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-rw-r--r--ai/default/default.c521
-rw-r--r--ai/trolly/build.c3
-rw-r--r--ai/trolly/pathfinder.c2
-rw-r--r--economy.c16
-rw-r--r--graph_gui.c75
-rw-r--r--misc.c6
-rw-r--r--newgrf.c80
-rw-r--r--oldloader.c11
-rw-r--r--openttd.c7
-rw-r--r--roadveh_cmd.c66
-rw-r--r--station_cmd.c29
-rw-r--r--strings.c9
-rw-r--r--tunnelbridge_cmd.c2
13 files changed, 373 insertions, 454 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index ef7f96812..edf0c7a2f 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -55,7 +55,8 @@ enum {
#include "../../table/ai_rail.h"
-static byte GetRailTrackStatus(TileIndex tile) {
+static byte GetRailTrackStatus(TileIndex tile)
+{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_RAIL);
return (byte) (r | r >> 8);
}
@@ -81,14 +82,12 @@ static void AiStateVehLoop(Player *p)
index = (p->ai.cur_veh == NULL) ? 0 : p->ai.cur_veh->index + 1;
FOR_ALL_VEHICLES_FROM(v, index) {
- if (v->type == 0 || v->owner != _current_player)
- continue;
+ if (v->type == 0 || v->owner != _current_player) continue;
- if ((v->type == VEH_Train && v->subtype==0) ||
+ if ((v->type == VEH_Train && v->subtype == 0) ||
v->type == VEH_Road ||
(v->type == VEH_Aircraft && v->subtype <= 2) ||
v->type == VEH_Ship) {
-
/* replace engine? */
if (v->type == VEH_Train && v->engine_type < 3 &&
(_price.build_railvehicle >> 3) < p->player_money) {
@@ -99,8 +98,8 @@ static void AiStateVehLoop(Player *p)
/* not profitable? */
if (v->age >= 730 &&
- v->profit_last_year < _price.station_value*5 &&
- v->profit_this_year < _price.station_value*5) {
+ v->profit_last_year < _price.station_value * 5 &&
+ v->profit_this_year < _price.station_value * 5) {
p->ai.state_counter = 0;
p->ai.state = AIS_SELL_VEHICLE;
p->ai.cur_veh = v;
@@ -211,8 +210,10 @@ static int32 AiGetBasePrice(Player *p)
int32 base = _price.station_value;
// adjust base price when more expensive vehicles are available
- if (p->ai.railtype_to_use == 1) base = (base * 3) >> 1;
- else if (p->ai.railtype_to_use == 2) base *= 2;
+ switch (p->ai.railtype_to_use) {
+ case 1: base = (base * 3) >> 1; break;
+ case 2: base *= 2; break;
+ }
return base;
}
@@ -381,7 +382,7 @@ static void AiHandleReplaceShip(Player *p)
typedef EngineID CheckReplaceProc(Player* p, Vehicle* v);
-static CheckReplaceProc * const _veh_check_replace_proc[] = {
+static CheckReplaceProc* const _veh_check_replace_proc[] = {
AiChooseTrainToReplaceWith,
AiChooseRoadVehToReplaceWith,
AiChooseShipToReplaceWith,
@@ -389,7 +390,7 @@ static CheckReplaceProc * const _veh_check_replace_proc[] = {
};
typedef void DoReplaceProc(Player *p);
-static DoReplaceProc * const _veh_do_replace_proc[] = {
+static DoReplaceProc* const _veh_do_replace_proc[] = {
AiHandleReplaceTrain,
AiHandleReplaceRoadVeh,
AiHandleReplaceShip,
@@ -413,11 +414,11 @@ static void AiStateCheckReplaceVehicle(Player *p)
static void AiStateDoReplaceVehicle(Player *p)
{
- Vehicle *v = p->ai.cur_veh;
+ const Vehicle* v = p->ai.cur_veh;
+
p->ai.state = AIS_VEH_LOOP;
// vehicle is not owned by the player anymore, something went very wrong.
- if (v->type == 0 || v->owner != _current_player)
- return;
+ if (v->type == 0 || v->owner != _current_player) return;
_veh_do_replace_proc[v->type - VEH_Train](p);
}
@@ -454,8 +455,7 @@ static void AiFindSubsidyIndustryRoute(FoundRoute *fr)
// Randomize subsidy index..
i = RandomRange(lengthof(_subsidies) * 3);
- if (i >= lengthof(_subsidies))
- return;
+ if (i >= lengthof(_subsidies)) return;
s = &_subsidies[i];
@@ -493,22 +493,19 @@ static void AiFindSubsidyPassengerRoute(FoundRoute *fr)
// Randomize subsidy index..
i = RandomRange(lengthof(_subsidies) * 3);
- if (i >= lengthof(_subsidies))
- return;
+ if (i >= lengthof(_subsidies)) return;
s = &_subsidies[i];
// Only want passengers
- if (s->cargo_type != CT_PASSENGERS || s->age > 7)
- return;
+ if (s->cargo_type != CT_PASSENGERS || s->age > 7) return;
fr->cargo = s->cargo_type;
fr->from = from = GetTown(s->from);
fr->to = to = GetTown(s->to);
// They must be big enough
- if (from->population < 400 || to->population < 400)
- return;
+ if (from->population < 400 || to->population < 400) return;
fr->distance = DistanceManhattan(from->xy, to->xy);
}
@@ -527,19 +524,16 @@ static void AiFindRandomIndustryRoute(FoundRoute *fr)
// pick a source
fr->from = i = AiFindRandomIndustry();
- if (i == NULL)
- return;
+ if (i == NULL) return;
// pick a random produced cargo
cargo = i->produced_cargo[0];
- if (r&1 && i->produced_cargo[1] != 0xFF)
- cargo = i->produced_cargo[1];
+ if (r & 1 && i->produced_cargo[1] != 0xFF) cargo = i->produced_cargo[1];
fr->cargo = cargo;
// don't allow passengers
- if (cargo == 0xFF || cargo == CT_PASSENGERS)
- return;
+ if (cargo == 0xFF || cargo == CT_PASSENGERS) return;
if (cargo != CT_GOODS && cargo != CT_FOOD) {
// pick a dest, and see if it can receive
@@ -562,18 +556,17 @@ static void AiFindRandomIndustryRoute(FoundRoute *fr)
static void AiFindRandomPassengerRoute(FoundRoute *fr)
{
- Town *source, *dest;
+ Town* source;
+ Town* dest;
// initially error
fr->distance = -1;
fr->from = source = AiFindRandomTown();
- if (source == NULL || source->population < 400)
- return;
+ if (source == NULL || source->population < 400) return;
fr->to = dest = AiFindRandomTown();
- if (dest == NULL || source == dest || dest->population < 400)
- return;
+ if (dest == NULL || source == dest || dest->population < 400) return;
fr->distance = DistanceManhattan(source->xy, dest->xy);
}
@@ -598,20 +591,24 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask)
if (cur < dist) dist = cur;
cur = DistanceMax(to_tile, st->xy);
if (cur < dist) dist = cur;
- if (to_tile == from_tile && st->xy == to_tile)
- same_station++;
+ if (to_tile == from_tile && st->xy == to_tile) same_station++;
}
// To prevent the AI from building ten busstations in the same town, do some calculations
// For each road or airport station, we want 350 of population!
