diff options
-rw-r--r-- | src/network/core/tcp_content.cpp | 10 | ||||
-rw-r--r-- | src/network/core/tcp_content.h | 2 | ||||
-rw-r--r-- | src/network/network_content.cpp | 6 |
3 files changed, 12 insertions, 6 deletions
diff --git a/src/network/core/tcp_content.cpp b/src/network/core/tcp_content.cpp index ecef92a4f..8a4604feb 100644 --- a/src/network/core/tcp_content.cpp +++ b/src/network/core/tcp_content.cpp @@ -183,8 +183,9 @@ bool NetworkContentSocketHandler::HandlePacket(Packet *p) /** * Receive a packet at TCP level + * @return Whether at least one packet was received. */ -void NetworkContentSocketHandler::ReceivePackets() +bool NetworkContentSocketHandler::ReceivePackets() { /* * We read only a few of the packets. This as receiving packets can be expensive @@ -206,12 +207,15 @@ void NetworkContentSocketHandler::ReceivePackets() * What arbitrary number to choose is the ultimate question though. */ Packet *p; - int i = 42; + static const int MAX_PACKETS_TO_RECEIVE = 42; + int i = MAX_PACKETS_TO_RECEIVE; while (--i != 0 && (p = this->ReceivePacket()) != NULL) { bool cont = this->HandlePacket(p); delete p; - if (!cont) return; + if (!cont) return true; } + + return i != MAX_PACKETS_TO_RECEIVE - 1; } diff --git a/src/network/core/tcp_content.h b/src/network/core/tcp_content.h index 5ad6ac5f4..a506439da 100644 --- a/src/network/core/tcp_content.h +++ b/src/network/core/tcp_content.h @@ -206,7 +206,7 @@ public: /** On destructing of this class, the socket needs to be closed */ virtual ~NetworkContentSocketHandler() { this->Close(); } - void ReceivePackets(); + bool ReceivePackets(); }; #ifndef OPENTTD_MSU diff --git a/src/network/network_content.cpp b/src/network/network_content.cpp index 07bf8ab9f..e6e91897c 100644 --- a/src/network/network_content.cpp +++ b/src/network/network_content.cpp @@ -778,8 +778,10 @@ void ClientNetworkContentSocketHandler::SendReceive() } if (this->CanSendReceive()) { - this->ReceivePackets(); - this->lastActivity = _realtime_tick; + if (this->ReceivePackets()) { + /* Only update activity once a packet is received, instead of everytime we try it. */ + this->lastActivity = _realtime_tick; + } } this->SendPackets(); |