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-rw-r--r--aircraft_cmd.c20
-rw-r--r--depot.h2
-rw-r--r--economy.c4
-rw-r--r--elrail.c132
-rw-r--r--engine.c8
-rw-r--r--engine.h7
-rw-r--r--heightmap.c2
-rw-r--r--news_gui.c26
-rw-r--r--oldloader.c2
-rw-r--r--openttd.c14
-rw-r--r--order.h3
-rw-r--r--order_cmd.c18
-rw-r--r--player.h3
-rw-r--r--players.c4
-rw-r--r--rail.h4
-rw-r--r--rail_cmd.c17
-rw-r--r--roadveh_cmd.c4
-rw-r--r--saveload.c10
-rw-r--r--settings.c2
-rw-r--r--settings_gui.c43
-rw-r--r--smallmap_gui.c4
-rw-r--r--station_cmd.c75
-rw-r--r--station_gui.c2
-rw-r--r--table/autorail.h12
-rw-r--r--table/bridge_land.h42
-rw-r--r--table/elrail_data.h58
-rw-r--r--table/engines.h26
-rw-r--r--table/sprites.h97
-rw-r--r--table/town_land.h79
-rw-r--r--tgp.c50
-rw-r--r--town_cmd.c2
-rw-r--r--train_cmd.c14
-rw-r--r--tunnelbridge_cmd.c32
-rw-r--r--variables.h14
-rw-r--r--vehicle.c60
-rw-r--r--vehicle_gui.c8
-rw-r--r--video/cocoa_v.m2
-rw-r--r--window.c6
-rw-r--r--yapf/array.hpp2
-rw-r--r--yapf/autocopyptr.hpp20
-rw-r--r--yapf/binaryheap.hpp44
-rw-r--r--yapf/blob.hpp20
-rw-r--r--yapf/countedptr.hpp18
-rw-r--r--yapf/fixedsizearray.hpp8
-rw-r--r--yapf/follow_track.hpp6
-rw-r--r--yapf/hashtable.hpp42
-rw-r--r--yapf/nodelist.hpp4
-rw-r--r--yapf/unittest/test_yapf.h10
-rw-r--r--yapf/unittest/unittest.cpp34
-rw-r--r--yapf/yapf.h86
-rw-r--r--yapf/yapf_base.hpp78
-rw-r--r--yapf/yapf_common.hpp8
-rw-r--r--yapf/yapf_costcache.hpp50
-rw-r--r--yapf/yapf_costrail.hpp4
-rw-r--r--yapf/yapf_destrail.hpp4
-rw-r--r--yapf/yapf_rail.cpp8
-rw-r--r--yapf/yapf_road.cpp12
-rw-r--r--yapf/yapf_settings.h18
-rw-r--r--yapf/yapf_ship.cpp12
59 files changed, 695 insertions, 701 deletions
diff --git a/aircraft_cmd.c b/aircraft_cmd.c
index d58ae4bb4..bac16b525 100644
--- a/aircraft_cmd.c
+++ b/aircraft_cmd.c
@@ -515,7 +515,7 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same hangar.
- * Note: the if is (true for requesting service == true for ordered to stop in hangar) */
+ * Note: the if is (true for requesting service == true for ordered to stop in hangar) */
if (flags & DC_EXEC) {
TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
@@ -1915,15 +1915,15 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *Airport)
Station *st;
/* example of more terminalgroups
- {0,HANGAR,NOTHING_block,1}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
- Heading 255 denotes a group. We see 2 groups here:
- 1. group 0 -- TERM_GROUP1_block (check block)
- 2. group 1 -- TERM_GROUP2_ENTER_block (check block)
- First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
- looks at the corresponding terminals of that group. If no free ones are found, other
- possible groups are checked (in this case group 1, since that is after group 0). If that
- fails, then attempt fails and plane waits
- */
+ * {0,HANGAR,NOTHING_block,1}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
+ * Heading 255 denotes a group. We see 2 groups here:
+ * 1. group 0 -- TERM_GROUP1_block (check block)
+ * 2. group 1 -- TERM_GROUP2_ENTER_block (check block)
+ * First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
+ * looks at the corresponding terminals of that group. If no free ones are found, other
+ * possible groups are checked (in this case group 1, since that is after group 0). If that
+ * fails, then attempt fails and plane waits
+ */
if (Airport->terminals[0] > 1) {
st = GetStation(v->u.air.targetairport);
temp = Airport->layout[v->u.air.pos].next_in_chain;
diff --git a/depot.h b/depot.h
index 45b97f503..6d61a8883 100644
--- a/depot.h
+++ b/depot.h
@@ -4,7 +4,7 @@
#define DEPOT_H
/** @file depot.h Header files for depots (not hangars)
- * @see depot.c */
+ * @see depot.c */
#include "direction.h"
#include "pool.h"
diff --git a/economy.c b/economy.c
index ec71ccdc4..a9a6eb809 100644
--- a/economy.c
+++ b/economy.c
@@ -246,8 +246,8 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
_current_player = old_player;
/* Temporarily increase the player's money, to be sure that
- * removing his/her property doesn't fail because of lack of money.
- * Not too drastically though, because it could overflow */
+ * removing his/her property doesn't fail because of lack of money.
+ * Not too drastically though, because it could overflow */
if (new_player == OWNER_SPECTATOR) {
GetPlayer(old_player)->money64 = MAX_UVALUE(uint64) >>2; // jackpot ;p
UpdatePlayerMoney32(GetPlayer(old_player));
diff --git a/elrail.c b/elrail.c
index e3b99b6d2..6e6a02311 100644
--- a/elrail.c
+++ b/elrail.c
@@ -1,49 +1,49 @@
/* $Id$ */
/** @file elrail.c
- This file deals with displaying wires and pylons for electric railways.
-<h2>Basics</h2>
-
-<h3>Tile Types</h3>
-
-We have two different types of tiles in the drawing code:
-Normal Railway Tiles (NRTs) which can have more than one track on it, and
-Special Railways tiles (SRTs) which have only one track (like crossings, depots
-stations, etc).
-
-<h3>Location Categories</h3>
-
-All tiles are categorized into three location groups (TLG):
-Group 0: Tiles with both an even X coordinate and an even Y coordinate
-Group 1: Tiles with an even X and an odd Y coordinate
-Group 2: Tiles with an odd X and an even Y coordinate
-Group 3: Tiles with both an odd X and Y coordnate.
-
-<h3>Pylon Points</h3>
-<h4>Control Points</h4>
-A Pylon Control Point (PCP) is a position where a wire (or rather two)
-is mounted onto a pylon.
-Each NRT does contain 4 PCPs which are bitmapped to a byte
-variable and are represented by the DiagDirection enum
-
-Each track ends on two PCPs and thus requires one pylon on each end. However,
-there is one exception: Straight-and-level tracks only have one pylon every
-other tile.
-
-Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
-are merged using an OR operation (i. e. if one tile needs a PCP at the postion
-in question, both tiles get it).
-
-<h4>Position Points</h4>
-A Pylon Position Point (PPP) is a position where a pylon is located on the
-ground. Each PCP owns 8 in (45 degree steps) PPPs that are located around
-it. PPPs are represented using the Direction enum. Each track bit has PPPs
-that are impossible (because the pylon would be situated on the track) and
-some that are preferred (because the pylon would be rectangular to the track).
-
-<img src="../../elrail_tile.png">
-<img src="../../elrail_track.png">
-
- */
+ * This file deals with displaying wires and pylons for electric railways.
+ * <h2>Basics</h2>
+ *
+ * <h3>Tile Types</h3>
+ *
+ * We have two different types of tiles in the drawing code:
+ * Normal Railway Tiles (NRTs) which can have more than one track on it, and
+ * Special Railways tiles (SRTs) which have only one track (like crossings, depots
+ * stations, etc).
+ *
+ * <h3>Location Categories</h3>
+ *
+ * All tiles are categorized into three location groups (TLG):
+ * Group 0: Tiles with both an even X coordinate and an even Y coordinate
+ * Group 1: Tiles with an even X and an odd Y coordinate
+ * Group 2: Tiles with an odd X and an even Y coordinate
+ * Group 3: Tiles with both an odd X and Y coordnate.
+ *
+ * <h3>Pylon Points</h3>
+ * <h4>Control Points</h4>
+ * A Pylon Control Point (PCP) is a position where a wire (or rather two)
+ * is mounted onto a pylon.
+ * Each NRT does contain 4 PCPs which are bitmapped to a byte
+ * variable and are represented by the DiagDirection enum
+ *
+ * Each track ends on two PCPs and thus requires one pylon on each end. However,
+ * there is one exception: Straight-and-level tracks only have one pylon every
+ * other tile.
+ *
+ * Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
+ * are merged using an OR operation (i. e. if one tile needs a PCP at the postion
+ * in question, both tiles get it).
+ *
+ * <h4>Position Points</h4>
+ * A Pylon Position Point (PPP) is a position where a pylon is located on the
+ * ground. Each PCP owns 8 in (45 degree steps) PPPs that are located around
+ * it. PPPs are represented using the Direction enum. Each track bit has PPPs
+ * that are impossible (because the pylon would be situated on the track) and
+ * some that are preferred (because the pylon would be rectangular to the track).
+ *
+ * <img src="../../elrail_tile.png">
+ * <img src="../../elrail_track.png">
+ *
+ */
#include "stdafx.h"
#include "openttd.h"
@@ -68,8 +68,8 @@ static inline TLG GetTLG(TileIndex t)
}
/** Finds which Rail Bits are present on a given tile. For bridge tiles,
- * returns track bits under the bridge
- */
+ * returns track bits under the bridge
+ */
static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
{
switch (GetTileType(t)) {
@@ -123,9 +123,9 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
}
/** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.
- * @param tile The tile to analyse
- * @param *tileh the tileh
- */
+ * @param tile The tile to analyse
+ * @param *tileh the tileh
+ */
static void AdjustTileh(TileIndex tile, Slope *tileh)
{
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
@@ -150,13 +150,13 @@ static void AdjustTileh(TileIndex tile, Slope *tileh)
}
/** Draws wires and, if required, pylons on a given tile
- * @param ti The Tileinfo to draw the tile for
- */
+ * @param ti The Tileinfo to draw the tile for
+ */
static void DrawCatenaryRailway(const TileInfo *ti)
{
/* Pylons are placed on a tile edge, so we need to take into account
- the track configuration of 2 adjacent tiles. trackconfig[0] stores the
- current tile (home tile) while [1] holds the neighbour */
+ * the track configuration of 2 adjacent tiles. trackconfig[0] stores the
+ * current tile (home tile) while [1] holds the neighbour */
TrackBits trackconfig[TS_END];
bool isflat[TS_END];
/* Note that ti->tileh has already been adjusted for Foundations */
@@ -171,11 +171,11 @@ static void DrawCatenaryRailway(const TileInfo *ti)
Track t;
/* Find which rail bits are present, and select the override points.
- We don't draw a pylon:
- 1) INSIDE a tunnel (we wouldn't see it anyway)
- 2) on the "far" end of a bridge head (the one that connects to bridge middle),
- because that one is drawn on the bridge. Exception is for length 0 bridges
- which have no middle tiles */
+ * We don't draw a pylon:
+ * 1) INSIDE a tunnel (we wouldn't see it anyway)
+ * 2) on the "far" end of a bridge head (the one that connects to bridge middle),
+ * because that one is drawn on the bridge. Exception is for length 0 bridges
+ * which have no middle tiles */
trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
/* If a track bit is present that is not in the main direction, the track is level */
isflat[TS_HOME] = trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
@@ -188,7 +188,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
int k;
/* Here's one of the main headaches. GetTileSlope does not correct for possibly
- existing foundataions, so we do have to do that manually later on.*/
+ * existing foundataions, so we do have to do that manually later on.*/
tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour, NULL);
trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL);
if (IsTunnelTile(neighbour) && i != GetTunnelDirection(neighbour)) trackconfig[TS_NEIGHBOUR] = 0;
@@ -198,7 +198,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
PPPallowed[i] = AllowedPPPonPCP[i];
/* We cycle through all the existing tracks at a PCP and see what
- PPPs we want to have, or may not have at all */
+ * PPPs we want to have, or may not have at all */
for (k = 0; k < NUM_TRACKS_AT_PCP; k++) {
/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
if (TrackSourceTile[i][k] == TS_NEIGHBOUR &&
@@ -208,10 +208,10 @@ static void DrawCatenaryRailway(const TileInfo *ti)
}
/* We check whether the track in question (k) is present in the tile
- (TrackSourceTile) */
+ * (TrackSourceTile) */
if (HASBIT(trackconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) {
/* track found, if track is in the neighbour tile, adjust the number
- of the PCP for preferred/allowed determination*/
+ * of the PCP for preferred/allowed determination*/
DiagDirection PCPpos = (TrackSourceTile[i][k] == TS_HOME) ? i : ReverseDiagDir(i);
SETBIT(PCPstatus, i); /* This PCP is in use */
@@ -244,7 +244,7 @@ static void DrawCatenaryRailway(const TileInfo *ti)
AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]);
/* If we have a straight (and level) track, we want a pylon only every 2 tiles
- Delete the PCP if this is the case. */
+ * Delete the PCP if this is the case. */
/* Level means that the slope is the same, or the track is flat */
if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
for (k = 0; k < NUM_IGNORE_GROUPS; k++)
@@ -252,9 +252,9 @@ static void DrawCatenaryRailway(const TileInfo *ti)
}
/* Now decide where we draw our pylons. First try the preferred PPPs, but they may not exist.
