diff options
-rw-r--r-- | src/effectvehicle.cpp | 78 | ||||
-rw-r--r-- | src/effectvehicle_base.h | 3 | ||||
-rw-r--r-- | src/effectvehicle_func.h | 8 | ||||
-rw-r--r-- | src/industry_cmd.cpp | 8 | ||||
-rw-r--r-- | src/roadveh_cmd.cpp | 4 | ||||
-rw-r--r-- | src/saveload/oldloader_sl.cpp | 6 | ||||
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 4 | ||||
-rw-r--r-- | src/ship_cmd.cpp | 4 | ||||
-rw-r--r-- | src/train_cmd.cpp | 4 | ||||
-rw-r--r-- | src/vehicle_base.h | 6 |
10 files changed, 60 insertions, 65 deletions
diff --git a/src/effectvehicle.cpp b/src/effectvehicle.cpp index 767c31702..6a7ba73d4 100644 --- a/src/effectvehicle.cpp +++ b/src/effectvehicle.cpp @@ -13,14 +13,14 @@ #include "table/sprites.h" -static void ChimneySmokeInit(Vehicle *v) +static void ChimneySmokeInit(EffectVehicle *v) { uint32 r = Random(); v->cur_image = SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3); v->progress = GB(r, 16, 3); } -static bool ChimneySmokeTick(Vehicle *v) +static bool ChimneySmokeTick(EffectVehicle *v) { if (v->progress > 0) { v->progress--; @@ -43,13 +43,13 @@ static bool ChimneySmokeTick(Vehicle *v) return true; } -static void SteamSmokeInit(Vehicle *v) +static void SteamSmokeInit(EffectVehicle *v) { v->cur_image = SPR_STEAM_SMOKE_0; v->progress = 12; } -static bool SteamSmokeTick(Vehicle *v) +static bool SteamSmokeTick(EffectVehicle *v) { bool moved = false; @@ -75,13 +75,13 @@ static bool SteamSmokeTick(Vehicle *v) return true; } -static void DieselSmokeInit(Vehicle *v) +static void DieselSmokeInit(EffectVehicle *v) { v->cur_image = SPR_DIESEL_SMOKE_0; v->progress = 0; } -static bool DieselSmokeTick(Vehicle *v) +static bool DieselSmokeTick(EffectVehicle *v) { v->progress++; @@ -101,13 +101,13 @@ static bool DieselSmokeTick(Vehicle *v) return true; } -static void ElectricSparkInit(Vehicle *v) +static void ElectricSparkInit(EffectVehicle *v) { v->cur_image = SPR_ELECTRIC_SPARK_0; v->progress = 1; } -static bool ElectricSparkTick(Vehicle *v) +static bool ElectricSparkTick(EffectVehicle *v) { if (v->progress < 2) { v->progress++; @@ -125,13 +125,13 @@ static bool ElectricSparkTick(Vehicle *v) return true; } -static void SmokeInit(Vehicle *v) +static void SmokeInit(EffectVehicle *v) { v->cur_image = SPR_SMOKE_0; v->progress = 12; } -static bool SmokeTick(Vehicle *v) +static bool SmokeTick(EffectVehicle *v) { bool moved = false; @@ -157,13 +157,13 @@ static bool SmokeTick(Vehicle *v) return true; } -static void ExplosionLargeInit(Vehicle *v) +static void ExplosionLargeInit(EffectVehicle *v) { v->cur_image = SPR_EXPLOSION_LARGE_0; v->progress = 0; } -static bool ExplosionLargeTick(Vehicle *v) +static bool ExplosionLargeTick(EffectVehicle *v) { v->progress++; if ((v->progress & 3) == 0) { @@ -179,13 +179,13 @@ static bool ExplosionLargeTick(Vehicle *v) return true; } -static void BreakdownSmokeInit(Vehicle *v) +static void BreakdownSmokeInit(EffectVehicle *v) { v->cur_image = SPR_BREAKDOWN_SMOKE_0; v->progress = 0; } -static bool BreakdownSmokeTick(Vehicle *v) +static bool BreakdownSmokeTick(EffectVehicle *v) { v->progress++; if ((v->progress & 7) == 0) { @@ -197,8 +197,8 @@ static bool BreakdownSmokeTick(Vehicle *v) VehicleMove(v, true); } - v->u.effect.animation_state--; - if (v->u.effect.animation_state == 0) { + v->animation_state--; + if (v->animation_state == 0) { delete v; return false; } @@ -206,13 +206,13 @@ static bool BreakdownSmokeTick(Vehicle *v) return true; } -static void ExplosionSmallInit(Vehicle *v) +static void ExplosionSmallInit(EffectVehicle *v) { v->cur_image = SPR_EXPLOSION_SMALL_0; v->progress = 0; } -static bool ExplosionSmallTick(Vehicle *v) +static bool ExplosionSmallTick(EffectVehicle *v) { v->progress++; if ((v->progress & 3) == 0) { @@ -228,12 +228,12 @@ static bool ExplosionSmallTick(Vehicle *v) return true; } -static void BulldozerInit(Vehicle *v) +static void BulldozerInit(EffectVehicle *v) { v->cur_image = SPR_BULLDOZER_NE; v->progress = 0; - v->u.effect.animation_state = 0; - v->u.effect.animation_substate = 0; + v->animation_state = 0; + v->animation_substate = 0; } struct BulldozerMovement { @@ -275,22 +275,22 @@ static const struct { { 0, -1 } }; -static bool BulldozerTick(Vehicle *v) +static bool BulldozerTick(EffectVehicle *v) { v->progress++; if ((v->progress & 7) == 0) { - const BulldozerMovement *b = &_bulldozer_movement[v->u.effect.animation_state]; + const BulldozerMovement *b = &_bulldozer_movement[v->animation_state]; v->cur_image = SPR_BULLDOZER_NE + b->image; v->x_pos += _inc_by_dir[b->direction].x; v->y_pos += _inc_by_dir[b->direction].y; - v->u.effect.animation_substate++; - if (v->u.effect.animation_substate >= b->duration) { - v->u.effect.animation_substate = 0; - v->u.effect.animation_state++; - if (v->u.effect.animation_state == lengthof(_bulldozer_movement)) { + v->animation_substate++; + if (v->animation_substate >= b->duration) { + v->animation_substate = 0; + v->animation_state++; + if (v->animation_state == lengthof(_bulldozer_movement)) { delete v; return false; } @@ -301,7 +301,7 @@ static bool BulldozerTick(Vehicle *v) return true; } -static void BubbleInit(Vehicle *v) +static void BubbleInit(EffectVehicle *v) { v->cur_image = SPR_BUBBLE_GENERATE_0; v->spritenum = 0; @@ -458,7 +458,7 @@ static const BubbleMovement * const _bubble_movement[] = { _bubble_absorb, }; -static bool BubbleTick(Vehicle *v) +static bool BubbleTick(EffectVehicle *v) { uint anim_state; @@ -471,14 +471,14 @@ static bool BubbleTick(Vehicle *v) VehicleMove(v, true); return true; } - if (v->u.effect.animation_substate != 0) { + if (v->animation_substate != 0) { v->spritenum = GB(Random(), 0, 2) + 1; } else { v->spritenum = 6; } anim_state = 0; } else { - anim_state = v->u.effect.animation_state + 1; + anim_state = v->animation_state + 1; } const BubbleMovement *b = &_bubble_movement[v->spritenum - 1][anim_state]; @@ -506,7 +506,7 @@ static bool BubbleTick(Vehicle *v) if (IsTileType(tile, MP_INDUSTRY) && GetIndustryGfx(tile) == GFX_BUBBLE_CATCHER) AddAnimatedTile(tile); } - v->u.effect.animation_state = anim_state; + v->animation_state = anim_state; b = &_bubble_movement[v->spritenum - 1][anim_state]; v->x_pos += b->x; @@ -520,8 +520,8 @@ static bool BubbleTick(Vehicle *v) } -typedef void EffectInitProc(Vehicle *v); -typedef bool EffectTickProc(Vehicle *v); +typedef void EffectInitProc(EffectVehicle *v); +typedef bool EffectTickProc(EffectVehicle *v); static EffectInitProc * const _effect_init_procs[] = { ChimneySmokeInit, @@ -550,11 +550,11 @@ static EffectTickProc * const _effect_tick_procs[] = { }; -Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type) +EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type) { if (!Vehicle::CanAllocateItem()) return NULL; - Vehicle *v = new EffectVehicle(); + EffectVehicle *v = new EffectVehicle(); v->subtype = type; v->x_pos = x; v->y_pos = y; @@ -571,14 +571,14 @@ Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type) return v; } -Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type) +EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type) { int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE); int safe_y = Clamp(y, 0, MapMaxY() * TILE_SIZE); return CreateEffectVehicle(x, y, GetSlopeZ(safe_x, safe_y) + z, type); } -Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type) +EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type) { return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type); } diff --git a/src/effectvehicle_base.h b/src/effectvehicle_base.h index 789dd1f36..1c4c3f339 100644 --- a/src/effectvehicle_base.h +++ b/src/effectvehicle_base.h @@ -23,6 +23,9 @@ * - bubbles (industry) */ struct EffectVehicle : public Vehicle { + uint16 animation_state; + byte animation_substate; + /** Initializes the Vehicle to a special vehicle */ EffectVehicle() { this->type = VEH_EFFECT; } diff --git a/src/effectvehicle_func.h b/src/effectvehicle_func.h index 46b8c1460..b3b21ff2e 100644 --- a/src/effectvehicle_func.h +++ b/src/effectvehicle_func.h @@ -5,7 +5,7 @@ #ifndef EFFECTVEHICLE_FUNC_H #define EFFECTVEHICLE_FUNC_H -#include "vehicle_type.h" +#include "effectvehicle_base.h" /** Effect vehicle types */ enum EffectVehicleType { @@ -21,8 +21,8 @@ enum EffectVehicleType { EV_BUBBLE = 9 }; -Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type); -Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type); -Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type); +EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type); +EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type); +EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type); #endif /* EFFECTVEHICLE_FUNC_H */ diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 754cee0fe..902bc9097 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -702,8 +702,6 @@ static void MakeIndustryTileBigger(TileIndex