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-rw-r--r--ai.c20
-rw-r--r--engine_gui.c18
-rw-r--r--train_gui.c69
3 files changed, 50 insertions, 57 deletions
diff --git a/ai.c b/ai.c
index 857ef9ab2..afed9d234 100644
--- a/ai.c
+++ b/ai.c
@@ -113,25 +113,19 @@ static void AiStateVehLoop(Player *p)
p->ai.state_counter = 0;
}
-// XXX
-static const byte _rail_locos_count[3] = {
- 27, 3, 5
-};
-extern const byte _rail_engines_start[3];
-
static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag)
{
int best_veh_index = -1;
byte best_veh_score = 0;
int32 r;
+ int i;
- int i = _rail_engines_start[railtype];
- int end = i + _rail_locos_count[railtype];
- Engine *e = &_engines[i];
- do {
- assert(!(_rail_vehicle_info[i].flags & RVI_WAGON));
+ for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
+ RailVehicleInfo *rvi = &rail_vehinfo(i);
+ Engine *e = DEREF_ENGINE(i);
- if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
+ if (e->railtype != railtype || rvi->flags & RVI_WAGON
+ || !HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
continue;
r = DoCommandByTile(0, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
@@ -142,7 +136,7 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag)
best_veh_score = _cmd_build_rail_veh_score;
best_veh_index = i;
}
- } while (++e, ++i != end);
+ }
return best_veh_index;
}
diff --git a/engine_gui.c b/engine_gui.c
index 476d7122a..5217a459b 100644
--- a/engine_gui.c
+++ b/engine_gui.c
@@ -15,14 +15,16 @@ void DrawShipEngineInfo(int engine, int x, int y, int maxw);
StringID GetEngineCategoryName(byte engine)
{
- if (engine < NUM_NORMAL_RAIL_ENGINES)
- return STR_8102_RAILROAD_LOCOMOTIVE;
-
- if (engine < NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES)
- return STR_8106_MONORAIL_LOCOMOTIVE;
-
- if (engine < NUM_TRAIN_ENGINES)
- return STR_8107_MAGLEV_LOCOMOTIVE;
+ if (engine < NUM_TRAIN_ENGINES) {
+ switch (_engines[engine].railtype) {
+ case 0:
+ return STR_8102_RAILROAD_LOCOMOTIVE;
+ case 1:
+ return STR_8106_MONORAIL_LOCOMOTIVE;
+ case 2:
+ return STR_8107_MAGLEV_LOCOMOTIVE;
+ }
+ }
if (engine < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES)
return STR_8103_ROAD_VEHICLE;
diff --git a/train_gui.c b/train_gui.c
index 2a2e0ae62..1cd2c9b60 100644
--- a/train_gui.c
+++ b/train_gui.c
@@ -14,23 +14,6 @@
int _traininfo_vehicle_pitch = 0;
-static Engine * const _rail_engines[3] = {
- &_engines[0],
- &_engines[NUM_NORMAL_RAIL_ENGINES],
- &_engines[NUM_MONORAIL_ENGINES + NUM_NORMAL_RAIL_ENGINES],
-};
-
-const byte _rail_engines_count[3] = {
- NUM_NORMAL_RAIL_ENGINES,
- NUM_MONORAIL_ENGINES,
- NUM_MAGLEV_ENGINES,
-};
-
-const byte _rail_engines_start[3] = {
- 0,
- NUM_NORMAL_RAIL_ENGINES,
- NUM_MONORAIL_ENGINES + NUM_NORMAL_RAIL_ENGINES,
-};
static void CcBuildWagon(bool success, uint tile, uint32 p1, uint32 p2)
{
@@ -85,12 +68,15 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
{
int count = 0;
- int num = _rail_engines_count[WP(w,buildtrain_d).railtype];
- Engine *e = _rail_engines[WP(w,buildtrain_d).railtype];
- do {
- if (HASBIT(e->player_avail, _local_player))
+ byte railtype = WP(w,buildtrain_d).railtype;
+ int i;
+
+ for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
+ Engine *e = &_engines[i];
+ if (e->railtype == railtype
+ && HASBIT(e->player_avail, _local_player))
count++;
- } while (++e,--num);
+ }
SetVScrollCount(w, count);
}
@@ -98,26 +84,37 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
DrawWindowWidgets(w);
{
- int num = _rail_engines_count[WP(w,buildtrain_d).railtype];
- Engine *e = _rail_engines[WP(w,buildtrain_d).railtype];
+ byte railtype = WP(w,buildtrain_d).railtype;
int sel = WP(w,buildtrain_d).sel_index;
int pos = w->vscroll.pos;
int x = 1;
int y = 15;
- int engine_id = _rail_engines_start[WP(w,buildtrain_d).railtype];
int selected_id = -1;
+ int i;
+
+ /* Ensure that custom engines which substituted wagons
+ * are sorted correctly. */
+#define engine_drawing_loop(cmp_) \
+ for (i = 0; i < NUM_TRAIN_ENGINES; i++) { \
+ Engine *e = DEREF_ENGINE(i); \
+ RailVehicleInfo *rvi = &rail_vehinfo(i); \
+ \
+ if (e->railtype != railtype || (rvi->flags & RVI_WAGON) cmp_ 0 \
+ || !HASBIT(e->player_avail, _local_player)) \
+ continue; \
+ \
+ if (sel == 0) selected_id = i; \
+ if (IS_INT_INSIDE(--pos, -8, 0)) { \
+ DrawString(x+59, y+2, GetCustomEngineName(i), sel == 0 ? 0xC : 0x10); \
+ DrawTrainEngine(x+29, y+6+_traininfo_vehicle_pitch, i, \
+ SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); \
+ y += 14; \
+ } \
+ sel--; \
+ }
- do {
- if (HASBIT(e->player_avail, _local_player)) {
- if (sel==0) selected_id = engine_id;
- if (IS_INT_INSIDE(--pos, -8, 0)) {
- DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel==0 ? 0xC : 0x10);
- DrawTrainEngine(x+29, y+6+_traininfo_vehicle_pitch, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
- y += 14;
- }
- sel--;
- }
- } while (++engine_id, ++e,--num);
+ engine_drawing_loop(!=); // True engines
+ engine_drawing_loop(==); // Feeble wagons
WP(w,buildtrain_d).sel_engine = selected_id;