diff options
-rw-r--r-- | aircraft_gui.c | 39 | ||||
-rw-r--r-- | main_gui.c | 2 | ||||
-rw-r--r-- | roadveh_gui.c | 47 | ||||
-rw-r--r-- | ship_gui.c | 40 | ||||
-rw-r--r-- | train_gui.c | 39 | ||||
-rw-r--r-- | ttd.c | 1 | ||||
-rw-r--r-- | ttd.h | 8 | ||||
-rw-r--r-- | vehicle_gui.c | 191 | ||||
-rw-r--r-- | vehicle_gui.h | 49 | ||||
-rw-r--r-- | water_cmd.c | 5 |
10 files changed, 240 insertions, 181 deletions
diff --git a/aircraft_gui.c b/aircraft_gui.c index 0a723f895..8829b3139 100644 --- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -908,11 +908,9 @@ static void MakeSortedAircraftList(byte owner) n = _num_aircraft_sort[owner] - _num_aircraft_sort[owner-1]; } - _internal_sort_type = _aircraft_sort_type[owner]; _internal_sort_order = _aircraft_sort_order[owner]; _internal_name_sorter_id = STR_SV_AIRCRAFT_NAME; - // only name sorting needs a different procedure, all others are handled by the general sorter - qsort(firstelement, n, sizeof(_aircraft_sort[0]), (_internal_sort_type == SORT_BY_NAME) ? VehicleNameSorter : GeneralVehicleSorter); + qsort(firstelement, n, sizeof(_aircraft_sort[0]), _vehicle_sorter[_aircraft_sort_type[owner]]); DEBUG(misc, 1) ("Resorting Aircraft list player %d...", owner+1); } @@ -925,7 +923,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e) const byte window_number = (byte)w->window_number; if (_aircraft_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria - w->disabled_state |= (1 << 3); + w->disabled_state |= (1 << 2); if (_aircraft_sort_dirty[window_number] || _vehicle_sort_dirty[VEHAIRCRAFT]) { _aircraft_sort_dirty[window_number] = false; @@ -947,11 +945,12 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e) SET_DPARAM16(0, p->name_1); SET_DPARAM32(1, p->name_2); SET_DPARAM16(2, w->vscroll.count); - SET_DPARAM16(3, _vehicle_sort_listing[_aircraft_sort_type[window_number]]); DrawWindowWidgets(w); } + /* draw sorting criteria string */ + DrawString(85, 15, _vehicle_sort_listing[_aircraft_sort_type[window_number]], 0x10); /* draw arrow pointing up/down for ascending/descending soring */ - DoDrawString(_aircraft_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 85, 15, 0x10); + DoDrawString(_aircraft_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 69, 15, 0x10); /* draw the aircraft */ { @@ -997,13 +996,13 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e) case WE_CLICK: { switch(e->click.widget) { - case 3: /* Flip sorting method ascending/descending */ + case 2: /* Flip sorting method ascending/descending */ _aircraft_sort_order[(byte)w->window_number] ^= 1; _aircraft_sort_dirty[(byte)w->window_number] = true; SetWindowDirty(w); break; - case 4: case 5:/* Select sorting criteria dropdown menu */ - ShowDropDownMenu(w, _vehicle_sort_listing, _aircraft_sort_type[(byte)w->window_number], 5, 0); // do it for widget 5 + case 3: case 4:/* Select sorting criteria dropdown menu */ + ShowDropDownMenu(w, _vehicle_sort_listing, _aircraft_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4 return; case 6: { /* Matrix to show vehicles */ int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG; @@ -1053,7 +1052,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e) _aircraft_sort_type[(byte)w->window_number] = e->dropdown.index; if (_aircraft_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen - w->disabled_state &= ~(1 << 3); + w->disabled_state &= ~(1 << 2); SetWindowDirty(w); break; @@ -1078,10 +1077,10 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e) static const Widget _player_aircraft_widgets[] = { { WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, 14, 11, 259, 0, 13, STR_A009_AIRCRAFT, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, 14, 0, 15, 14, 25, 0x0, 0}, -{ WWT_PUSHTXTBTN, 14, 16, 96, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, -{ WWT_TEXTBTN, 14, 97, 248, 14, 25, STR_02E7, 0}, -{ WWT_CLOSEBOX, 14, 249, 259, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, +{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP}, +{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, 0}, { WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT}, { WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PUSHTXTBTN, 