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-rw-r--r--src/sound/win32_s.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/sound/win32_s.cpp b/src/sound/win32_s.cpp
index 67f3b7584..3dc8fd4d0 100644
--- a/src/sound/win32_s.cpp
+++ b/src/sound/win32_s.cpp
@@ -38,16 +38,18 @@ static void PrepareHeader(WAVEHDR *hdr)
static DWORD WINAPI SoundThread(LPVOID arg)
{
MSG msg;
- WAVEHDR *hdr;
while (_waveout != NULL) {
- for (hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) {
+ for (WAVEHDR *hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) {
if ((hdr->dwFlags & WHDR_INQUEUE) != 0) continue;
MxMixSamples(hdr->lpData, hdr->dwBufferLength / 4);
if (waveOutWrite(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) usererror("waveOutWrite failed");
}
- GetMessage(&msg, NULL, MM_WOM_DONE, MM_WOM_DONE);
+
+ /* Wait for the device to be closed or ready to play new data. */
+ GetMessage(&msg, NULL, MM_WOM_CLOSE, MM_WOM_DONE);
}
+
return 0;
}
@@ -63,8 +65,10 @@ const char *SoundDriver_Win32::Start(const char * const *parm)
_bufsize = GetDriverParamInt(parm, "bufsize", (GB(GetVersion(), 0, 8) > 5) ? 8192 : 4096);
+ /* Create the sound thread in suspended state because we are not ready to play anything. */
if (NULL == (_thread = CreateThread(NULL, 8192, SoundThread, 0, CREATE_SUSPENDED, &_threadId))) return "Failed to create thread";
+ /* Open the sound device, it will send messages to sound thread. */
if (waveOutOpen(&_waveout, WAVE_MAPPER, &wfex, (DWORD_PTR)_threadId, 0, CALLBACK_THREAD) != MMSYSERR_NOERROR) return "waveOutOpen failed";
MxInitialize(wfex.nSamplesPerSec);
@@ -72,6 +76,7 @@ const char *SoundDriver_Win32::Start(const char * const *parm)
PrepareHeader(&_wave_hdr[0]);
PrepareHeader(&_wave_hdr[1]);
+ /* We are now ready to play sound, so resume the sound thread. */
ResumeThread(_thread);
return NULL;
@@ -81,13 +86,16 @@ void SoundDriver_Win32::Stop()
{
HWAVEOUT waveout = _waveout;
+ /* Break the sound thread loop, but the thread can still be waiting for a message. */
_waveout = NULL;
- WaitForMultipleObjects(1, &_thread, true, INFINITE);
- waveOutReset(waveout);
+ /* Stop the playback (if any) and close the device. This will unlock the thread if it's waiting for a message. */
+ waveOutReset(waveout); // Triggers MM_WOM_DONE message if there were pending playbacks.
waveOutUnprepareHeader(waveout, &_wave_hdr[0], sizeof(WAVEHDR));
waveOutUnprepareHeader(waveout, &_wave_hdr[1], sizeof(WAVEHDR));
- waveOutClose(waveout);
+ waveOutClose(waveout); // Triggers MM_WOM_CLOSE message.
+ /* Now we can wait for the sound thread to finish because we know it will. */
+ WaitForMultipleObjects(1, &_thread, true, INFINITE);
CloseHandle(_thread);
}