- In that case, we try the any of the allowed ones. if they don't exist either, don't draw
- anything. Note that the preferred PPPs still contain the end-of-line markers.
- Remove those (simply by ANDing with allowed, since these markers are never allowed) */
+ * In that case, we try the any of the allowed ones. if they don't exist either, don't draw
+ * anything. Note that the preferred PPPs still contain the end-of-line markers.
+ * Remove those (simply by ANDing with allowed, since these markers are never allowed) */
if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i];
if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) {
diff --git a/engine.c b/engine.c
index d5f9c9a85..cb546c44e 100644
--- a/engine.c
+++ b/engine.c
@@ -191,10 +191,10 @@ void StartupEngines(void)
}
/* This sets up type for the engine
- It is needed if you want to ask the engine what type it is
- It should hopefully be the same as when you ask a vehicle what it is
- but using this, you can ask what type an engine number is
- even if it is not a vehicle (yet)*/
+ * It is needed if you want to ask the engine what type it is
+ * It should hopefully be the same as when you ask a vehicle what it is
+ * but using this, you can ask what type an engine number is
+ * even if it is not a vehicle (yet)*/
}
AdjustAvailAircraft();
diff --git a/engine.h b/engine.h
index 4e17f5d36..0847bd424 100644
--- a/engine.h
+++ b/engine.h
@@ -3,8 +3,7 @@
#ifndef ENGINE_H
#define ENGINE_H
-/** @file engine.h
- */
+/** @file engine.h */
#include "pool.h"
@@ -71,8 +70,8 @@ typedef struct RoadVehicleInfo {
} RoadVehicleInfo;
/** Information about a vehicle
- * @see table/engines.h
- */
+ * @see table/engines.h
+ */
typedef struct EngineInfo {
Date base_intro;
byte unk2; ///< Carriages have the highest bit set in this one
diff --git a/heightmap.c b/heightmap.c
index 8bc3f63a5..ddcc50ccd 100644
--- a/heightmap.c
+++ b/heightmap.c
@@ -121,7 +121,7 @@ static bool ReadHeightmapPNG(char *filename, uint *x, uint *y, byte **map)
png_init_io(png_ptr, fp);
/* Allocate memory and read image, without alpha or 16-bit samples
- * (result is either 8-bit indexed/grayscale or 24-bit RGB) */
+ * (result is either 8-bit indexed/grayscale or 24-bit RGB) */
png_set_packing(png_ptr);
png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_PACKING | PNG_TRANSFORM_STRIP_ALPHA | PNG_TRANSFORM_STRIP_16, NULL);
diff --git a/news_gui.c b/news_gui.c
index 1af619339..a426b7d4f 100644
--- a/news_gui.c
+++ b/news_gui.c
@@ -17,18 +17,18 @@
#include "date.h"
/* News system
-News system is realized as a FIFO queue (in an array)
-The positions in the queue can't be rearranged, we only access
-the array elements through pointers to the elements. Once the
-array is full, the oldest entry (_oldest_news) is being overwritten
-by the newest (_latest news).
-
-oldest current lastest
- | | |
-[O------------F-------------C---------L ]
- |
- forced
-*/
+ * News system is realized as a FIFO queue (in an array)
+ * The positions in the queue can't be rearranged, we only access
+ * the array elements through pointers to the elements. Once the
+ * array is full, the oldest entry (_oldest_news) is being overwritten
+ * by the newest (_latest news).
+ *
+ * oldest current lastest
+ * | | |
+ * [O------------F-------------C---------L ]
+ * |
+ * forced
+ */
#define MAX_NEWS 30
@@ -524,7 +524,7 @@ void ShowLastNewsMessage(void)
/* return news by number, with 0 being the most
-recent news. Returns INVALID_NEWS if end of queue reached. */
+ * recent news. Returns INVALID_NEWS if end of queue reached. */
static byte getNews(byte i)
{
if (i >= _total_news) return INVALID_NEWS;
diff --git a/oldloader.c b/oldloader.c
index 4f66c6c6d..71a9f764c 100644
--- a/oldloader.c
+++ b/oldloader.c
@@ -1519,7 +1519,7 @@ static bool LoadOldMain(LoadgameState *ls)
_m[i].m4 = (_m[i].m4 >> 1) & 7;
}
/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
- * clear it for ourselves and let OTTD's rebuild PBS itself */
+ * clear it for ourselves and let OTTD's rebuild PBS itself */
_m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
}
}
diff --git a/openttd.c b/openttd.c
index 447c5ce89..a138e0e02 100644
--- a/openttd.c
+++ b/openttd.c
@@ -1068,13 +1068,13 @@ static void UpdateExclusiveRights(void)
}
/* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete)
- could be implemented this way:
- 1.) Go through all stations
- Build an array town_blocked[ town_id ][ player_id ]
- that stores if at least one station in that town is blocked for a player
- 2.) Go through that array, if you find a town that is not blocked for
- one player, but for all others, then give him exclusivity.
- */
+ * could be implemented this way:
+ * 1.) Go through all stations
+ * Build an array town_blocked[ town_id ][ player_id ]
+ * that stores if at least one station in that town is blocked for a player
+ * 2.) Go through that array, if you find a town that is not blocked for
+ * one player, but for all others, then give him exclusivity.
+ */
}
static const byte convert_currency[] = {
diff --git a/order.h b/order.h
index 1763f59e0..e3c2d1d9d 100644
--- a/order.h
+++ b/order.h
@@ -1,7 +1,6 @@
/* $Id$ */
-/** @file order.h
- */
+/** @file order.h */
#ifndef ORDER_H
#define ORDER_H
diff --git a/order_cmd.c b/order_cmd.c
index c7596b182..2641c7c93 100644
--- a/order_cmd.c
+++ b/order_cmd.c
@@ -817,9 +817,9 @@ void RestoreVehicleOrders(const Vehicle* v, const BackuppedOrders* bak)
}
/* CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the
- order number is one more than the current amount of orders, and because
- in network the commands are queued before send, the second insert always
- fails in test mode. By bypassing the test-mode, that no longer is a problem. */
+ * order number is one more than the current amount of orders, and because
+ * in network the commands are queued before send, the second insert always
+ * fails in test mode. By bypassing the test-mode, that no longer is a problem. */
for (i = 0; bak->order[i].type != OT_NOTHING; i++) {
if (!DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK))
break;
@@ -1055,10 +1055,10 @@ void DeleteVehicleOrders(Vehicle *v)
v->next_shared = NULL;
/* We only need to update this-one, because if there is a third
- vehicle which shares the same order-list, nothing will change. If
- this is the last vehicle, the last line of the order-window
- will change from Shared order list, to Order list, so it needs
- an update */
+ * vehicle which shares the same order-list, nothing will change. If
+ * this is the last vehicle, the last line of the order-window
+ * will change from Shared order list, to Order list, so it needs
+ * an update */
InvalidateVehicleOrder(u);
return;
}
@@ -1175,8 +1175,8 @@ static void Load_ORDR(void)
/* Update all the next pointer */
for (i = 1; i < len; ++i) {
/* The orders were built like this:
- Vehicle one had order[0], and as long as order++.type was not
- OT_NOTHING, it was part of the order-list of that vehicle */
+ * Vehicle one had order[0], and as long as order++.type was not
+ * OT_NOTHING, it was part of the order-list of that vehicle */
if (GetOrder(i)->type != OT_NOTHING)
GetOrder(i - 1)->next = GetOrder(i);
}
diff --git a/player.h b/player.h
index c7bd73dda..f02c801c7 100644
--- a/player.h
+++ b/player.h
@@ -229,8 +229,7 @@ static inline bool IsLocalPlayer(void)
void DeletePlayerWindows(PlayerID pi);
byte GetPlayerRailtypes(PlayerID p);
-/** Finds out if a Player has a certain railtype available
- */
+/** Finds out if a Player has a certain railtype available */
static inline bool HasRailtypeAvail(const Player *p, RailType Railtype)
{
return HASBIT(p->avail_railtypes, Railtype);
diff --git a/players.c b/players.c
index 74047d2aa..27d8b3329 100644
--- a/players.c
+++ b/players.c
@@ -1,8 +1,8 @@
/* $Id$ */
/** @file players.c
- * @todo Cleanup the messy DrawPlayerFace function asap
- */
+ * @todo Cleanup the messy DrawPlayerFace function asap
+ */
#include "stdafx.h"
#include "openttd.h"
#include "engine.h"
diff --git a/rail.h b/rail.h
index 77bbe5455..5cfc7340c 100644
--- a/rail.h
+++ b/rail.h
@@ -82,7 +82,7 @@ static inline TrackBits AxisToTrackBits(Axis a)
/** These are a combination of tracks and directions. Values are 0-5 in one
-direction (corresponding to the Track enum) and 8-13 in the other direction. */
+ * direction (corresponding to the Track enum) and 8-13 in the other direction. */
typedef enum Trackdirs {
TRACKDIR_X_NE = 0,
TRACKDIR_Y_SE = 1,
@@ -103,7 +103,7 @@ typedef enum Trackdirs {
} Trackdir;
/** These are a combination of tracks and directions. Values are 0-5 in one
-direction (corresponding to the Track enum) and 8-13 in the other direction. */
+ * direction (corresponding to the Track enum) and 8-13 in the other direction. */
typedef enum TrackdirBits {
TRACKDIR_BIT_NONE = 0x0000,
TRACKDIR_BIT_X_NE = 0x0001,
diff --git a/rail_cmd.c b/rail_cmd.c
index dad84f79b..056578601 100644
--- a/rail_cmd.c
+++ b/rail_cmd.c
@@ -586,13 +586,12 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
tileh = GetTileSlope(tile, NULL);
/* Prohibit construction if
- The tile is non-flat AND
- 1) The AI is "old-school"
- 2) build-on-slopes is disabled
- 3) the tile is steep i.e. spans two height levels
- 4) the exit points in the wrong direction
-
- */
+ * The tile is non-flat AND
+ * 1) The AI is "old-school"
+ * 2) build-on-slopes is disabled
+ * 3) the tile is steep i.e. spans two height levels
+ * 4) the exit points in the wrong direction
+ */
if (tileh != SLOPE_FLAT && (
_is_old_ai_player ||
@@ -753,7 +752,7 @@ static int32 CmdSignalTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint3
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* for vertical/horizontal tracks, double the given signals density
- * since the original amount will be too dense (shorter tracks) */
+ * since the original amount will be too dense (shorter tracks) */
if (!IsDiagonalTrack(track)) signal_density *= 2;
if (CmdFailed(ValidateAutoDrag(&trackdir, tile, end_tile))) return CMD_ERROR;
@@ -777,7 +776,7 @@ static int32 CmdSignalTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint3
* trackdir - trackdir to build with autorail
* semaphores - semaphores or signals
* signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
- and convert all others to semaphore/signal
+ * and convert all others to semaphore/signal
* mode - 1 remove signals, 0 build signals */
signal_ctr = total_cost = 0;
for (;;) {
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index 202720fc6..dbbdd8dd4 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -386,8 +386,8 @@ int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->current_order.type == OT_GOTO_DEPOT) {
if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
/* We called with a different DEPOT_SERVICE setting.
- * Now we change the setting to apply the new one and let the vehicle head for the same depot.
- * Note: the if is (true for requesting service == true for ordered to stop in depot) */
+ * Now we change the setting to apply the new one and let the vehicle head for the same depot.
+ * Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
diff --git a/saveload.c b/saveload.c
index 9687e7309..d4db22992 100644
--- a/saveload.c
+++ b/saveload.c
@@ -688,10 +688,10 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
break;
/* SL_WRITEBYTE translates a value of a variable to another one upon
- * saving or loading.
- * XXX - variable renaming abuse
- * game_value: the value of the variable ingame is abused by sld->version_from
- * file_value: the value of the variable in the savegame is abused by sld->version_to */
+ * saving or loading.