14, 0, 129, 170, 181, STR_A003_NEW_AIRCRAFT, STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES}, @@ -1092,7 +1091,7 @@ static const Widget _player_aircraft_widgets[] = { static const WindowDesc _player_aircraft_desc = { -1, -1, 260, 182, WC_AIRCRAFT_LIST,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _player_aircraft_widgets, PlayerAircraftWndProc }; @@ -1100,10 +1099,10 @@ static const WindowDesc _player_aircraft_desc = { static const Widget _other_player_aircraft_widgets[] = { { WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, 14, 11, 259, 0, 13, STR_A009_AIRCRAFT, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, 14, 0, 15, 14, 25, 0x0, 0}, -{ WWT_PUSHTXTBTN, 14, 16, 96, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, -{ WWT_TEXTBTN, 14, 97, 248, 14, 25, STR_02E7, 0}, -{ WWT_CLOSEBOX, 14, 249, 259, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, +{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP}, +{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, 0}, { WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT}, { WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_LAST}, @@ -1112,7 +1111,7 @@ static const Widget _other_player_aircraft_widgets[] = { static const WindowDesc _other_player_aircraft_desc = { -1, -1, 260, 170, WC_AIRCRAFT_LIST,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _other_player_aircraft_widgets, PlayerAircraftWndProc }; diff --git a/main_gui.c b/main_gui.c index 77777725d..d387eaded 100644 --- a/main_gui.c +++ b/main_gui.c @@ -738,7 +738,7 @@ bool DoZoomInOutWindow(int how, Window *w) // routine to disable/enable the zoom buttons. Didn't know where to place these otherwise { - Window * wt; + Window *wt = NULL; switch (w->window_class) { case WC_MAIN_WINDOW: wt = FindWindowById(WC_MAIN_TOOLBAR, 0); diff --git a/roadveh_gui.c b/roadveh_gui.c index a48b727ed..7e6e44412 100644 --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -747,11 +747,9 @@ static void MakeSortedRoadList(byte owner) n = _num_road_sort[owner] - _num_road_sort[owner-1]; } - _internal_sort_type = _road_sort_type[owner]; _internal_sort_order = _road_sort_order[owner]; _internal_name_sorter_id = STR_SV_ROADVEH_NAME; - // only name sorting needs a different procedure, all others are handled by the general sorter - qsort(firstelement, n, sizeof(_road_sort[0]), (_internal_sort_type == SORT_BY_NAME) ? VehicleNameSorter : GeneralVehicleSorter); + qsort(firstelement, n, sizeof(_road_sort[0]), _vehicle_sorter[_road_sort_type[owner]]); DEBUG(misc, 1) ("Resorting Roadvehicles list player %d...", owner+1); } @@ -764,7 +762,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) const byte window_number = (byte)w->window_number; if (_road_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria - w->disabled_state |= (1 << 3); + w->disabled_state |= (1 << 2); if (_road_sort_dirty[window_number] || _vehicle_sort_dirty[VEHROAD]) { _road_sort_dirty[window_number] = false; @@ -786,11 +784,12 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) SET_DPARAM16(0, p->name_1); SET_DPARAM32(1, p->name_2); SET_DPARAM16(2, w->vscroll.count); - SET_DPARAM16(3, _vehicle_sort_listing[_road_sort_type[window_number]]); DrawWindowWidgets(w); } + /* draw sorting criteria string */ + DrawString(85, 15, _vehicle_sort_listing[_road_sort_type[window_number]], 0x10); /* draw arrow pointing up/down for ascending/descending soring */ - DoDrawString(_road_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 85, 15, 0x10); + DoDrawString(_road_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 69, 15, 0x10); /* draw the roadvehicles */ { @@ -833,13 +832,13 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) case WE_CLICK: { switch(e->click.widget) { - case 3: /* Flip sorting method ascending/descending */ + case 2: /* Flip sorting method ascending/descending */ _road_sort_order[(byte)w->window_number] ^= 1; _road_sort_dirty[(byte)w->window_number] = true; SetWindowDirty(w); break; - case 4: case 5:/* Select sorting criteria dropdown menu */ - ShowDropDownMenu(w, _vehicle_sort_listing, _road_sort_type[(byte)w->window_number], 