diff options
-rw-r--r-- | src/ai/ai.hpp | 4 | ||||
-rw-r--r-- | src/ai/ai_config.hpp | 12 | ||||
-rw-r--r-- | src/ai/ai_info.hpp | 48 | ||||
-rw-r--r-- | src/ai/ai_instance.cpp | 2 | ||||
-rw-r--r-- | src/ai/ai_instance.hpp | 24 | ||||
-rw-r--r-- | src/ai/ai_storage.hpp | 34 |
6 files changed, 62 insertions, 62 deletions
diff --git a/src/ai/ai.hpp b/src/ai/ai.hpp index 387812993..f84175864 100644 --- a/src/ai/ai.hpp +++ b/src/ai/ai.hpp @@ -145,8 +145,8 @@ public: static bool HasAI(const struct ContentInfo *ci, bool md5sum); #endif private: - static uint frame_counter; //!< Tick counter for the AI code - static class AIScanner *ai_scanner; //!< AIScanner instance that is used to find AIs + static uint frame_counter; ///< Tick counter for the AI code + static class AIScanner *ai_scanner; ///< AIScanner instance that is used to find AIs }; #else /* ENABLE_AI */ diff --git a/src/ai/ai_config.hpp b/src/ai/ai_config.hpp index c5b7c7482..ee6f8b416 100644 --- a/src/ai/ai_config.hpp +++ b/src/ai/ai_config.hpp @@ -144,12 +144,12 @@ public: void SettingsToString(char *string, size_t size) const; private: - const char *name; //!< Name of the AI - int version; //!< Version of the AI - class AIInfo *info; //!< AIInfo object for related to this AI version - SettingValueList settings; //!< List with all setting=>value pairs that are configure for this AI - AIConfigItemList *config_list; //!< List with all settings defined by this AI - bool is_random_ai; //!< True if the AI in this slot was randomly chosen. + const char *name; ///< Name of the AI + int version; ///< Version of the AI + class AIInfo *info; ///< AIInfo object for related to this AI version + SettingValueList settings; ///< List with all setting=>value pairs that are configure for this AI + AIConfigItemList *config_list; ///< List with all settings defined by this AI + bool is_random_ai; ///< True if the AI in this slot was randomly chosen. }; #endif /* ENABLE_AI */ diff --git a/src/ai/ai_info.hpp b/src/ai/ai_info.hpp index 2f6edad01..5bb1c9f5e 100644 --- a/src/ai/ai_info.hpp +++ b/src/ai/ai_info.hpp @@ -20,33 +20,33 @@ /** Bitmask of flags for AI settings. */ enum AIConfigFlags { - AICONFIG_NONE = 0x0, //!< No flags set. - AICONFIG_RANDOM = 0x1, //!< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting. - AICONFIG_BOOLEAN = 0x2, //!< This value is a boolean (either 0 (false) or 1 (true) ). - AICONFIG_INGAME = 0x4, //!< This setting can be changed while the AI is running. + AICONFIG_NONE = 0x0, ///< No flags set. + AICONFIG_RANDOM = 0x1, ///< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting. + AICONFIG_BOOLEAN = 0x2, ///< This value is a boolean (either 0 (false) or 1 (true) ). + AICONFIG_INGAME = 0x4, ///< This setting can be changed while the AI is running. }; -typedef SmallMap<int, char *> LabelMapping; //!< Map-type used to map the setting numbers to labels. +typedef SmallMap<int, char *> LabelMapping; ///< Map-type used to map the setting numbers to labels. /** Info about a single AI setting. */ struct AIConfigItem { - const char *name; //!< The name of the configuration setting. - const char *description; //!< The description of the configuration setting. - int min_value; //!< The minimal value this configuration setting can have. - int max_value; //!< The maximal value this configuration setting can have. - int custom_value; //!< The default value on custom difficulty setting. - int easy_value; //!< The default value on easy difficulty setting. - int medium_value; //!< The default value on medium difficulty setting. - int hard_value; //!< The default value on hard difficulty setting. - int random_deviation; //!< The maximum random deviation from the default value. - int step_size; //!< The step size in the gui. - AIConfigFlags flags; //!< Flags for the configuration setting. - LabelMapping *labels; //!< Text labels for the integer values. + const char *name; ///< The name of the configuration setting. + const char *description; ///< The description of the configuration setting. + int min_value; ///< The minimal value this configuration setting can have. + int max_value; ///< The maximal value this configuration setting can have. + int custom_value; ///< The default value on custom difficulty setting. + int easy_value; ///< The default value on easy difficulty setting. + int medium_value; ///< The default value on medium difficulty setting. + int hard_value; ///< The default value on hard difficulty setting. + int random_deviation; ///< The maximum random deviation from the default value. + int step_size; ///< The step size in the gui. + AIConfigFlags flags; ///< Flags for the configuration setting. + LabelMapping *labels; ///< Text labels for the integer values. }; extern AIConfigItem _start_date_config; -typedef std::list<AIConfigItem> AIConfigItemList; //!< List of AIConfig items. +typedef std::list<AIConfigItem> AIConfigItemList; ///< List of AIConfig items. /** Base class that holds some basic information about AIs and AI libraries. */ class AIFileInfo : public ScriptFileInfo { @@ -57,7 +57,7 @@ public: static SQInteger Constructor(HSQUIRRELVM vm, AIFileInfo *info); protected: - class AIScanner *base; //!< AIScanner object that was used to scan this AI (library) info. + class AIScanner *base; ///< AIScanner object that was used to scan this AI (library) info. }; /** All static information from an AI like name, version, etc. */ @@ -124,10 +124,10 @@ public: const char *GetAPIVersion() const { return this->api_version; } private: - AIConfigItemList config_list; //!< List of settings from this AI. - int min_loadable_version; //!< The AI can load savegame data if the version is equal or greater than this. - bool use_as_random; //!