- if ((bitmask == 2 || bitmask == 4) && same_station > 2 && ((Town *)(fr->from))->population < same_station * 350)
- return false;
-
- if (dist != 0xFFFF && dist > 37)
+ if ((bitmask == 2 || bitmask == 4) &&
+ same_station > 2 &&
+ ((Town*)(fr->from))->population < same_station * 350) {
return false;
+ }
+
+ if (dist != 0xFFFF && dist > 37) return false;
- if (p->ai.route_type_mask != 0 && !(p->ai.route_type_mask&bitmask) && !CHANCE16(1,5))
+ if (p->ai.route_type_mask != 0 &&
+ !(p->ai.route_type_mask & bitmask) &&
+ !CHANCE16(1, 5)) {
return false;
+ }
if (fr->cargo == CT_PASSENGERS || fr->cargo == CT_MAIL) {
if (((Town*)fr->from)->pct_pass_transported > 0x99 ||
@@ -619,11 +616,11 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask)
return false;
// Make sure it has a reasonably good rating
- if ( ((Town*)fr->from)->ratings[_current_player] < -100 ||
+ if (((Town*)fr->from)->ratings[_current_player] < -100 ||
((Town*)fr->to)->ratings[_current_player] < -100)
return false;
} else {
- Industry *i = (Industry*)fr->from;
+ const Industry* i = (const Industry*)fr->from;
if (i->pct_transported[fr->cargo != i->produced_cargo[0]] > 0x99 ||
i->total_production[fr->cargo != i->produced_cargo[0]] == 0)
@@ -658,17 +655,14 @@ static void AiWantLongIndustryRoute(Player *p)
for (;;) {
// look for one from the subsidy list
AiFindSubsidyIndustryRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 60, 90+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 60, 90 + 1)) break;
// try a random one
AiFindRandomIndustryRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 60, 90+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 60, 90 + 1)) break;
// only test 60 times
- if (--i == 0)
- return;
+ if (--i == 0) return;
}
if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
@@ -762,20 +756,16 @@ static void AiWantMediumIndustryRoute(Player *p)
i = 60;
for (;;) {
-
// look for one from the subsidy list
AiFindSubsidyIndustryRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 40, 60+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 40, 60 + 1)) break;
// try a random one
AiFindRandomIndustryRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 40, 60+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 40, 60 + 1)) break;
// only test 60 times
- if (--i == 0)
- return;
+ if (--i == 0) return;
}
if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
@@ -790,9 +780,9 @@ static void AiWantMediumIndustryRoute(Player *p)
p->ai.src.buildcmd_a = 0x10;
p->ai.src.buildcmd_b = 0xFF;
p->ai.src.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.from),
- GET_TOWN_OR_INDUSTRY_TILE(fr.to)
- );
+ GET_TOWN_OR_INDUSTRY_TILE(fr.from),
+ GET_TOWN_OR_INDUSTRY_TILE(fr.to)
+ );
p->ai.src.cargo = fr.cargo | 0x80;
// Fill the dest field
@@ -805,9 +795,9 @@ static void AiWantMediumIndustryRoute(Player *p)
p->ai.dst.buildcmd_a = 0xFF;
p->ai.dst.buildcmd_b = 0xFF;
p->ai.dst.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.to),
- GET_TOWN_OR_INDUSTRY_TILE(fr.from)
- );
+ GET_TOWN_OR_INDUSTRY_TILE(fr.to),
+ GET_TOWN_OR_INDUSTRY_TILE(fr.from)
+ );
p->ai.dst.cargo = fr.cargo;
// Fill common fields
@@ -834,20 +824,16 @@ static void AiWantShortIndustryRoute(Player *p)
i = 60;
for (;;) {
-
// look for one from the subsidy list
AiFindSubsidyIndustryRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 15, 40+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 15, 40 + 1)) break;
// try a random one
AiFindRandomIndustryRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 15, 40+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 15, 40 + 1)) break;
// only test 60 times
- if (--i == 0)
- return;
+ if (--i == 0) return;
}
if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
@@ -862,9 +848,9 @@ static void AiWantShortIndustryRoute(Player *p)
p->ai.src.buildcmd_a = 0x10;
p->ai.src.buildcmd_b = 0xFF;
p->ai.src.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.from),
- GET_TOWN_OR_INDUSTRY_TILE(fr.to)
- );
+ GET_TOWN_OR_INDUSTRY_TILE(fr.from),
+ GET_TOWN_OR_INDUSTRY_TILE(fr.to)
+ );
p->ai.src.cargo = fr.cargo | 0x80;
// Fill the dest field
@@ -877,9 +863,9 @@ static void AiWantShortIndustryRoute(Player *p)
p->ai.dst.buildcmd_a = 0xFF;
p->ai.dst.buildcmd_b = 0xFF;
p->ai.dst.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.to),
- GET_TOWN_OR_INDUSTRY_TILE(fr.from)
- );
+ GET_TOWN_OR_INDUSTRY_TILE(fr.to),
+ GET_TOWN_OR_INDUSTRY_TILE(fr.from)
+ );
p->ai.dst.cargo = fr.cargo;
// Fill common fields
@@ -906,20 +892,16 @@ static void AiWantMailRoute(Player *p)
i = 60;
for (;;) {
-
// look for one from the subsidy list
AiFindSubsidyPassengerRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 60, 110+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 60, 110 + 1)) break;
// try a random one
AiFindRandomPassengerRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 60, 110+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 60, 110 + 1)) break;
// only test 60 times
- if (--i == 0)
- return;
+ if (--i == 0) return;
}
fr.cargo = CT_MAIL;
@@ -935,9 +917,9 @@ static void AiWantMailRoute(Player *p)
p->ai.src.buildcmd_a = 0x24;
p->ai.src.buildcmd_b = 0xFF;
p->ai.src.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.from),
- GET_TOWN_OR_INDUSTRY_TILE(fr.to)
- );
+ GET_TOWN_OR_INDUSTRY_TILE(fr.from),
+ GET_TOWN_OR_INDUSTRY_TILE(fr.to)
+ );
p->ai.src.cargo = fr.cargo;
// Fill the dest field
@@ -950,17 +932,17 @@ static void AiWantMailRoute(Player *p)
p->ai.dst.buildcmd_a = 0x34;
p->ai.dst.buildcmd_b = 0xFF;
p->ai.dst.direction = AiGetDirectionBetweenTiles(
- GET_TOWN_OR_INDUSTRY_TILE(fr.to),
- GET_TOWN_OR_INDUSTRY_TILE(fr.from)
- );
+ GET_TOWN_OR_INDUSTRY_TILE(fr.to),
+ GET_TOWN_OR_INDUSTRY_TILE(fr.from)
+ );
p->ai.dst.cargo = fr.cargo;
// Fill middle field 1
p->ai.mid1.spec_tile = AiGetPctTileBetween(
- GET_TOWN_OR_INDUSTRY_TILE(fr.from),
- GET_TOWN_OR_INDUSTRY_TILE(fr.to),
- 0x55
- );
+ GET_TOWN_OR_INDUSTRY_TILE(fr.from),
+ GET_TOWN_OR_INDUSTRY_TILE(fr.to),
+ 0x55
+ );
p->ai.mid1.use_tile = 0;
p->ai.mid1.rand_rng = 6;
p->ai.mid1.cur_building_rule = 0xFF;
@@ -973,10 +955,10 @@ static void AiWantMailRoute(Player *p)
// Fill middle field 2
p->ai.mid2.spec_tile = AiGetPctTileBetween(
- GET_TOWN_OR_INDUSTRY_TILE(fr.from),
- GET_TOWN_OR_INDUSTRY_TILE(fr.to),
- 0xAA
- );
+ GET_TOWN_OR_INDUSTRY_TILE(fr.from),
+ GET_TOWN_OR_INDUSTRY_TILE(fr.to),
+ 0xAA
+ );
p->ai.mid2.use_tile = 0;
p->ai.mid2.rand_rng = 6;
p->ai.mid2.cur_building_rule = 0xFF;
@@ -1011,20 +993,16 @@ static void AiWantPassengerRoute(Player *p)
i = 60;
for (;;) {
-
// look for one from the subsidy list
AiFindSubsidyPassengerRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 0, 55+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 0, 55 + 1)) break;
// try a random one
AiFindRandomPassengerRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 0, 55+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 0, 55 + 1)) break;
// only test 60 times
- if (--i == 0)
- return;
+ if (--i == 0) return;
}
fr.cargo = CT_PASSENGERS;
@@ -1103,20 +1081,16 @@ static void AiWantLongRoadIndustryRoute(Player *p)
i = 60;
for (;;) {
-
// look for one from the subsidy list
AiFindSubsidyIndustryRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 35, 55+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 35, 55 + 1)) break;
// try a random one
AiFindRandomIndustryRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 35, 55+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 35, 55 + 1)) break;
// only test 60 times
- if (--i == 0)
- return;
+ if (--i == 0) return;
}
if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
@@ -1163,20 +1137,16 @@ static void AiWantMediumRoadIndustryRoute(Player *p)
i = 60;
for (;;) {
-
// look for one from the subsidy list
AiFindSubsidyIndustryRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 15, 40+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 15, 40 + 1)) break;
// try a random one
AiFindRandomIndustryRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 15, 40+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 15, 40 + 1)) break;
// only test 60 times
- if (--i == 0)
- return;
+ if (--i == 0) return;
}
if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
@@ -1223,20 +1193,16 @@ static void AiWantLongRoadPassengerRoute(Player *p)
i = 60;
for (;;) {
-
// look for one from the subsidy list
AiFindSubsidyPassengerRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 55, 180+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 55, 180 + 1)) break;
// try a random one
AiFindRandomPassengerRoute(&fr);
- if (IS_INT_INSIDE(fr.distance, 55, 180+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 55, 180 + 1)) break;
// only test 60 times
- if (--i == 0)
- return;
+ if (--i == 0) return;
}
fr.cargo = CT_PASSENGERS;
@@ -1288,12 +1254,10 @@ static void AiWantPassengerRouteInsideTown(Player *p)
for (;;) {
// Find a town big enough
t = AiFindRandomTown();
- if (t != NULL && t->population >= 700)
- break;
+ if (t != NULL && t->population >= 700) break;
// only test 60 times
- if (--i == 0)
- return;
+ if (--i == 0) return;
}
fr.cargo = CT_PASSENGERS;
@@ -1358,25 +1322,20 @@ static void AiWantPassengerAircraftRoute(Player *p)
i = 60;
for (;;) {
-
// look for one from the subsidy list
AiFindSubsidyPassengerRoute(&fr);
- if (IS_INT_INSIDE(fr.distance,0,95+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 0, 95 + 1)) break;
// try a random one
AiFindRandomPassengerRoute(&fr);
- if (IS_INT_INSIDE(fr.distance,0,95+1))
- break;
+ if (IS_INT_INSIDE(fr.distance, 0, 95 + 1)) break;
// only test 60 times
- if (--i == 0)
- return;
+ if (--i == 0) return;
}
fr.cargo = CT_PASSENGERS;
- if (!AiCheckIfRouteIsGood(p, &fr, 4))
- return;
+ if (!AiCheckIfRouteIsGood(p, &fr, 4)) return;
// Fill the source field
@@ -1429,15 +1388,13 @@ static void AiWantOilRigAircraftRoute(Player *p)
}
// only test 60 times
- if (--i == 0)
- return;
+ if (--i == 0) return;
}
fr.cargo = CT_PASSENGERS;
fr.from = fr.to = t;
- if (!AiCheckIfRouteIsGood(p, &fr, 4))
- return;
+ if (!AiCheckIfRouteIsGood(p, &fr, 4)) return;
// Fill the source field
p->ai.src.spec_tile = t->xy;
@@ -1501,9 +1458,12 @@ static void AiStateWantNewRoute(Player *p)
for (;;) {
r = (uint16)Random();
- if (_patches.ai_disable_veh_train && _patches.ai_disable_veh_roadveh &&
- _patches.ai_disable_veh_aircraft && _patches.ai_disable_veh_ship)
+ if (_patches.ai_disable_veh_train &&
+ _patches.ai_disable_veh_roadveh &&
+ _patches.ai_disable_veh_aircraft &&
+ _patches.ai_disable_veh_ship) {
return;
+ }
if (r < 0x7626) {
if (_patches.ai_disable_veh_train) continue;
@@ -1520,8 +1480,7 @@ static void AiStateWantNewRoute(Player *p)
}
// got a route?
