diff options
-rw-r--r-- | src/network/network.cpp | 25 | ||||
-rw-r--r-- | src/network/network_func.h | 1 | ||||
-rw-r--r-- | src/network/network_internal.h | 1 | ||||
-rw-r--r-- | src/network/network_udp.cpp | 11 | ||||
-rw-r--r-- | src/openttd.cpp | 5 | ||||
-rw-r--r-- | src/settings.cpp | 1 | ||||
-rw-r--r-- | src/settings_type.h | 1 | ||||
-rw-r--r-- | src/table/settings.h | 1 |
8 files changed, 35 insertions, 11 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 59a5cf55f..3965d8ef7 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -55,6 +55,7 @@ ClientID _redirect_console_to_client; bool _network_need_advertise; uint32 _network_last_advertise_frame; uint8 _network_reconnect; +StringList _network_bind_list; StringList _network_host_list; StringList _network_ban_list; uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode @@ -542,9 +543,12 @@ static bool NetworkListen() { assert(_listensockets.Length() == 0); - NetworkAddress address(_settings_client.network.server_bind_ip, _settings_client.network.server_port); + NetworkAddressList addresses; + GetBindAddresses(&addresses, _settings_client.network.server_port); - address.Listen(SOCK_STREAM, &_listensockets); + for (NetworkAddress *address = addresses.Begin(); address != addresses.End(); address++) { + address->Listen(SOCK_STREAM, &_listensockets); + } if (_listensockets.Length() == 0) { ServerStartError("Could not create listening socket"); @@ -664,6 +668,23 @@ void NetworkAddServer(const char *b) } } +/** + * Get the addresses to bind to. + * @param addresses the list to write to. + * @param port the port to bind to. + */ +void GetBindAddresses(NetworkAddressList *addresses, uint16 port) +{ + for (char **iter = _network_bind_list.Begin(); iter != _network_bind_list.End(); iter++) { + *addresses->Append() = NetworkAddress(*iter, port); + } + + /* No address, so bind to everything. */ + if (addresses->Length() == 0) { + *addresses->Append() = NetworkAddress("", port); + } +} + /* Generates the list of manually added hosts from NetworkGameList and * dumps them into the array _network_host_list. This array is needed * by the function that generates the config file. */ diff --git a/src/network/network_func.h b/src/network/network_func.h index faece9093..88a4329a4 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -21,6 +21,7 @@ extern ClientID _redirect_console_to_client; extern bool _network_need_advertise; extern uint32 _network_last_advertise_frame; extern uint8 _network_reconnect; +extern StringList _network_bind_list; extern StringList _network_host_list; extern StringList _network_ban_list; diff --git a/src/network/network_internal.h b/src/network/network_internal.h index c813e316a..48aaa0530 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -123,6 +123,7 @@ extern CompanyMask _network_company_passworded; void NetworkTCPQueryServer(NetworkAddress address); +void GetBindAddresses(NetworkAddressList *addresses, uint16 port); void NetworkAddServer(const char *b); void NetworkRebuildHostList(); void UpdateNetworkGameWindow(bool unselect); diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index a087297e7..74c732710 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -546,15 +546,14 @@ void NetworkUDPInitialize() _network_udp_mutex->BeginCritical(); - NetworkAddressList server; - *server.Append() = NetworkAddress(_settings_client.network.server_bind_ip, _settings_client.network.server_port); - _udp_client_socket = new ClientNetworkUDPSocketHandler(); + + NetworkAddressList server; + GetBindAddresses(&server, _settings_client.network.server_port); _udp_server_socket = new ServerNetworkUDPSocketHandler(&server); - for (NetworkAddress *iter = server.Begin(); iter != server.End(); iter++) { - iter->SetPort(0); - } + server.Clear(); + GetBindAddresses(&server, 0); _udp_master_socket = new MasterNetworkUDPSocketHandler(&server); _network_udp_server = false; diff --git a/src/openttd.cpp b/src/openttd.cpp index be74b3b6e..2d0bf65a9 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -544,7 +544,10 @@ int ttd_main(int argc, char *argv[]) if (_cur_resolution.height <= 0) _cur_resolution.height = 1; #if defined(ENABLE_NETWORK) - if (dedicated_host) snprintf(_settings_client.network.server_bind_ip, sizeof(_settings_client.network.server_bind_ip), "%s", dedicated_host); + if (dedicated_host) { + _network_bind_list.Clear(); + *_network_bind_list.Append() = strdup(dedicated_host); + } if (dedicated_port) _settings_client.network.server_port = dedicated_port; if (_dedicated_forks && !dedicated) _dedicated_forks = false; #endif /* ENABLE_NETWORK */ diff --git a/src/settings.cpp b/src/settings.cpp index 63e099e3a..a8e8c9117 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1277,6 +1277,7 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP proc(ini, _currency_settings,"currency", &_custom_currency); #ifdef ENABLE_NETWORK + proc_list(ini, "server_bind_addresses", &_network_bind_list); proc_list(ini, "servers", &_network_host_list); proc_list(ini, "bans", &_network_ban_list); #endif /* ENABLE_NETWORK */ diff --git a/src/settings_type.h b/src/settings_type.h index 56015dc08..f52c77008 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -112,7 +112,6 @@ struct NetworkSettings { uint8 frame_freq; ///< how often do we send commands to the clients uint16 max_join_time; ///< maximum amount of time, in game ticks, a client may take to join bool pause_on_join; ///< pause the game when people join - char server_bind_ip[NETWORK_HOSTNAME_LENGTH]; ///< IP address the server binds to uint16 server_port; ///< port the server listens on char server_name[NETWORK_NAME_LENGTH]; ///< name of the server char server_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for joining this server diff --git a/src/table/settings.h b/src/table/settings.h index 78a738d93..9f6409dab 100644 --- a/src/table/settings.h +++ b/src/table/settings.h @@ -563,7 +563,6 @@ const SettingDesc _settings[] = { SDTC_VAR(network.frame_freq, SLE_UINT8,C|S,NO, 0, 0, 100, 0, STR_NULL, NULL), SDTC_VAR(network.max_join_time, SLE_UINT16, S, NO, 500, 0, 32000, 0, STR_NULL, NULL), SDTC_BOOL(network.pause_on_join, S, NO, true, STR_NULL, NULL), - SDTC_STR(network.server_bind_ip, SLE_STRB, S, NO, "", STR_NULL, NULL), SDTC_VAR(network.server_port, SLE_UINT16, S, NO,NETWORK_DEFAULT_PORT,0,65535,0,STR_NULL, NULL), SDTC_BOOL(network.server_advertise, S, NO, false, STR_NULL, NULL), SDTC_VAR(network.lan_internet, SLE_UINT8, S, NO, 0, 0, 1, 0, STR_NULL, NULL), |