tile) static void TileLoopIndustry_BubbleGenerator(TileIndex tile) { - int dir; - Vehicle *v; static const int8 _bubble_spawn_location[3][4] = { { 11, 0, -4, -14 }, { -4, -10, -4, 1 }, @@ -712,16 +710,16 @@ static void TileLoopIndustry_BubbleGenerator(TileIndex tile) SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile); - dir = Random() & 3; + int dir = Random() & 3; - v = CreateEffectVehicleAbove( + EffectVehicle *v = CreateEffectVehicleAbove( TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir], TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir], _bubble_spawn_location[2][dir], EV_BUBBLE ); - if (v != NULL) v->u.effect.animation_substate = dir; + if (v != NULL) v->animation_substate = dir; } static void TileLoop_Industry(TileIndex tile) diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 1a87bcb9c..ce74d39db 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -637,8 +637,8 @@ static void HandleBrokenRoadVeh(Vehicle *v) } if (!(v->vehstatus & VS_HIDDEN)) { - Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); - if (u != NULL) u->u.effect.animation_state = v->breakdown_delay * 2; + EffectVehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); + if (u != NULL) u->animation_state = v->breakdown_delay * 2; } } diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index d692be42b..3a7eebd29 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1122,8 +1122,8 @@ static const OldChunks vehicle_air_chunk[] = { }; static const OldChunks vehicle_effect_chunk[] = { - OCL_SVAR( OC_UINT16, VehicleEffect, animation_state ), - OCL_SVAR( OC_UINT8, VehicleEffect, animation_substate ), + OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ), + OCL_SVAR( OC_UINT8, EffectVehicle, animation_substate ), OCL_NULL( 7 ), // Junk @@ -1160,7 +1160,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num) case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break; case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break; case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break; - case VEH_EFFECT : res = LoadChunk(ls, &v->u.effect, vehicle_effect_chunk); break; + case VEH_EFFECT : res = LoadChunk(ls, v, vehicle_effect_chunk); break; case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break; } } diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index c749a27e3..9a4c2503d 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -606,8 +606,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) SLE_VAR(Vehicle, progress, SLE_UINT8), SLE_VAR(Vehicle, vehstatus, SLE_UINT8), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleEffect, animation_state), SLE_UINT16), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleEffect, animation_substate), SLE_UINT8), + SLE_VAR(EffectVehicle, animation_state, SLE_UINT16), + SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8), SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, 2, SL_MAX_VERSION), diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index fb0e2e07b..a7c49e88d 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -213,8 +213,8 @@ static void HandleBrokenShip(Vehicle *v) } if (!(v->vehstatus & VS_HIDDEN)) { - Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); - if (u != NULL) u->u.effect.animation_state = v->breakdown_delay * 2; + EffectVehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); + if (u != NULL) u->animation_state = v->breakdown_delay * 2; } } diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 61c2e547d..49754a070 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -4079,8 +4079,8 @@ static void HandleBrokenTrain(Vehicle *v) } if (!(v->vehstatus & VS_HIDDEN)) { - Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); - if (u != NULL) u->u.effect.animation_state = v->breakdown_delay * 2; + EffectVehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); + if (u != NULL) u->animation_state = v->breakdown_delay * 2; } } diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 91b5b69b8..03c9dcb4e 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -175,11 +175,6 @@ struct VehicleRoad { RoadTypes compatible_roadtypes; }; -struct VehicleEffect { - uint16 animation_state; - byte animation_substate; -}; - struct VehicleDisaster { uint16 image_override; VehicleID big_ufo_destroyer_target; @@ -316,7 +311,6 @@ public: VehicleRail rail; VehicleAir air; VehicleRoad road; - VehicleEffect effect; VehicleDisaster disaster; } u; |