- if (p->ai.state != AIS_WANT_NEW_ROUTE)
- break;
+ if (p->ai.state != AIS_WANT_NEW_ROUTE) break;
// time out?
if (--i == 0) {
@@ -1619,7 +1578,7 @@ clear_town_stuff:;
}
/* signals too? */
- if (j&3) {
+ if (j & 3) {
// Can't build signals on a road.
if (IsTileType(c, MP_STREET)) return CMD_ERROR;
@@ -1722,10 +1681,9 @@ static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
tile = TILE_MASK(tile + TileOffsByDir(dir));
r >>= 2;
- if (r&2) {
+ if (r & 2) {
dir++;
- if (r&1)
- dir -= 2;
+ if (r & 1) dir -= 2;
}
dir &= 3;
} while (--unk >= 0);
@@ -1733,13 +1691,13 @@ static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
slope = GetTileSlope(tile, &h);
if (slope != 0) {
- if (mode > 0 || (mode == 0 && !(r&0xC))) {
+ if (mode > 0 || (mode == 0 && !(r & 0xC))) {
// Terraform up
- DoCommandByTile(tile, _terraform_up_flags[slope-1], 1,
+ DoCommandByTile(tile, _terraform_up_flags[slope - 1], 1,
DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
} else if (h != 0) {
// Terraform down
- DoCommandByTile(tile, _terraform_down_flags[slope-1], 0,
+ DoCommandByTile(tile, _terraform_down_flags[slope - 1], 0,
DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
}
}
@@ -1768,8 +1726,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
j = p->ai.num_build_rec;
do {
// this item has already been built?
- if (aib->cur_building_rule != 255)
- continue;
+ if (aib->cur_building_rule != 255) continue;
// adjust the coordinate randomly,
// to make sure that we find a position.
@@ -1779,7 +1736,8 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
rule = AiBuildDefaultRailTrack(aib->use_tile,
p->ai.build_kind, p->ai.num_wagons,
aib->unk6, aib->unk7,
- aib->direction, aib->cargo, &cost);
+ aib->direction, aib->cargo, &cost
+ );
if (rule == -1) {
// cannot build, terraform after a while
@@ -2133,7 +2091,7 @@ static void AiBuildRailConstruct(Player *p)
p->ai.cur_tile_a += TileOffsByDir(p->ai.cur_dir_a);
- if (arf.best_ptr[0]&0x80) {
+ if (arf.best_ptr[0] & 0x80) {
int i;
int32 bridge_len = GetBridgeLength(arf.bridge_end_tile, p->ai.cur_tile_a);
@@ -2169,8 +2127,9 @@ static void AiBuildRailConstruct(Player *p)
}
if (arf.best_tile != 0) {
- for (i=0; i!=2; i++)
+ for (i = 0; i != 2; i++) {
AiDoTerraformLand(arf.best_tile, arf.best_dir, 3, 0);
+ }
}
}
@@ -2186,7 +2145,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (!(_m[tile].m5 & 0x80)) {
// Clear the tunnel and continue at the other side of it.
- if (CmdFailed(DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR)) )
+ if (CmdFailed(DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR)))
return false;
p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDir(p->ai.cur_dir_a));
return true;
@@ -2196,8 +2155,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
// Check if the bridge points in the right direction.
// This is not really needed the first place AiRemoveTileAndGoForward is called.
- if ((_m[tile].m5&1) != (p->ai.cur_dir_a&1))
- return false;
+ if ((_m[tile].m5 & 1) != (p->ai.cur_dir_a & 1)) return false;
// Find other side of bridge.
offs = TileOffsByDir(p->ai.cur_dir_a);
@@ -2207,7 +2165,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
tilenew = TILE_MASK(tile - offs);
// And clear the bridge.
- if (CmdFailed(DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR)) )
+ if (CmdFailed(DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR)))
return false;
p->ai.cur_tile_a = tilenew;
return true;
@@ -2216,8 +2174,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
// Find the railtype at the position. Quit if no rail there.
b = GetRailTrackStatus(tile) & _dir_table_3[p->ai.cur_dir_a];
- if (b == 0)
- return false;
+ if (b == 0) return false;
// Convert into a bit position that CMD_REMOVE_SINGLE_RAIL expects.
bit = FindFirstBit(b);
@@ -2229,12 +2186,12 @@ static bool AiRemoveTileAndGoForward(Player *p)
}
// And also remove the rail.
- if (CmdFailed(DoCommandByTile(tile, 0, bit, DC_EXEC, CMD_REMOVE_SINGLE_RAIL)) )
+ if (CmdFailed(DoCommandByTile(tile, 0, bit, DC_EXEC, CMD_REMOVE_SINGLE_RAIL)))
return false;
// Find the direction at the other edge of the rail.
- ptr = _ai_table_15[p->ai.cur_dir_a^2];
- while (ptr[0] != bit) ptr+=2;
+ ptr = _ai_table_15[p->ai.cur_dir_a ^ 2];
+ while (ptr[0] != bit) ptr += 2;
p->ai.cur_dir_a = ptr[1] ^ 2;
// And then also switch tile.
@@ -2253,8 +2210,7 @@ static void AiBuildRailDestruct(Player *p)
}
// Don't do anything if the destination is already reached.
- if (p->ai.cur_tile_a == p->ai.start_tile_a)
- return;
+ if (p->ai.cur_tile_a == p->ai.start_tile_a) return;
AiRemoveTileAndGoForward(p);
}
@@ -2262,19 +2218,17 @@ static void AiBuildRailDestruct(Player *p)
static void AiBuildRail(Player *p)
{
- int i;
-
if (p->ai.state_mode < 1) {
// Construct mode, build new rail.
AiBuildRailConstruct(p);
} else if (p->ai.state_mode == 1) {
-
// Destruct mode, destroy the rail currently built.
AiBuildRailDestruct(p);
} else if (p->ai.state_mode == 2) {
+ uint i;
// Terraform some and then try building again.
- for (i=0; i!=4; i++)
+ for (i = 0; i != 4; i++)
AiDoTerraformLand(p->ai.cur_tile_a, p->ai.cur_dir_a, 3, 0);
if (++p->ai.state_counter == 4) {
@@ -2377,18 +2331,18 @@ static void AiStateBuildRailVeh(Player *p)
uint loco_id;
ptr = _default_rail_track_data[p->ai.src.cur_building_rule]->data;
- while (ptr->mode != 0) { ptr++; }
+ while (ptr->mode != 0) ptr++;
tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
cargo = p->ai.cargo_type;
- for (i=0;;) {
+ for (i = 0;;) {
if (p->ai.wagon_list[i] == INVALID_VEHICLE) {
veh = _cargoc.ai_railwagon[p->ai.railtype_to_use][cargo];
cost = DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE);
if (CmdFailed(cost)) goto handle_nocash;
p->ai.wagon_list[i] = _new_wagon_id;
- p->ai.wagon_list[i+1] = INVALID_VEHICLE;
+ p->ai.wagon_list[i + 1] = INVALID_VEHICLE;
return;
}
if (cargo == CT_MAIL)
@@ -2403,7 +2357,7 @@ static void AiStateBuildRailVeh(Player *p)
handle_nocash:
// after a while, if AI still doesn't have cash, get out of this block by selling the wagons.
if (++p->ai.state_counter == 1000) {
- for (i=0; p->ai.wagon_list[i] != INVALID_VEHICLE; i++) {
+ for (i = 0; p->ai.wagon_list[i] != INVALID_VEHICLE; i++) {
cost = DoCommandByTile(tile, p->ai.wagon_list[i], 0, DC_EXEC, CMD_SELL_RAIL_WAGON);
assert(!CmdFailed(cost));
}
@@ -2420,21 +2374,23 @@ handle_nocash:
// Sell a vehicle if the train is double headed.
v = GetVehicle(loco_id);
if (v->next != NULL) {
- i = p->ai.wagon_list[p->ai.num_wagons*2-2];
- p->ai.wagon_list[p->ai.num_wagons*2-2] = INVALID_VEHICLE;
+ i = p->ai.wagon_list[p->ai.num_wagons * 2 - 2];
+ p->ai.wagon_list[p->ai.num_wagons * 2 - 2] = INVALID_VEHICLE;
DoCommandByTile(tile, i, 0, DC_EXEC, CMD_SELL_RAIL_WAGON);
}
// Move the wagons onto the train
- for (i=0; p->ai.wagon_list[i] != INVALID_VEHICLE; i++) {
+ for (i = 0; p->ai.wagon_list[i] != INVALID_VEHICLE; i++) {
DoCommandByTile(tile, p->ai.wagon_list[i] | (loco_id << 16), 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
}
- for (i=0; p->ai.order_list_blocks[i] != 0xFF; i++) {
+ for (i = 0; p->ai.order_list_blocks[i] != 0xFF; i++) {
AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i];
- bool is_pass = (p->ai.cargo_type == CT_PASSENGERS ||
- p->ai.cargo_type == CT_MAIL ||
- (_opt.landscape==LT_NORMAL && p->ai.cargo_type == CT_VALUABLES));
+ bool is_pass = (
+ p->ai.cargo_type == CT_PASSENGERS ||
+ p->ai.cargo_type == CT_MAIL ||
+ (_opt.landscape == LT_NORMAL && p->ai.cargo_type == CT_VALUABLES)
+ );
Order order;
order.type = OT_GOTO_STATION;
@@ -2452,8 +2408,7 @@ handle_nocash:
DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
- if (p->ai.num_want_fullload != 0)
- p->ai.num_want_fullload--;
+ if (p->ai.num_want_fullload != 0) p->ai.num_want_fullload--;
if (--p->ai.num_loco_to_build != 0) {
// p->ai.loco_id = INVALID_VEHICLE;
@@ -2495,7 +2450,7 @@ static bool AiCheckRoadResources(TileIndex tile, const AiDefaultBlockData *p, by
rad = 4;
}
- for (;;p++) {
+ for (;; p++) {
if (p->mode == 4) {
return true;
} else if (p->mode == 1) {
@@ -2523,7 +2478,7 @@ static int AiFindBestDefaultRoadBlock(TileIndex tile, byte direction, byte cargo
_want_road_truck_station = (cargo & 0x7F) != CT_PASSENGERS;
- for (i=0; (p = _road_default_block_data[i]) != NULL; i++) {
+ for (i = 0; (p = _road_default_block_data[i]) != NULL; i++) {
if (p->dir == direction) {
*cost = AiDoBuildDefaultRoadBlock(tile, p->data, 0);
if (!CmdFailed(*cost) && AiCheckRoadResources(tile, p->data, cargo))
@@ -2543,19 +2498,18 @@ static int32 AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData
int roadflag = 0;
for (;p->mode != 4;p++) {
- uint c = TILE_MASK(tile + ToTileIndexDiff(p->tileoffs));
+ TileIndex c = TILE_MASK(tile + ToTileIndexDiff(p->tileoffs));
_cleared_town = NULL;
if (p->mode == 2) {
if (IsTileType(c, MP_STREET) &&
- (_m[c].m5&0xF0)==0 &&
- (_m[c].m5&p->attr)!=0) {
+ (_m[c].m5 & 0xF0) == 0 &&
+ (_m[c].m5 & p->attr) != 0) {
roadflag |= 2;
// all bits are already built?
