diff options
-rw-r--r-- | ai/ai.c | 2 | ||||
-rw-r--r-- | ai/ai.h | 1 |
2 files changed, 3 insertions, 0 deletions
@@ -114,11 +114,13 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc) old_lp = _local_player; _local_player = _current_player; +#ifdef ENABLE_NETWORK /* Send the command */ if (_networking) /* Network is easy, send it to his handler */ NetworkSend_Command(tile, p1, p2, procc, NULL); else +#endif /* If we execute BuildCommands directly in SP, we have a big problem with events * so we need to delay is for 1 tick */ AI_PutCommandInQueue(_current_player, tile, p1, p2, procc); @@ -3,6 +3,7 @@ #include "../functions.h" #include "../network.h" +#include "../player.h" #ifdef GPMI #include <gpmi.h> #endif /* GPMI */ |