load old custom names */ if (IsSavegameVersionBefore(84)) { - if (GetStringTab(cprops->name_1) == 15) { + if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) { cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; } - if (GetStringTab(cprops->president_name_1) == 15) { + if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) { cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; } } diff --git a/src/saveload/strings_sl.cpp b/src/saveload/strings_sl.cpp index c9fb91546..aa2fdd3e6 100644 --- a/src/saveload/strings_sl.cpp +++ b/src/saveload/strings_sl.cpp @@ -61,7 +61,7 @@ char *_old_name_array = NULL; char *CopyFromOldName(StringID id) { /* Is this name an (old) custom name? */ - if (GetStringTab(id) != 15) return NULL; + if (GetStringTab(id) != TEXT_TAB_OLD_CUSTOM) return NULL; if (IsSavegameVersionBefore(37)) { /* Allow for expansion when converted to UTF-8. */ diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp index 8a9f879bb..3af5171b8 100644 --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -286,7 +286,7 @@ static void Load_TOWN() SlObject(&t->received[i], _town_received_desc); } - if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != 15) { + if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) { SlErrorCorrupt("Invalid town name generator"); } diff --git a/src/script/api/script_error.cpp b/src/script/api/script_error.cpp index 87647cfe8..b692c74f4 100644 --- a/src/script/api/script_error.cpp +++ b/src/script/api/script_error.cpp @@ -34,15 +34,16 @@ ScriptError::ScriptErrorMapString ScriptError::error_map_string = ScriptError::S { uint index = GetStringIndex(internal_string_id); switch (GetStringTab(internal_string_id)) { - case 26: case 28: case 29: case 30: // NewGRF strings. - return ERR_NEWGRF_SUPPLIED_ERROR; + case TEXT_TAB_NEWGRF1: + case TEXT_TAB_NEWGRF2: + case TEXT_TAB_NEWGRF3: + return ERR_NEWGRF_SUPPLIED_ERROR; // NewGRF strings. - /* DO NOT SWAP case 14 and 4 because that will break StringToError due - * to the index dependency that relies on FALL THROUGHs. */ - case 14: if (index < 0xE4) break; // Player name - case 4: if (index < 0xC0) break; // Town name - case 15: // Custom name - case 31: // Dynamic strings + case TEXT_TAB_SPECIAL: + if (index < 0xE4) break; // Player name + /* FALL THROUGH */ + case TEXT_TAB_TOWN: + if (index < 0xC0) break; // Town name /* These strings are 'random' and have no meaning. * They actually shouldn't even be returned as error messages. */ return ERR_UNKNOWN; diff --git a/src/strings.cpp b/src/strings.cpp index 704ed3c72..0d115def9 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -187,20 +187,20 @@ struct LanguagePack : public LanguagePackHeader { static char **_langpack_offs; static LanguagePack *_langpack; -static uint _langtab_num[TAB_COUNT]; ///< Offset into langpack offs -static uint _langtab_start[TAB_COUNT]; ///< Offset into langpack offs +static uint _langtab_num[TEXT_TAB_END]; ///< Offset into langpack offs +static uint _langtab_start[TEXT_TAB_END]; ///< Offset into langpack offs static bool _scan_for_gender_data = false; ///< Are we scanning for the gender of the current string? (instead of formatting it) const char *GetStringPtr(StringID string) { switch (GetStringTab(string)) { - case GAME_TEXT_TAB: return GetGameStringPtr(GetStringIndex(string)); + case TEXT_TAB_GAMESCRIPT: return GetGameStringPtr(GetStringIndex(string)); /* 0xD0xx and 0xD4xx IDs have been converted earlier. */ - case 26: NOT_REACHED(); - case 28: return GetGRFStringPtr(GetStringIndex(string)); - case 29: return GetGRFStringPtr(GetStringIndex(string) + 0x0800); - case 30: return GetGRFStringPtr(GetStringIndex(string) + 0x1000); + case TEXT_TAB_OLD_NEWGRF: NOT_REACHED(); + case TEXT_TAB_NEWGRF1: return GetGRFStringPtr(GetStringIndex(string)); + case TEXT_TAB_NEWGRF2: return GetGRFStringPtr(GetStringIndex(string) + 0x0800); + case TEXT_TAB_NEWGRF3: return GetGRFStringPtr(GetStringIndex(string) + 0x1000); default: return _langpack_offs[_langtab_start[GetStringTab(string)] + GetStringIndex(string)]; } } @@ -220,42 +220,45 @@ char *GetStringWithArgs(char *buffr, StringID string, StringParameters *args, co if (string == 0) return GetStringWithArgs(buffr, STR_UNDEFINED, args, last); uint index = GetStringIndex(string); - uint tab = GetStringTab(string); + StringTab tab = GetStringTab(string); switch (tab) { - case 4: + case TEXT_TAB_TOWN: if (index >= 0xC0 && !game_script) { return GetSpecialTownNameString(buffr, index - 0xC0, args->GetInt32(), last); } break; - case 14: + case TEXT_TAB_SPECIAL: if (index >= 0xE4 && !game_script) { return GetSpecialNameString(buffr, index - 0xE4, args, last); } break; - case 15: + case TEXT_TAB_OLD_CUSTOM: /* Old table for custom names. This is no longer used */ if (!game_script) { error("Incorrect conversion