- if ((_m[c].m5&p->attr)==p->attr)
- continue;
+ if ((_m[c].m5 & p->attr) == p->attr) continue;
}
ret = DoCommandByTile(c, p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
@@ -2583,19 +2537,16 @@ clear_town_stuff:;
total_cost += ret;
if (_cleared_town != NULL) {
- if (t != NULL && t != _cleared_town)
- return CMD_ERROR;
+ if (t != NULL && t != _cleared_town) return CMD_ERROR;
t = _cleared_town;
rating += _cleared_town_rating;
}
} else if (p->mode == 3) {
- if (flag & DC_EXEC)
- continue;
+ if (flag & DC_EXEC) continue;
- if (GetTileSlope(c, NULL) != 0)
- return CMD_ERROR;
+ if (GetTileSlope(c, NULL) != 0) return CMD_ERROR;
- if (!(IsTileType(c, MP_STREET) && (_m[c].m5 & 0xF0) == 0)) {
+ if (!IsTileType(c, MP_STREET) || (_m[c].m5 & 0xF0) != 0) {
ret = DoCommandByTile(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return CMD_ERROR;
}
@@ -2603,13 +2554,10 @@ clear_town_stuff:;
}
}
- if (!_want_road_truck_station && !(roadflag&2))
- return CMD_ERROR;
+ if (!_want_road_truck_station && !(roadflag & 2)) return CMD_ERROR;
if (!(flag & DC_EXEC)) {
- if (t != NULL && rating > t->ratings[_current_player]) {
- return CMD_ERROR;
- }
+ if (t != NULL && rating > t->ratings[_current_player]) return CMD_ERROR;
}
return total_cost;
}
@@ -2625,8 +2573,7 @@ static bool AiCheckBlockDistances(Player *p, TileIndex tile)
do {
if (aib->cur_building_rule != 255) {
- if (DistanceManhattan(aib->use_tile, tile) < 9)
- return false;
+ if (DistanceManhattan(aib->use_tile, tile) < 9) return false;
}
} while (++aib, --num);
@@ -2636,7 +2583,8 @@ static bool AiCheckBlockDistances(Player *p, TileIndex tile)
static void AiStateBuildDefaultRoadBlocks(Player *p)
{
- int i, j;
+ uint i;
+ int j;
AiBuildRec *aib;
int rule;
int32 cost;
@@ -2648,23 +2596,22 @@ static void AiStateBuildDefaultRoadBlocks(Player *p)
}
// do the following 8 times
- i = 8;
- do {
+ for (i = 0; i != 8; i++) {
// check if we can build the default track
aib = &p->ai.src;
j = p->ai.num_build_rec;
do {
// this item has already been built?
- if (aib->cur_building_rule != 255)
- continue;
+ if (aib->cur_building_rule != 255) continue;
// adjust the coordinate randomly,
// to make sure that we find a position.
aib->use_tile = AdjustTileCoordRandomly(aib->spec_tile, aib->rand_rng);
// check if the road can be built there.
- rule = AiFindBestDefaultRoadBlock(aib->use_tile,
- aib->direction, aib->cargo, &cost);
+ rule = AiFindBestDefaultRoadBlock(
+ aib->use_tile, aib->direction, aib->cargo, &cost
+ );
if (rule == -1) {
// cannot build, terraform after a while
@@ -2690,14 +2637,13 @@ static void AiStateBuildDefaultRoadBlocks(Player *p)
assert(!CmdFailed(r));
}
} while (++aib,--j);
- } while (--i);
+ }
// check if we're done with all of them
aib = &p->ai.src;
j = p->ai.num_build_rec;
do {
- if (aib->cur_building_rule == 255)
- return;
+ if (aib->cur_building_rule == 255) return;
} while (++aib,--j);
// yep, all are done. switch state to the rail building state.
@@ -2807,9 +2753,7 @@ static bool AiCheckRoadFinished(Player *p)
tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDir(dir));
bits = GetTileTrackStatus(tile, TRANSPORT_ROAD) & _ai_road_table_and[dir];
- if (bits == 0) {
- return false;
- }
+ if (bits == 0) return false;
are.best_dist = (uint)-1;
@@ -2817,11 +2761,9 @@ static bool AiCheckRoadFinished(Player *p)
FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, _dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
}
- if (DistanceManhattan(tile, are.dest) <= are.best_dist)
- return false;
+ if (DistanceManhattan(tile, are.dest) <= are.best_dist) return false;
- if (are.best_dist == 0)
- return true;
+ if (are.best_dist == 0) return true;
p->ai.cur_tile_a = are.best_tile;
p->ai.cur_dir_a = _dir_by_track[are.best_track];
@@ -2876,8 +2818,7 @@ static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile,
// At the bottom depth, check if the new path is better than the old one.
if (arf->depth == 1) {
- if (AiCheckRoadPathBetter(arf, p))
- arf->bridge_end_tile = tile_new;
+ if (AiCheckRoadPathBetter(arf, p)) arf->bridge_end_tile = tile_new;
}
}
}
@@ -2946,12 +2887,10 @@ static void AiBuildRoadRecursive(AiRoadFinder *arf, TileIndex tile, int dir)
}
// At the bottom depth?
- if (arf->depth == 1) {
- AiCheckRoadPathBetter(arf, p);
- }
+ if (arf->depth == 1) AiCheckRoadPathBetter(arf, p);
p += 2;
- } while (!(p[0]&0x80));
+ } while (!(p[0] & 0x80));
}
AiCheckBuildRoadBridgeHere(arf, tile, p);
@@ -2998,7 +2937,7 @@ static void AiBuildRoadConstruct(Player *p)
if (arf.best_ptr == NULL) {
// Terraform some
do_some_terraform:
- for (i=0; i!=5; i++)
+ for (i = 0; i != 5; i++)
AiDoTerraformLand(p->ai.cur_tile_a, p->ai.cur_dir_a, 3, 0);
if (++p->ai.state_counter == 21) {
@@ -3027,8 +2966,7 @@ do_some_terraform:
for (i = 10; i != 0; i--) {
if (CheckBridge_Stuff(i, bridge_len)) {
int32 cost = DoCommandByTile(tile, p->ai.cur_tile_a, i + (0x80 << 8), DC_AUTO, CMD_BUILD_BRIDGE);
- if (!CmdFailed(cost) && cost < (p->player_money >> 5))
- break;
+ if (!CmdFailed(cost) && cost < (p->player_money >> 5)) break;
}
}
@@ -3053,7 +2991,7 @@ do_some_terraform:
}
if (arf.best_tile != 0) {
- for (i=0; i!=2; i++)
+ for (i = 0; i != 2; i++)
AiDoTerraformLand(arf.best_tile, arf.best_dir, 3, 0);
}
}
@@ -3061,8 +2999,6 @@ do_some_terraform:
static void AiBuildRoad(Player *p)
{
- int i;
-
if (p->ai.state_mode < 1) {
// Construct mode, build new road.
AiBuildRoadConstruct(p);
@@ -3071,9 +3007,10 @@ static void AiBuildRoad(Player *p)
p->ai.state_mode = 2;
p->ai.state_counter = 0;
} else if (p->ai.state_mode == 2) {
+ uint i;
// Terraform some and then try building again.
- for (i=0; i!=4; i++)
+ for (i = 0; i != 4; i++)
AiDoTerraformLand(p->ai.cur_tile_a, p->ai.cur_dir_a, 3, 0);
if (++p->ai.state_counter == 4) {
@@ -3169,10 +3106,10 @@ static void AiStateBuildRoadVehicles(Player *p)
TileIndex tile;
uint loco_id;
EngineID veh;
- int i;
+ uint i;
ptr = _road_default_block_data[p->ai.src.cur_building_rule]->data;
- for (;ptr->mode != 0;ptr++) {}
+ for (; ptr->mode != 0; ptr++) {}
tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
veh = AiChooseRoadVehToBuild(p->ai.cargo_type, p->player_money, tile);
@@ -3267,21 +3204,18 @@ static void AiStateAirportStuff(Player *p)
FOR_ALL_STATIONS(st) {
// Dismiss ghost stations.
- if (st->xy == 0)
- continue;
+ if (st->xy == 0) continue;
// Is this an airport?
- if (!(st->facilities & FACIL_AIRPORT))
- continue;
+ if (!(st->facilities & FACIL_AIRPORT)) continue;
// Do we own the airport? (Oilrigs aren't owned, though.)
- if (st->owner != OWNER_NONE && st->owner != _current_player)
- continue;
+ if (st->owner != OWNER_NONE && st->owner != _current_player) continue;
acc_planes = GetAirport(st->airport_type)->acc_planes;
// Dismiss heliports, unless we are checking an oilrig.
- if (acc_planes == HELICOPTERS_ONLY && !(p->ai.build_kind == 1 && i == 1))
+ if (acc_planes == HELICOPTERS_ONLY && (p->ai.build_kind != 1 || i != 1))
continue;
// Dismiss country airports if we are doing the other
@@ -3335,9 +3269,8 @@ static int32 AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockDa
{
int32 total_cost = 0, ret;
- for (;p->mode == 0;p++) {
- if (!HASBIT(_avail_aircraft, p->attr))
- return CMD_ERROR;
+ for (; p->mode == 0; p++) {
+ if (!HASBIT(_avail_aircraft, p->attr)) return CMD_ERROR;
ret = DoCommandByTile(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr,0,flag | DC_AUTO | DC_NO_WATER,CMD_BUILD_AIRPORT);
if (CmdFailed(ret)) return CMD_ERROR;
total_cost += ret;
@@ -3349,7 +3282,6 @@ static int32 AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockDa
static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p, byte cargo)
{
uint values[NUM_CARGO];
- int w,h;
int rad;
if (_patches.modified_catchment) {
@@ -3358,11 +3290,11 @@ static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p,
rad = 4;
}
- for (;p->mode==0;p++) {
+ for (; p->mode == 0; p++) {
TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
+ uint w = _airport_size_x[p->attr];
+ uint h = _airport_size_y[p->attr];
- w = _airport_size_x[p->attr];
- h = _airport_size_y[p->attr];
if (cargo & 0x80) {
GetProductionAroundTiles(values, tile2, w, h, rad);
return values[cargo & 0x7F] != 0;
@@ -3376,13 +3308,13 @@ static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p,
static int AiFindBestDefaultAirportBlock(TileIndex tile, byte cargo, byte heli, int32 *cost)
{
- int i;
const AiDefaultBlockData *p;
- for (i=0; (p = _airport_default_block_data[i]) != NULL; i++) {
+ uint i;
+
+ for (i = 0; (p = _airport_default_block_data[i]) != NULL; i++) {
// If we are doing a helicopter service, avoid building
// airports where they can't land.
- if (heli && GetAirport(p->attr)->acc_planes == AIRCRAFT_ONLY)
- continue;
+ if (heli && GetAirport(p->attr)->acc_planes == AIRCRAFT_ONLY) continue;
*cost = AiDoBuildDefaultAirportBlock(tile, p, 0);
if (!CmdFailed(*cost) && AiCheckAirportResources(tile, p, cargo))
@@ -3412,8 +3344,7 @@ static void AiStateBuildDefaultAirportBlocks(Player *p)
j = p->ai.num_build_rec;
do {
// this item has already been built?
- if (aib->cur_building_rule != 255)
- continue;
+ if (aib->cur_building_rule != 255) continue;
// adjust the coordinate randomly,
// to make sure that we find a position.
@@ -3465,8 +3396,7 @@ static void AiStateBuildDefaultAirportBlocks(Player *p)
aib = &p->ai.src;
j = p->ai.num_build_rec;
do {
- if (aib->cur_building_rule == 255)
- return;
+ if (aib->cur_building_rule == 255) return;
} while (++aib,--j);
// yep, all are done. switch state.
@@ -3522,12 +3452,9 @@ static void AiStateBuildAircraftVehicles(Player *p)
DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);
- if (p->ai.num_want_fullload != 0)
- p->ai.num_want_fullload--;
+ if (p->ai.num_want_fullload != 0) p->ai.num_want_fullload--;
- if (--p->ai.num_loco_to_build == 0) {
- p->ai.state = AIS_0;
- }
+ if (--p->ai.num_loco_to_build == 0) p->ai.state = AIS_0;
}
static void AiStateCheckShipStuff(Player *p)
@@ -3588,8 +3515,7 @@ static void AiStateSellVeh(Player *p)
goto return_to_loop;
going_to_depot:;
- if (++p->ai.state_counter <= 832)
- return;
+ if (++p->ai.state_counter <= 832) return;
if (v->current_order.type == OT_GOTO_DEPOT) {
v->current_order.type = OT_DUMMY;
@@ -3616,8 +3542,7 @@ static void AiStateRemoveStation(Player *p)
in_use = malloc(GetStationPoolSize());
memset(in_use, 0, GetStationPoolSize());
FOR_ALL_ORDERS(ord) {
- if (ord->type == OT_GOTO_STATION)
- in_use[ord->station] = 1;
+ if (ord->type == OT_GOTO_STATION) in_use[ord->station] = 1;
}
// Go through all stations and delete those that aren't in use
@@ -3645,14 +3570,13 @@ static void AiRemovePlayerRailOrRoad(Player *p, TileIndex tile)
if (!IsTileOwner(tile, _current_player)) return;
m5 = _m[tile].m5;
- if ((m5&~0x3) != 0xC0) {
+ if ((m5 & 0xFC) != 0xC0) {
is_rail_crossing:;
m5 = GetRailTrackStatus(tile);
- if (m5 == 0xC || m5 == 0x30)
- return;
+ if (m5 == 0xC || m5 == 0x30) return;
- if (m5&0x25) {
+ if (m5 & 0x25) {
pos_0:
if (!(GetRailTrackStatus(TILE_MASK(tile - TileDiffXY(1, 0))) & 0x19)) {
p->ai.cur_dir_a = 0;
@@ -3662,7 +3586,7 @@ pos_0:
}
}
- if (m5&0x2A) {
+ if (m5 & 0x2A) {
pos_1:
if (!(GetRailTrackStatus(TILE_MASK(tile + TileDiffXY(0, 1))) & 0x16)) {
p->ai.cur_dir_a = 1;
@@ -3672,7 +3596,7 @@ pos_1:
}
}
- if (m5&0x19) {
+ if (m5 & 0x19) {
pos_2:
if (!(GetRailTrackStatus(TILE_MASK(tile + TileDiffXY(1, 0))) & 0x25)) {
p->ai.cur_dir_a = 2;
@@ -3682,7 +3606,7 @@ pos_2:
}
}
- if (m5&0x16) {
+ if (m5 & 0x16) {
pos_3:
if (!(GetRailTrackStatus(TILE_MASK(tile - TileDiffXY(0, 1))) & 0x2A)) {
p->ai.cur_dir_a = 3;
@@ -3703,28 +3627,31 @@ pos_3:
} else if (IsTileType(tile, MP_STREET)) {
if (!IsTileOwner(tile, _current_player)) return;
- if (IsLevelCrossing(tile))
- goto is_rail_crossing;
+ if (IsLevelCrossing(tile)) goto is_rail_crossing;
- if ( (_m[tile].m5&0xF0) == 0x20) {
- int dir;
+ if ((_m[tile].m5 & 0xF0) == 0x20) { // depot
+ uint dir;
// Check if there are any stations around.
if (IsTileType(tile + TileDiffXY(-1, 0), MP_STATION) &&
- IsTileOwner(tile + TileDiffXY(-1, 0), _current_player))
- return;
+ IsTileOwner(tile + TileDiffXY(-1, 0), _current_player)) {
+ return;
+ }
if (IsTileType(tile + TileDiffXY(1, 0), MP_STATION) &&
- IsTileOwner(tile + TileDiffXY(1, 0), _current_player))
- return;
+ IsTileOwner(tile + TileDiffXY(1, 0), _current_player)) {
+ return;
+ }
if (IsTileType(tile + TileDiffXY(0, -1), MP_STATION) &&
- IsTileOwner(tile + TileDiffXY(0, -1), _current_player))
- return;
+ IsTileOwner(tile + TileDiffXY(0, -1), _current_player)) {
+ return;
+ }
if (IsTileType(tile + TileDiffXY(0, 1), MP_STATION) &&
- IsTileOwner(tile + TileDiffXY(0, 1), _current_player))
- return;
+ IsTileOwner(tile + TileDiffXY(0, 1), _current_player)) {
+ return;
+ }
dir = _m[tile].m5 & 3;
@@ -3768,17 +3695,14 @@ static void AiStateRemoveTrack(Player *p)
// Remove player stuff in that tile
AiRemovePlayerRailOrRoad(p, tile);
- if (p->ai.state != AIS_REMOVE_TRACK)
- return;
+ if (p->ai.state != AIS_REMOVE_TRACK) return;
} while (--num);
}
static void AiStateRemoveSingleRailTile(Player *p)
{
// Remove until we can't remove more.
- if (!AiRemoveTileAndGoForward(p)) {
- p->ai.state = AIS_REMOVE_TRACK;
- }
+ if (!AiRemoveTileAndGoForward(p)) p->ai.state = AIS_REMOVE_TRACK;
}
static AiStateAction * const _ai_actions[] = {
@@ -3819,20 +3743,18 @@ extern void ShowBuyCompanyDialog(uint player);
static void AiHandleTakeover(Player *p)
{
if (p->bankrupt_timeout != 0) {
- if ((p->bankrupt_timeout-=8) > 0)
- return;
+ p->bankrupt_timeout -= 8;
+ if (p->bankrupt_timeout > 0) return;
p->bankrupt_timeout = 0;
DeleteWindowById(WC_BUY_COMPANY, _current_player);
if (IsLocalPlayer()) {
AskExitToGameMenu();
return;
}
- if (IS_HUMAN_PLAYER(_current_player))
- return;
+ if (IS_HUMAN_PLAYER(_current_player)) return;
}
- if (p->bankrupt_asked == 255)
- return;
+ if (p->bankrupt_asked == 255) return;
{
uint asked = p->bankrupt_asked;
@@ -3865,8 +3787,7 @@ static void AiHandleTakeover(Player *p)
ShowBuyCompanyDialog(_current_player);
return;
}
- if (IS_HUMAN_PLAYER(best_pl->index))
- return;
+ if (IS_HUMAN_PLAYER(best_pl->index)) return;
// Too little money for computer to buy it?
