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-rw-r--r--src/lang/english.txt2
-rw-r--r--src/network/network_gamelist.cpp2
-rw-r--r--src/network/network_gui.cpp81
-rw-r--r--src/settings.cpp2
4 files changed, 60 insertions, 27 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 892d72f63..35f576601 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1363,6 +1363,8 @@ STR_NETWORK_GAME_NAME :{BLACK}Name
STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc.
STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
+STR_NETWORK_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
+STR_NETWORK_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
STR_NETWORK_FIND_SERVER :{BLACK}Find server
STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
index 91c469537..f821c063f 100644
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -25,6 +25,8 @@ NetworkGameList *_network_game_list = NULL;
* @return a point to the newly added or already existing item */
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
{
+ if (ip == 0) return NULL;
+
NetworkGameList *item, *prev_item;
prev_item = NULL;
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 425f8fbff..36313b5ee 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -233,6 +233,9 @@ enum NetworkGameWindowWidgets {
NGWW_MATRIX, ///< Panel with list of games
NGWW_SCROLLBAR, ///< Scrollbar of matrix
+ NGWW_LASTJOINED_LABEL, ///< Label "Last joined server:"
+ NGWW_LASTJOINED, ///< Info about the last joined server
+
NGWW_DETAILS, ///< Panel with game details
NGWW_JOIN, ///< 'Join game' button
NGWW_REFRESH, ///< 'Refresh server' button
@@ -245,6 +248,39 @@ enum NetworkGameWindowWidgets {
};
/**
+ * Draw a single server line.
+ * @param cur_item the server to draw.
+ * @param y from where to draw?
+ * @param highlight does the line need to be highlighted?
+ */
+static void DrawServerLine(const Window *w, const NetworkGameList *cur_item, uint y, bool highlight)
+{
+ /* show highlighted item with a different colour */
+ if (highlight) GfxFillRect(w->widget[NGWW_NAME].left + 1, y - 2, w->widget[NGWW_INFO].right - 1, y + 9, 10);
+
+ SetDParamStr(0, cur_item->info.server_name);
+ DrawStringTruncated(w->widget[NGWW_NAME].left + 5, y, STR_02BD, TC_BLACK, w->widget[NGWW_NAME].right - w->widget[NGWW_NAME].left - 5);
+
+ SetDParam(0, cur_item->info.clients_on);
+ SetDParam(1, cur_item->info.clients_max);
+ SetDParam(2, cur_item->info.companies_on);
+ SetDParam(3, cur_item->info.companies_max);
+ DrawStringCentered(w->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD);
+
+ /* only draw icons if the server is online */
+ if (cur_item->online) {
+ /* draw a lock if the server is password protected */
+ if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[NGWW_INFO].left + 5, y - 1);
+
+ /* draw red or green icon, depending on compatibility with server */
+ DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[NGWW_INFO].left + 15, y);
+
+ /* draw flag according to server language */
+ DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, w->widget[NGWW_INFO].left + 25, y);
+ }
+}
+
+/**
* Handler of actions done in the NetworkStartServer window
*
* @param w pointer to the Window structure
@@ -261,7 +297,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_CREATE: // Focus input box
- w->vscroll.cap = 13;
+ w->vscroll.cap = 11;
w->resize.step_height = NET_PRC__SIZE_OF_ROW;
nd->field = NGWW_PLAYER;
@@ -314,7 +350,6 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
int32 n = 0;
int32 pos = w->vscroll.pos;
- uint max_name_width = w->widget[NGWW_NAME].right - w->widget[NGWW_NAME].left - 5;
const NetworkGameList *cur_item = _network_game_list;
while (pos > 0 && cur_item != NULL) {
@@ -323,35 +358,17 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
}
while (cur_item != NULL) {
- /* show highlighted item with a different colour */