5, 0); // do it for widget 5 + case 3: case 4:/* Select sorting criteria dropdown menu */ + ShowDropDownMenu(w, _vehicle_sort_listing, _road_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4 return; case 6: { /* Matrix to show vehicles */ int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL; @@ -889,7 +888,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) _road_sort_type[(byte)w->window_number] = e->dropdown.index; if (_road_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen - w->disabled_state &= ~(1 << 3); + w->disabled_state &= ~(1 << 2); SetWindowDirty(w); break; @@ -914,21 +913,21 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) static const Widget _player_roadveh_widgets[] = { { WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, 14, 0, 15, 14, 25, 0x0, 0}, -{ WWT_PUSHTXTBTN, 14, 16, 96, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, -{ WWT_TEXTBTN, 14, 97, 248, 14, 25, STR_02E7, 0}, -{ WWT_CLOSEBOX, 14, 249, 259, 14, 25, STR_0225, STR_SORT_TIP}, -{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON}, +{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, +{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP}, +{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, 0}, +{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_883D_TRAINS_CLICK_ON_TRAIN_FOR}, { WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, -{ WWT_PUSHTXTBTN, 14, 0, 129, 208, 219, STR_9004_NEW_VEHICLES, STR_901B_BUILD_NEW_ROAD_VEHICLES}, -{ WWT_IMGBTN, 14, 130, 259, 208, 219, 0x0, 0}, +{ WWT_PUSHTXTBTN, 14, 0, 129, 208, 219, STR_8815_NEW_VEHICLES, STR_883E_BUILD_NEW_TRAINS_REQUIRES}, +{ WWT_PANEL, 14, 130, 259, 208, 219, 0x0, 0}, { WWT_LAST}, }; static const WindowDesc _player_roadveh_desc = { -1, -1, 260, 220, WC_ROADVEH_LIST,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _player_roadveh_widgets, PlayerRoadVehWndProc }; @@ -936,11 +935,11 @@ static const WindowDesc _player_roadveh_desc = { static const Widget _other_player_roadveh_widgets[] = { { WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, 14, 0, 15, 14, 25, 0x0, 0}, -{ WWT_PUSHTXTBTN, 14, 16, 96, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, -{ WWT_TEXTBTN, 14, 97, 248, 14, 25, STR_02E7, 0}, -{ WWT_CLOSEBOX, 14, 249, 259, 14, 25, STR_0225, STR_SORT_TIP}, -{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON}, +{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, +{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP}, +{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, 0}, +{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_883D_TRAINS_CLICK_ON_TRAIN_FOR}, { WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_LAST}, }; @@ -948,7 +947,7 @@ static const Widget _other_player_roadveh_widgets[] = { static const WindowDesc _other_player_roadveh_desc = { -1, -1, 260, 208, WC_ROADVEH_LIST,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _other_player_roadveh_widgets, PlayerRoadVehWndProc }; diff --git a/ship_gui.c b/ship_gui.c index 12f927b2b..a43db3295 100644 --- a/ship_gui.c +++ b/ship_gui.c @@ -911,11 +911,9 @@ static void MakeSortedShiptList(byte owner) n = _num_ship_sort[owner] - _num_ship_sort[owner-1]; } - _internal_sort_type = _ship_sort_type[owner]; _internal_sort_order = _ship_sort_order[owner]; _internal_name_sorter_id = STR_SV_SHIP_NAME; - // only name sorting needs a different procedure, all others are handled by the general sorter - qsort(firstelement, n, sizeof(_ship_sort[0]), (_internal_sort_type == SORT_BY_NAME) ? VehicleNameSorter : GeneralVehicleSorter); + qsort(firstelement, n, sizeof(_ship_sort[0]), _vehicle_sorter[_ship_sort_type[owner]]); DEBUG(misc, 1) ("Resorting Ships list player %d...", owner+1); } @@ -928,7 +926,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e) const byte window_number = (byte)w->window_number; if (_ship_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria - w->disabled_state |= (1 << 3); + w->disabled_state |= (1 << 2); if (_ship_sort_dirty[window_number] || _vehicle_sort_dirty[VEHSHIP]) { _ship_sort_dirty[window_number] = false; @@ -950,11 +948,12 