if (best_pl->player_money >> 1 >= p->bankrupt_value) {
diff --git a/ai/trolly/build.c b/ai/trolly/build.c
index 1f56213e0..235166cab 100644
--- a/ai/trolly/build.c
+++ b/ai/trolly/build.c
@@ -239,8 +239,7 @@ int AiNew_PickVehicle(Player *p)
if (!CmdFailed(ret)) break;
}
// We did not find a vehicle :(
- if (CmdFailed(ret)) return -1;
- return i;
+ return CmdFailed(ret) ? -1 : i;
}
}
diff --git a/ai/trolly/pathfinder.c b/ai/trolly/pathfinder.c
index 79d1dfc53..1ac4d49cb 100644
--- a/ai/trolly/pathfinder.c
+++ b/ai/trolly/pathfinder.c
@@ -485,7 +485,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
int dir1 = AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile);
int dir2 = AiNew_GetRailDirection(parent->path.parent->parent->node.tile, parent->path.parent->node.tile, parent->path.node.tile);
// First, see if we are on diagonal path, that is better than straight path
- if (dir1 > 1) { res -= AI_PATHFINDER_DIAGONAL_BONUS; }
+ if (dir1 > 1) res -= AI_PATHFINDER_DIAGONAL_BONUS;
// First see if they are different
if (dir1 != dir2) {
diff --git a/economy.c b/economy.c
index b4b38e985..7ac11076b 100644
--- a/economy.c
+++ b/economy.c
@@ -157,7 +157,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
/* Count stations */
{
uint num = 0;
- Station *st;
+ const Station* st;
FOR_ALL_STATIONS(st) {
if (st->xy != 0 && st->owner == owner) {
@@ -170,7 +170,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
/* Generate statistics depending on recent income statistics */
{
- PlayerEconomyEntry *pee;
+ const PlayerEconomyEntry* pee;
int numec;
int32 min_income;
int32 max_income;
@@ -194,7 +194,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
/* Generate score depending on amount of transported cargo */
{
- PlayerEconomyEntry *pee;
+ const PlayerEconomyEntry* pee;
int numec;
uint32 total_delivered;
@@ -216,8 +216,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
uint num = 0;
do num += cargo&1; while (cargo>>=1);
_score_part[owner][SCORE_CARGO] = num;
- if (update)
- p->cargo_types = 0;
+ if (update) p->cargo_types = 0;
}
/* Generate score for player money */
@@ -239,13 +238,13 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
int total_score = 0;
int s;
score = 0;
- for (i=0;i<NUM_SCORE;i++) {
+ for (i = 0; i < NUM_SCORE; i++) {
// Skip the total
if (i == SCORE_TOTAL) continue;
// Check the score
s = (_score_part[owner][i] >= _score_info[i].needed) ?
_score_info[i].score :
- ((_score_part[owner][i] * _score_info[i].score) / _score_info[i].needed);
+ _score_part[owner][i] * _score_info[i].score / _score_info[i].needed;
if (s < 0) s = 0;
score += s;
total_score += _score_info[i].score;
@@ -254,8 +253,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
_score_part[owner][SCORE_TOTAL] = score;
// We always want the score scaled to SCORE_MAX (1000)
- if (total_score != SCORE_MAX)
- score = score * SCORE_MAX / total_score;
+ if (total_score != SCORE_MAX) score = score * SCORE_MAX / total_score;
}
if (update) {
diff --git a/graph_gui.c b/graph_gui.c
index 14637dbf3..157726c9e 100644
--- a/graph_gui.c
+++ b/graph_gui.c
@@ -884,9 +884,9 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
- int val, needed, score, i;
+ int i;
byte owner, x;
- uint16 y=14;
+ uint16 y = 14;
int total_score = 0;
int color_done, color_notdone;
@@ -897,15 +897,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
owner = FindFirstBit(w->click_state) - 13;
// Paint the player icons
- for (i=0;i<MAX_PLAYERS;i++) {
+ for (i = 0; i < MAX_PLAYERS; i++) {
if (!GetPlayer(i)->is_active) {
// Check if we have the player as an active player
- if (!(w->disabled_state & (1 << (i+13)))) {
+ if (!(w->disabled_state & (1 << (i + 13)))) {
// Bah, player gone :(
- w->disabled_state += 1 << (i+13);
+ w->disabled_state += 1 << (i + 13);
// Is this player selected? If so, select first player (always save? :s)
- if (w->click_state == 1U << (i + 13))
- w->click_state = 1 << 13;
+ if (w->click_state == 1U << (i + 13)) w->click_state = 1 << 13;
// We need a repaint
SetWindowDirty(w);
}
@@ -913,14 +912,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
}
// Check if we have the player marked as inactive
- if ((w->disabled_state & (1 << (i+13)))) {
+ if (w->disabled_state & (1 << (i + 13))) {
// New player! Yippie :p
- w->disabled_state -= 1 << (i+13);
+ w->disabled_state -= 1 << (i + 13);
// We need a repaint
SetWindowDirty(w);
}
- if (i == owner) x = 1; else x = 0;
+ x = (i == owner) ? 1 : 0;
DrawPlayerIcon(i, i * 37 + 13 + x, 16 + x);
}
@@ -929,11 +928,12 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
color_notdone = _color_list[4].window_color_1b;
// Draw all the score parts
- for (i=0;i<NUM_SCORE;i++) {
+ for (i = 0; i < NUM_SCORE; i++) {
+ int val = _score_part[owner][i];
+ int needed = _score_info[i].needed;
+ int score = _score_info[i].score;
+
y += 20;
- val = _score_part[owner][i];
- needed = _score_info[i].needed;
- score = _score_info[i].score;
// SCORE_TOTAL has his own rulez ;)
if (i == SCORE_TOTAL) {
needed = total_score;
@@ -949,35 +949,33 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
DrawStringRightAligned(107, y, SET_PERFORMANCE_DETAIL_INT, 0);
// Calculate the %-bar
- if (val > needed) x = 50;
- else if (val == 0) x = 0;
- else x = ((val * 50) / needed);
+ if (val > needed) {
+ x = 50;
+ } else if (val == 0) {
+ x = 0;
+ } else {
+ x = val * 50 / needed;
+ }
// SCORE_LOAN is inversed
- if (val < 0 && i == SCORE_LOAN)
- x = 0;
+ if (val < 0 && i == SCORE_LOAN) x = 0;
// Draw the bar
- if (x != 0)
- GfxFillRect(112, y-2, x + 112, y+10, color_done);
- if (x != 50)
- GfxFillRect(x + 112, y-2, 50 + 112, y+10, color_notdone);
+ if (x != 0) GfxFillRect(112, y - 2, 112 + x, y + 10, color_done);
+ if (x != 50) GfxFillRect(112 + x, y - 2, 112 + 50, y + 10, color_notdone);
// Calculate the %
- if (val > needed) x = 100;
- else x = ((val * 100) / needed);
+ x = (val <= needed) ? val * 100 / needed : 100;
// SCORE_LOAN is inversed
- if (val < 0 && i == SCORE_LOAN)
- x = 0;
+ if (val < 0 && i == SCORE_LOAN) x = 0;
// Draw it
SetDParam(0, x);
DrawStringCentered(137, y, STR_PERFORMANCE_DETAIL_PERCENT, 0);
// SCORE_LOAN is inversed
- if (i == SCORE_LOAN)
- val = needed - val;
+ if (i == SCORE_LOAN) val = needed - val;
// Draw the amount we have against what is needed
// For some of them it is in currency format
@@ -1017,16 +1015,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
w->disabled_state = 0;
// Hide the player who are not active
- for (i=0;i<MAX_PLAYERS;i++) {
- if (!GetPlayer(i)->is_active) {
- w->disabled_state += 1 << (i+13);
- }
+ for (i = 0; i < MAX_PLAYERS; i++) {
+ if (!GetPlayer(i)->is_active) w->disabled_state += 1 << (i + 13);
}
// Update all player stats with the current data
// (this is because _score_info is not saved to a savegame)
- FOR_ALL_PLAYERS(p2)
- if (p2->is_active)
- UpdateCompanyRatingAndValue(p2, false);
+ FOR_ALL_PLAYERS(p2) {
+ if (p2->is_active) UpdateCompanyRatingAndValue(p2, false);
+ }
w->custom[0] = DAY_TICKS;
w->custom[1] = 5;
@@ -1044,11 +1040,12 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
w->custom[0] = DAY_TICKS;
if (--w->custom[1] == 0) {
Player *p2;
+
w->custom[1] = 5;
- FOR_ALL_PLAYERS(p2)
+ FOR_ALL_PLAYERS(p2) {
// Skip if player is not active
- if (p2->is_active)
- UpdateCompanyRatingAndValue(p2, false);
+ if (p2->is_active) UpdateCompanyRatingAndValue(p2, false);
+ }
SetWindowDirty(w);
}
}
diff --git a/misc.c b/misc.c
index 615acd0fb..cd8f85f87 100644
--- a/misc.c
+++ b/misc.c
@@ -600,9 +600,9 @@ int FindFirstBit(uint32 value)
// not more than 128.
