diff options
-rw-r--r-- | main_gui.c | 4 | ||||
-rw-r--r-- | network.h | 3 | ||||
-rw-r--r-- | network_gui.c | 6 | ||||
-rw-r--r-- | network_server.c | 32 |
4 files changed, 23 insertions, 22 deletions
diff --git a/main_gui.c b/main_gui.c index c80ac1ae1..03c4db845 100644 --- a/main_gui.c +++ b/main_gui.c @@ -163,7 +163,7 @@ static void MenuClickSettings(int index) case 2: ShowPatchesSelection(); return; case 3: ShowNewgrf(); return; - case 5: DeleteAllNonVitalWindows(); return; + case 5: DeleteAllNonVitalWindows(); return; case 6: _display_opt ^= DO_SHOW_TOWN_NAMES; MarkWholeScreenDirty(); return; case 7: _display_opt ^= DO_SHOW_STATION_NAMES; MarkWholeScreenDirty(); return; case 8: _display_opt ^= DO_SHOW_SIGNS; MarkWholeScreenDirty(); return; @@ -339,7 +339,7 @@ void ShowNetworkChatQueryWindow(byte desttype, byte dest) { _rename_id = desttype + (dest << 8); _rename_what = 2; - ShowChatWindow(STR_EMPTY, STR_NETWORK_CHAT_QUERY_CAPTION, 60, 250, 1, 0); + ShowChatWindow(STR_EMPTY, STR_NETWORK_CHAT_QUERY_CAPTION, 150, 338, 1, 0); } void ShowNetworkGiveMoneyWindow(byte player) @@ -47,6 +47,7 @@ #define NETWORK_REVISION_LENGTH 10 #define NETWORK_PASSWORD_LENGTH 20 #define NETWORK_PLAYERS_LENGTH 200 +#define NETWORK_CLIENT_NAME_LENGTH 25 // This is the struct used by both client and server // some fields will be empty on the client (like game_password) by default @@ -88,7 +89,7 @@ typedef struct NetworkPlayerInfo { typedef struct NetworkClientInfo { uint16 client_index; // Index of the client (same as ClientState->index) - char client_name[NETWORK_NAME_LENGTH]; // Name of the client + char client_name[NETWORK_CLIENT_NAME_LENGTH]; // Name of the client byte client_lang; // The language of the client byte client_playas; // As which player is this client playing uint32 client_ip; // IP-address of the client (so he can be banned) diff --git a/network_gui.c b/network_gui.c index 94d3f7310..4fa7e082b 100644 --- a/network_gui.c +++ b/network_gui.c @@ -1408,9 +1408,9 @@ press_ok:; static const Widget _chat_window_widgets[] = { { WWT_IMGBTN, 14, 0, 639, 0, 13, 0x0, STR_NULL}, // background -{ WWT_IMGBTN, 14, 2, 379, 1, 12, 0x0, STR_NULL}, // text box -{ WWT_TEXTBTN, 14, 380, 509, 1, 12, STR_NETWORK_SEND,STR_NULL}, // send button -{ WWT_TEXTBTN, 14, 510, 639, 1, 12, STR_012E_CANCEL, STR_NULL}, // cancel button +{ WWT_IMGBTN, 14, 2, 399, 1, 12, 0x0, STR_NULL}, // text box +{ WWT_TEXTBTN, 14, 400, 519, 1, 12, STR_NETWORK_SEND,STR_NULL}, // send button +{ WWT_TEXTBTN, 14, 520, 639, 1, 12, STR_012E_CANCEL, STR_NULL}, // cancel button { WIDGETS_END}, }; diff --git a/network_server.c b/network_server.c index 9e54bfd34..fc24b6ce9 100644 --- a/network_server.c +++ b/network_server.c @@ -135,7 +135,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo NetworkClientState *new_cs; char str[100]; - char client_name[NETWORK_NAME_LENGTH]; + char client_name[NETWORK_CLIENT_NAME_LENGTH]; Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR); NetworkSend_uint8(p, error); @@ -712,7 +712,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK) { // Client has the map, now start syncing if (cs->status == STATUS_DONE_MAP && !cs->quited) { - char client_name[NETWORK_NAME_LENGTH]; + char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkClientState *new_cs; NetworkGetClientName(client_name, sizeof(client_name), cs); @@ -849,7 +849,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR) NetworkClientState *new_cs; byte errorno = NetworkRecv_uint8(p); char str[100]; - char client_name[NETWORK_NAME_LENGTH]; + char client_name[NETWORK_CLIENT_NAME_LENGTH]; // The client was never joined.. thank the client for the packet, but ignore it if (cs->status < STATUS_DONE_MAP || cs->quited) { @@ -880,7 +880,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT) // clients. NetworkClientState *new_cs; char str[100]; - char client_name[NETWORK_NAME_LENGTH]; + char client_name[NETWORK_CLIENT_NAME_LENGTH]; // The client was never joined.. thank the client for the packet, but ignore it if (cs->status < STATUS_DONE_MAP || cs->quited) { @@ -1043,17 +1043,17 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD) DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME) { - char name[NETWORK_NAME_LENGTH]; + char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkClientInfo *ci; - NetworkRecv_string(p, name, sizeof(name)); + NetworkRecv_string(p, client_name, sizeof(client_name)); ci = DEREF_CLIENT_INFO(cs); if (ci != NULL) { // Display change - if (NetworkFindName(name)) { - NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, name); - ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name)); + if (NetworkFindName(client_name)) { + NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, client_name); + ttd_strlcpy(ci->client_name, client_name, sizeof(ci->client_name)); NetworkUpdateClientInfo(ci->client_index); } } @@ -1229,7 +1229,7 @@ void NetworkPopulateCompanyInfo(void) ttd_strlcpy(_network_player_info[ci->client_playas-1].players, ci->client_name, sizeof(_network_player_info[ci->client_playas-1].players)); FOR_ALL_CLIENTS(cs) { - char client_name[NETWORK_NAME_LENGTH]; + char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkGetClientName(client_name, sizeof(client_name), cs); @@ -1339,22 +1339,22 @@ static void NetworkAutoCleanCompanies() // This function changes new_name to a name that is unique (by adding #1 ...) // and it returns true if that succeeded. -bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]) +bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]) { NetworkClientState *new_cs; NetworkClientInfo *ci; bool found_name = false; byte number = 0; - char original_name[NETWORK_NAME_LENGTH]; + char original_name[NETWORK_CLIENT_NAME_LENGTH]; // We use NETWORK_NAME_LENGTH in here, because new_name is really a pointer - ttd_strlcpy(original_name, new_name, NETWORK_NAME_LENGTH); + ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH); while (!found_name) { found_name = true; FOR_ALL_CLIENTS(new_cs) { ci = DEREF_CLIENT_INFO(new_cs); - if (strncmp(ci->client_name, new_name, NETWORK_NAME_LENGTH) == 0) { + if (strncmp(ci->client_name, new_name, NETWORK_CLIENT_NAME_LENGTH) == 0) { // Name already in use found_name = false; break; @@ -1363,7 +1363,7 @@ bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]) // Check if it is the same as the server-name ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); if (ci != NULL) { - if (strncmp(ci->client_name, new_name, NETWORK_NAME_LENGTH) == 0) { + if (strncmp(ci->client_name, new_name, NETWORK_CLIENT_NAME_LENGTH) == 0) { // Name already in use found_name = false; } @@ -1374,7 +1374,7 @@ bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]) // Stop if we tried for more then 50 times.. if (number++ > 50) break; - snprintf(new_name, NETWORK_NAME_LENGTH, "%s #%d", original_name, number); + snprintf(new_name, NETWORK_CLIENT_NAME_LENGTH, "%s #%d", original_name, number); } } |