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e) SET_DPARAM16(0, p->name_1); SET_DPARAM32(1, p->name_2); SET_DPARAM16(2, w->vscroll.count); - SET_DPARAM16(3, _vehicle_sort_listing[_ship_sort_type[window_number]]); DrawWindowWidgets(w); } + /* draw sorting criteria string */ + DrawString(85, 15, _vehicle_sort_listing[_ship_sort_type[window_number]], 0x10); /* draw arrow pointing up/down for ascending/descending soring */ - DoDrawString(_ship_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 85, 15, 0x10); + DoDrawString(_ship_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 69, 15, 0x10); /* draw the ship vehicles */ { @@ -1000,13 +999,13 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e) case WE_CLICK: { switch(e->click.widget) { - case 3: /* Flip sorting method ascending/descending */ + case 2: /* Flip sorting method ascending/descending */ _ship_sort_order[(byte)w->window_number] ^= 1; _ship_sort_dirty[(byte)w->window_number] = true; SetWindowDirty(w); break; - case 4: case 5:/* Select sorting criteria dropdown menu */ - ShowDropDownMenu(w, _vehicle_sort_listing, _ship_sort_type[(byte)w->window_number], 5, 0); // do it for widget 5 + case 3: case 4:/* Select sorting criteria dropdown menu */ + ShowDropDownMenu(w, _vehicle_sort_listing, _ship_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4 return; case 6: { /* Matrix to show vehicles */ int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG; @@ -1056,7 +1055,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e) _ship_sort_type[(byte)w->window_number] = e->dropdown.index; if (_ship_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen - w->disabled_state &= ~(1 << 3); + w->disabled_state &= ~(1 << 2); SetWindowDirty(w); break; @@ -1077,13 +1076,14 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e) break; } } + static const Widget _player_ships_widgets[] = { { WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, 14, 0, 15, 14, 25, 0x0, 0}, -{ WWT_PUSHTXTBTN, 14, 16, 96, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, -{ WWT_TEXTBTN, 14, 97, 248, 14, 25, STR_02E7, 0}, -{ WWT_CLOSEBOX, 14, 249, 259, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, +{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, 0}, +{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, 0}, { WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR}, { WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PUSHTXTBTN, 14, 0, 129, 170, 181, STR_9804_NEW_SHIPS, STR_9824_BUILD_NEW_SHIPS_REQUIRES}, @@ -1094,7 +1094,7 @@ static const Widget _player_ships_widgets[] = { static const WindowDesc _player_ships_desc = { -1, -1, 260, 182, WC_SHIPS_LIST,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _player_ships_widgets, PlayerShipsWndProc }; @@ -1102,10 +1102,10 @@ static const WindowDesc _player_ships_desc = { static const Widget _other_player_ships_widgets[] = { { WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, 14, 0, 15, 14, 25, 0x0, 0}, -{ WWT_PUSHTXTBTN, 14, 16, 96, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, -{ WWT_TEXTBTN, 14, 97, 248, 14, 25, STR_02E7, 0}, -{ WWT_CLOSEBOX, 14, 249, 259, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, +{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, 0}, +{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, 0}, { WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR}, { WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_LAST}, @@ -1114,7 +1114,7 @@ static const Widget _other_player_ships_widgets[] = { static const WindowDesc _other_player_ships_desc = { -1, -1, 260, 170, WC_SHIPS_LIST,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _other_player_ships_widgets, PlayerShipsWndProc }; diff --git a/train_gui.c b/train_gui.c index 551b0e8e7..9e09d0a00 100644 --- a/train_gui.c +++ b/train_gui.c @@ -1180,11 +1180,9 @@ static void MakeSortedTrainList(byte owner) n = _num_train_sort[owner] - _num_train_sort[owner-1]; } - _internal_sort_type = _train_sort_type[owner]; _internal_sort_order = _train_sort_order[owner]; _internal_name_sorter_id = STR_SV_TRAIN_NAME; - // only name sorting needs a different procedure, all others are handled by the