+ * XXX - variable renaming abuse
+ * game_value: the value of the variable ingame is abused by sld->version_from
+ * file_value: the value of the variable in the savegame is abused by sld->version_to */
case SL_WRITEBYTE:
if (_sl.save) {
SlWriteByte(sld->version_to);
@@ -1606,7 +1606,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
fclose(_sl.fh);
/* After loading fix up savegame for any internal changes that
- * might've occured since then. If it fails, load back the old game */
+ * might've occured since then. If it fails, load back the old game */
if (!AfterLoadGame()) return SL_REINIT;
}
diff --git a/settings.c b/settings.c
index d402b1aeb..7e36d6dfc 100644
--- a/settings.c
+++ b/settings.c
@@ -768,7 +768,7 @@ static void ini_save_settings(IniFile *ini, const SettingDesc *sd, const char *g
const void *p = string_to_val(sdb, item->value);
/* The main type of a variable/setting is in bytes 8-15
- * The subtype (what kind of numbers do we have there) is in 0-7 */
+ * The subtype (what kind of numbers do we have there) is in 0-7 */
switch (sdb->cmd) {
case SDT_BOOLX:
case SDT_NUMX:
diff --git a/settings_gui.c b/settings_gui.c
index 50952c467..adecd7830 100644
--- a/settings_gui.c
+++ b/settings_gui.c
@@ -328,25 +328,25 @@ static inline bool GetBitAndShift(uint32 *b)
}
/*
- A: competitors
- B: start time in months / 3
- C: town count (2 = high, 0 = low)
- D: industry count (3 = high, 0 = none)
- E: inital loan / 1000 (in GBP)
- F: interest rate
- G: running costs (0 = low, 2 = high)
- H: construction speed of competitors (0 = very slow, 4 = very fast)
- I: intelligence (0-2)
- J: breakdowns(0 = off, 2 = normal)
- K: subsidy multiplier (0 = 1.5, 3 = 4.0)
- L: construction cost (0-2)
- M: terrain type (0 = very flat, 3 = mountainous)
- N: amount of water (0 = very low, 3 = high)
- O: economy (0 = steady, 1 = fluctuating)
- P: Train reversing (0 = end of line + stations, 1 = end of line)
- Q: disasters
- R: area restructuring (0 = permissive, 2 = hostile)
-*/
+ * A: competitors
+ * B: start time in months / 3
+ * C: town count (2 = high, 0 = low)
+ * D: industry count (3 = high, 0 = none)
+ * E: inital loan / 1000 (in GBP)
+ * F: interest rate
+ * G: running costs (0 = low, 2 = high)
+ * H: construction speed of competitors (0 = very slow, 4 = very fast)
+ * I: intelligence (0-2)
+ * J: breakdowns (0 = off, 2 = normal)
+ * K: subsidy multiplier (0 = 1.5, 3 = 4.0)
+ * L: construction cost (0-2)
+ * M: terrain type (0 = very flat, 3 = mountainous)
+ * N: amount of water (0 = very low, 3 = high)
+ * O: economy (0 = steady, 1 = fluctuating)
+ * P: Train reversing (0 = end of line + stations, 1 = end of line)
+ * Q: disasters
+ * R: area restructuring (0 = permissive, 2 = hostile)
+ */
static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy
@@ -987,7 +987,7 @@ static void NewgrfWndProc(Window *w, WindowEvent *e)
break;
} break;
-/* Parameter edit box not used yet
+#if 0 /* Parameter edit box not used yet */
case WE_TIMEOUT:
WP(w,def_d).data_2 = 0;
SetWindowDirty(w);
@@ -999,7 +999,8 @@ static void NewgrfWndProc(Window *w, WindowEvent *e)
}
break;
}
-*/
+#endif
+
case WE_DESTROY:
_sel_grffile = NULL;
DeleteWindowById(WC_QUERY_STRING, 0);
diff --git a/smallmap_gui.c b/smallmap_gui.c
index 6f9be989f..e52ca7ca2 100644
--- a/smallmap_gui.c
+++ b/smallmap_gui.c
@@ -230,8 +230,8 @@ static const uint16 * const _legend_table[] = {
# endif
}
#else
-# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val);
-# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val);
+# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val);
+# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val);
#endif
#define MKCOLOR(x) TO_LE32X(x)
diff --git a/station_cmd.c b/station_cmd.c
index 0acc48864..6ba147164 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -1,7 +1,6 @@
/* $Id$ */
-/** @file station_cmd.c
- */
+/** @file station_cmd.c */
#include "stdafx.h"
#include "openttd.h"
@@ -169,7 +168,7 @@ RoadStop *AllocateRoadStop(void)
}
/* Calculate the radius of the station. Basicly it is the biggest
- radius that is available within the station */
+ * radius that is available within the station */
static uint FindCatchmentRadius(const Station* st)
{
uint ret = 0;
@@ -783,13 +782,13 @@ int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invali
tileh = GetTileSlope(tile_cur, &z);
/* Prohibit building if
- 1) The tile is "steep" (i.e. stretches two height levels)
- -OR-
- 2) The tile is non-flat if
- a) the player building is an "old-school" AI
- -OR-
- b) the build_on_slopes switch is disabled
- */
+ * 1) The tile is "steep" (i.e. stretches two height levels)
+ * -OR-
+ * 2) The tile is non-flat if
+ * a) the player building is an "old-school" AI
+ * -OR-
+ * b) the build_on_slopes switch is disabled
+ */
if (IsSteepSlope(tileh) ||
((_is_old_ai_player || !_patches.build_on_slopes) && tileh != SLOPE_FLAT)) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
@@ -1252,11 +1251,11 @@ uint GetStationPlatforms(const Station *st, TileIndex tile)
}
/** Determines the REMAINING length of a platform, starting at (and including)
- * the given tile.
- * @param tile the tile from which to start searching. Must be a railway station tile
- * @param dir The direction in which to search.
- * @return The platform length
- */
+ * the given tile.
+ * @param tile the tile from which to start searching. Must be a railway station tile
+ * @param dir The direction in which to search.
+ * @return The platform length
+ */
uint GetPlatformLength(TileIndex tile, DiagDirection dir)
{
TileIndex start_tile = tile;
@@ -1353,23 +1352,23 @@ int32 DoConvertStationRail(TileIndex tile, RailType totype, bool exec)
}
/** Heavy wizardry used to add a roadstop to a station.
- * To understand the function, lets first look at what is passed around,
- * especially the last two parameters. CmdBuildRoadStop allocates a road
- * stop and needs to put that stop into the linked list of road stops.
- * It (CmdBuildRoadStop) has a **currstop pointer which points to element
- * in the linked list of stops (each element in this list being a pointer
- * in itself, hence the double pointer). We (FindRoadStopSpot) need to
- * modify this pointer (**currstop) thus we need to pass by reference,
- * obtaining a triple pointer (***currstop). When finished, **currstop
- * in CmdBuildRoadStop will contain the address of the pointer which will
- * then point into the global roadstop array. *prev (in CmdBuildRoadStop)
- * is the pointer tino the global roadstop array which has *currstop in
- * its ->next element.
- * @param[in] truck_station Determines whether a stop is RS_BUS or RS_TRUCK
- * @param[in] station The station to do the whole procedure for
- * @param[out] currstop See the detailed function description
- * @param prev See the detailed function description
- */
+ * To understand the function, lets first look at what is passed around,
+ * especially the last two parameters. CmdBuildRoadStop allocates a road
+ * stop and needs to put that stop into the linked list of road stops.
+ * It (CmdBuildRoadStop) has a **currstop pointer which points to element
+ * in the linked list of stops (each element in this list being a pointer
+ * in itself, hence the double pointer). We (FindRoadStopSpot) need to
+ * modify this pointer (**currstop) thus we need to pass by reference,
+ * obtaining a triple pointer (***currstop). When finished, **currstop
+ * in CmdBuildRoadStop will contain the address of the pointer which will
+ * then point into the global roadstop array. *prev (in CmdBuildRoadStop)
+ * is the pointer tino the global roadstop array which has *currstop in
+ * its ->next element.
+ * @param[in] truck_station Determines whether a stop is RS_BUS or RS_TRUCK
+ * @param[in] station The station to do the whole procedure for
+ * @param[out] currstop See the detailed function description
+ * @param prev See the detailed function description
+ */
static void FindRoadStopSpot(bool truck_station, Station* st, RoadStop*** currstop, RoadStop** prev)
{
RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops;
@@ -2367,12 +2366,12 @@ void DestroyRoadStop(RoadStop* rs)
}
/**
- * Clean up a station by clearing vehicle orders and invalidating windows.
- * Aircraft-Hangar orders need special treatment here, as the hangars are
- * actually part of a station (tiletype is STATION), but the order type
- * is OT_GOTO_DEPOT.
- * @param st Station to be deleted
- */
+ * Clean up a station by clearing vehicle orders and invalidating windows.
+ * Aircraft-Hangar orders need special treatment here, as the hangars are
+ * actually part of a station (tiletype is STATION), but the order type
+ * is OT_GOTO_DEPOT.
+ * @param st Station to be deleted
+ */
void DestroyStation(Station *st)
{
StationID index;
diff --git a/station_gui.c b/station_gui.c
index 5d76f020c..2b2fad1e0 100644
--- a/station_gui.c
+++ b/station_gui.c
@@ -247,7 +247,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_PAINT: {
/* Set up cargo click-states. Toggle the all-vehicle and all-cargo types button
- * depending on if all types are clicked or not */
+ * depending on if all types are clicked or not */
SB(w->click_state, 6, 5, facilities);
SB(w->click_state, 26, 1, facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
SB(w->click_state, 12, NUM_CARGO + 1, cargo_filter);
diff --git a/table/autorail.h b/table/autorail.h
index bc5a9cbbd..d94747ec1 100644
--- a/table/autorail.h
+++ b/table/autorail.h
@@ -1,12 +1,12 @@
/* $Id$ */
/* Rail selection types (directions):
- / \ / \ / \ / \ / \ / \
-/ /\ /\ \ /===\ / \ /| \ / |\
-\/ / \ \/ \ / \===/ \| / \ |/
- \ / \ / \ / \ / \ / \ /
- 0 1 2 3 4 5
-*/
+ * / \ / \ / \ / \ / \ / \
+ * / /\ /\ \ /===\ / \ /| \ / |\
+ * \/ / \ \/ \ / \===/ \| / \ |/
+ * \ / \ / \ / \ / \ / \ /
+ * 0 1 2 3 4 5
+ */
// mark invalid tiles red
#define RED(c) c | PALETTE_SEL_TILE_RED
diff --git a/table/bridge_land.h b/table/bridge_land.h
index 7374ad390..8589c6e20 100644
--- a/table/bridge_land.h
+++ b/table/bridge_land.h
@@ -1,27 +1,27 @@
/* $Id$ */
/** @file bridge_land.h This file contains all the sprites for bridges
- * It consists of a number of arrays.
- * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
- * n defines the number of the bridge type, m the number of the section. the highest m for
- * each bridge set defines the heads.<br>
- * Sprites for middle secionts are arranged in groups of four, the elements are:
- * <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
- * <li>Element containing the structure that is logically between the vehicle and the camera</li>
- * <li>Element containing the pylons.</li></ol>
- * First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p>
- * <br>Elements for heads are arranged in groups of eight:
- * <ol><li>X direction, north end, flat</li>
- * <li>Y direction, north end, flat</li>
- * <li>X direction, south end, flat</li>
- * <li>Y direction, south end, flat</li>
- * <li>X direction, north end, sloped</li>
- * <li>Y direction, north end, sloped</li>
- * <li>X direction, south end, sloped</li>
- * <li>Y direction, south end, sloped</li></ol>
- * This is repeated 4 times, for rail, road, monorail, maglev</li>
- * </ul>
- */
+ * It consists of a number of arrays.
+ * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
+ * n defines the number of the bridge type, m the number of the section. the highest m for
+ * each bridge set defines the heads.<br>
+ * Sprites for middle secionts are arranged in groups of four, the elements are:
+ * <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
+ * <li>Element containing the structure that is logically between the vehicle and the camera</li>
+ * <li>Element containing the pylons.</li></ol>
+ * First group is for railway in X direction, second for railway in Y direction, two groups each follow for road, monorail and maglev<p>
+ * <br>Elements for heads are arranged in groups of eight:
+ * <ol><li>X direction, north end, flat</li>
+ * <li>Y direction, north end, flat</li>
+ * <li>X direction, south end, flat</li>
+ * <li>Y direction, south end, flat</li>
+ * <li>X direction, north end, sloped</li>
+ * <li>Y direction, north end, sloped</li>
+ * <li>X direction, south end, sloped</li>
+ * <li>Y direction, south end, sloped</li></ol>
+ * This is repeated 4 times, for rail, road, monorail, maglev</li>
+ * </ul>
+ */
static const PalSpriteID _bridge_sprite_table_2_0[] = {
0x9C3, 0x9C7, 0x9C9, 0x0, 0x9C4, 0x9C8, 0x9CA, 0x0,
diff --git a/table/elrail_data.h b/table/elrail_data.h
index a14f08c74..63e803f8e 100644
--- a/table/elrail_data.h
+++ b/table/elrail_data.h
@@ -1,12 +1,12 @@
/* $Id */
/** @file elrail_data.h Stores all the data for overhead wire and pylon drawing.
- @see elrail.c */
+ * @see elrail.c */
#ifndef ELRAIL_DATA_H
#define ELRAIL_DATA_H
/** Tile Location group.
- This defines whether the X and or Y coordinate of a tile is even */
+ * This defines whether the X and or Y coordinate of a tile is even */
typedef enum TLG {
XEVEN_YEVEN = 0,
XEVEN_YODD = 1,
@@ -16,8 +16,8 @@ typedef enum TLG {
} TLG;
/** When determining the pylon configuration on the edge, two tiles are taken
- into account: the tile being drawn itself (the home tile, the one in
- ti->tile), and the neighbouring tile */
+ * into account: the tile being drawn itself (the home tile, the one in
+ * ti->tile), and the neighbouring tile */
typedef enum {
TS_HOME = 0,
TS_NEIGHBOUR = 1,
@@ -38,8 +38,8 @@ static byte AllowedPPPonPCP[DIAGDIR_END] = {
};
/** Which of the PPPs are inside the tile. For the two PPPs on the tile border
- the following system is used: if you rotate the PCP so that it is in the
- north, the eastern PPP belongs to the tile. */
+ * the following system is used: if you rotate the PCP so that it is in the
+ * north, the eastern PPP belongs to the tile. */
static byte OwnedPPPonPCP[DIAGDIR_END] = {
1 << DIR_SE | 1 << DIR_S | 1 << DIR_SW | 1 << DIR_W,
1 << DIR_N | 1 << DIR_SW | 1 << DIR_W | 1 << DIR_NW,
@@ -59,9 +59,9 @@ static const DiagDirection PCPpositions[TRACK_END][2] = {
#define PCP_NOT_ON_TRACK 0xFF
/** Preferred points of each trackbit. Those are the ones perpendicular to the
- track, plus the point in extension of the track (to mark end-of-track). PCPs
- which are not on either end of the track are fully preferred.
- @see PCPpositions */
+ * track, plus the point in extension of the track (to mark end-of-track). PCPs
+ * which are not on either end of the track are fully preferred.
