summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/lang/english.txt1
-rw-r--r--src/town_gui.cpp58
2 files changed, 58 insertions, 1 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 07c713608..3f599922d 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -3373,6 +3373,7 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
+STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
# Industry related errors
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index 2f6bae453..be4f3b3a8 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -34,6 +34,8 @@
#include "townname_func.h"
#include "townname_type.h"
#include "core/geometry_func.hpp"
+#include "station_base.h"
+#include "depot_base.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -457,11 +459,65 @@ public:
break;
case TVW_DELETE: // delete town - only available on Scenario editor
- delete this->town;
+ if (this->CanDeleteTown()) {
+ delete this->town;
+ } else {
+ ShowErrorMessage(STR_ERROR_TOWN_CAN_T_DELETE, INVALID_STRING_ID, 0, 0);
+ }
break;
}
}
+ /**
+ * Can we delete the town?
+ * Or in other words, does anything refer to this town?
+ * @return true if it's possible
+ */
+ bool CanDeleteTown() const
+ {
+ /* Stations refer to towns. */
+ const Station *st;
+ FOR_ALL_STATIONS(st) {
+ if (st->town == this->town) {
+ /* Non-oil rig stations are always a problem. */
+ if (!(st->facilities & FACIL_AIRPORT) || st->airport_type != AT_OILRIG) return false;
+ /* We can only automatically delete oil rigs *if* there's no vehicle on them. */
+ if (DoCommand(st->airport_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
+ }
+ }
+
+ /* Depots refer to towns. */
+ const Depot *d;
+ FOR_ALL_DEPOTS(d) {
+ if (d->town_index == this->town->index) return false;
+ }
+
+ /* Check all tiles for town ownership. */
+ for (TileIndex tile = 0; tile < MapSize(); ++tile) {
+ switch (GetTileType(tile)) {
+ case MP_ROAD:
+ if (HasTownOwnedRoad(tile) && GetTownIndex(tile) == this->town->index) {
+ /* Can we clear this tile? */
+ if (DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
+ }
+ break;
+
+ case MP_TUNNELBRIDGE:
+ if (IsTileOwner(tile, OWNER_TOWN) &&
+ ClosestTownFromTile(tile, UINT_MAX) == this->town) {
+ /* Can we clear this bridge? */
+ if (DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ return true;
+ }
+
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {