diff options
-rw-r--r-- | src/saveload/afterload.cpp | 19 | ||||
-rw-r--r-- | src/saveload/oldloader.cpp | 7 | ||||
-rw-r--r-- | src/saveload/signs_sl.cpp | 9 |
3 files changed, 14 insertions, 21 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 13aeac2af..3de834342 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -206,14 +206,6 @@ static void UpdateVoidTiles() for (i = 0; i < MapSizeX(); ++i) MakeVoid(MapSizeX() * MapMaxY() + i); } -/* since savegame version 6.0 each sign has an "owner", signs without owner (from old games are set to 255) */ -static void UpdateSignOwner() -{ - Sign *si; - - FOR_ALL_SIGNS(si) si->owner = OWNER_NONE; -} - static inline RailType UpdateRailType(RailType rt, RailType min) { return rt >= min ? (RailType)(rt + 1): rt; @@ -351,9 +343,6 @@ bool AfterLoadGame() /* from version 4.2 of the savegame, currencies are in a different order */ if (CheckSavegameVersionOldStyle(4, 2)) UpdateCurrencies(); - /* from version 6.1 of the savegame, signs have an "owner" */ - if (CheckSavegameVersionOldStyle(6, 1)) UpdateSignOwner(); - /* In old version there seems to be a problem that water is owned by * OWNER_NONE, not OWNER_WATER.. I can't replicate it for the current * (4.3) version, so I just check when versions are older, and then @@ -392,14 +381,6 @@ bool AfterLoadGame() wp->name = CopyFromOldName(wp->string); wp->string = STR_EMPTY; } - - for (uint i = 0; i < GetSignPoolSize(); i++) { - /* invalid signs are determined by si->ower == INVALID_COMPANY now */ - Sign *si = GetSign(i); - if (!si->IsValid() && si->name != NULL) { - si->owner = OWNER_NONE; - } - } } /* From this point the old names array is cleared. */ diff --git a/src/saveload/oldloader.cpp b/src/saveload/oldloader.cpp index 910188938..922b0875e 100644 --- a/src/saveload/oldloader.cpp +++ b/src/saveload/oldloader.cpp @@ -1145,8 +1145,11 @@ static bool LoadOldSign(LoadgameState *ls, int num) Sign *si = new (num) Sign(); if (!LoadChunk(ls, si, sign_chunk)) return false; - _old_string_id = RemapOldStringID(_old_string_id); - si->name = CopyFromOldName(_old_string_id); + if (_old_string_id != 0) { + _old_string_id = RemapOldStringID(_old_string_id); + si->name = CopyFromOldName(_old_string_id); + si->owner = OWNER_NONE; + } return true; } diff --git a/src/saveload/signs_sl.cpp b/src/saveload/signs_sl.cpp index ef4530dcd..7dbb9e355 100644 --- a/src/saveload/signs_sl.cpp +++ b/src/saveload/signs_sl.cpp @@ -41,6 +41,15 @@ static void Load_SIGN() while ((index = SlIterateArray()) != -1) { Sign *si = new (index) Sign(); SlObject(si, _sign_desc); + /* Before version 6.1, signs didn't have owner. + * Before version 83, invalid signs were determined by si->str == 0. + * Before version 103, owner could be a bankrupted company. + * - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame() + * All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER). + * - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */ + if (CheckSavegameVersionOldStyle(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) { + si->owner = OWNER_NONE; + } } } |