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-rw-r--r--src/network/network_gamelist.cpp2
-rw-r--r--src/network/network_udp.cpp1
2 files changed, 2 insertions, 1 deletions
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
index f0a3fb5c9..62fbc822b 100644
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -49,8 +49,8 @@ static void NetworkGameListHandleDelayedInsert()
NetworkGameList *item = NetworkGameListAddItem(ins_item->address);
if (item != NULL) {
- ClearGRFConfigList(&item->info.grfconfig);
if (StrEmpty(item->info.server_name)) {
+ ClearGRFConfigList(&item->info.grfconfig);
memset(&item->info, 0, sizeof(item->info));
strecpy(item->info.server_name, ins_item->info.server_name, lastof(item->info.server_name));
strecpy(item->info.hostname, ins_item->info.hostname, lastof(item->info.hostname));
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index b9d812ede..be6e01e33 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -237,6 +237,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
/* Find next item */
item = NetworkGameListAddItem(*client_addr);
+ ClearGRFConfigList(&item->info.grfconfig);
this->Recv_NetworkGameInfo(p, &item->info);
item->info.compatible = true;