diff options
-rw-r--r-- | src/intro_gui.cpp | 58 |
1 files changed, 40 insertions, 18 deletions
diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index bafa736e5..9c6d034ae 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -52,16 +52,34 @@ static inline void SetNewLandscapeType(byte landscape) InvalidateWindowClasses(WC_SELECT_GAME); } +enum SelectGameIntroWidgets { + SGI_GENERATE_GAME = 2, + SGI_LOAD_GAME, + SGI_PLAY_SCENARIO, + SGI_PLAY_HEIGHTMAP, + SGI_EDIT_SCENARIO, + SGI_PLAY_NETWORK, + SGI_TEMPERATE_LANDSCAPE, + SGI_ARCTIC_LANDSCAPE, + SGI_TROPIC_LANDSCAPE, + SGI_TOYLAND_LANDSCAPE, + SGI_OPTIONS, + SGI_DIFFICULTIES, + SGI_PATCHES_OPTIONS, + SGI_GRF_SETTINGS, + SGI_EXIT, +}; + static void SelectGameWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + 8); break; case WE_PAINT: - w->SetWidgetLoweredState(8, _opt_newgame.landscape == LT_TEMPERATE); - w->SetWidgetLoweredState(9, _opt_newgame.landscape == LT_ARCTIC); - w->SetWidgetLoweredState(10, _opt_newgame.landscape == LT_TROPIC); - w->SetWidgetLoweredState(11, _opt_newgame.landscape == LT_TOYLAND); + w->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _opt_newgame.landscape == LT_TEMPERATE); + w->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _opt_newgame.landscape == LT_ARCTIC); + w->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _opt_newgame.landscape == LT_TROPIC); + w->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _opt_newgame.landscape == LT_TOYLAND); SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); DrawWindowWidgets(w); break; @@ -74,27 +92,31 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) #endif /* ENABLE_NETWORK */ switch (e->we.click.widget) { - case 2: ShowGenerateLandscape(); break; - case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; - case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; - case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; - case 6: StartScenarioEditor(); break; - case 7: + case SGI_GENERATE_GAME: ShowGenerateLandscape(); break; + case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break; + case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; + case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; + case SGI_EDIT_SCENARIO: StartScenarioEditor(); break; + + case SGI_PLAY_NETWORK: if (!_network_available) { ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); } else { ShowNetworkGameWindow(); } break; - case 8: case 9: case 10: case 11: - w->RaiseWidget(_opt_newgame.landscape + 8); - SetNewLandscapeType(e->we.click.widget - 8); + + case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE: + case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE: + w->RaiseWidget(_opt_newgame.landscape + SGI_TEMPERATE_LANDSCAPE); + SetNewLandscapeType(e->we.click.widget - SGI_TEMPERATE_LANDSCAPE); break; - case 12: ShowGameOptions(); break; - case 13: ShowGameDifficulty(); break; - case 14: ShowPatchesSelection(); break; - case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; - case 16: HandleExitGameRequest(); break; + + case SGI_OPTIONS: ShowGameOptions(); break; + case SGI_DIFFICULTIES: ShowGameDifficulty(); break; + case SGI_PATCHES_OPTIONS: ShowPatchesSelection(); break; + case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; + case SGI_EXIT: HandleExitGameRequest(); break; } break; } |