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-rw-r--r--town_cmd.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/town_cmd.c b/town_cmd.c
index 95bc3ec8f..cf3a919c6 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -770,9 +770,8 @@ static bool GrowTown(Town *t)
// clearing some land and then building a road there.
tile = t->xy;
for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) {
- // Only work with plain land that not already has a house with GetHouseConstructionTick=0
- if ((!IsTileType(tile, MP_HOUSE) || GetHouseConstructionTick(tile) != 0) &&
- GetTileSlope(tile, NULL) == SLOPE_FLAT) {
+ /* Only work with plain land that not already has a house */
+ if (!IsTileType(tile, MP_HOUSE) && GetTileSlope(tile, NULL) == SLOPE_FLAT) {
if (!CmdFailed(DoCommand(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) {
DoCommand(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD);
_current_player = old_player;