+ * @see PCPpositions */
static byte PreferredPPPofTrackAtPCP[TRACK_END][DIAGDIR_END] = {
{ /* X */
1 << DIR_NE | 1 << DIR_SE | 1 << DIR_NW, /* NE */
@@ -101,8 +101,8 @@ static byte PreferredPPPofTrackAtPCP[TRACK_END][DIAGDIR_END] = {
#define NUM_IGNORE_GROUPS 3
#define IGNORE_NONE 0xFF
/** In case we have a staight line, we place pylon only every two tiles,
- so there are certain tiles which we ignore. A straight line is found if
- we have exactly two PPPs. */
+ * so there are certain tiles which we ignore. A straight line is found if
+ * we have exactly two PPPs. */
static byte IgnoredPCP[NUM_IGNORE_GROUPS][TLG_END][DIAGDIR_END] = {
{ /* Ignore group 1, X and Y tracks */
{ /* X even, Y even */
@@ -196,7 +196,7 @@ static const Track TracksAtPCP[DIAGDIR_END][NUM_TRACKS_AT_PCP] = {
};
/* takes each of the 6 track bits from the array above and
- assigns it to the home tile or neighbour tile */
+ * assigns it to the home tile or neighbour tile */
static const TileSource TrackSourceTile[DIAGDIR_END][NUM_TRACKS_AT_PCP] = {
{TS_HOME, TS_NEIGHBOUR, TS_HOME , TS_NEIGHBOUR, TS_NEIGHBOUR, TS_HOME },
{TS_HOME, TS_NEIGHBOUR, TS_NEIGHBOUR, TS_HOME , TS_NEIGHBOUR, TS_HOME },
@@ -232,8 +232,8 @@ static const Direction PPPorder[DIAGDIR_END][TLG_END][DIR_END] = { /* X -
static const int8 x_pcp_offsets[DIAGDIR_END] = {0, 8, 15, 8};
static const int8 y_pcp_offsets[DIAGDIR_END] = {8, 15, 8, 0};
/* Geometric placement of the PPP relative to the PCP*/
-static const int8 x_ppp_offsets[DIR_END] = {-3, -4, -3, 0, +3, +4, +3, 0};
-static const int8 y_ppp_offsets[DIR_END] = {-3, 0, +3, +4, +3, 0, -3, -4};
+static const int8 x_ppp_offsets[DIR_END] = {-3, -4, -3, 0, 3, 4, 3, 0};
+static const int8 y_ppp_offsets[DIR_END] = {-3, 0, 3, 4, 3, 0, -3, -4};
/* The type of pylon to draw at each PPP */
static const SpriteID pylons_normal[] = {
SPR_PYLON_EW_N,
@@ -341,16 +341,16 @@ static const SortableSpriteStruct CatenarySpriteData_Depot[] = {
};
/** Refers to a certain element of the catenary.
- * Identifiers for Wires:
- * <ol><li>Direction of the wire</li>
- * <li>Slope of the tile for diagonals, placement inside the track for horiz/vertical pieces</li>
- * <li>Place where a pylon shoule be</li></ol>
- * Identifiers for Pylons:
- * <ol><li>Direction of the wire</li>
- * <li>Slope of the tile</li>
- * <li>Position of the Pylon relative to the track</li>
- * <li>Position of the Pylon inside the tile</li></ol>
- */
+ * Identifiers for Wires:
+ * <ol><li>Direction of the wire</li>
+ * <li>Slope of the tile for diagonals, placement inside the track for horiz/vertical pieces</li>
+ * <li>Place where a pylon shoule be</li></ol>
+ * Identifiers for Pylons:
+ * <ol><li>Direction of the wire</li>
+ * <li>Slope of the tile</li>
+ * <li>Position of the Pylon relative to the track</li>
+ * <li>Position of the Pylon inside the tile</li></ol>
+ */
typedef enum {
WIRE_X_FLAT_SW,
WIRE_X_FLAT_NE,
@@ -398,11 +398,11 @@ typedef enum {
} CatenarySprite;
/* Selects a Wire (with white and grey ends) depending on whether:
- a) none (should never happen)
- b) the first
- c) the second
- d) both
- PCP exists.*/
+ * a) none (should never happen)
+ * b) the first
+ * c) the second
+ * d) both
+ * PCP exists.*/
static const CatenarySprite Wires[5][TRACK_END][4] = {
{ /* Tileh == 0 */
{INVALID_CATENARY, WIRE_X_FLAT_NE, WIRE_X_FLAT_SW, WIRE_X_FLAT_BOTH},
diff --git a/table/engines.h b/table/engines.h
index f468f0029..7cde8d9f1 100644
--- a/table/engines.h
+++ b/table/engines.h
@@ -4,25 +4,25 @@
#define ENGINES_H
/** @file table/engines.h
- * This file contains all the data for vehicles
- */
+ * This file contains all the data for vehicles
+ */
#include "../sound.h"
/** Writes the properties of a vehicle into the EngineInfo struct.
- * @see EngineInfo
- * @param a Introduction date
- * @param e Rail Type of the vehicle
- * @param f Bitmask of the climates
- */
+ * @see EngineInfo
+ * @param a Introduction date
+ * @param e Rail Type of the vehicle
+ * @param f Bitmask of the climates
+ */
#define MK(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, b, c, d, e, f, 0, 8, 0, 0 }
/** Writes the properties of a train carriage into the EngineInfo struct.
- * @see EngineInfo
- * @param a Introduction date
- * @param e Rail Type of the vehicle
- * @param f Bitmask of the climates
- * @note the 0x80 in parameter b sets the "is carriage bit"
- */
+ * @see EngineInfo
+ * @param a Introduction date
+ * @param e Rail Type of the vehicle
+ * @param f Bitmask of the climates
+ * @note the 0x80 in parameter b sets the "is carriage bit"
+ */
#define MW(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, b | 0x80, c, d, e, f, 0, 8, 0, 0 }
// Rail types
diff --git a/table/sprites.h b/table/sprites.h
index f081fbec6..6aa982f37 100644
--- a/table/sprites.h
+++ b/table/sprites.h
@@ -4,36 +4,36 @@
#define SPRITES_H
/** @file sprites.h
- This file contails all sprite-related enums and defines. These consist mainly of
- the sprite numbers and a bunch of masks and macros to handle sprites and to get
- rid of all the magic numbers in the code.
-
-@NOTE:
- ALL SPRITE NUMBERS BELOW 5126 are in the main files
- SPR_CANALS_BASE is in canalsw.grf
- SPR_SLOPES_BASE is in trkfoundw.grf
- SPR_OPENTTD_BASE is in openttd.grf
-
- All elements which consist of two elements should
- have the same name and then suffixes
- _GROUND and _BUILD for building-type sprites
- _REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
- These sprites are split because of the Z order of the elements
- (like some parts of a bridge are behind the vehicle, while others are before)
-
-
- All sprites which are described here are referenced only one to a handful of times
- throughout the code. When introducing new sprite enums, use meaningful names.
- Don't be lazy and typing, and only use abbrevations when their meaning is clear or
- the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
- IN THIS FILE, and perhaps add some comments in the code where it is used.
- Now, don't whine about this being too much typing work if the enums are like
- 30 characters in length. If your editor doen't help you simplifying your work,
- get a proper editor. If your Operating Systems don't have any decent editors,
- get a proper Operating System.
-
- @todo Split the "Sprites" enum into smaller chunks and document them
-*/
+ * This file contails all sprite-related enums and defines. These consist mainly of
+ * the sprite numbers and a bunch of masks and macros to handle sprites and to get
+ * rid of all the magic numbers in the code.
+ *
+ * @NOTE:
+ * ALL SPRITE NUMBERS BELOW 5126 are in the main files
+ * SPR_CANALS_BASE is in canalsw.grf
+ * SPR_SLOPES_BASE is in trkfoundw.grf
+ * SPR_OPENTTD_BASE is in openttd.grf
+ *
+ * All elements which consist of two elements should
+ * have the same name and then suffixes
+ * _GROUND and _BUILD for building-type sprites
+ * _REAR and _FRONT for transport-type sprites (tiles where vehicles are on)
+ * These sprites are split because of the Z order of the elements
+ * (like some parts of a bridge are behind the vehicle, while others are before)
+ *
+ *
+ * All sprites which are described here are referenced only one to a handful of times
+ * throughout the code. When introducing new sprite enums, use meaningful names.
+ * Don't be lazy and typing, and only use abbrevations when their meaning is clear or
+ * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
+ * IN THIS FILE, and perhaps add some comments in the code where it is used.
+ * Now, don't whine about this being too much typing work if the enums are like
+ * 30 characters in length. If your editor doen't help you simplifying your work,
+ * get a proper editor. If your Operating Systems don't have any decent editors,
+ * get a proper Operating System.
+ *
+ * @todo Split the "Sprites" enum into smaller chunks and document them
+ */
enum Sprites {
@@ -226,8 +226,8 @@ enum Sprites {
/* Elrail stuff */
/* Wires. First identifier is the direction of the track, second is the required placement of the pylon.
- "short" denotes a wire that requires a pylon on each end. Third identifier is the direction of the slope
- (in positive coordinate direction) */
+ * "short" denotes a wire that requires a pylon on each end. Third identifier is the direction of the slope
+ * (in positive coordinate direction) */
SPR_WIRE_X_SHORT = SPR_ELRAIL_BASE + 3,
SPR_WIRE_Y_SHORT = SPR_ELRAIL_BASE + 4,
SPR_WIRE_EW_SHORT = SPR_ELRAIL_BASE + 5,
@@ -561,19 +561,18 @@ enum Sprites {
/* BTSUS == Suspension bridge */
/* TILE_* denotes the different tiles a suspension bridge
- can have
- TILE_A and TILE_B are the "beginnings" and "ends" of the
- suspension system. they have small rectangluar endcaps
- TILE_C and TILE_D look almost identical to TILE_A and
- TILE_B, but they do not have the "endcaps". They form the
- middle part
- TILE_E is a condensed configuration of two pillars. while they
- are usually 2 pillars apart, they only have 1 pillar separation
- here
- TILE_F is an extended configuration of pillars. they are
- plugged in when pillars should be 3 tiles apart
-
- */
+ * can have
+ * TILE_A and TILE_B are the "beginnings" and "ends" of the
+ * suspension system. they have small rectangluar endcaps
+ * TILE_C and TILE_D look almost identical to TILE_A and
+ * TILE_B, but they do not have the "endcaps". They form the
+ * middle part
+ * TILE_E is a condensed configuration of two pillars. while they
+ * are usually 2 pillars apart, they only have 1 pillar separation
+ * here
+ * TILE_F is an extended configuration of pillars. they are
+ * plugged in when pillars should be 3 tiles apart
+ */
SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453,
SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454,
SPR_BTSUS_Y_FRONT_TILE_A = 2455,
@@ -713,10 +712,10 @@ enum Sprites {
/* tubular bridges */
/* tubular bridges have 3 kinds of tiles:
- a start tile (with only half a tube on the far side, marked _BEG
- a middle tile (full tunnel), marked _MID
- and an end tile (half a tube on the near side, maked _END
- */
+ * a start tile (with only half a tube on the far side, marked _BEG
+ * a middle tile (full tunnel), marked _MID
+ * and an end tile (half a tube on the near side, maked _END
+ */
SPR_BTTUB_X_FRONT_BEG = 2559,
SPR_BTTUB_X_FRONT_MID = 2660,
SPR_BTTUB_X_FRONT_END = 2561,
diff --git a/table/town_land.h b/table/town_land.h
index 06658ecd3..da158304c 100644
--- a/table/town_land.h
+++ b/table/town_land.h
@@ -1,7 +1,6 @@
/* $Id$ */
-/** @file town_land.h
- */
+/** @file town_land.h */
enum {
HOUSE_TEMP_CHURCH = 0x03,
@@ -16,16 +15,16 @@ enum {
};
/** Writes the data into the Town Tile Drawing Struct
- * @param s1 The first sprite of the building, mostly the ground sprite
- * @param s2 The second sprite of the building.
- * @param sx The x-position of the sprite within the tile
- * @param xy the y-position of the sprite within the tile
- * @param w the width of the sprite
- * @param h the height of the sprite
- * @param dz the virtual height of the sprite
- * @param p set to 1 if a lift is present
- * @see DrawTownTileStruct
- */
+ * @param s1 The first sprite of the building, mostly the ground sprite
+ * @param s2 The second sprite of the building.