of custom name string."); } break; - case GAME_TEXT_TAB: + case TEXT_TAB_GAMESCRIPT: return FormatString(buffr, GetGameStringPtr(index), args, last, case_index, true); - case 26: + case TEXT_TAB_OLD_NEWGRF: NOT_REACHED(); - case 28: + case TEXT_TAB_NEWGRF1: return FormatString(buffr, GetGRFStringPtr(index), args, last, case_index); - case 29: + case TEXT_TAB_NEWGRF2: return FormatString(buffr, GetGRFStringPtr(index + 0x0800), args, last, case_index); - case 30: + case TEXT_TAB_NEWGRF3: return FormatString(buffr, GetGRFStringPtr(index + 0x1000), args, last, case_index); + + default: + break; } if (index >= _langtab_num[tab]) { @@ -886,7 +889,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg buff = strecat(buff, "(invalid sub-StringID)", last); break; } - param = MakeStringID(GAME_TEXT_TAB, param); + param = MakeStringID(TEXT_TAB_GAMESCRIPT, param); } sub_args.SetParam(i++, param); @@ -901,7 +904,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg /* If we didn't error out, we can actually print the string. */ if (*str != '\0') { str = p; - buff = GetStringWithArgs(buff, MakeStringID(GAME_TEXT_TAB, stringid), &sub_args, last, true); + buff = GetStringWithArgs(buff, MakeStringID(TEXT_TAB_GAMESCRIPT, stringid), &sub_args, last, true); } for (int i = 0; i < 20; i++) { @@ -1017,7 +1020,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg case SCC_STRING: {// {STRING} StringID str = args->GetInt32(SCC_STRING); - if (game_script && GetStringTab(str) != GAME_TEXT_TAB) break; + if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT) break; /* WARNING. It's prohibited for the included string to consume any arguments. * For included strings that consume argument, you should use STRING1, STRING2 etc. * To debug stuff you can set argv to NULL and it will tell you */ @@ -1036,7 +1039,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg case SCC_STRING7: { // {STRING1..7} /* Strings that consume arguments */ StringID str = args->GetInt32(b); - if (game_script && GetStringTab(str) != GAME_TEXT_TAB) break; + if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT) break; uint size = b - SCC_STRING1 + 1; if (game_script && size > args->GetDataLeft()) { buff = strecat(buff, "(too many parameters)", last); @@ -1736,13 +1739,13 @@ bool ReadLanguagePack(const LanguageMetadata *lang) } #if TTD_ENDIAN == TTD_BIG_ENDIAN - for (uint i = 0; i < TAB_COUNT; i++) { + for (uint i = 0; i < TEXT_TAB_END; i++) { lang_pack->offsets[i] = ReadLE16Aligned(&lang_pack->offsets[i]); } #endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */ uint count = 0; - for (uint i = 0; i < TAB_COUNT; i++) { + for (uint i = 0; i < TEXT_TAB_END; i++) { uint16 num = lang_pack->offsets[i]; if (num > TAB_SIZE) { free(lang_pack); @@ -2051,12 +2054,12 @@ class LanguagePackGlyphSearcher : public MissingGlyphSearcher { /* virtual */ const char *NextString() { - if (this->i >= TAB_COUNT) return NULL; + if (this->i >= TEXT_TAB_END) return NULL; const char *ret = _langpack_offs[_langtab_start[this->i] + this->j]; this->j++; - while (this->i < TAB_COUNT && this->j >= _langtab_num[this->i]) { + while (this->i < TEXT_TAB_END && this->j >= _langtab_num[this->i]) { this->i++; this->j = 0; } diff --git a/src/strings_func.h b/src/strings_func.h index 3e3aa4840..7ad20eb1f 100644 --- a/src/strings_func.h +++ b/src/strings_func.h @@ -22,9 +22,9 @@ * @param str String identifier * @return StringTab from \a str */ -static inline uint GetStringTab(StringID str) +static inline StringTab GetStringTab(StringID str) { - return GB(str, TAB_SIZE_BITS, 5); + return (StringTab)GB(str, TAB_SIZE_BITS, 5); } /** @@ -43,8 +43,9 @@ static inline uint GetStringIndex(StringID str) * @param index StringIndex * @return StringID composed from \a tab and \a index */ -static inline StringID MakeStringID(uint tab, uint index) +static inline StringID MakeStringID(StringTab tab, uint index) { + assert(tab < TEXT_TAB_END); assert(index < TAB_SIZE); return tab << TAB_SIZE_BITS | index; } diff --git a/src/strings_type.h b/src/strings_type.h index 780221d0a..098d3f94d 100644 --- a/src/strings_type.h +++ b/src/strings_type.h @@ -26,6 +26,24 @@ enum TextDirection { TD_RTL, ///< Text is written right-to-left by default }; +/** StringTabs to group StringIDs */ +enum StringTab { + /* Tabs 0..1 for regular strings */ + TEXT_TAB_TOWN = 4, + TEXT_TAB_INDUSTRY = 9, + TEXT_TAB_STATION = 12, + TEXT_TAB_SPECIAL = 14, + TEXT_TAB_OLD_CUSTOM = 15, + TEXT_TAB_VEHICLE = 16, + /* Tab 17 for regular strings */ + TEXT_TAB_GAMESCRIPT = 18, + TEXT_TAB_OLD_NEWGRF = 26, + TEXT_TAB_NEWGRF1 = 28, + TEXT_TAB_NEWGRF2 = 29, + TEXT_TAB_NEWGRF3 = 30, + TEXT_TAB_END = 32 +}; + /** Number of bits for the StringIndex within a StringTab */ static const uint TAB_SIZE_BITS = 11; /** Number of strings per StringTab */ |