byte i = 0;
if (value & 0xffff0000) { value >>= 16; i += 16; }
- if (value & 0x0000ff00) { value >>= 8; i += 8; }
- if (value & 0x000000f0) { value >>= 4; i += 4; }
- if (value & 0x0000000c) { value >>= 2; i += 2; }
+ if (value & 0x0000ff00) { value >>= 8; i += 8; }
+ if (value & 0x000000f0) { value >>= 4; i += 4; }
+ if (value & 0x0000000c) { value >>= 2; i += 2; }
if (value & 0x00000002) { i += 1; }
return i;
}
diff --git a/newgrf.c b/newgrf.c
index a4525efb3..632b95648 100644
--- a/newgrf.c
+++ b/newgrf.c
@@ -239,8 +239,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
case 0x09: { /* Speed */
FOR_EACH_OBJECT {
uint16 speed = grf_load_word(&buf);
- if (speed == 0xFFFF)
- speed = 0;
+ if (speed == 0xFFFF) speed = 0;
rvi[i].max_speed = speed;
}
@@ -249,8 +248,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
FOR_EACH_OBJECT {
uint16 power = grf_load_word(&buf);
- if (rvi[i].flags & RVI_MULTIHEAD)
- power /= 2;
+ if (rvi[i].flags & RVI_MULTIHEAD) power /= 2;
rvi[i].power = power;
dewagonize(power, engine + i);
@@ -260,8 +258,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
FOR_EACH_OBJECT {
uint8 runcostfact = grf_load_byte(&buf);
- if (rvi[i].flags & RVI_MULTIHEAD)
- runcostfact /= 2;
+ if (rvi[i].flags & RVI_MULTIHEAD) runcostfact /= 2;
rvi[i].running_cost_base = runcostfact;
}
@@ -283,8 +280,7 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
/* TTD sprite IDs point to a location in a 16bit array, but we use it
* as an array index, so we need it to be half the original value. */
- if (spriteid < 0xFD)
- spriteid >>= 1;
+ if (spriteid < 0xFD) spriteid >>= 1;
rvi[i].image_index = spriteid;
}
@@ -361,14 +357,15 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
uint8 traction = grf_load_byte(&buf);
int engclass;
- if (traction <= 0x07)
+ if (traction <= 0x07) {
engclass = 0;
- else if (traction <= 0x27)
+ } else if (traction <= 0x27) {
engclass = 1;
- else if (traction <= 0x41)
+ } else if (traction <= 0x41) {
engclass = 2;
- else
+ } else {
break;
+ }
rvi[i].engclass = engclass;
}
@@ -504,11 +501,10 @@ static bool RoadVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
FOR_EACH_OBJECT {
uint8 spriteid = grf_load_byte(&buf);
- if (spriteid == 0xFF)
- spriteid = 0xFD; // cars have different custom id in the GRF file
+ // cars have different custom id in the GRF file
+ if (spriteid == 0xFF) spriteid = 0xFD;
- if (spriteid < 0xFD)
- spriteid >>= 1;
+ if (spriteid < 0xFD) spriteid >>= 1;
rvi[i].image_index = spriteid;
}
@@ -614,11 +610,10 @@ static bool ShipVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
FOR_EACH_OBJECT {
uint8 spriteid = grf_load_byte(&buf);
- if (spriteid == 0xFF)
- spriteid = 0xFD; // ships have different custom id in the GRF file
+ // ships have different custom id in the GRF file
+ if (spriteid == 0xFF) spriteid = 0xFD;
- if (spriteid < 0xFD)
- spriteid >>= 1;
+ if (spriteid < 0xFD) spriteid >>= 1;
svi[i].image_index = spriteid;
}
@@ -740,11 +735,10 @@ static bool AircraftVehicleChangeInfo(uint engine, int numinfo, int prop, byte *
FOR_EACH_OBJECT {
uint8 spriteid = grf_load_byte(&buf);
- if (spriteid == 0xFF)
- spriteid = 0xFD; // ships have different custom id in the GRF file
+ // aircraft have different custom id in the GRF file
+ if (spriteid == 0xFF) spriteid = 0xFD;
- if (spriteid < 0xFD)
- spriteid >>= 1;
+ if (spriteid < 0xFD) spriteid >>= 1;
avi[i].image_index = spriteid;
}
@@ -1034,9 +1028,11 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
p = 0;
layout = malloc(length * number);
- for (l = 0; l < length; l++)
- for (p = 0; p < number; p++)
+ for (l = 0; l < length; l++) {
+ for (p = 0; p < number; p++) {
layout[l * number + p] = grf_load_byte(&buf);
+ }
+ }
l--;
p--;
@@ -1361,10 +1357,11 @@ static SpriteGroup* NewCallBackResultSpriteGroup(uint16 value)
// Old style callback results have the highest byte 0xFF so signify it is a callback result
// New style ones only have the highest bit set (allows 15-bit results, instead of just 8)
- if ((value >> 8) == 0xFF)
- value &= 0xFF;
- else
+ if ((value >> 8) == 0xFF) {
+ value &= ~0xFF00;
+ } else {
value &= ~0x8000;
+ }
group->g.callback.result = value;
@@ -2507,7 +2504,7 @@ static void ResetCustomStations(void)
*/
static void ResetNewGRFData(void)
{
- int i;
+ uint i;
// Copy/reset original engine info data
memcpy(&_engine_info, &orig_engine_info, sizeof(orig_engine_info));
@@ -2520,9 +2517,9 @@ static void ResetNewGRFData(void)
// First, free sprite table data
for (i = 0; i < MAX_BRIDGES; i++) {
if (_bridge[i].sprite_table != NULL) {
- byte j;
- for (j = 0; j < 7; j++)
- free(_bridge[i].sprite_table[j]);
+ uint j;
+
+ for (j = 0; j < 7; j++) free(_bridge[i].sprite_table[j]);
free(_bridge[i].sprite_table);
}
}
@@ -2563,8 +2560,7 @@ static void InitNewGRFFile(const char* filename, int sprite_offset)
newfile = calloc(1, sizeof(*newfile));
- if (newfile == NULL)
- error ("Out of memory");
+ if (newfile == NULL) error ("Out of memory");
newfile->filename = strdup(filename);
newfile->sprite_offset = sprite_offset;
@@ -2594,15 +2590,19 @@ static void CalculateRefitMasks(void)
if (cargo_allowed[engine] != 0) {
// Build up the list of cargo types from the set cargo classes.
for (i = 0; i < lengthof(cargo_classes); i++) {
- if (HASBIT(cargo_allowed[engine], i))
- mask |= cargo_classes[i];
- if (HASBIT(cargo_disallowed[engine], i))
- not_mask |= cargo_classes[i];
+ if (HASBIT(cargo_allowed[engine], i)) mask |= cargo_classes[i];
+ if (HASBIT(cargo_disallowed[engine], i)) not_mask |= cargo_classes[i];
}
} else {
// Don't apply default refit mask to wagons or engines with no capacity
- if (xor_mask == 0 && !(GetEngine(engine)->type == VEH_Train && (RailVehInfo(engine)->capacity == 0 || RailVehInfo(engine)->flags & RVI_WAGON)))
+ if (xor_mask == 0 && (
+ GetEngine(engine)->type != VEH_Train || (
+ RailVehInfo(engine)->capacity != 0 &&
+ !(RailVehInfo(engine)->flags & RVI_WAGON)
+ )
+ )) {
xor_mask = _default_refitmasks[GetEngine(engine)->type - VEH_Train];
+ }
}
_engine_info[engine].refit_mask = ((mask & ~not_mask) ^ xor_mask) & _landscape_global_cargo_mask[_opt.landscape];
}
diff --git a/oldloader.c b/oldloader.c
index 653963a41..76fb79de9 100644
--- a/oldloader.c
+++ b/oldloader.c
@@ -472,17 +472,12 @@ static void ReadTTDPatchFlags(void)
1 vehicle == 128 bytes */
_bump_assert_value = (_old_vehicle_multipler - 1) * 850 * 128;
- _new_ttdpatch_format = false;
-
/* Check if we have a modern TTDPatch savegame (has extra data all around) */
- if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0)
- _new_ttdpatch_format = true;
+ _new_ttdpatch_format = (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0);
/* Clean the misused places */
- for (i = 0; i < 17; i++)
- _old_map3[i] = 0;
- for (i = 0x1FE00; i < 0x20000; i++)
- _old_map3[i] = 0;
+ for (i = 0; i < 17; i++) _old_map3[i] = 0;
+ for (i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
if (_new_ttdpatch_format)
DEBUG(oldloader, 1)("[OldLoader] Found TTDPatch game");
diff --git a/openttd.c b/openttd.c
index f0af79faf..28b800ab2 100644
--- a/openttd.c
+++ b/openttd.c
@@ -282,12 +282,13 @@ static void LoadIntroGame(void)
// Generate a world.
sprintf(filename, "%sopntitle.dat", _path.data_dir);
- if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
#if defined SECOND_DATA_DIR
+ if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
sprintf(filename, "%sopntitle.dat", _path.second_data_dir);
- if (SaveOrLoad(filename, SL_LOAD) != SL_OK)
+ }
#endif
- GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world.
+ if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
+ GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world.