+ * @param sx The x-position of the sprite within the tile
+ * @param xy the y-position of the sprite within the tile
+ * @param w the width of the sprite
+ * @param h the height of the sprite
+ * @param dz the virtual height of the sprite
+ * @param p set to 1 if a lift is present
+ * @see DrawTownTileStruct
+ */
#define M(s1, s2, sx, sy, w, h, dz, p) {s1, s2, sx, sy, w - 1, h - 1, dz, p}
static const DrawBuildingsTileStruct _town_draw_tile_data[] = {
@@ -1928,20 +1927,20 @@ static const uint16 _housetype_flags[] = {
assert_compile(lengthof(_housetype_flags) == HOUSE_MAX);
static const byte _housetype_extra_flags[] = {
- 0, 0, 0, 0,32,32, 0, 8,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0,16, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 16, 0, 0, 0, 0, 0, 0, 0,
- 16, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 8, 0, 8, 0, 0, 0,
- 0, 0, 4, 0, 4, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 4,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 8, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 32, 32, 0, 8,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 16, 0, 0, 0, 0, 0, 0, 0,
+ 16, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 8, 0, 8, 0, 0, 0,
+ 0, 0, 4, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 4,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 8, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
};
assert_compile(lengthof(_housetype_extra_flags) == HOUSE_MAX);
@@ -2137,20 +2136,20 @@ static const HousetypeYear _housetype_years[] = {
assert_compile(lengthof(_housetype_years) == HOUSE_MAX);
static const byte _housetype_cargo_passengers[] = {
- 8, 8, 8, 2, 10,10,4, 6,
- 6, 2, 2, 2, 2, 8, 6, 6,
- 6, 10,6, 6, 4, 4, 4, 4,
- 3, 3, 3, 7, 8, 6, 8, 8,
- 4, 4, 4, 4, 8, 3, 3, 8,
- 8, 8, 8, 8, 5, 5, 3, 3,
- 3, 3, 8, 8, 9, 9,10, 10,
- 2, 2, 3, 3, 2, 2, 3, 3,
- 6, 6, 6, 6, 6, 6, 7, 7,
- 9, 9, 7, 7, 7, 7, 3, 3,
- 3, 3, 6, 2, 3, 6, 6, 8,
- 8, 6, 8, 2, 6, 3, 3, 3,
- 3, 3, 8, 4, 4, 8, 3, 3,
- 8, 8, 8, 4, 3, 3,
+ 8, 8, 8, 2, 10, 10, 4, 6,
+ 6, 2, 2, 2, 2, 8, 6, 6,
+ 6, 10, 6, 6, 4, 4, 4, 4,
+ 3, 3, 3, 7, 8, 6, 8, 8,
+ 4, 4, 4, 4, 8, 3, 3, 8,
+ 8, 8, 8, 8, 5, 5, 3, 3,
+ 3, 3, 8, 8, 9, 9, 10, 10,
+ 2, 2, 3, 3, 2, 2, 3, 3,
+ 6, 6, 6, 6, 6, 6, 7, 7,
+ 9, 9, 7, 7, 7, 7, 3, 3,
+ 3, 3, 6, 2, 3, 6, 6, 8,
+ 8, 6, 8, 2, 6, 3, 3, 3,
+ 3, 3, 8, 4, 4, 8, 3, 3,
+ 8, 8, 8, 4, 3, 3,
};
assert_compile(lengthof(_housetype_cargo_passengers) == HOUSE_MAX);
diff --git a/tgp.c b/tgp.c
index 005098ae4..8c99856f6 100644
--- a/tgp.c
+++ b/tgp.c
@@ -505,25 +505,25 @@ static void HeightMapAdjustWaterLevel(amplitude_t water_percent, height_t h_max_
static double perlin_coast_noise_2D(const double x, const double y, const double p, const int prime);
/**
-* This routine sculpts in from the edge a random amount, again a Perlin
-* sequence, to avoid the rigid flat-edge slopes that were present before. The
-* Perlin noise map doesnt know where we are going to slice across, and so we
-* often cut straight through high terrain. the smoothing routine makes it
-* legal, gradually increasing up from the edge to the original terrain height.
-* By cutting parts of this away, it gives a far more irregular edge to the
-* map-edge. Sometimes it works beautifully with the existing sea & lakes, and
-* creates a very realistic coastline. Other times the variation is less, and
-* the map-edge shows its cliff-like roots.
-*
-* This routine may be extended to randomly sculpt the height of the terrain
-* near the edge. This will have the coast edge at low level (1-3), rising in
-* smoothed steps inland to about 15 tiles in. This should make it look as
-* though the map has been built for the map size, rather than a slice through
-* a larger map.
-*
-* Please note that all the small numbers; 53, 101, 167, etc. are small primes
-* to help give the perlin noise a bit more of a random feel.
-*/
+ * This routine sculpts in from the edge a random amount, again a Perlin
+ * sequence, to avoid the rigid flat-edge slopes that were present before. The
+ * Perlin noise map doesnt know where we are going to slice across, and so we
+ * often cut straight through high terrain. the smoothing routine makes it
+ * legal, gradually increasing up from the edge to the original terrain height.
+ * By cutting parts of this away, it gives a far more irregular edge to the
+ * map-edge. Sometimes it works beautifully with the existing sea & lakes, and
+ * creates a very realistic coastline. Other times the variation is less, and
+ * the map-edge shows its cliff-like roots.
+ *
+ * This routine may be extended to randomly sculpt the height of the terrain
+ * near the edge. This will have the coast edge at low level (1-3), rising in
+ * smoothed steps inland to about 15 tiles in. This should make it look as
+ * though the map has been built for the map size, rather than a slice through
+ * a larger map.
+ *
+ * Please note that all the small numbers; 53, 101, 167, etc. are small primes
+ * to help give the perlin noise a bit more of a random feel.
+ */
static void HeightMapCoastLines(void)
{
int smallest_size = min(_patches.map_x, _patches.map_y);
@@ -626,12 +626,12 @@ static void HeightMapSmoothCoasts(void)
}
/**
-* This routine provides the essential cleanup necessary before OTTD can
-* display the terrain. When generated, the terrain heights can jump more than
-* one level between tiles. This routine smooths out those differences so that
-* the most it can change is one level. When OTTD can support cliffs, this
-* routine may not be necessary.
-*/
+ * This routine provides the essential cleanup necessary before OTTD can
+ * display the terrain. When generated, the terrain heights can jump more than
+ * one level between tiles. This routine smooths out those differences so that
+ * the most it can change is one level. When OTTD can support cliffs, this
+ * routine may not be necessary.
+ */
static void HeightMapSmoothSlopes(height_t dh_max)
{
int x, y;
diff --git a/town_cmd.c b/town_cmd.c
index 9f3e2eece..90771d469 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -738,7 +738,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
_grow_town_result = -1;
} else if (_game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
- * owner :) (happy happy happy road now) */
+ * owner :) (happy happy happy road now) */
SetTileOwner(tile, OWNER_TOWN);
SetTownIndex(tile, t->index);
}
diff --git a/train_cmd.c b/train_cmd.c
index 2f49981fc..70ba47499 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -1343,8 +1343,8 @@ int32 CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
for (tmp = first; tmp != NULL; tmp = tmp->next) tmp->first = NULL;
/* 2.2 If there are wagons present after the deleted front engine, check
- * if the second wagon (which will be first) is an engine. If it is one,
- * promote it as a new train, retaining the unitnumber, orders */
+ * if the second wagon (which will be first) is an engine. If it is one,
+ * promote it as a new train, retaining the unitnumber, orders */
if (new_f != NULL) {
if (IsTrainEngine(new_f)) {
switch_engine = true;
@@ -1902,9 +1902,9 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
/* Found target */
tfdd.tile = ftd.node.tile;
/* Our caller expects a number of tiles, so we just approximate that
- * number by this. It might not be completely what we want, but it will
- * work for now :-) We can possibly change this when the old pathfinder
- * is removed. */
+ * number by this. It might not be completely what we want, but it will
+ * work for now :-) We can possibly change this when the old pathfinder
+ * is removed. */
tfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) tfdd.reverse = true;
}
@@ -1960,8 +1960,8 @@ int32 CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (v->current_order.type == OT_GOTO_DEPOT) {
if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
/* We called with a different DEPOT_SERVICE setting.
- * Now we change the setting to apply the new one and let the vehicle head for the same depot.
- * Note: the if is (true for requesting service == true for ordered to stop in depot) */
+ * Now we change the setting to apply the new one and let the vehicle head for the same depot.
+ * Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 6d8a42152..828210f2c 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -918,22 +918,22 @@ uint GetBridgeFoundation(Slope tileh, Axis axis)
}
/**
- * Draws a tunnel of bridge tile.
- * For tunnels, this is rather simple, as you only needa draw the entrance.
- * Bridges are a bit more complex. base_offset is where the sprite selection comes into play
- * and it works a bit like a bitmask.<p> For bridge heads:
- * <ul><li>Bit 0: direction</li>
- * <li>Bit 1: northern or southern heads</li>
- * <li>Bit 2: Set if the bridge head is sloped</li>
- * <li>Bit 3 and more: Railtype Specific subset</li>
- * </ul>
- * For middle parts:
- * <ul><li>Bits 0-1: need to be 0</li>
- * <li>Bit 2: direction</li>
- * <li>Bit 3 and above: Railtype Specific subset</li>
- * </ul>
- * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
- */
+ * Draws a tunnel of bridge tile.
+ * For tunnels, this is rather simple, as you only needa draw the entrance.
+ * Bridges are a bit more complex. base_offset is where the sprite selection comes into play
+ * and it works a bit like a bitmask.<p> For bridge heads:
+ * <ul><li>Bit 0: direction</li>
+ * <li>Bit 1: northern or southern heads</li>
+ * <li>Bit 2: Set if the bridge head is sloped</li>
+ * <li>Bit 3 and more: Railtype Specific subset</li>
+ * </ul>
+ * For middle parts:
+ * <ul><li>Bits 0-1: need to be 0</li>
+ * <li>Bit 2: direction</li>
+ * <li>Bit 3 and above: Railtype Specific subset</li>
+ * </ul>
+ * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
+ */
static void DrawTile_TunnelBridge(TileInfo *ti)
{
uint32 image;
diff --git a/variables.h b/variables.h
index 44b3750d9..209bf134b 100644
--- a/variables.h
+++ b/variables.h
@@ -184,16 +184,16 @@ typedef struct Patches {
bool ai_in_multiplayer; // Do we allow AIs in multiplayer
/*
- * New Path Finding
- */
+ * New Path Finding
+ */
bool new_pathfinding_all; /* Use the newest pathfinding algorithm for all */
/**
- * The maximum amount of search nodes a single NPF run should take. This
- * limit should make sure performance stays at acceptable levels at the cost
- * of not being perfect anymore. This will probably be fixed in a more
- * sophisticated way sometime soon
- */
+ * The maximum amount of search nodes a single NPF run should take. This
+ * limit should make sure performance stays at acceptable levels at the cost
+ * of not being perfect anymore. This will probably be fixed in a more
+ * sophisticated way sometime soon
+ */
uint32 npf_max_search_nodes;
uint32 npf_rail_firstred_penalty; /* The penalty for when the first signal is red (and it is not an exit or combo signal) */
diff --git a/vehicle.c b/vehicle.c
index f53635dbf..2bd474fd9 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -344,10 +344,10 @@ Vehicle *AllocateVehicle(void)
/** Allocates a lot of vehicles and frees them again
-* @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only)
-* @param num number of vehicles to allocate room for
-* @return true if there is room to allocate all the vehicles
-*/
+ * @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only)
+ * @param num number of vehicles to allocate room for
+ * @return true if there is room to allocate all the vehicles
+ */
bool AllocateVehicles(Vehicle **vl, int num)
{
int i;
@@ -514,9 +514,9 @@ Vehicle *GetFirstVehicleInChain(const Vehicle *v)
}
/* It is the fact (currently) that newly built vehicles do not have
- * their ->first pointer set. When this is the case, go up to the
- * first engine and set the pointers correctly. Also the first pointer
- * is not saved in a savegame, so this has to be fixed up after loading */
+ * their ->first pointer set. When this is the case, go up to the
+ * first engine and set the pointers correctly. Also the first pointer
+ * is not saved in a savegame, so this has to be fixed up after loading */
/* Find the 'locomotive' or the first wagon in a chain */
while ((u = GetPrevVehicleInChain_bruteforce(v)) != NULL) v = u;
@@ -574,8 +574,8 @@ static void MaybeReplaceVehicle(Vehicle *v);
static Vehicle* _first_veh_in_depot_list;
/** Adds a vehicle to the list of vehicles, that visited a depot this tick
-* @param *v vehicle to add
-*/
+ * @param *v vehicle to add
+ */
void VehicleEnteredDepotThisTick(Vehicle *v)
{
// we need to set v->leave_depot_instantly as we have no control of it's contents at this time
@@ -1537,10 +1537,10 @@ void AgeVehicle(Vehicle *v)
}
/** Clone a vehicle. If it is a train, it will clone all the cars too
-* @param tile tile of the depot where the cloned vehicle is build
-* @param p1 the original vehicle's index
-* @param p2 1 = shared orders, else copied orders
-*/
+ * @param tile tile of the depot where the cloned vehicle is build
+ * @param p1 the original vehicle's index
+ * @param p2 1 = shared orders, else copied orders
+ */
int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v_front, *v;
@@ -1919,14 +1919,14 @@ static void MaybeReplaceVehicle(Vehicle *v)
}
/**
-* @param sort_list list to store the list in. Note: it's presumed that it is big enough to store all vehicles in the game (worst case) and it will not check size
-* @param type type of vehicle
-* @param owner PlayerID of owner to generate a list for
-* @param station index of station to generate a list for. INVALID_STATION when not used
-* @param order index of oder to generate a list for. INVALID_ORDER when not used
-* @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h
-* @return the number of vehicles added to the list
-*/
+ * @param sort_list list to store the list in. Note: it's presumed that it is big enough to store all vehicles in the game (worst case) and it will not check size
+ * @param type type of vehicle
+ * @param owner PlayerID of owner to generate a list for
+ * @param station index of station to generate a list for. INVALID_STATION when not used
+ * @param order index of oder to generate a list for. INVALID_ORDER when not used
+ * @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h
+ * @return the number of vehicles added to the list
+ */
uint GenerateVehicleSortList(const Vehicle** sort_list, byte type, PlayerID owner, StationID station, OrderID order, uint16 window_type)
{
const uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
@@ -1985,13 +1985,13 @@ uint GenerateVehicleSortList(const Vehicle** sort_list, byte type, PlayerID owne
}
/** send all vehicles of type to depots
-* @param type type of vehicle
-* @param flags the flags used for DoCommand()
-* @param service should the vehicles only get service in the depots
-* @param owner PlayerID of owner of the vehicles to send
-* @param VLW_flag tells what kind of list requested the goto depot
-* @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
-*/
+ * @param type type of vehicle
+ * @param flags the flags used for DoCommand()
+ * @param service should the vehicles only get service in the depots
+ * @param owner PlayerID of owner of the vehicles to send
+ * @param VLW_flag tells what kind of list requested the goto depot
+ * @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
+ */
int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id)
{
const Vehicle** sort_list;
@@ -2544,7 +2544,7 @@ static void Load_VEHS(void)
if (CheckSavegameVersion(5)) {
/* Convert the current_order.type (which is a mix of type and flags, because
- in those versions, they both were 4 bits big) to type and flags */
+ * in those versions, they both were 4 bits big) to type and flags */
v->current_order.flags = (v->current_order.type & 0xF0) >> 4;
v->current_order.type = v->current_order.type & 0x0F;
}
@@ -2557,7 +2557,7 @@ static void Load_VEHS(void)
FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
/* If a vehicle has the same orders, add the link to eachother
- in both vehicles */
+ * in both vehicles */
if (v->orders == u->orders) {
v->next_shared = u;
u->prev_shared = v;
diff --git a/vehicle_gui.c b/vehicle_gui.c
index 625a2814d..c12005693 100644
--- a/vehicle_gui.c
+++ b/vehicle_gui.c
@@ -625,10 +625,10 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
/* draw sorting criteria string */
/* Ensure that custom engines which substituted wagons
- * are sorted correctly.
- * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
- * engines to get more types.. Stays here until we have our own format
- * then it is exit!!! */
+ * are sorted correctly.
+ * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
+ * engines to get more types.. Stays here until we have our own format
+ * then it is exit!!! */
if (WP(w,replaceveh_d).wagon_btnstate) {
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines
diff --git a/video/cocoa_v.m b/video/cocoa_v.m
index 2db610282..e8792a915 100644
--- a/video/cocoa_v.m
+++ b/video/cocoa_v.m
@@ -1177,7 +1177,7 @@ static const char* QZ_SetVideoWindowed(uint width, uint height)
/* _cocoa_video_data.realpixels now points to the window's pixels
* We want it to point to the *view's* pixels
- */
+ */
{
int vOffset = [ _cocoa_video_data.window frame ].size.height - [ _cocoa_video_data.qdview frame ].size.height - [ _cocoa_video_data.qdview frame ].origin.y;
int hOffset = [ _cocoa_video_data.qdview frame ].origin.x;
diff --git a/window.c b/window.c
index f32bde3d7..1d9f504fe 100644
--- a/window.c
+++ b/window.c
@@ -1271,9 +1271,9 @@ static void HandleKeypress(uint32 key)
{
Window *w;
WindowEvent we;
- /* Stores if a window with a textfield for typing is open
- * If this is the case, keypress events are only passed to windows with text fields and
- * to thein this main toolbar. */
+ /* Stores if a window with a textfield for typing is open
+ * If this is the case, keypress events are only passed to windows with text fields and
+ * to thein this main toolbar. */
bool query_open = false;
// Setup event
diff --git a/yapf/array.hpp b/yapf/array.hpp
index cfee3c3e6..0d330aeed 100644
--- a/yapf/array.hpp
+++ b/yapf/array.hpp
@@ -6,7 +6,7 @@
#include "fixedsizearray.hpp"
/** Flexible array with size limit. Implemented as fixed size
- array of fixed size arrays */
+ * array of fixed size arrays */
template <class Titem_, int Tblock_size_ = 1024, int Tnum_blocks_ = Tblock_size_>
class CArrayT {
public:
diff --git a/yapf/autocopyptr.hpp b/yapf/autocopyptr.hpp
index 46c727789..42822c324 100644
--- a/yapf/autocopyptr.hpp
+++ b/yapf/autocopyptr.hpp
@@ -4,16 +4,16 @@
#define AUTOCOPYPTR_HPP
/** CAutoCopyPtrT - kind of CoW (Copy on Write) pointer.
- It is non-invasive smart pointer (reference counter is held outside
- of Tdata).
- When copied, its new copy shares the same underlaying structure Tdata.
- When dereferenced, its behavior depends on 2 factors:
- - whether the data is shared (used by more than one pointer)
- - type of access (read/write)
- When shared pointer is dereferenced for write, new clone of Tdata
- is made first.
- Can't be used for polymorphic data types (interfaces).
-*/
+ * It is non-invasive smart pointer (reference counter is held outside
+ * of Tdata).
+ * When copied, its new copy shares the same underlaying structure Tdata.
+ * When dereferenced, its behavior depends on 2 factors:
+ * - whether the data is shared (used by more than one pointer)
+ * - type of access (read/write)
+ * When shared pointer is dereferenced for write, new clone of Tdata
+ * is made first.
+ * Can't be used for polymorphic data types (interfaces).
+ */
template <class Tdata_>
class CAutoCopyPtrT {
protected:
diff --git a/yapf/binaryheap.hpp b/yapf/binaryheap.hpp
index 9537dff63..7b72a25af 100644
--- a/yapf/binaryheap.hpp
+++ b/yapf/binaryheap.hpp
@@ -10,22 +10,22 @@
/**
-* Binary Heap as C++ template.
-*
-* For information about Binary Heap algotithm,
-* see: http://www.policyalmanac.org/games/binaryHeaps.htm
-*
-* Implementation specific notes:
-*
-* 1) It allocates space for item pointers (array). Items are allocated elsewhere.
-*
-* 2) ItemPtr [0] is never used. Total array size is max_items + 1, because we
-* use indices 1..max_items instead of zero based C indexing.
-*
-* 3) Item of the binary heap should support these public members:
-* - 'lower-then' operator '<' - used for comparing items before moving
-*
-*/
+ * Binary Heap as C++ template.
+ *
+ * For information about Binary Heap algotithm,
+ * see: http://www.policyalmanac.org/games/binaryHeaps.htm
+ *
+ * Implementation specific notes:
+ *
+ * 1) It allocates space for item pointers (array). Items are allocated elsewhere.
+ *
+ * 2) ItemPtr [0] is never used. Total array size is max_items + 1, because we
+ * use indices 1..max_items instead of zero based C indexing.
+ *
+ * 3) Item of the binary heap should support these public members:
+ * - 'lower-then' operator '<' - used for comparing items before moving
+ *
+ */
template <class Titem_>
class CBinaryHeapT {
@@ -53,23 +53,23 @@ public:
public:
/** Return the number of items stored in the priority queue.
- * @return number of items in the queue */
+ * @return number of items in the queue */
FORCEINLINE int Size() const {return m_size;};
/** Test if the priority queue is empty.
- * @return true if empty */
+ * @return true if empty */
FORCEINLINE bool IsEmpty() const {return (m_size == 0);};
/** Test if the priority queue is full.
- * @return true if full. */
+ * @return true if full. */
FORCEINLINE bool IsFull() const {return (m_size >= m_max_size);};
/** Find the smallest item in the priority queue.
- * Return the smallest item, or throw assert if empty. */
+ * Return the smallest item, or throw assert if empty. */
FORCEINLINE Titem_& GetHead() {assert(!IsEmpty()); return *m_items[1];}
/** Insert new item into the priority queue, maintaining heap order.
- * @return false if the queue is full. */
+ * @return false if the queue is full. */
bool Push(Titem_& new_item);
/** Remove and return the smallest item from the priority queue. */
@@ -85,7 +85,7 @@ public:
int FindLinear(const Titem_& item) const;
/** Make the priority queue empty.
- * All remaining items will remain untouched. */
+ * All remaining items will remain untouched. */
void Clear() {m_size = 0;};
/** verifies the heap consistency (added during first YAPF debug phase) */
diff --git a/yapf/blob.hpp b/yapf/blob.hpp
index 6cc460e41..8c2da84a4 100644
--- a/yapf/blob.hpp
+++ b/yapf/blob.hpp
@@ -11,14 +11,14 @@ FORCEINLINE void MemCpyT(Titem_* d, const Titem_* s, int num_items = 1)
/** Base class for simple binary blobs.
- Item is byte.
- The word 'simple' means:
- - no configurable allocator type (always made from heap)
- - no smart deallocation - deallocation must be called from the same
- module (DLL) where the blob was allocated
- - no configurable allocation policy (how big blocks should be allocated)
- - no extra ownership policy (i.e. 'copy on write') when blob is copied
- - no thread synchronization at all */
+ * Item is byte.
+ * The word 'simple' means:
+ * - no configurable allocator type (always made from heap)
+ * - no smart deallocation - deallocation must be called from the same
+ * module (DLL) where the blob was allocated
+ * - no configurable allocation policy (how big blocks should be allocated)
+ * - no extra ownership policy (i.e. 'copy on write') when blob is copied
+ * - no thread synchronization at all */
class CBlobBaseSimple {
protected:
struct CHdr {
@@ -78,7 +78,7 @@ public:
}
/** Reallocate if there is no free space for num_bytes bytes.
- @return pointer to the new data to be added */
+ * @return pointer to the new data to be added */
FORCEINLINE int8* MakeRawFreeSpace(int num_bytes)
{
assert(num_bytes >= 0);
@@ -89,7 +89,7 @@ public:
}
/** Increase RawSize() by num_bytes.
- @return pointer to the new data added */
+ * @return pointer to the new data added */
FORCEINLINE int8* GrowRawSize(int num_bytes)
{
int8* pNewData = MakeRawFreeSpace(num_bytes);
diff --git a/yapf/countedptr.hpp b/yapf/countedptr.hpp
index 1ac986cf5..c1bb48e06 100644
--- a/yapf/countedptr.hpp
+++ b/yapf/countedptr.hpp
@@ -6,15 +6,15 @@
/** @file CCountedPtr - smart pointer implementation */
/** CCountedPtr - simple reference counting smart pointer.
-*
-* One of the standard ways how to maintain object's lifetime.
-*
-* See http://ootips.org/yonat/4dev/smart-pointers.html for more
-* general info about smart pointers.
-*
-* This class implements ref-counted pointer for objects/interfaces that
-* support AddRef() and Release() methods.
-*/
+ *
+ * One of the standard ways how to maintain object's lifetime.
+ *
+ * See http://ootips.org/yonat/4dev/smart-pointers.html for more
+ * general info about smart pointers.
+ *
+ * This class implements ref-counted pointer for objects/interfaces that
+ * support AddRef() and Release() methods.
+ */
template <class Tcls_>
class CCountedPtr {
/** redefine the template argument to make it visible for derived classes */
diff --git a/yapf/fixedsizearray.hpp b/yapf/fixedsizearray.hpp
index 9d67c6877..06ff0703f 100644
--- a/yapf/fixedsizearray.hpp
+++ b/yapf/fixedsizearray.hpp
@@ -5,13 +5,13 @@
/** fixed size array
- Upon construction it preallocates fixed size block of memory
- for all items, but doesn't construct them. Item's construction
- is delayed. */
+ * Upon construction it preallocates fixed size block of memory
+ * for all items, but doesn't construct them. Item's construction
+ * is delayed. */
template <class Titem_, int Tcapacity_>
struct CFixedSizeArrayT {
/** the only member of fixed size array is pointer to the block
- of C array of items. Header can be found on the offset -sizeof(CHdr). */
+ * of C array of items. Header can be found on the offset -sizeof(CHdr). */
Titem_ *m_items;
/** header for fixed size array */
diff --git a/yapf/follow_track.hpp b/yapf/follow_track.hpp
index 5bb3ad8ac..218de53b4 100644
--- a/yapf/follow_track.hpp
+++ b/yapf/follow_track.hpp
@@ -6,8 +6,8 @@
#include "yapf.hpp"
/** Track follower helper template class (can serve pathfinders and vehicle
- controllers). See 6 different typedefs below for 3 different transport
- types w/ of w/o 90-deg turns allowed */
+ * controllers). See 6 different typedefs below for 3 different transport
+ * types w/ of w/o 90-deg turns allowed */
template <TransportType Ttr_type_, bool T90deg_turns_allowed_ = true>
struct CFollowTrackT : public FollowTrack_t
{
@@ -38,7 +38,7 @@ struct CFollowTrackT : public FollowTrack_t
FORCEINLINE static bool Allow90degTurns() {return T90deg_turns_allowed_;}
/** main follower routine. Fills all members and return true on success.
- Otherwise returns false if track can't be followed. */
+ * Otherwise returns false if track can't be followed. */
FORCEINLINE bool Follow(TileIndex old_tile, Trackdir old_td)
{
m_old_tile = old_tile;
diff --git a/yapf/hashtable.hpp b/yapf/hashtable.hpp
index bab5bccfc..3933eb8f1 100644
--- a/yapf/hashtable.hpp
+++ b/yapf/hashtable.hpp
@@ -95,26 +95,26 @@ struct CHashTableSlotT
};
/** @class CHashTableT<Titem, Thash_bits> - simple hash table
- of pointers allocated elsewhere.
-
- Supports: Add/Find/Remove of Titems.
-
- Your Titem must meet some extra requirements to be CHashTableT
- compliant:
- - its constructor/destructor (if any) must be public
- - if the copying of item requires an extra resource management,
- you must define also copy constructor
- - must support nested type (struct, class or typedef) Titem::Key
- that defines the type of key class for that item
- - must support public method:
- const Key& GetKey() const; // return the item's key object
-
- In addition, the Titem::Key class must support:
- - public method that calculates key's hash:
- int CalcHash() const;
- - public 'equality' operator to compare the key with another one
- bool operator == (const Key& other) const;
-*/
+ * of pointers allocated elsewhere.
+ *
+ * Supports: Add/Find/Remove of Titems.