- if (cur_item == sel) GfxFillRect(w->widget[NGWW_NAME].left + 1, y - 2, w->widget[NGWW_INFO].right - 1, y + 9, 10);
-
- SetDParamStr(0, cur_item->info.server_name);
- DrawStringTruncated(w->widget[NGWW_NAME].left + 5, y, STR_02BD, TC_BLACK, max_name_width);
-
- SetDParam(0, cur_item->info.clients_on);
- SetDParam(1, cur_item->info.clients_max);
- SetDParam(2, cur_item->info.companies_on);
- SetDParam(3, cur_item->info.companies_max);
- DrawStringCentered(w->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD);
-
- /* only draw icons if the server is online */
- if (cur_item->online) {
- /* draw a lock if the server is password protected */
- if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[NGWW_INFO].left + 5, y - 1);
-
- /* draw red or green icon, depending on compatibility with server */
- DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[NGWW_INFO].left + 15, y);
-
- /* draw flag according to server language */
- DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, w->widget[NGWW_INFO].left + 25, y);
- }
+ DrawServerLine(w, cur_item, y, cur_item == sel);
cur_item = cur_item->next;
y += NET_PRC__SIZE_OF_ROW;
if (++n == w->vscroll.cap) break; // max number of games in the window
}
+ const NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_network_last_host), _network_last_port);
+ /* Draw the last joined server, if any */
+ if (last_joined != NULL) DrawServerLine(w, last_joined, y = w->widget[NGWW_LASTJOINED].top + 3, last_joined == sel);
+
/* Draw the right menu */
GfxFillRect(w->widget[NGWW_DETAILS].left + 1, 43, w->widget[NGWW_DETAILS].right - 1, 92, 157);
if (sel == NULL) {
@@ -467,6 +484,14 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
SetWindowDirty(w);
} break;
+ case NGWW_LASTJOINED: {
+ NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_network_last_host), _network_last_port);
+ if (last_joined != NULL) {
+ nd->server = last_joined;
+ SetWindowDirty(w);
+ }
+ } break;
+
case NGWW_FIND: // Find server automatically
switch (_network_lan_internet) {
case 0: NetworkUDPSearchGame(); break;
@@ -597,8 +622,10 @@ static const Widget _network_game_window_widgets[] = {
{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP}, // NGWW_CLIENTS
{ WWT_PUSHTXTBTN, RESIZE_LR, BTC, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, // NGWW_INFO
-{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 236, (11 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX
-{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 236, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // NGWW_SCROLLBAR
+{ WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 208, (11 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX
+{ WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 208, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // NGWW_SCROLLBAR
+{ WWT_TEXT, RESIZE_RTB, BGC, 10, 190, 211, 222, STR_NETWORK_LAST_JOINED_SERVER, STR_NULL}, // NGWW_LASTJOINED_LABEL
+{ WWT_PANEL, RESIZE_RTB, BGC, 10, 190, 223, 236, 0x0, STR_NETWORK_CLICK_TO_SELECT_LAST}, // NGWW_LASTJOINED
/* RIGHT SIDE */
{ WWT_PANEL, RESIZE_LRB, BGC, 210, 440, 42, 236, 0x0, STR_NULL}, // NGWW_DETAILS
diff --git a/src/settings.cpp b/src/settings.cpp
index 2478c4365..e4a98942d 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1339,6 +1339,8 @@ static const SettingDescGlobVarList _network_settings[] = {
SDTG_VAR("min_players", SLE_UINT8, S, 0, _network_min_players, 0, 0, 10, 0, STR_NULL, NULL),
SDTG_OMANY("server_lang", SLE_UINT8, S, 0, _network_game_info.server_lang, 0, 35, "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN", STR_NULL, NULL),
SDTG_BOOL("reload_cfg", S, 0, _network_reload_cfg, false, STR_NULL, NULL),
+ SDTG_STR("last_host", SLE_STRB, S, 0, _network_last_host, "0.0.0.0", STR_NULL, NULL),
+ SDTG_VAR("last_port", SLE_UINT16, S, 0, _network_last_port, 0, 0, UINT16_MAX, 0, STR_NULL ,NULL),
SDTG_END()
};
#endif /* ENABLE_NETWORK */