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-rw-r--r--src/console.cpp9
-rw-r--r--src/console_func.h26
2 files changed, 29 insertions, 6 deletions
diff --git a/src/console.cpp b/src/console.cpp
index c18cbbcdf..6389aef6c 100644
--- a/src/console.cpp
+++ b/src/console.cpp
@@ -88,14 +88,13 @@ void IConsoleFree()
* as well as to a logfile. If the network server is a dedicated server, all activities
* are also logged. All lines to print are added to a temporary buffer which can be
* used as a history to print them onscreen
- * @param colour_code the colour of the command. Red in case of errors, etc.
- * @param string the message entered or output on the console (notice, error, etc.)
+ * @param colour_code The colour of the command.
+ * @param string The message to output on the console (notice, error, etc.)
*/
-void IConsolePrint(TextColour colour_code, const char *string)
+void IConsolePrint(TextColour colour_code, const std::string &string)
{
assert(IsValidConsoleColour(colour_code));
- char *str;
if (_redirect_console_to_client != INVALID_CLIENT_ID) {
/* Redirect the string to the client */
NetworkServerSendRcon(_redirect_console_to_client, colour_code, string);
@@ -109,7 +108,7 @@ void IConsolePrint(TextColour colour_code, const char *string)
/* Create a copy of the string, strip if of colours and invalid
* characters and (when applicable) assign it to the console buffer */
- str = stredup(string);
+ char *str = stredup(string.c_str());
str_strip_colours(str);
StrMakeValidInPlace(str);
diff --git a/src/console_func.h b/src/console_func.h
index 6d634a455..8b38d2dae 100644
--- a/src/console_func.h
+++ b/src/console_func.h
@@ -11,6 +11,7 @@
#define CONSOLE_FUNC_H
#include "console_type.h"
+#include "3rdparty/fmt/format.h"
/* console modes */
extern IConsoleModes _iconsole_mode;
@@ -21,7 +22,30 @@ void IConsoleFree();
void IConsoleClose();
/* console output */
-void IConsolePrint(TextColour colour_code, const char *string);
+void IConsolePrint(TextColour colour_code, const std::string &string);
+
+/**
+ * Handle the printing of text entered into the console or redirected there
+ * by any other means. Text can be redirected to other clients in a network game
+ * as well as to a logfile. If the network server is a dedicated server, all activities
+ * are also logged. All lines to print are added to a temporary buffer which can be
+ * used as a history to print them onscreen
+ * @param colour_code The colour of the command.
+ * @param format_string The formatting string to tell what to do with the remaining arguments.
+ * @param first_arg The first argument to the format.
+ * @param other_args The other arguments to the format.
+ * @tparam T The type of formatting parameter.
+ * @tparam A The type of the first argument.
+ * @tparam Args The types of the other arguments.
+ */
+template <typename T, typename A, typename ... Args>
+static inline void IConsolePrint(TextColour colour_code, const T &format, A first_arg, Args&&... other_args)
+{
+ /* The separate first_arg argument is added to aid overloading.
+ * Otherwise the calls that do no need formatting will still use this function. */
+ IConsolePrint(colour_code, fmt::format(format, first_arg, other_args...));
+}
+
void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...) WARN_FORMAT(2, 3);
void IConsoleDebug(const char *dbg, const char *string);
void IConsoleWarning(const char *string);