diff options
-rw-r--r-- | src/lang/english.txt | 12 | ||||
-rw-r--r-- | src/network/network_gui.cpp | 71 | ||||
-rw-r--r-- | src/settings_type.h | 1 | ||||
-rw-r--r-- | src/table/settings.ini | 9 | ||||
-rw-r--r-- | src/widgets/network_widget.h | 5 |
5 files changed, 19 insertions, 79 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 93d5352ed..1683604aa 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1947,10 +1947,6 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change t # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer -STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertised -STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game -STR_NETWORK_SERVER_LIST_ADVERTISED_NO :No -STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Yes STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name: STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by @@ -1991,8 +1987,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join gam STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info -STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Find server -STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Search network for a server +STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Search internet +STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Search internet for public servers +STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Search LAN +STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Search local area network for servers STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list which will always be checked for running games STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server @@ -2009,6 +2007,8 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible +STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertised +STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game STR_NETWORK_START_SERVER_UNADVERTISED :No STR_NETWORK_START_SERVER_ADVERTISED :Yes STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s} diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 47bf8fb69..b6449b524 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -55,15 +55,6 @@ static const StringID _connection_types_dropdown[] = { INVALID_STRING_ID }; -/** - * Advertisement options in the server list - */ -static const StringID _lan_internet_types_dropdown[] = { - STR_NETWORK_SERVER_LIST_ADVERTISED_NO, - STR_NETWORK_SERVER_LIST_ADVERTISED_YES, - INVALID_STRING_ID -}; - static std::vector<StringID> _language_dropdown; void SortNetworkLanguages() @@ -503,27 +494,12 @@ public: this->last_sorting = this->servers.GetListing(); } - void SetStringParameters(int widget) const override - { - switch (widget) { - case WID_NG_CONN_BTN: - SetDParam(0, _lan_internet_types_dropdown[_settings_client.network.lan_internet]); - break; - } - } - void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { - case WID_NG_CONN_BTN: - *size = maxdim(*size, maxdim(GetStringBoundingBox(_lan_internet_types_dropdown[0]), GetStringBoundingBox(_lan_internet_types_dropdown[1]))); - size->width += padding.width; - size->height += padding.height; - break; - case WID_NG_MATRIX: resize->height = WD_MATRIX_TOP + max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM; - size->height = 10 * resize->height; + size->height = 12 * resize->height; break; case WID_NG_LASTJOINED: @@ -560,10 +536,6 @@ public: SetDParamMaxValue(0, 5); *size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT)); break; - - case WID_NG_DETAILS_SPACER: - size->height = 20 + 12 * FONT_HEIGHT_NORMAL; - break; } } @@ -627,7 +599,8 @@ public: this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible); #ifdef __EMSCRIPTEN__ - this->SetWidgetDisabledState(WID_NG_FIND, true); + this->SetWidgetDisabledState(WID_NG_SEARCH_INTERNET, true); + this->SetWidgetDisabledState(WID_NG_SEARCH_LAN, true); this->SetWidgetDisabledState(WID_NG_ADD, true); this->SetWidgetDisabledState(WID_NG_START, true); #endif @@ -715,10 +688,6 @@ public: DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); break; - case WID_NG_CONN_BTN: // 'Connection' droplist - ShowDropDownMenu(this, _lan_internet_types_dropdown, _settings_client.network.lan_internet, WID_NG_CONN_BTN, 0, 0); // do it for widget WID_NSS_CONN_BTN - break; - case WID_NG_NAME: // Sort by name case WID_NG_CLIENTS: // Sort by connected clients case WID_NG_MAPSIZE: // Sort by map size @@ -763,11 +732,12 @@ public: break; } - case WID_NG_FIND: // Find server automatically - switch (_settings_client.network.lan_internet) { - case 0: NetworkUDPSearchGame(); break; - case 1: NetworkUDPQueryMasterServer(); break; - } + case WID_NG_SEARCH_INTERNET: + NetworkUDPQueryMasterServer(); + break; + + case WID_NG_SEARCH_LAN: + NetworkUDPSearchGame(); break; case WID_NG_ADD: // Add a server @@ -805,20 +775,6 @@ public: } } - void OnDropdownSelect(int widget, int index) override - { - switch (widget) { - case WID_NG_CONN_BTN: - _settings_client.network.lan_internet = index; - break; - - default: - NOT_REACHED(); - } - - this->SetDirty(); - } - /** * Some data on this window has become invalid. * @param data Information about the changed data. @@ -965,12 +921,6 @@ static const NWidgetPart _nested_network_game_widgets[] = { /* LEFT SIDE */ NWidget(NWID_VERTICAL), SetPIP(0, 7, 0), NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0), - NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CONNECTION), SetDataTip(STR_NETWORK_SERVER_LIST_ADVERTISED, STR_NULL), - NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NG_CONN_BTN), - SetDataTip(STR_BLACK_STRING, STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP), - NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0), - EndContainer(), - NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_FILTER_LABEL), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_FILTER), SetMinimalSize(251, 12), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), @@ -1029,7 +979,8 @@ static const NWidgetPart _nested_network_game_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 7, 4), - NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_FIND), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_FIND_SERVER, STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP), + NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_INTERNET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP), + NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_LAN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_ADD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_ADD_SERVER, STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_START), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_START_SERVER, STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), diff --git a/src/settings_type.h b/src/settings_type.h index 2dbca59d8..5729a50be 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -255,7 +255,6 @@ struct NetworkSettings { char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< password for rconsole (server side) char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network bool server_advertise; ///< advertise the server to the masterserver - uint8 lan_internet; ///< search on the LAN or internet for servers char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client) char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; ///< default for the "Add server" query diff --git a/src/table/settings.ini b/src/table/settings.ini index f08256766..320786751 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -3801,15 +3801,6 @@ flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC guiflags = SGF_NETWORK_ONLY def = false -[SDTC_VAR] -var = network.lan_internet -type = SLE_UINT8 -flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC -guiflags = SGF_NETWORK_ONLY -def = 1 -min = 0 -max = 1 - [SDTC_STR] var = network.client_name type = SLE_STRB diff --git a/src/widgets/network_widget.h b/src/widgets/network_widget.h index 23ea95a61..8372b6360 100644 --- a/src/widgets/network_widget.h +++ b/src/widgets/network_widget.h @@ -14,8 +14,6 @@ enum NetworkGameWidgets { WID_NG_MAIN, ///< Main panel. - WID_NG_CONNECTION, ///< Label in front of connection droplist. - WID_NG_CONN_BTN, ///< 'Connection' droplist button. WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box. WID_NG_CLIENT, ///< Panel with editbox to set client name. WID_NG_FILTER_LABEL, ///< Label in front of the filter/search edit box. @@ -45,7 +43,8 @@ enum NetworkGameWidgets { WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button. WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button. - WID_NG_FIND, ///< 'Find server' button. + WID_NG_SEARCH_INTERNET, ///< 'Search internet server' button. + WID_NG_SEARCH_LAN, ///< 'Search LAN server' button. WID_NG_ADD, ///< 'Add server' button. WID_NG_START, ///< 'Start server' button. WID_NG_CANCEL, ///< 'Cancel' button. |