diff options
-rw-r--r-- | genworld.c | 13 | ||||
-rw-r--r-- | genworld.h | 3 | ||||
-rw-r--r-- | tgp.c | 3 |
3 files changed, 19 insertions, 0 deletions
diff --git a/genworld.c b/genworld.c index 55f7bb590..2e1f003d5 100644 --- a/genworld.c +++ b/genworld.c @@ -165,6 +165,15 @@ void GenerateWorldSetCallback(gw_done_proc *proc) } /** + * Set here the function, if any, that you want to be called when landscape + * generation is aborted. + */ +void GenerateWorldSetAbortCallback(gw_abort_proc *proc) +{ + _gw.abortp = proc; +} + +/** * This will wait for the thread to finish up his work. It will not continue * till the work is done. */ @@ -201,12 +210,15 @@ void HandleGeneratingWorldAbortion(void) /* Clean up - in SE create an empty map, otherwise, go to intro menu */ _switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU; + if (_gw.abortp != NULL) _gw.abortp(); + if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE); /* Show all vital windows again, because we have hidden them */ if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows(); _gw.active = false; _gw.thread = NULL; _gw.proc = NULL; + _gw.abortp = NULL; _gw.threaded = false; DeleteWindowById(WC_GENERATE_PROGRESS_WINDOW, 0); @@ -229,6 +241,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y) _gw.size_y = size_y; _gw.active = true; _gw.abort = false; + _gw.abortp = NULL; _gw.lp = _local_player; _gw.wait_for_draw = false; _gw.quit_thread = false; diff --git a/genworld.h b/genworld.h index bb882b1c1..0cf67cbe6 100644 --- a/genworld.h +++ b/genworld.h @@ -25,6 +25,7 @@ enum { }; typedef void gw_done_proc(void); +typedef void gw_abort_proc(void); typedef struct gw_info { bool active; //! Is generating world active @@ -37,6 +38,7 @@ typedef struct gw_info { uint size_x; //! X-size of the map uint size_y; //! Y-size of the map gw_done_proc *proc; //! Proc that is called when done (can be NULL) + gw_abort_proc *abortp; //! Proc that is called when aborting (can be NULL) OTTDThread *thread; //! The thread we are in (can be NULL) } gw_info; @@ -74,6 +76,7 @@ void SetGeneratingWorldPaintStatus(bool status); bool IsGeneratingWorldReadyForPaint(void); bool IsGenerateWorldThreaded(void); void GenerateWorldSetCallback(gw_done_proc *proc); +void GenerateWorldSetAbortCallback(gw_abort_proc *proc); void WaitTillGeneratedWorld(void); void GenerateWorld(int mode, uint size_x, uint size_y); void AbortGeneratingWorld(void); @@ -798,6 +798,8 @@ void GenerateTerrainPerlin(void) uint x, y; if (!AllocHeightMap()) return; + GenerateWorldSetAbortCallback(FreeHeightMap); + HeightMapGenerate(); IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); @@ -823,4 +825,5 @@ void GenerateTerrainPerlin(void) for (x = 0; x < _height_map.size_x; x++) MakeVoid(_height_map.size_x * y + x); FreeHeightMap(); + GenerateWorldSetAbortCallback(NULL); } |