+ *
+ * Your Titem must meet some extra requirements to be CHashTableT
+ * compliant:
+ * - its constructor/destructor (if any) must be public
+ * - if the copying of item requires an extra resource management,
+ * you must define also copy constructor
+ * - must support nested type (struct, class or typedef) Titem::Key
+ * that defines the type of key class for that item
+ * - must support public method:
+ * const Key& GetKey() const; // return the item's key object
+ *
+ * In addition, the Titem::Key class must support:
+ * - public method that calculates key's hash:
+ * int CalcHash() const;
+ * - public 'equality' operator to compare the key with another one
+ * bool operator == (const Key& other) const;
+ */
template <class Titem_, int Thash_bits_>
class CHashTableT {
public:
@@ -125,7 +125,7 @@ public:
protected:
/** each slot contains pointer to the first item in the list,
- Titem contains pointer to the next item - GetHashNext(), SetHashNext() */
+ * Titem contains pointer to the next item - GetHashNext(), SetHashNext() */
typedef CHashTableSlotT<Titem_> Slot;
Slot* m_slots; // here we store our data (array of blobs)
diff --git a/yapf/nodelist.hpp b/yapf/nodelist.hpp
index 204282e93..5dc8170af 100644
--- a/yapf/nodelist.hpp
+++ b/yapf/nodelist.hpp
@@ -8,8 +8,8 @@
#include "binaryheap.hpp"
/** Hash table based node list multi-container class.
- Implements open list, closed list and priority queue for A-star
- path finder. */
+ * Implements open list, closed list and priority queue for A-star
+ * path finder. */
template <class Titem_, int Thash_bits_open_, int Thash_bits_closed_>
class CNodeList_HashTableT {
public:
diff --git a/yapf/unittest/test_yapf.h b/yapf/unittest/test_yapf.h
index 4e2f2c0e5..952040faa 100644
--- a/yapf/unittest/test_yapf.h
+++ b/yapf/unittest/test_yapf.h
@@ -160,8 +160,8 @@ struct CYapfTestBaseT
FORCEINLINE char TransportTypeChar() const {return 'T';}
/** Called by YAPF to move from the given node to the next tile. For each
- * reachable trackdir on the new tile creates new node, initializes it
- * and adds it to the open list by calling Yapf().AddNewNode(n) */
+ * reachable trackdir on the new tile creates new node, initializes it
+ * and adds it to the open list by calling Yapf().AddNewNode(n) */
FORCEINLINE void PfFollowNode(Node& org)
{
int x_org = org.m_key.m_x;
@@ -207,8 +207,8 @@ struct CYapfTestBaseT
}
/** Called by YAPF to calculate the cost from the origin to the given node.
- * Calculates only the cost of given node, adds it to the parent node cost
- * and stores the result into Node::m_cost member */
+ * Calculates only the cost of given node, adds it to the parent node cost
+ * and stores the result into Node::m_cost member */
FORCEINLINE bool PfCalcCost(Node& n)
{
// base tile cost depending on distance
@@ -225,7 +225,7 @@ struct CYapfTestBaseT
}
/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
- * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
+ * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
FORCEINLINE bool PfCalcEstimate(Node& n)
{
int dx = abs(n.m_key.m_x - m_x2);
diff --git a/yapf/unittest/unittest.cpp b/yapf/unittest/unittest.cpp
index 099862bee..33d3f3065 100644
--- a/yapf/unittest/unittest.cpp
+++ b/yapf/unittest/unittest.cpp
@@ -109,23 +109,23 @@ const TileIndexDiffC _tileoffs_by_dir[] = {
extern "C"
const byte _ffb_64[128] = {
- 0,0,1,0,2,0,1,0,
- 3,0,1,0,2,0,1,0,
- 4,0,1,0,2,0,1,0,
- 3,0,1,0,2,0,1,0,
- 5,0,1,0,2,0,1,0,
- 3,0,1,0,2,0,1,0,
- 4,0,1,0,2,0,1,0,
- 3,0,1,0,2,0,1,0,
-
- 0,0,0,2,0,4,4,6,
- 0,8,8,10,8,12,12,14,
- 0,16,16,18,16,20,20,22,
- 16,24,24,26,24,28,28,30,
- 0,32,32,34,32,36,36,38,
- 32,40,40,42,40,44,44,46,
- 32,48,48,50,48,52,52,54,
- 48,56,56,58,56,60,60,62,
+ 0, 0, 1, 0, 2, 0, 1, 0,
+ 3, 0, 1, 0, 2, 0, 1, 0,
+ 4, 0, 1, 0, 2, 0, 1, 0,
+ 3, 0, 1, 0, 2, 0, 1, 0,
+ 5, 0, 1, 0, 2, 0, 1, 0,
+ 3, 0, 1, 0, 2, 0, 1, 0,
+ 4, 0, 1, 0, 2, 0, 1, 0,
+ 3, 0, 1, 0, 2, 0, 1, 0,
+
+ 0, 0, 0, 2, 0, 4, 4, 6,
+ 0, 8, 8, 10, 8, 12, 12, 14,
+ 0, 16, 16, 18, 16, 20, 20, 22,
+ 16, 24, 24, 26, 24, 28, 28, 30,
+ 0, 32, 32, 34, 32, 36, 36, 38,
+ 32, 40, 40, 42, 40, 44, 44, 46,
+ 32, 48, 48, 50, 48, 52, 52, 54,
+ 48, 56, 56, 58, 56, 60, 60, 62,
};
/* Maps a trackdir to the (4-way) direction the tile is exited when following
diff --git a/yapf/yapf.h b/yapf/yapf.h
index 20a2e89ee..55b9f73ca 100644
--- a/yapf/yapf.h
+++ b/yapf/yapf.h
@@ -6,54 +6,54 @@
#include "../debug.h"
/** Finds the best path for given ship.
- @param v - the ship that needs to find a path
- @param tile - the tile to find the path from (should be next tile the ship is about to enter)
- @param enterdir - diagonal direction which the ship will enter this new tile from
- @param tracks - available tracks on the new tile (to choose from)
- @return - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ * @param v the ship that needs to find a path
+ * @param tile the tile to find the path from (should be next tile the ship is about to enter)
+ * @param enterdir diagonal direction which the ship will enter this new tile from
+ * @param tracks available tracks on the new tile (to choose from)
+ * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
*/
Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
/** Finds the best path for given road vehicle.
- @param v - the RV that needs to find a path
- @param tile - the tile to find the path from (should be next tile the RV is about to enter)
- @param enterdir - diagonal direction which the RV will enter this new tile from
- @param tracks - available tracks on the new tile (to choose from)
- @return - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
-*/
+ * @param v the RV that needs to find a path
+ * @param tile the tile to find the path from (should be next tile the RV is about to enter)
+ * @param enterdir diagonal direction which the RV will enter this new tile from
+ * @param tracks available tracks on the new tile (to choose from)
+ * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ */
Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir);
/** Finds the best path for given train.
- @param v - the train that needs to find a path
- @param tile - the tile to find the path from (should be next tile the train is about to enter)
- @param enterdir - diagonal direction which the RV will enter this new tile from
- @param tracks - available tracks on the new tile (to choose from)
- @return - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
-*/
+ * @param v the train that needs to find a path
+ * @param tile the tile to find the path from (should be next tile the train is about to enter)
+ * @param enterdir diagonal direction which the RV will enter this new tile from
+ * @param tracks available tracks on the new tile (to choose from)
+ * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
+ */
Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
/** Used by RV multistop feature to find the nearest road stop that has a free slot.
- @param v - RV (its current tile will be the origin)
- @param tile - destination tile
- @return - distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found
-*/
+ * @param v RV (its current tile will be the origin)
+ * @param tile destination tile
+ * @return distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found
+ */
uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile);
/** Used when user sends RV to the nearest depot or if RV needs servicing.
- Returns the nearest depot (or NULL if depot was not found).
-*/
+ * Returns the nearest depot (or NULL if depot was not found).
+ */
Depot* YapfFindNearestRoadDepot(const Vehicle *v);
/** Used when user sends train to the nearest depot or if train needs servicing.
- @v - train that needs to go to some depot
- @max_distance - max distance (number of track tiles) from the current train position
- (used also as optimization - the pathfinder can stop path finding if max_distance
- was reached and no depot was seen)
- @reverse_penalty - penalty that should be added for the path that requires reversing the train first
- @depot_tile - receives the depot tile if depot was found
- @reversed - receives true if train needs to reversed first
- @return - the true if depot was found.
-*/
+ * @v train that needs to go to some depot
+ * @max_distance max distance (number of track tiles) from the current train position
+ * (used also as optimization - the pathfinder can stop path finding if max_distance
+ * was reached and no depot was seen)
+ * @reverse_penalty penalty that should be added for the path that requires reversing the train first
+ * @depot_tile receives the depot tile if depot was found
+ * @reversed receives true if train needs to reversed first
+ * @return the true if depot was found.
+ */
bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed);
/** Returns true if it is better to reverse the train before leaving station */
@@ -72,17 +72,17 @@ extern int _aystar_stats_closed_size;
/** Track followers. They should help whenever any new code will need to walk through
-tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers).
-It is an attempt to introduce API that should simplify tasks listed above.
-If you will need to use it:
- 1. allocate/declare FollowTrack_t structure;
- 2. call FollowTrackInit() and provide vehicle (if relevant)
- 3. call one of 6 FollowTrackXxxx() APIs below
- 4. check return value (if true then continue else stop)
- 5. look at FollowTrack_t structure for the result
- 6. optionally repeat steps 3..5
- 7. in case of troubles contact KUDr
-*/
+ * tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers).
+ * It is an attempt to introduce API that should simplify tasks listed above.
+ * If you will need to use it:
+ * 1. allocate/declare FollowTrack_t structure;
+ * 2. call FollowTrackInit() and provide vehicle (if relevant)
+ * 3. call one of 6 FollowTrackXxxx() APIs below
+ * 4. check return value (if true then continue else stop)
+ * 5. look at FollowTrack_t structure for the result
+ * 6. optionally repeat steps 3..5
+ * 7. in case of troubles contact KUDr
+ */
/** Base struct for track followers. */
typedef struct FollowTrack_t
diff --git a/yapf/yapf_base.hpp b/yapf/yapf_base.hpp
index 96893b39d..98ca6ba9c 100644
--- a/yapf/yapf_base.hpp
+++ b/yapf/yapf_base.hpp
@@ -14,34 +14,34 @@ EXTERN_C_END
extern int _total_pf_time_us;
/** CYapfBaseT - A-star type path finder base class.
- Derive your own pathfinder from it. You must provide the following template argument:
- Types - used as collection of local types used in pathfinder
-
- Requirements for the Types struct:
- ----------------------------------
- The following types must be defined in the 'Types' argument:
- - Types::Tpf - your pathfinder derived from CYapfBaseT
- - Types::NodeList - open/closed node list (look at CNodeList_HashTableT)
- NodeList needs to have defined local type Titem - defines the pathfinder node type.
- Node needs to define local type Key - the node key in the collection ()
-
- For node list you can use template class CNodeList_HashTableT, for which
- you need to declare only your node type. Look at test_yapf.h for an example.
-
-
- Requrements to your pathfinder class derived from CYapfBaseT:
- -------------------------------------------------------------
- Your pathfinder derived class needs to implement following methods:
- FORCEINLINE void PfSetStartupNodes()
- FORCEINLINE void PfFollowNode(Node& org)
- FORCEINLINE bool PfCalcCost(Node& n)
- FORCEINLINE bool PfCalcEstimate(Node& n)
- FORCEINLINE bool PfDetectDestination(Node& n)
-
- For more details about those methods, look at the end of CYapfBaseT
- declaration. There are some examples. For another example look at
- test_yapf.h (part or unittest project).
-*/
+ * Derive your own pathfinder from it. You must provide the following template argument:
+ * Types - used as collection of local types used in pathfinder
+ *
+ * Requirements for the Types struct:
+ * ----------------------------------
+ * The following types must be defined in the 'Types' argument:
+ * - Types::Tpf - your pathfinder derived from CYapfBaseT
+ * - Types::NodeList - open/closed node list (look at CNodeList_HashTableT)
+ * NodeList needs to have defined local type Titem - defines the pathfinder node type.
+ * Node needs to define local type Key - the node key in the collection ()
+ *
+ * For node list you can use template class CNodeList_HashTableT, for which
+ * you need to declare only your node type. Look at test_yapf.h for an example.
+ *
+ *
+ * Requrements to your pathfinder class derived from CYapfBaseT:
+ * -------------------------------------------------------------
+ * Your pathfinder derived class needs to implement following methods:
+ * FORCEINLINE void PfSetStartupNodes()
+ * FORCEINLINE void PfFollowNode(Node& org)
+ * FORCEINLINE bool PfCalcCost(Node& n)
+ * FORCEINLINE bool PfCalcEstimate(Node& n)
+ * FORCEINLINE bool PfDetectDestination(Node& n)
+ *
+ * For more details about those methods, look at the end of CYapfBaseT
+ * declaration. There are some examples. For another example look at
+ * test_yapf.h (part or unittest project).
+ */
template <class Types>
class CYapfBaseT {
public:
@@ -105,12 +105,12 @@ public:
}
/** Main pathfinder routine:
- - set startup node(s)
- - main loop that stops if:
- - the destination was found
- - or the open list is empty (no route to destination).
- - or the maximum amount of loops reached - m_max_search_nodes (default = 10000)
- @return true if the path was found */
+ * - set startup node(s)
+ * - main loop that stops if:
+ * - the destination was found
+ * - or the open list is empty (no route to destination).
