diff options
-rw-r--r-- | aircraft_cmd.c | 4 | ||||
-rw-r--r-- | roadveh_cmd.c | 4 | ||||
-rw-r--r-- | ship_cmd.c | 4 | ||||
-rw-r--r-- | train_cmd.c | 4 | ||||
-rw-r--r-- | vehicle.c | 37 | ||||
-rw-r--r-- | vehicle.h | 2 | ||||
-rw-r--r-- | vehicle_gui.c | 51 |
7 files changed, 86 insertions, 20 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c index 8fa4240a0..3b9e6c333 100644 --- a/aircraft_cmd.c +++ b/aircraft_cmd.c @@ -501,6 +501,10 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 Vehicle *v; const int32 return_value = HASBIT(p2, 1) ? 0 : CMD_ERROR; + if (HASBIT(p2, 1) && (p2 & VLW_FLAGS) == VLW_STANDARD) { + return SendAllVehiclesToDepot(VEH_Aircraft, flags, HASBIT(p2, 0), _current_player); + } + if (!IsValidVehicleID(p1)) return return_value; v = GetVehicle(p1); diff --git a/roadveh_cmd.c b/roadveh_cmd.c index ec19b5e2e..f4801c7c3 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -367,6 +367,10 @@ int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) const Depot *dep; const int32 return_value = HASBIT(p2, 1) ? 0 : CMD_ERROR; + if (HASBIT(p2, 1) && (p2 & VLW_FLAGS) == VLW_STANDARD) { + return SendAllVehiclesToDepot(VEH_Road, flags, HASBIT(p2, 0), _current_player); + } + if (!IsValidVehicleID(p1)) return return_value; v = GetVehicle(p1); diff --git a/ship_cmd.c b/ship_cmd.c index 2c49f5224..36d01dd82 100644 --- a/ship_cmd.c +++ b/ship_cmd.c @@ -1005,6 +1005,10 @@ int32 CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) const Depot *dep; const int32 return_value = HASBIT(p2, 1) ? 0 : CMD_ERROR; + if (HASBIT(p2, 1) && (p2 & VLW_FLAGS) == VLW_STANDARD) { + return SendAllVehiclesToDepot(VEH_Ship, flags, HASBIT(p2, 0), _current_player); + } + if (!IsValidVehicleID(p1)) return return_value; v = GetVehicle(p1); diff --git a/train_cmd.c b/train_cmd.c index 9686595d8..3cc5521a3 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -1934,6 +1934,10 @@ int32 CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) TrainFindDepotData tfdd; const int32 return_value = HASBIT(p2, 1) ? 0 : CMD_ERROR; + if (HASBIT(p2, 1) && (p2 & VLW_FLAGS) == VLW_STANDARD) { + return SendAllVehiclesToDepot(VEH_Train, flags, HASBIT(p2, 0), _current_player); + } + if (!IsValidVehicleID(p1)) return return_value; v = GetVehicle(p1); @@ -1898,6 +1898,43 @@ static void MaybeReplaceVehicle(Vehicle *v) _current_player = OWNER_NONE; } +/** send all vehicles of type to depots +* @param type type of vehicle +* @param flags the flags used for DoCommand() +* @param service should the vehicles only get service in the depots +* @param owner PlayerID of owner of the vehicles to send +* @return o for success and CMD_ERROR if no vehicle is able to go to depot +*/ +int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner) +{ + const uint subtype = (type != VEH_Aircraft) ? Train_Front : 2; + if (flags & DC_EXEC) { + /* Send all the vehicles to a depot */ + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type == type && v->owner == owner && ( + (type == VEH_Train && IsFrontEngine(v)) || + (type != VEH_Train && v->subtype <= subtype))) { + DoCommand(v->tile, v->index, service, flags, CMD_SEND_TO_DEPOT(type)); + } + } + } else { + /* See if we can find a vehicle to send to a depot */ + const Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type == type && v->owner == owner && ( + (type == VEH_Train && IsFrontEngine(v)) || + (type != VEH_Train && v->subtype <= subtype))) { + /* We found one vehicle to send to a depot. No need to search for more. The command is valid */ + if (!DoCommand(v->tile, v->index, service, flags, CMD_SEND_TO_DEPOT(type))) return 0; + } + } + + return CMD_ERROR; + } + return 0; +} + /** Give a custom name to your vehicle * @param tile unused @@ -314,6 +314,8 @@ int CheckTrainStoppedInDepot(const Vehicle *v); bool VehicleNeedsService(const Vehicle *v); +int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner); + typedef struct GetNewVehiclePosResult { int x,y; TileIndex old_tile; diff --git a/vehicle_gui.c b/vehicle_gui.c index bec8e1516..dd9b39154 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -1268,6 +1268,14 @@ void PlayerVehWndProc(Window *w, WindowEvent *e) SetDParam(0, p->name_1); SetDParam(1, p->name_2); SetDParam(2, w->vscroll.count); + if (vehicle_type == VEH_Aircraft) { + w->widget[9].unkA = STR_SEND_TO_HANGARS; + w->widget[9].tooltips = STR_SEND_TO_HANGARS_TIP; + } else { + w->widget[9].unkA = STR_SEND_TO_DEPOTS; + w->widget[9].tooltips = STR_SEND_TO_DEPOTS_TIP; + } + switch (vehicle_type) { case VEH_Train: w->widget[1].unkA = STR_881B_TRAINS; break; case VEH_Road: w->widget[1].unkA = STR_9001_ROAD_VEHICLES; break; @@ -1398,30 +1406,33 @@ void PlayerVehWndProc(Window *w, WindowEvent *e) case 9: /* Left button */ if (GB(w->window_number, 0, 8) /* OwnerID */ != _local_player) break; + { + uint16 window_type = w->window_number & VLW_FLAGS; + switch (window_type) { + case VLW_STANDARD: + case VLW_SHARED_ORDERS: { + /* Send to depot */ + const Vehicle *v; + assert(vl->list_length != 0); + v = vl->sort_list[0]; + DoCommandP(v->tile, v->index, window_type | _ctrl_pressed ? 3 : 2, NULL, CMD_SEND_TO_DEPOT(vehicle_type)); + break; + } - switch (w->window_number & VLW_FLAGS) { - case VLW_SHARED_ORDERS: { - /* Send to depot */ - const Vehicle *v; - assert(vl->list_length != 0); - v = vl->sort_list[0]; - DoCommandP(v->tile, v->index, _ctrl_pressed ? 3 : 2, NULL, CMD_SEND_TO_DEPOT(vehicle_type)); - break; + case VLW_STATION_LIST: + /* Build new Vehicle */ + switch (vehicle_type) { + case VEH_Train: ShowBuildTrainWindow(0); break; + case VEH_Road: ShowBuildRoadVehWindow(0); break; + case VEH_Ship: ShowBuildShipWindow(0); break; + case VEH_Aircraft: ShowBuildAircraftWindow(0); break; + default: NOT_REACHED(); break; + } + break; + default: NOT_REACHED(); break; } - case VLW_STANDARD: - case VLW_STATION_LIST: - /* Build new Vehicle */ - switch (vehicle_type) { - case VEH_Train: ShowBuildTrainWindow(0); break; - case VEH_Road: ShowBuildRoadVehWindow(0); break; - case VEH_Ship: ShowBuildShipWindow(0); break; - case VEH_Aircraft: ShowBuildAircraftWindow(0); break; - default: NOT_REACHED(); break; - } break; - default: NOT_REACHED(); break; } - break; case 10: /* Right button */ ShowReplaceVehicleWindow(vehicle_type); |