}
_pause = 0;
diff --git a/roadveh_cmd.c b/roadveh_cmd.c
index 7ef55f052..b81eee206 100644
--- a/roadveh_cmd.c
+++ b/roadveh_cmd.c
@@ -252,8 +252,11 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
- if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED))
+ if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) ||
+ v->u.road.state != 254 ||
+ !(v->vehstatus & VS_STOPPED)) {
return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
+ }
if (flags & DC_EXEC) {
// Invalidate depot
@@ -296,7 +299,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, RoadFindDepotData *rfdd, int
return false;
}
-static Depot *FindClosestRoadDepot(Vehicle *v)
+static const Depot* FindClosestRoadDepot(const Vehicle* v)
{
TileIndex tile = v->tile;
int i;
@@ -321,8 +324,9 @@ static Depot *FindClosestRoadDepot(Vehicle *v)
rfdd.best_length = (uint)-1;
/* search in all directions */
- for (i = 0; i != 4; i++)
+ for (i = 0; i != 4; i++) {
FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, (TPFEnumProc*)EnumRoadSignalFindDepot, NULL, &rfdd);
+ }
if (rfdd.best_length == (uint)-1) return NULL;
@@ -534,7 +538,8 @@ static void RoadVehCrash(Vehicle *v)
STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
v->index,
- 0);
+ 0
+ );
ModifyStationRatingAround(v->tile, v->owner, -160, 22);
SndPlayVehicleFx(SND_12_EXPLOSION, v);
@@ -744,8 +749,7 @@ static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, byte dir)
return NULL;
}
- if (++v->u.road.blocked_ctr > 1480)
- return NULL;
+ if (++v->u.road.blocked_ctr > 1480) return NULL;
return u;
}
@@ -778,7 +782,8 @@ static void RoadVehArrivesAt(const Vehicle* v, Station* st)
STR_9030_CITIZENS_CELEBRATE_FIRST,
flags,
v->index,
- 0);
+ 0
+ );
}
}
}
@@ -857,7 +862,7 @@ static bool FindRoadVehToOvertake(OvertakeData *od)
{
uint32 bits;
- bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD)&0x3F;
+ bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD) & 0x3F;
if (!(od->tilebits & bits) || (bits&0x3C) || (bits & 0x3F3F0000))
return true;
@@ -878,11 +883,9 @@ static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
return;
}
- if (v->direction != u->direction || !(v->direction&1))
- return;
+ if (v->direction != u->direction || !(v->direction & 1)) return;
- if (v->u.road.state >= 32 || (v->u.road.state&7) > 1 )
- return;
+ if (v->u.road.state >= 32 || (v->u.road.state & 7) > 1) return;
tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
if ((tt & 3) == 0) return;
@@ -1049,7 +1052,7 @@ static int RoadFindPathToDest(Vehicle *v, TileIndex tile, int enterdir)
} else {
if (IsTileType(desttile, MP_STREET)) {
m5 = _m[desttile].m5;
- if ((m5&0xF0) == 0x20)
+ if ((m5 & 0xF0) == 0x20)
/* We are heading for a Depot */
goto do_it;
} else if (IsTileType(desttile, MP_STATION)) {
@@ -1169,16 +1172,16 @@ static void RoadVehController(Vehicle *v)
if (v->u.road.state == 254) {
int dir;
- const RoadDriveEntry*rdp;
+ const RoadDriveEntry* rdp;
byte rd2;
v->cur_speed = 0;
dir = GB(_m[v->tile].m5, 0, 2);
- v->direction = dir*2+1;
+ v->direction = dir * 2 + 1;
rd2 = _roadveh_data_2[dir];
- rdp = _road_drive_data[(_opt.road_side<<4) + rd2];
+ rdp = _road_drive_data[(_opt.road_side << 4) + rd2];
x = TileX(v->tile) * 16 + (rdp[6].x & 0xF);
y = TileY(v->tile) * 16 + (rdp[6].y & 0xF);
@@ -1213,8 +1216,9 @@ static void RoadVehController(Vehicle *v)
if (v->u.road.state == 0 || v->u.road.state == 1 ||
v->u.road.state == 8 || v->u.road.state == 9 ||
v->u.road.state == 16 || v->u.road.state == 17 ||
- v->u.road.state == 24 || v->u.road.state == 25)
+ v->u.road.state == 24 || v->u.road.state == 25) {
v->u.road.overtaking = 0;
+ }
}
BeginVehicleMove(v);
@@ -1244,12 +1248,12 @@ static void RoadVehController(Vehicle *v)
return;
}
- rd = _road_drive_data[(v->u.road.state + (_opt.road_side<<4)) ^ v->u.road.overtaking][v->u.road.frame+1];
+ rd = _road_drive_data[(v->u.road.state + (_opt.road_side << 4)) ^ v->u.road.overtaking][v->u.road.frame + 1];
// switch to another tile
if (rd.x & 0x80) {
TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
- int dir = RoadFindPathToDest(v, tile, rd.x&3);
+ int dir = RoadFindPathToDest(v, tile, rd.x & 3);
uint32 r;
byte newdir;
const RoadDriveEntry *rdp;
@@ -1284,7 +1288,10 @@ again:
}
if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
- if ((dir & 7) >= 6) { v->cur_speed = 0; return; }
+ if ((dir & 7) >= 6) {
+ v->cur_speed = 0;
+ return;
+ }
if (IS_BYTE_INSIDE(_m[v->tile].m5, 0x43, 0x4B)) {
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
byte *b = &rs->status;
@@ -1312,7 +1319,7 @@ again:
}
if (rd.x & 0x40) {
- int dir = RoadFindPathToDest(v, v->tile, rd.x&3);
+ int dir = RoadFindPathToDest(v, v->tile, rd.x & 3);
uint32 r;
int tmp;
byte newdir;
@@ -1323,7 +1330,7 @@ again:
return;
}
- tmp = (_opt.road_side<<4) + dir;
+ tmp = (_opt.road_side << 4) + dir;
rdp = _road_drive_data[tmp];
x = TileX(v->tile) * 16 + rdp[1].x;
@@ -1352,12 +1359,13 @@ again:
return;
}
- x = (v->x_pos&~15)+(rd.x&15);
- y = (v->y_pos&~15)+(rd.y&15);
+ x = (v->x_pos & ~15) + (rd.x & 15);
+ y = (v->y_pos & ~15) + (rd.y & 15);
new_dir = RoadVehGetSlidingDirection(v, x, y);
- if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && (u=RoadVehFindCloseTo(v, x, y, new_dir)) != NULL) {
+ if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) &&
+ (u = RoadVehFindCloseTo(v, x, y, new_dir)) != NULL) {
if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
return;
}
@@ -1503,7 +1511,7 @@ void RoadVeh_Tick(Vehicle *v)
static void CheckIfRoadVehNeedsService(Vehicle *v)
{
- Depot *depot;
+ const Depot* depot;
if (_patches.servint_roadveh == 0) return;
if (!VehicleNeedsService(v)) return;
@@ -1532,8 +1540,9 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
if (v->current_order.type == OT_GOTO_DEPOT &&
v->current_order.flags & OF_NON_STOP &&
- !CHANCE16(1,20))
+ !CHANCE16(1, 20)) {
return;
+ }
v->current_order.type = OT_GOTO_DEPOT;
v->current_order.flags = OF_NON_STOP;
@@ -1578,8 +1587,9 @@ void OnNewDay_RoadVeh(Vehicle *v)
DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
for (; rs != NULL; rs = rs->next) {
// Only consider those with at least a free slot.
- if (!(rs->slot[0] == INVALID_VEHICLE || rs->slot[1] == INVALID_VEHICLE))
+ if (rs->slot[0] != INVALID_VEHICLE && rs->slot[1] != INVALID_VEHICLE) {
continue;
+ }
// Previously the NPF pathfinder was used here even if NPF is OFF.. WTF?
assert(NUM_SLOTS == 2);
diff --git a/station_cmd.c b/station_cmd.c
index 9799878ba..025835f69 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -1623,12 +1623,12 @@ int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
const byte *b = _airport_map5_tiles[p1];
- BEGIN_TILE_LOOP(tile_cur,w,h,tile) {
+ BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
ModifyTile(tile_cur,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
st->index, *b++);
- } END_TILE_LOOP(tile_cur,w,h,tile)
+ } END_TILE_LOOP(tile_cur, w, h, tile)
}
UpdateStationVirtCoordDirty(st);
@@ -1655,24 +1655,24 @@ static int32 RemoveAirport(Station *st, uint32 flags)
cost = w * h * _price.remove_airport;
- {
-BEGIN_TILE_LOOP(tile_cur,w,h,tile)
- if (!EnsureNoVehicle(tile_cur))
- return CMD_ERROR;
+ BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
+ if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR;
if (flags & DC_EXEC) {
DeleteAnimatedTile(tile_cur);
DoClearSquare(tile_cur);
}
-END_TILE_LOOP(tile_cur, w,h,tile)
- }
+ } END_TILE_LOOP(tile_cur, w,h,tile)
if (flags & DC_EXEC) {
const AirportFTAClass *afc = GetAirport(st->airport_type);
uint i;
- for (i = 0; i < afc->nof_depots; ++i)
- DeleteWindowById(WC_VEHICLE_DEPOT, tile + ToTileIndexDiff(afc->airport_depots[i]));
+ for (i = 0; i < afc->nof_depots; ++i) {
+ DeleteWindowById(
+ WC_VEHICLE_DEPOT, tile + ToTileIndexDiff(afc->airport_depots[i])
+ );
+ }
st->airport_tile = 0;
st->facilities &= ~FACIL_AIRPORT;
@@ -2156,6 +2156,7 @@ static void AnimateTile_Station(TileIndex tile)
}
}
+
static void ClickTile_Station(TileIndex tile)
{
// 0x20 - hangar large airport (32)
@@ -2297,7 +2298,7 @@ void DeleteAllPlayerStations(void)
static void CheckOrphanedSlots(const Station *st, RoadStopType rst)
{
RoadStop *rs;
- int k;
+ uint k;
for (rs = GetPrimaryRoadStop(st, rst); rs != NULL; rs = rs->next) {
for (k = 0; k < NUM_SLOTS; k++) {
@@ -2934,10 +2935,10 @@ static void Load_STNS(void)
// this means it's an oldstyle savegame without support for nonuniform stations
if (st->train_tile != 0 && st->trainst_h == 0) {
- int w = GB(st->trainst_w, 4, 4);
- int h = GB(st->trainst_w, 0, 4);
+ uint w = GB(st->trainst_w, 4, 4);
+ uint h = GB(st->trainst_w, 0, 4);
- if (_m[st->train_tile].m5 & 1) intswap(w, h);
+ if (_m[st->train_tile].m5 & 1) uintswap(w, h);
st->trainst_w = w;
st->trainst_h = h;
}
diff --git a/strings.c b/strings.c
index a1534da76..9943966ae 100644
--- a/strings.c
+++ b/strings.c
@@ -589,12 +589,11 @@ static char *FormatString(char *buff, const char *str, const int32 *argv, uint c
}
case 11: { /* {INDUSTRY} */
- Industry *i = GetIndustry(GetInt32(&argv));
+ const Industry* i = GetIndustry(GetInt32(&argv));
int32 args[2];
// industry not valid anymore?
- if (i->xy == 0)
- break;
+ if (i->xy == 0) break;
// First print the town name and the industry type name
// The string STR_INDUSTRY_PATTERN controls the formatting
@@ -1048,7 +1047,6 @@ bool ReadLanguagePack(int lang_index)
ttd_strlcpy(_dynlang.curr_file, _dynlang.ent[lang_index].file, sizeof(_dynlang.curr_file));
-
_dynlang.curr = lang_index;
return true;
}
@@ -1117,8 +1115,7 @@ void InitializeLanguagePacks(void)
error(n == 0 ? "No available language packs" : "Invalid version of language packs");
dl->num = m;
- for (i = 0; i != dl->num; i++)
- dl->dropdown[i] = SPECSTR_LANGUAGE_START + i;
+ for (i = 0; i != dl->num; i++) dl->dropdown[i] = SPECSTR_LANGUAGE_START + i;
dl->dropdown[i] = INVALID_STRING_ID;
for (i = 0; i != dl->num; i++)
diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
index 067778230..00276c84d 100644
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -419,7 +419,7 @@ not_valid_below:;
if (_current_player < MAX_PLAYERS && !_is_old_ai_player)
bridge_len = CalcBridgeLenCostFactor(bridge_len);
- cost += ((int64)bridge_len * _price.build_bridge * b->price) >> 8;
+ cost += (int64)bridge_len * _price.build_bridge * b->price >> 8;
}
return cost;