< Should this AI be used when the user wants a "random AI"? - const char *api_version; //!< API version used by this AI. + AIConfigItemList config_list; ///< List of settings from this AI. + int min_loadable_version; ///< The AI can load savegame data if the version is equal or greater than this. + bool use_as_random; ///< Should this AI be used when the user wants a "random AI"? + const char *api_version; ///< API version used by this AI. }; /** All static information from an AI library like name, version, etc. */ @@ -154,7 +154,7 @@ public: const char *GetCategory() const { return this->category; } private: - const char *category; //!< The category this library is in. + const char *category; ///< The category this library is in. }; #endif /* ENABLE_AI */ diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp index a1dc69d07..cdb6ac1dd 100644 --- a/src/ai/ai_instance.cpp +++ b/src/ai/ai_instance.cpp @@ -458,7 +458,7 @@ enum SQSaveLoadType { SQSL_ARRAY_TABLE_END = 0xFF, ///< Marks the end of an array or table, no data follows. }; -static byte _ai_sl_byte; //!< Used as source/target by the AI saveload code to store/load a single byte. +static byte _ai_sl_byte; ///< Used as source/target by the AI saveload code to store/load a single byte. /** SaveLoad array that saves/loads exactly one byte. */ static const SaveLoad _ai_byte[] = { diff --git a/src/ai/ai_instance.hpp b/src/ai/ai_instance.hpp index 8d838f057..9e8602392 100644 --- a/src/ai/ai_instance.hpp +++ b/src/ai/ai_instance.hpp @@ -42,8 +42,8 @@ public: AISuspendCallbackProc *GetSuspendCallback() { return callback; } private: - int time; //!< Amount of ticks to suspend the AI. - AISuspendCallbackProc *callback; //!< Callback function to call when the AI can run again. + int time; ///< Amount of ticks to suspend the AI. + AISuspendCallbackProc *callback; ///< Callback function to call when the AI can run again. }; /** @@ -155,16 +155,16 @@ public: */ void Suspend(); private: - class AIController *controller; //!< The AI main class. - class AIStorage *storage; //!< Some global information for each running AI. - class Squirrel *engine; //!< A wrapper around the squirrel vm. - SQObject *instance; //!< Squirrel-pointer to the AI main class. - - bool is_started; //!< Is the AIs constructor executed? - bool is_dead; //!< True if the AI has been stopped. - bool is_save_data_on_stack; //!< Is the save data still on the squirrel stack? - int suspend; //!< The amount of ticks to suspend this AI before it's allowed to continue. - AISuspendCallbackProc *callback; //!< Callback that should be called in the next tick the AI runs. + class AIController *controller; ///< The AI main class. + class AIStorage *storage; ///< Some global information for each running AI. + class Squirrel *engine; ///< A wrapper around the squirrel vm. + SQObject *instance; ///< Squirrel-pointer to the AI main class. + + bool is_started; ///< Is the AIs constructor executed? + bool is_dead; ///< True if the AI has been stopped. + bool is_save_data_on_stack; ///< Is the save data still on the squirrel stack? + int suspend; ///< The amount of ticks to suspend this AI before it's allowed to continue. + AISuspendCallbackProc *callback; ///< Callback that should be called in the next tick the AI runs. /** * Register all API functions to the VM. diff --git a/src/ai/ai_storage.hpp b/src/ai/ai_storage.hpp index 3130418ce..24f3e56f9 100644 --- a/src/ai/ai_storage.hpp +++ b/src/ai/ai_storage.hpp @@ -36,29 +36,29 @@ typedef bool (AIModeProc)(); class AIStorage { friend class AIObject; private: - AIModeProc *mode; //!< The current build mode we are int. - class AIObject *mode_instance; //!< The instance belonging to the current build mode. + AIModeProc *mode; ///< The current build mode we are int. + class AIObject *mode_instance; ///< The instance belonging to the current build mode. - uint delay; //!< The ticks of delay each DoCommand has. - bool allow_do_command; //!< Is the usage of DoCommands restricted? + uint delay; ///< The ticks of delay each DoCommand has. + bool allow_do_command; ///< Is the usage of DoCommands restricted? - CommandCost costs; //!< The costs the AI is tracking. - Money last_cost; //!< The last cost of the command. - uint last_error; //!< The last error of the command. - bool last_command_res; //!< The last result of the command. + CommandCost costs; ///< The costs the AI is tracking. + Money last_cost; ///< The last cost of the command. + uint last_error; ///< The last error of the command. + bool last_command_res; ///< The last result of the command. - VehicleID new_vehicle_id; //!< The ID of the new Vehicle. - SignID new_sign_id; //!< The ID of the new Sign. - TileIndex new_tunnel_endtile; //!< The TileIndex of the new Tunnel. - GroupID new_group_id; //!< The ID of the new Group. + VehicleID new_vehicle_id; ///< The ID of the new Vehicle. + SignID new_sign_id; ///< The ID of the new Sign. + TileIndex new_tunnel_endtile; ///< The TileIndex of the new Tunnel. + GroupID new_group_id; ///< The ID of the new Group. - std::vector<int> callback_value; //!< The values which need to survive a callback. + std::vector<int> callback_value; ///< The values which need to survive a callback. - RoadType road_type; //!< The current roadtype we build. - RailType rail_type; //!< The current railtype we build. + RoadType road_type; ///< The current roadtype we build. + RailType rail_type; ///< The current railtype we build. - void *event_data; //!< Pointer to the event data storage. - void *log_data; //!< Pointer to the log data storage. + void *event_data; ///< Pointer to the event data storage. + void *log_data; ///< Pointer to the log data storage. public: AIStorage() : |