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-rw-r--r--src/table/settings.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/table/settings.h b/src/table/settings.h
index 8dd38a635..745c100dc 100644
--- a/src/table/settings.h
+++ b/src/table/settings.h
@@ -340,7 +340,7 @@ const SettingDesc _settings[] = {
SDT_CONDVAR(GameSettings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 4, 0, 4, 1, STR_NONE, DifficultyChange),
SDT_CONDVAR(GameSettings, difficulty.max_loan, SLE_UINT32, 97, SL_MAX_VERSION, 0,NS|CR,300000,100000,500000,50000,STR_NULL, DifficultyChange),
SDT_CONDVAR(GameSettings, difficulty.initial_interest, SLE_UINT8, 97, SL_MAX_VERSION, 0,NS, 2, 2, 4, 1, STR_NULL, DifficultyChange),
- SDT_CONDVAR(GameSettings, difficulty.vehicle_costs, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_SEA_LEVEL_LOW, DifficultyChange),
+ SDT_CONDVAR(GameSettings, difficulty.vehicle_costs, SLE_UINT8, 97, SL_MAX_VERSION, 0,NS, 0, 0, 2, 1, STR_SEA_LEVEL_LOW, DifficultyChange),
SDT_CONDVAR(GameSettings, difficulty.competitor_speed, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 4, 1, STR_AI_SPEED_VERY_SLOW, DifficultyChange),
SDT_CONDNULL( 1, 97, 109),
SDT_CONDVAR(GameSettings, difficulty.vehicle_breakdowns, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 1, 0, 2, 1, STR_DISASTER_NONE, DifficultyChange),