general sorter - qsort(firstelement, n, sizeof(_train_sort[0]), (_internal_sort_type == SORT_BY_NAME) ? VehicleNameSorter : GeneralVehicleSorter); + qsort(firstelement, n, sizeof(_train_sort[0]), _vehicle_sorter[_train_sort_type[owner]]); DEBUG(misc, 1) ("Resorting Trains list player %d...", owner+1); } @@ -1197,7 +1195,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e) const byte window_number = (byte)w->window_number; if (_train_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria - w->disabled_state |= (1 << 3); + w->disabled_state |= (1 << 2); if (_train_sort_dirty[window_number] || _vehicle_sort_dirty[VEHTRAIN]) { _train_sort_dirty[window_number] = false; @@ -1219,11 +1217,12 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e) SET_DPARAM16(0, p->name_1); SET_DPARAM32(1, p->name_2); SET_DPARAM16(2, w->vscroll.count); - SET_DPARAM16(3, _vehicle_sort_listing[_train_sort_type[window_number]]); DrawWindowWidgets(w); } + /* draw sorting criteria string */ + DrawString(85, 15, _vehicle_sort_listing[_train_sort_type[window_number]], 0x10); /* draw arrow pointing up/down for ascending/descending soring */ - DoDrawString(_train_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 150, 15, 0x10); + DoDrawString(_train_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 69, 15, 0x10); /* draw the trains */ { @@ -1266,13 +1265,13 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e) case WE_CLICK: { switch(e->click.widget) { - case 3: /* Flip sorting method ascending/descending */ + case 2: /* Flip sorting method ascending/descending */ _train_sort_order[(byte)w->window_number] ^= 1; _train_sort_dirty[(byte)w->window_number] = true; SetWindowDirty(w); break; - case 4: case 5:/* Select sorting criteria dropdown menu */ - ShowDropDownMenu(w, _vehicle_sort_listing, _train_sort_type[(byte)w->window_number], 5, 0); // do it for widget 5 + case 3: case 4:/* Select sorting criteria dropdown menu */ + ShowDropDownMenu(w, _vehicle_sort_listing, _train_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4 return; case 6: { /* Matrix to show vehicles */ int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL; @@ -1322,7 +1321,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e) _train_sort_type[(byte)w->window_number] = e->dropdown.index; if (_train_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen - w->disabled_state &= ~(1 << 3); + w->disabled_state &= ~(1 << 2); SetWindowDirty(w); break; @@ -1347,10 +1346,10 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e) static const Widget _player_trains_widgets[] = { { WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, 14, 11, 324, 0, 13, STR_881B_TRAINS, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, 14, 0, 80, 14, 25, 0x0, 0}, -{ WWT_PUSHTXTBTN, 14, 81, 161, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, -{ WWT_TEXTBTN, 14, 162, 313, 14, 25, STR_02E7, 0}, -{ WWT_CLOSEBOX, 14, 314, 324, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, +{ WWT_PANEL, 14, 81, 232, 14, 25, 0x0, STR_SORT_TIP}, +{ WWT_CLOSEBOX, 14, 233, 243, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PANEL, 14, 244, 324, 14, 25, 0x0, 0}, { WWT_MATRIX, 14, 0, 313, 26, 207, 0x701, STR_883D_TRAINS_CLICK_ON_TRAIN_FOR}, { WWT_SCROLLBAR, 14, 314, 324, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PUSHTXTBTN, 14, 0, 161, 208, 219, STR_8815_NEW_VEHICLES, STR_883E_BUILD_NEW_TRAINS_REQUIRES}, @@ -1361,7 +1360,7 @@ static const Widget _player_trains_widgets[] = { static const WindowDesc _player_trains_desc = { -1, -1, 325, 220, WC_TRAINS_LIST,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _player_trains_widgets, PlayerTrainsWndProc }; @@ -1369,10 +1368,10 @@ static const WindowDesc _player_trains_desc = { static const Widget _other_player_trains_widgets[] = { { WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, 14, 11, 324, 0, 13, STR_881B_TRAINS, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, 14, 0, 80, 14, 25, 0x0, 0}, -{ WWT_PUSHTXTBTN, 14, 81, 161, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, -{ WWT_TEXTBTN, 14, 162, 313, 14, 25, STR_02E7, 0}, -{ WWT_CLOSEBOX, 14, 314, 324, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP}, +{ WWT_PANEL, 14, 81, 232, 14, 25, 0x0, STR_SORT_TIP}, +{ WWT_CLOSEBOX, 14, 233, 243, 14, 25, STR_0225, STR_SORT_TIP}, +{ WWT_PANEL, 14, 244, 324, 14, 25, 0x0, 0}, { WWT_MATRIX, 14, 0, 313, 26, 207, 0x701, STR_883D_TRAINS_CLICK_ON_TRAIN_FOR}, { WWT_SCROLLBAR, 14, 314, 324, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_LAST}, @@ -1381,7 +1380,7 @@ static const Widget _other_player_trains_widgets[] = { static const WindowDesc _other_player_trains_desc = { -1, -1, 325, 208, WC_TRAINS_LIST,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _other_player_trains_widgets, PlayerTrainsWndProc }; @@ -581,6 +581,7 @@ int ttd_main(int argc, char* argv[]) LoadDriver(MUSIC_DRIVER, _ini_musicdriver); LoadDriver(VIDEO_DRIVER, _ini_videodriver); // load video last, to prevent an empty window while sound and music loads MusicLoop(); + _savegame_sort_order = 1; // default sorting of savegames is by date, newest first // Default difficulty level _opt_mod_ptr = &_new_opt; @@ -524,10 +524,10 @@ enum Sprites { }; enum MAP_OWNERS { - OWNER_TOWN = 0xf, // a town owns the tile - OWNER_NONE = 0x10,// nobody owns the tile - OWNER_WATER = 0x11,// "water" owns the tile - OWNER_SPECTATOR = 0xff, // spectator in MP or in scenario editor + OWNER_TOWN = 0xf, // a town owns the tile + OWNER_NONE = 0x10, // nobody owns the tile + OWNER_WATER = 0x11, // "water" owns the tile + OWNER_SPECTATOR = 0xff, // spectator in MP or in scenario editor }; VARDEF bool _savegame_sort_dirty; diff --git a/vehicle_gui.c b/vehicle_gui.c index 751e3d230..3edd898ef 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -45,103 +45,150 @@ void DrawVehicleProfitButton(Vehicle *v, int x, int y) /************ Sorter functions *****************/ int CDECL GeneralOwnerSorter(const void *a, const void *b) { - return (*(SortStruct*)a).owner - (*(SortStruct*)b).owner; + return (*(const SortStruct*)a).owner - (*(const SortStruct*)b).owner; } -static char _bufcache[64]; // used together with _last_vehicle_idx to hopefully speed up stringsorting - /* Variables you need to set before calling this function! -* 1. (uint32)_internal_name_sorter_id: default StringID of the vehicle when no name is set. eg -* STR_SV_TRAIN_NAME for trains or STR_SV_AIRCRAFT_NAME for aircraft +* 1. (byte)_internal_sort_type: sorting criteria to sort on * 2. (bool)_internal_sort_order: sorting order, descending/ascending +* 3. (uint32)_internal_name_sorter_id: default StringID of the vehicle when no name is set. eg +* STR_SV_TRAIN_NAME for trains or STR_SV_AIRCRAFT_NAME for aircraft */ +int CDECL VehicleUnsortedSorter(const void *a, const void *b) +{ + return DEREF_VEHICLE((*(const SortStruct*)a).index)->index - DEREF_VEHICLE((*(const SortStruct*)b).index)->index; +} + +int CDECL VehicleNumberSorter(const void *a, const void *b) +{ + const Vehicle *va = DEREF_VEHICLE((*(const SortStruct*)a).index); + const Vehicle *vb = DEREF_VEHICLE((*(const SortStruct*)b).index); + int r = va->unitnumber - vb->unitnumber; + + if (r == 0) // if the sorting criteria had the same value, sort by unitnumber + r = va->unitnumber - vb->unitnumber; + + return (_internal_sort_order & 1) ? -r : r; +} + +static char _bufcache[64]; // used together with _last_vehicle_idx to hopefully speed up stringsorting int CDECL VehicleNameSorter(const void *a, const void *b) { - SortStruct *cmp1 = (SortStruct*)a; - SortStruct *cmp2 = (SortStruct*)b; - Vehicle *v; + const SortStruct *cmp1 = (SortStruct*)a; + const SortStruct *cmp2 = (SortStruct*)b; + const Vehicle *va = DEREF_VEHICLE(cmp1->index); + const Vehicle *vb = DEREF_VEHICLE(cmp2->index); char buf1[64] = "\0"; int r; - v = DEREF_VEHICLE(cmp1->index); - if (v->string_id != _internal_name_sorter_id) { - SET_DPARAM16(0, v->string_id); + if (va->string_id != _internal_name_sorter_id) { + SET_DPARAM16(0, va->string_id); GetString(buf1, STR_0315); } if ( cmp2->index != _last_vehicle_idx) { _last_vehicle_idx = cmp2->index; - v = DEREF_VEHICLE(cmp2->index); _bufcache[0] = '\0'; - if (v->string_id != _internal_name_sorter_id) { - SET_DPARAM16(0, v->string_id); + if (vb->string_id != _internal_name_sorter_id) { + SET_DPARAM16(0, vb->string_id); GetString(_bufcache, STR_0315); } } r = strcmp(buf1, _bufcache); // sort by name - if (_internal_sort_order & 1) r = -r; - return r; + + if (r == 0) // if the sorting criteria had the same value, sort by unitnumber + r = va->unitnumber - vb->unitnumber; + + return (_internal_sort_order & 1) ? -r : r; } -/* Variables you need to set before calling this function! -* 1. (byte)_internal_sort_type: the criteria by which to sort these vehicles (number, age, etc) -* 2. (bool)_internal_sort_order: sorting order, descending/ascending -*/ -int CDECL GeneralVehicleSorter(const void *a, const void *b) +int CDECL VehicleAgeSorter(const void *a, const void *b) { - SortStruct *cmp1 = (SortStruct*)a; - SortStruct *cmp2 = (SortStruct*)b; - Vehicle *va = DEREF_VEHICLE(cmp1->index); - Vehicle *vb = DEREF_VEHICLE(cmp2->index); - int r; + const Vehicle *va = DEREF_VEHICLE((*(const SortStruct*)a).index); + const Vehicle *vb = DEREF_VEHICLE((*(const SortStruct*)b).index); + int r = va->age - vb->age; - switch (_internal_sort_type) { - case SORT_BY_UNSORTED: /* Sort unsorted */ - return va->index - vb->index; - case SORT_BY_NUMBER: /* Sort by Number */ - r = va->unitnumber - vb->unitnumber; - break; - /* case SORT_BY_NAME: Sort by Name (VehicleNameSorter)*/ - case SORT_BY_AGE: /* Sort by Age */ - r = va->age - vb->age; - break; - case SORT_BY_PROFIT_THIS_YEAR: /* Sort by Profit this year */ - r = va->profit_this_year - vb->profit_this_year; - break; - case SORT_BY_PROFIT_LAST_YEAR: /* Sort by Profit last year */ - r = va->profit_last_year - vb->profit_last_year; - break; - case SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE: { /* Sort by Total capacity per cargotype */ - // FIXME - someone write a normal cargo sorter that also works by cargo_cap, - // FIXME - since I seem to be unable to do so :S - Vehicle *ua = va; - Vehicle *ub = vb; - int i; - byte _cargo_counta[NUM_CARGO]; - byte _cargo_countb[NUM_CARGO]; - do { - _cargo_counta[ua->cargo_type]++; - } while ( (ua = ua->next) != NULL); - do { - _cargo_countb[ub->cargo_type]++; - } while ( (ub = ub->next) != NULL); - - for (i = 0; i < NUM_CARGO; i++) { - r = _cargo_counta[i] - _cargo_countb[i]; - if (r != 0) - break; - } - } break; - case SORT_BY_RELIABILITY: /* Sort by Reliability */ - r = va->reliability - vb->reliability; - break; - case SORT_BY_MAX_SPEED: /* Sort by Max speed */ - r = va->max_speed - vb->max_speed; + if (r == 0) // if the sorting criteria had the same value, sort by unitnumber + r = va->unitnumber - vb->unitnumber; + + return (_internal_sort_order & 1) ? -r : r; +} + +int CDECL VehicleProfitThisYearSorter(const void *a, const void *b) +{ + const Vehicle *va = DEREF_VEHICLE((*(const SortStruct*)a).index); + const Vehicle *vb = DEREF_VEHICLE((*(const SortStruct*)b).index); + int r = va->profit_this_year - vb->profit_this_year; + + if (r == 0) // if the sorting criteria had the same value, sort by unitnumber + r = va->unitnumber - vb->unitnumber; + + return (_internal_sort_order & 1) ? -r : r; +} + +int CDECL VehicleProfitLastYearSorter(const void *a, const void *b) +{ + const Vehicle *va = DEREF_VEHICLE((*(const SortStruct*)a).index); + const Vehicle *vb = DEREF_VEHICLE((*(const SortStruct*)b).index); + int r = va->profit_last_year - vb->profit_last_year; + + if (r == 0) // if the sorting criteria had the same value, sort by unitnumber + r = va->unitnumber - vb->unitnumber; + + return (_internal_sort_order & 1) ? -r : r; +} + +int CDECL VehicleCargoSorter(const void *a, const void *b) +{ + // FIXME - someone write a normal cargo sorter that also works by cargo_cap, + // FIXME - since I seem to be unable to do so :S + const Vehicle *va = DEREF_VEHICLE((*(const SortStruct*)a).index); + const Vehicle *vb = DEREF_VEHICLE((*(const SortStruct*)b).index); + int r = 0; + int i; + byte _cargo_counta[NUM_CARGO]; + byte _cargo_countb[NUM_CARGO]; + memset(_cargo_counta, 0, sizeof(_cargo_counta)); + memset(_cargo_countb, 0, sizeof(_cargo_countb)); + + do { + _cargo_counta[va->cargo_type]++; + } while ( (va = va->next) != NULL); + + do { + _cargo_countb[vb->cargo_type]++; + } while ( (vb = vb->next) != NULL); + + for (i = 0; i < NUM_CARGO; i++) { + r = _cargo_counta[i] - _cargo_countb[i]; + if (r != 0) break; - default: NOT_REACHED(); } - - if (_internal_sort_order & 1) r = -r; - return r; + + return (_internal_sort_order & 1) ? -r : r; +} + +int CDECL VehicleReliabilitySorter(const void *a, const void *b) +{ + const Vehicle *va = DEREF_VEHICLE((*(const SortStruct*)a).index); + const Vehicle *vb = DEREF_VEHICLE((*(const SortStruct*)b).index); + int r = va->reliability - vb->reliability; + + if (r == 0) // if the sorting criteria had the same value, sort by unitnumber + r = va->unitnumber - vb->unitnumber; + + return (_internal_sort_order & 1) ? -r : r; } + +int CDECL VehicleMaxSpeedSorter(const void *a, const void *b) +{ + const Vehicle *va = DEREF_VEHICLE((*(const SortStruct*)a).index); + const Vehicle *vb = DEREF_VEHICLE((*(const SortStruct*)b).index); + int r = va->max_speed - vb->max_speed; + + if (r == 0) // if the sorting criteria had the same value, sort by unitnumber + r = va->unitnumber - vb->unitnumber; + + return (_internal_sort_order & 1) ? -r : r; +}
\ No newline at end of file diff --git a/vehicle_gui.h b/vehicle_gui.h index b6da5085f..0ca135500 100644 --- a/vehicle_gui.h +++ b/vehicle_gui.h @@ -5,33 +5,46 @@ void DrawVehicleProfitButton(Vehicle *v, int x, int y); void InitializeVehiclesGuiList(); /* sorter stuff */ -int CDECL GeneralOwnerSorter (const void *a, const void *b); -int CDECL VehicleNameSorter (const void *a, const void *b); -int CDECL GeneralVehicleSorter(const void *a, const void *b); -VARDEF uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names -VARDEF uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting -VARDEF bool _internal_sort_order; // descending/ascending -VARDEF byte _internal_sort_type; // Miscalleneous sorting criteria - typedef struct SortStruct { // store owner through sorting process uint32 index; byte owner; } SortStruct; +int CDECL GeneralOwnerSorter(const void *a, const void *b); +void VehicleSorter(SortStruct *firstelement, uint32 n, uint16 size); +VARDEF uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names +VARDEF uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting +VARDEF bool _internal_sort_order; // descending/ascending + #define PERIODIC_RESORT_DAYS 10 +#define DEF_SORTER(yyyy) int CDECL yyyy(const void *a, const void *b) + +DEF_SORTER(VehicleUnsortedSorter); +DEF_SORTER(VehicleNumberSorter); +DEF_SORTER(VehicleNameSorter); +DEF_SORTER(VehicleAgeSorter); +DEF_SORTER(VehicleProfitThisYearSorter); +DEF_SORTER(VehicleProfitLastYearSorter); +DEF_SORTER(VehicleCargoSorter); +DEF_SORTER(VehicleReliabilitySorter); +DEF_SORTER(VehicleMaxSpeedSorter); -enum VehicleSortListingTypes { - SORT_BY_UNSORTED = 0, - SORT_BY_NUMBER = 1, - SORT_BY_NAME = 2, - SORT_BY_AGE = 3, - SORT_BY_PROFIT_THIS_YEAR = 4, - SORT_BY_PROFIT_LAST_YEAR = 5, - SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE = 6, - SORT_BY_RELIABILITY = 7, - SORT_BY_MAX_SPEED = 8 +typedef DEF_SORTER(VehicleSortListingTypeFunctions); + +static VehicleSortListingTypeFunctions * const _vehicle_sorter[] = { + &VehicleUnsortedSorter, + &VehicleNumberSorter, + &VehicleNameSorter, + &VehicleAgeSorter, + &VehicleProfitThisYearSorter, + &VehicleProfitLastYearSorter, + &VehicleCargoSorter, + &VehicleReliabilitySorter, + &VehicleMaxSpeedSorter }; +#define SORT_BY_UNSORTED 0 + static const uint16 _vehicle_sort_listing[] = { STR_SORT_BY_UNSORTED, STR_SORT_BY_NUMBER, diff --git a/water_cmd.c b/water_cmd.c index 789ceb446..d96be9840 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -521,8 +521,8 @@ static void TileLoopWaterHelper(uint tile, const int16 *offs) static void FloodVehicle(Vehicle *v) { Vehicle *u; - uint16 pass; if (!(v->vehstatus & VS_CRASHED)) { + uint16 pass = 0; if (v->type == VEH_Road) { // flood bus/truck pass = 1; // driver @@ -550,7 +550,8 @@ static void FloodVehicle(Vehicle *v) v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast _vehicle_sort_dirty[VEHTRAIN] = true; InvalidateWindow(WC_TRAINS_LIST, v->owner); - } + } else + return; InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); |