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-rw-r--r--src/depot_gui.cpp2
-rw-r--r--src/group_gui.cpp3
-rw-r--r--src/train_gui.cpp2
-rw-r--r--src/vehicle_gui.cpp22
-rw-r--r--src/vehicle_gui_base.h8
5 files changed, 18 insertions, 19 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 82e12e2e3..f689107ee 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -271,7 +271,7 @@ struct DepotWindow : Window {
free_wagon = u->IsFreeWagon();
uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
- DrawTrainImage(u, x + 21 + x_space, sprite_y, this->sel, this->hscroll.cap + 4 - x_space, this->hscroll.pos);
+ DrawTrainImage(u, x + 24 + x_space, sprite_y - 1, this->sel, this->hscroll.cap - x_space, this->hscroll.pos);
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, (u->tcache.cached_total_length + 7) / 8);
diff --git a/src/group_gui.cpp b/src/group_gui.cpp
index d4dad4f09..d553076c5 100644
--- a/src/group_gui.cpp
+++ b/src/group_gui.cpp
@@ -322,7 +322,6 @@ public:
virtual void OnPaint()
{
const Owner owner = (Owner)GB(this->window_number, 0, 8);
- int x = this->widget[GRP_WIDGET_LIST_VEHICLE].left + 2;
int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2;
int max;
int i;
@@ -422,7 +421,7 @@ public:
this->DrawSortButtonState(GRP_WIDGET_SORT_BY_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
- this->DrawVehicleListItems(x, this->vehicle_sel);
+ this->DrawVehicleListItems(this->vehicle_sel);
}
virtual void OnClick(Point pt, int widget)
diff --git a/src/train_gui.cpp b/src/train_gui.cpp
index 1a8209119..062e70667 100644
--- a/src/train_gui.cpp
+++ b/src/train_gui.cpp
@@ -70,7 +70,7 @@ void DrawTrainImage(const Train *v, int x, int y, VehicleID selection, int max_w
int highlight_l = 0;
int highlight_r = 0;
- if (!FillDrawPixelInfo(&tmp_dpi, x - 2, y - 1, max_width + 1, 14)) return;
+ if (!FillDrawPixelInfo(&tmp_dpi, x, y, max_width, 14)) return;
old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 226aa3265..d8c558068 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -793,11 +793,12 @@ static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection
/**
* Draw all the vehicle list items.
- * @param x the position from where to draw the items.
* @param selected_vehicle the vehicle that is to be selected
*/
-void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehicle)
+void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle)
{
+ int left = this->widget[VLW_WIDGET_LIST].left + WD_MATRIX_LEFT;
+ int right = this->widget[VLW_WIDGET_LIST].right - WD_MATRIX_RIGHT;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
for (uint i = this->vscroll.pos; i < max; ++i) {
@@ -807,20 +808,20 @@ void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehic
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
- DrawVehicleImage(v, x + 19, y + 6, selected_vehicle, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
- DrawString(x + 19, this->widget[VLW_WIDGET_LIST].right, y + this->resize.step_height - 8, STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR);
+ DrawVehicleImage(v, left + 19, y + 5, selected_vehicle, right - left + 1 - 19, 0);
+ DrawString(left + 19, right, y + this->resize.step_height - 8, STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR);
if (v->name != NULL) {
/* The vehicle got a name so we will print it */
SetDParam(0, v->index);
- DrawString(x + 19, this->widget[VLW_WIDGET_LIST].right, y, STR_TINY_BLACK_VEHICLE);
+ DrawString(left + 19, right, y, STR_TINY_BLACK_VEHICLE);
} else if (v->group_id != DEFAULT_GROUP) {
/* The vehicle has no name, but is member of a group, so print group name */
SetDParam(0, v->group_id);
- DrawString(x + 19, this->widget[VLW_WIDGET_LIST].right, y, STR_TINT_GROUP, TC_BLACK);
+ DrawString(left + 19, right, y, STR_TINT_GROUP, TC_BLACK);
}
- if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, this->widget[VLW_WIDGET_LIST].right, y);
+ if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, left + 138, right, y);
if (v->IsInDepot()) {
str = STR_BLUE_COMMA;
@@ -829,9 +830,9 @@ void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehic
}
SetDParam(0, v->unitnumber);
- DrawString(x, this->widget[VLW_WIDGET_LIST].right, y + 2, str);
+ DrawString(left, right, y + 2, str);
- DrawVehicleProfitButton(v, x, y + 13);
+ DrawVehicleProfitButton(v, left, y + 13);
y += this->resize.step_height;
}
@@ -911,7 +912,6 @@ struct VehicleListWindow : public BaseVehicleListWindow {
virtual void OnPaint()
{
- int x = 2;
const Owner owner = this->owner;
const uint16 window_type = this->window_number & VLW_MASK;
const uint16 index = GB(this->window_number, 16, 16);
@@ -991,7 +991,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
/* draw arrow pointing up/down for ascending/descending sorting */
this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
- this->DrawVehicleListItems(x, INVALID_VEHICLE);
+ this->DrawVehicleListItems(INVALID_VEHICLE);
}
virtual void OnClick(Point pt, int widget)
diff --git a/src/vehicle_gui_base.h b/src/vehicle_gui_base.h
index 3d78b527b..16846e37a 100644
--- a/src/vehicle_gui_base.h
+++ b/src/vehicle_gui_base.h
@@ -10,9 +10,9 @@
/** Start of functions regarding vehicle list windows */
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
- PLY_WND_PRC__SIZE_OF_ROW_TINY = 13,
- PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
- PLY_WND_PRC__SIZE_OF_ROW_BIG = 39,
+ PLY_WND_PRC__SIZE_OF_ROW_TINY = 13, ///< Height of rows in group list
+ PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26, ///< Height of rows in train/roadvehicle list
+ PLY_WND_PRC__SIZE_OF_ROW_BIG = 39, ///< Height of rows in ship/aircraft list
};
typedef GUIList<const Vehicle*> GUIVehicleList;
@@ -30,7 +30,7 @@ struct BaseVehicleListWindow: public Window {
this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
}
- void DrawVehicleListItems(int x, VehicleID selected_vehicle);
+ void DrawVehicleListItems(VehicleID selected_vehicle);
void SortVehicleList();
void BuildVehicleList(Owner owner, uint16 index, uint16 window_type);
};