+ * - or the maximum amount of loops reached - m_max_search_nodes (default = 10000)
+ * @return true if the path was found */
inline bool FindPath(const Vehicle* v)
{
m_veh = v;
@@ -160,16 +160,16 @@ public:
}
/** If path was found return the best node that has reached the destination. Otherwise
- return the best visited node (which was nearest to the destination).
- */
+ * return the best visited node (which was nearest to the destination).
+ */
FORCEINLINE Node& GetBestNode()
{
return (m_pBestDestNode != NULL) ? *m_pBestDestNode : *m_pBestIntermediateNode;
}
/** Calls NodeList::CreateNewNode() - allocates new node that can be filled and used
- as argument for AddStartupNode() or AddNewNode()
- */
+ * as argument for AddStartupNode() or AddNewNode()
+ */
FORCEINLINE Node& CreateNewNode()
{
Node& node = *m_nodes.CreateNewNode();
@@ -203,7 +203,7 @@ public:
}
/** AddNewNode() - called by Tderived::PfFollowNode() for each child node.
- Nodes are evaluated here and added into open list */
+ * Nodes are evaluated here and added into open list */
void AddNewNode(Node& n)
{
// evaluate the node
diff --git a/yapf/yapf_common.hpp b/yapf/yapf_common.hpp
index e9e827323..869bc820c 100644
--- a/yapf/yapf_common.hpp
+++ b/yapf/yapf_common.hpp
@@ -129,7 +129,7 @@ public:
}
/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
- * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
+ * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
inline bool PfCalcEstimate(Node& n)
{
int dx = abs(TileX(n.GetTile()) - TileX(m_destTile));
@@ -144,9 +144,9 @@ public:
};
/** YAPF template that uses Ttypes template argument to determine all YAPF
-* components (base classes) from which the actual YAPF is composed.
-* For example classes consult: CYapfRail_TypesT template and its instantiations:
-* CYapfRail1, CYapfRail2, CYapfRail3, CYapfAnyDepotRail1, CYapfAnyDepotRail2, CYapfAnyDepotRail3 */
+ * components (base classes) from which the actual YAPF is composed.
+ * For example classes consult: CYapfRail_TypesT template and its instantiations:
+ * CYapfRail1, CYapfRail2, CYapfRail3, CYapfAnyDepotRail1, CYapfAnyDepotRail2, CYapfAnyDepotRail3 */
template <class Ttypes>
class CYapfT
: public Ttypes::PfBase ///< Instance of CYapfBaseT - main YAPF loop and support base class
diff --git a/yapf/yapf_costcache.hpp b/yapf/yapf_costcache.hpp
index 5ad6f8cdc..e1f635e68 100644
--- a/yapf/yapf_costcache.hpp
+++ b/yapf/yapf_costcache.hpp
@@ -4,9 +4,9 @@
/** CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements
-PfNodeCacheFetch() and PfNodeCacheFlush() callbacks. Used when nodes don't have CachedData
-defined (they don't count with any segment cost caching).
-*/
+ * PfNodeCacheFetch() and PfNodeCacheFlush() callbacks. Used when nodes don't have CachedData
+ * defined (they don't count with any segment cost caching).
+ */
template <class Types>
class CYapfSegmentCostCacheNoneT
{
@@ -15,14 +15,14 @@ public:
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
/** Called by YAPF to attach cached or local segment cost data to the given node.
- * @return true if globally cached data were used or false if local data was used */
+ * @return true if globally cached data were used or false if local data was used */
FORCEINLINE bool PfNodeCacheFetch(Node& n)
{
return false;
};
/** Called by YAPF to flush the cached segment cost data back into cache storage.
- * Current cache implementation doesn't use that. */
+ * Current cache implementation doesn't use that. */
FORCEINLINE void PfNodeCacheFlush(Node& n)
{
};
@@ -30,9 +30,9 @@ public:
/** CYapfSegmentCostCacheLocalT - the yapf cost cache provider that implements fake segment
-cost caching functionality for yapf. Used when node needs caching, but you don't want to
-cache the segment costs.
-*/
+ * cost caching functionality for yapf. Used when node needs caching, but you don't want to
+ * cache the segment costs.
+ */
template <class Types>
class CYapfSegmentCostCacheLocalT
{
@@ -52,7 +52,7 @@ protected:
public:
/** Called by YAPF to attach cached or local segment cost data to the given node.
- * @return true if globally cached data were used or false if local data was used */
+ * @return true if globally cached data were used or false if local data was used */
FORCEINLINE bool PfNodeCacheFetch(Node& n)
{
CacheKey key(n.GetKey());
@@ -61,7 +61,7 @@ public:
};
/** Called by YAPF to flush the cached segment cost data back into cache storage.
- * Current cache implementation doesn't use that. */
+ * Current cache implementation doesn't use that. */
FORCEINLINE void PfNodeCacheFlush(Node& n)
{
};
@@ -69,10 +69,10 @@ public:
/** Base class for segment cost cache providers. Contains global counter
-* of track layout changes and static notification function called whenever
-* the track layout changes. It is implemented as base class because it needs
-* to be shared between all rail YAPF types (one shared counter, one notification
-* function. */
+ * of track layout changes and static notification function called whenever
+ * the track layout changes. It is implemented as base class because it needs
+ * to be shared between all rail YAPF types (one shared counter, one notification
+ * function. */
struct CSegmentCostCacheBase
{
static int s_rail_change_counter;
@@ -82,13 +82,13 @@ struct CSegmentCostCacheBase
/** CSegmentCostCacheT - template class providing hash-map and storage (heap)
- of Tsegment structures. Each rail node contains pointer to the segment
- that contains cached (or non-cached) segment cost information. Nodes can
- differ by key type, but they use the same segment type. Segment key should
- be always the same (TileIndex + DiagDirection) that represent the beginning
- of the segment (origin tile and exit-dir from this tile).
- Different CYapfCachedCostT types can share the same type of CSegmentCostCacheT.
- Look at CYapfRailSegment (yapf_node_rail.hpp) for the segment example */
+ * of Tsegment structures. Each rail node contains pointer to the segment
+ * that contains cached (or non-cached) segment cost information. Nodes can
+ * differ by key type, but they use the same segment type. Segment key should
+ * be always the same (TileIndex + DiagDirection) that represent the beginning
+ * of the segment (origin tile and exit-dir from this tile).
+ * Different CYapfCachedCostT types can share the same type of CSegmentCostCacheT.
+ * Look at CYapfRailSegment (yapf_node_rail.hpp) for the segment example */
template <class Tsegment>
struct CSegmentCostCacheT
: public CSegmentCostCacheBase
@@ -119,8 +119,8 @@ struct CSegmentCostCacheT
};
/** CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost
- caching functionality to yapf. Using this class as base of your will provide the global
- segment cost caching services for your Nodes.
+ * caching functionality to yapf. Using this class as base of your will provide the global
+ * segment cost caching services for your Nodes.
*/
template <class Types>
class CYapfSegmentCostCacheGlobalT
@@ -173,7 +173,7 @@ protected:
public:
/** Called by YAPF to attach cached or local segment cost data to the given node.
- * @return true if globally cached data were used or false if local data was used */
+ * @return true if globally cached data were used or false if local data was used */
FORCEINLINE bool PfNodeCacheFetch(Node& n)
{
if (!Yapf().CanUseGlobalCache(n)) {
@@ -187,7 +187,7 @@ public:
};
/** Called by YAPF to flush the cached segment cost data back into cache storage.
- * Current cache implementation doesn't use that. */
+ * Current cache implementation doesn't use that. */
FORCEINLINE void PfNodeCacheFlush(Node& n)
{
};
diff --git a/yapf/yapf_costrail.hpp b/yapf/yapf_costrail.hpp
index b87793c60..c19e296d8 100644
--- a/yapf/yapf_costrail.hpp
+++ b/yapf/yapf_costrail.hpp
@@ -160,8 +160,8 @@ public:
FORCEINLINE void SetMaxCost(int max_cost) {m_max_cost = max_cost;}
/** Called by YAPF to calculate the cost from the origin to the given node.
- * Calculates only the cost of given node, adds it to the parent node cost
- * and stores the result into Node::m_cost member */
+ * Calculates only the cost of given node, adds it to the parent node cost
+ * and stores the result into Node::m_cost member */
FORCEINLINE bool PfCalcCost(Node& n)
{
assert(!n.flags_u.flags_s.m_targed_seen);
diff --git a/yapf/yapf_destrail.hpp b/yapf/yapf_destrail.hpp
index f22166840..9a5bd0536 100644
--- a/yapf/yapf_destrail.hpp
+++ b/yapf/yapf_destrail.hpp
@@ -46,7 +46,7 @@ public:
}
/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
- * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
+ * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
FORCEINLINE bool PfCalcEstimate(Node& n)
{
n.m_estimate = n.m_cost;
@@ -118,7 +118,7 @@ public:
}
/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
- * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
+ * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
FORCEINLINE bool PfCalcEstimate(Node& n)
{
static int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
diff --git a/yapf/yapf_rail.cpp b/yapf/yapf_rail.cpp
index 72cfe3fad..c830d2b44 100644
--- a/yapf/yapf_rail.cpp
+++ b/yapf/yapf_rail.cpp
@@ -28,8 +28,8 @@ protected:
public:
/** Called by YAPF to move from the given node to the next tile. For each
- * reachable trackdir on the new tile creates new node, initializes it
- * and adds it to the open list by calling Yapf().AddNewNode(n) */
+ * reachable trackdir on the new tile creates new node, initializes it
+ * and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
@@ -91,8 +91,8 @@ protected:
public:
/** Called by YAPF to move from the given node to the next tile. For each
- * reachable trackdir on the new tile creates new node, initializes it
- * and adds it to the open list by calling Yapf().AddNewNode(n) */
+ * reachable trackdir on the new tile creates new node, initializes it
+ * and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
diff --git a/yapf/yapf_road.cpp b/yapf/yapf_road.cpp
index 1b9000f13..2a4680b8c 100644
--- a/yapf/yapf_road.cpp
+++ b/yapf/yapf_road.cpp
@@ -64,8 +64,8 @@ protected:
public:
/** Called by YAPF to calculate the cost from the origin to the given node.
- * Calculates only the cost of given node, adds it to the parent node cost
- * and stores the result into Node::m_cost member */
+ * Calculates only the cost of given node, adds it to the parent node cost
+ * and stores the result into Node::m_cost member */
FORCEINLINE bool PfCalcCost(Node& n)
{
int segment_cost = 0;
@@ -144,7 +144,7 @@ public:
}
/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
- * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
+ * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
FORCEINLINE bool PfCalcEstimate(Node& n)
{
n.m_estimate = n.m_cost;
@@ -186,7 +186,7 @@ public:
}
/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
- * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
+ * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
inline bool PfCalcEstimate(Node& n)
{
static int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
@@ -231,8 +231,8 @@ protected:
public:
/** Called by YAPF to move from the given node to the next tile. For each
- * reachable trackdir on the new tile creates new node, initializes it
- * and adds it to the open list by calling Yapf().AddNewNode(n) */
+ * reachable trackdir on the new tile creates new node, initializes it
+ * and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
diff --git a/yapf/yapf_settings.h b/yapf/yapf_settings.h
index 724196ac2..77c4f2da4 100644
--- a/yapf/yapf_settings.h
+++ b/yapf/yapf_settings.h
@@ -7,15 +7,15 @@
# ifndef YS_DEF
/*
-* if YS_DEF is not defined, we will only do following declaration:
-* typedef struct YapfSettings {
-* bool disable_node_optimization;
-* uint32 max_search_nodes;
-* .... all other yapf related settings ...
-* } YapfSettings;
-*
-* otherwise we will just expand YS_DEF_xx macros and then #undef them
-*/
+ * if YS_DEF is not defined, we will only do following declaration:
+ * typedef struct YapfSettings {
+ * bool disable_node_optimization;
+ * uint32 max_search_nodes;
+ * .... all other yapf related settings ...
+ * } YapfSettings;
+ *
+ * otherwise we will just expand YS_DEF_xx macros and then #undef them
+ */
# define YS_DEF_BEGIN typedef struct YapfSettings {
# define YS_DEF(type, name) type name;
# define YS_DEF_END } YapfSettings;
diff --git a/yapf/yapf_ship.cpp b/yapf/yapf_ship.cpp
index 0682cd45f..728c41cd9 100644
--- a/yapf/yapf_ship.cpp
+++ b/yapf/yapf_ship.cpp
@@ -20,8 +20,8 @@ protected:
public:
/** Called by YAPF to move from the given node to the next tile. For each
- * reachable trackdir on the new tile creates new node, initializes it
- * and adds it to the open list by calling Yapf().AddNewNode(n) */
+ * reachable trackdir on the new tile creates new node, initializes it
+ * and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F;
@@ -95,8 +95,8 @@ protected:
public:
/** Called by YAPF to calculate the cost from the origin to the given node.
- * Calculates only the cost of given node, adds it to the parent node cost
- * and stores the result into Node::m_cost member */
+ * Calculates only the cost of given node, adds it to the parent node cost
+ * and stores the result into Node::m_cost member */
FORCEINLINE bool PfCalcCost(Node& n)
{
// base tile cost depending on distance
@@ -110,8 +110,8 @@ public:
};
/** Config struct of YAPF for ships.
- Defines all 6 base YAPF modules as classes providing services for CYapfBaseT.
-*/
+ * Defines all 6 base YAPF modules as classes providing services for CYapfBaseT.
+ */
template <class Tpf_, class Ttrack_follower, class Tnode_list>
struct CYapfShip_TypesT
{