diff options
-rw-r--r-- | src/table/settings.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/table/settings.h b/src/table/settings.h index 83ddeb0cf..748d225d4 100644 --- a/src/table/settings.h +++ b/src/table/settings.h @@ -307,7 +307,7 @@ static const SettingDesc _gameopt_settings[] = { SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_FILE_I16 | SLE_VAR_U16, C, 0, _old_diff_custom, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3), SDTG_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, SLE_UINT16, C, 0, _old_diff_custom, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION), - SDT_VAR(GameSettings, difficulty.diff_level, SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL), + SDT_VAR(GameSettings, difficulty.diff_level, SLE_UINT8, 0, 0, 3, 0, 3, 0, STR_NULL, NULL), SDT_OMANY(GameSettings, locale.currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, _locale_currencies, STR_NULL, NULL, NULL), SDT_OMANY(GameSettings, locale.units, SLE_UINT8, N, 0, 1, 2, _locale_units, STR_NULL, NULL, NULL), /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */ @@ -333,7 +333,7 @@ const SettingDesc _settings[] = { /***************************************************************************/ /* Saved settings variables. */ /* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */ - SDT_CONDVAR(GameSettings, difficulty.max_no_competitors, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2,0,MAX_COMPANIES-1,1,STR_NULL, DifficultyChange), + SDT_CONDVAR(GameSettings, difficulty.max_no_competitors, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0,0,MAX_COMPANIES-1,1,STR_NULL, DifficultyChange), SDT_CONDNULL( 1, 97, 109), SDT_CONDVAR(GameSettings, difficulty.number_towns, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 4, 1, STR_NUM_VERY_LOW, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 4, 0, 4, 1, STR_NONE, DifficultyChange), @@ -351,7 +351,7 @@ const SettingDesc _settings[] = { SDT_CONDVAR(GameSettings, difficulty.line_reverse_mode, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS,DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.disasters, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_DISASTERS_OFF, DifficultyChange), SDT_CONDVAR(GameSettings, difficulty.town_council_tolerance, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_CITY_APPROVAL_PERMISSIVE, DifficultyNoiseChange), - SDT_CONDVAR(GameSettings, difficulty.diff_level, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 0, 0, 3, 0, STR_NULL, DifficultyReset), + SDT_CONDVAR(GameSettings, difficulty.diff_level, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 3, 0, 3, 0, STR_NULL, DifficultyReset), /* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */ SDT_CONDOMANY(GameSettings, game_creation.town_name, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, _town_names, STR_NULL, NULL, NULL), |