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authorKUDr <kudr@openttd.org>2006-05-30 10:53:27 +0000
committerKUDr <kudr@openttd.org>2006-05-30 10:53:27 +0000
commitd72ebf6ca3299cb525e2ba48b34e64be262a5d7c (patch)
tree79602ee8d10bb3df5130a5bcc264510562f3bf6e /yapf
parented48b38619492a4018ac014d203718db689f69b2 (diff)
downloadopenttd-d72ebf6ca3299cb525e2ba48b34e64be262a5d7c.tar.xz
(svn r5033) -CodeChange: [YAPF] RoadFindPathToStop() can now use YAPF for multistop handling.
Diffstat (limited to 'yapf')
-rw-r--r--yapf/follow_track.hpp4
-rw-r--r--yapf/yapf.h4
-rw-r--r--yapf/yapf_base.hpp6
-rw-r--r--yapf/yapf_costrail.hpp2
-rw-r--r--yapf/yapf_road.cpp61
5 files changed, 69 insertions, 8 deletions
diff --git a/yapf/follow_track.hpp b/yapf/follow_track.hpp
index b82d6186c..e566a8e5e 100644
--- a/yapf/follow_track.hpp
+++ b/yapf/follow_track.hpp
@@ -13,12 +13,12 @@ struct CFollowTrackT : public FollowTrack_t
{
CPerformanceTimer* m_pPerf;
- FORCEINLINE CFollowTrackT(Vehicle* v = NULL, CPerformanceTimer* pPerf = NULL)
+ FORCEINLINE CFollowTrackT(const Vehicle* v = NULL, CPerformanceTimer* pPerf = NULL)
{
Init(v, pPerf);
}
- FORCEINLINE void Init(Vehicle* v, CPerformanceTimer* pPerf)
+ FORCEINLINE void Init(const Vehicle* v, CPerformanceTimer* pPerf)
{
assert(!IsRailTT() || (v != NULL && v->type == VEH_Train));
m_veh = v;
diff --git a/yapf/yapf.h b/yapf/yapf.h
index ae668ac25..0bcbe071b 100644
--- a/yapf/yapf.h
+++ b/yapf/yapf.h
@@ -9,6 +9,8 @@ Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir,
Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir);
Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
+uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile);
+
Depot* YapfFindNearestRoadDepot(const Vehicle *v);
bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed);
@@ -27,7 +29,7 @@ extern int _aystar_stats_closed_size;
/** Base struct for track followers. */
typedef struct FollowTrack_t
{
- Vehicle* m_veh;
+ const Vehicle* m_veh;
TileIndex m_old_tile;
Trackdir m_old_td;
TileIndex m_new_tile;
diff --git a/yapf/yapf_base.hpp b/yapf/yapf_base.hpp
index 04eefb885..55d2d81ec 100644
--- a/yapf/yapf_base.hpp
+++ b/yapf/yapf_base.hpp
@@ -57,7 +57,7 @@ protected:
Node* m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
const YapfSettings *m_settings; ///< current settings (_patches.yapf)
int m_max_search_nodes; ///< maximum number of nodes we are allowed to visit before we give up
- Vehicle* m_veh; ///< vehicle that we are trying to drive
+ const Vehicle* m_veh; ///< vehicle that we are trying to drive
int m_stats_cost_calcs; ///< stats - how many node's costs were calculated
int m_stats_cache_hits; ///< stats - how many node's costs were reused from cache
@@ -111,7 +111,7 @@ public:
- or the open list is empty (no route to destination).
- or the maximum amount of loops reached - m_max_search_nodes (default = 10000)
@return true if the path was found */
- inline bool FindPath(Vehicle* v)
+ inline bool FindPath(const Vehicle* v)
{
m_veh = v;
@@ -271,7 +271,7 @@ public:
m_nodes.InsertOpenNode(n);
}
- Vehicle* GetVehicle() const {return m_veh;}
+ const Vehicle* GetVehicle() const {return m_veh;}
// methods that should be implemented at derived class Types::Tpf (derived from CYapfBaseT)
diff --git a/yapf/yapf_costrail.hpp b/yapf/yapf_costrail.hpp
index d8ebe3f5e..f02a42208 100644
--- a/yapf/yapf_costrail.hpp
+++ b/yapf/yapf_costrail.hpp
@@ -152,7 +152,7 @@ public:
int first_tile_cost = 0;
int segment_cost = 0;
int extra_cost = 0;
- Vehicle* v = Yapf().GetVehicle();
+ const Vehicle* v = Yapf().GetVehicle();
// start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
TileIndex prev_tile = (n.m_parent != NULL) ? n.m_parent->GetLastTile() : INVALID_TILE;
diff --git a/yapf/yapf_road.cpp b/yapf/yapf_road.cpp
index 7dee8ab3a..3d44288c0 100644
--- a/yapf/yapf_road.cpp
+++ b/yapf/yapf_road.cpp
@@ -97,7 +97,7 @@ public:
// add min/max speed penalties
int min_speed = 0;
int max_speed = F.GetSpeedLimit(&min_speed);
- Vehicle* v = Yapf().GetVehicle();
+ const Vehicle* v = Yapf().GetVehicle();
if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed);
if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed);
@@ -287,6 +287,46 @@ public:
return next_trackdir;
}
+ static uint stDistanceToTile(const Vehicle *v, TileIndex tile)
+ {
+ Tpf pf;
+ return pf.DistanceToTile(v, tile);
+ }
+
+ FORCEINLINE uint DistanceToTile(const Vehicle *v, TileIndex dst_tile)
+ {
+ // handle special case - when current tile is the destination tile
+ if (dst_tile == v->tile) {
+ // distance is zero in this case
+ return 0;
+ }
+
+ // set origin (tile, trackdir)
+ TileIndex src_tile = v->tile;
+ Trackdir src_td = GetVehicleTrackdir(v);
+ Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td));
+
+ // set destination tile, trackdir
+ // get available trackdirs on the destination tile
+ uint dest_ts = GetTileTrackStatus(dst_tile, TRANSPORT_ROAD);
+ TrackdirBits dst_td_bits = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
+ Yapf().SetDestination(dst_tile, dst_td_bits);
+
+ // find the best path
+ Yapf().FindPath(v);
+
+ // if path not found - return distance = UINT_MAX
+ uint dist = UINT_MAX;
+ Node* pNode = &Yapf().GetBestNode();
+ if (pNode != NULL) {
+ // path was found or at least suggested
+ // get the path cost estimate
+ dist = pNode->GetCostEstimate();
+ }
+
+ return dist;
+ }
+
static Depot* stFindNearestDepot(Vehicle* v, TileIndex tile, Trackdir td)
{
Tpf pf;
@@ -349,6 +389,25 @@ Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
return td_ret;
}
+uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile)
+{
+ // default is YAPF type 2
+ typedef uint (*PfnDistanceToTile)(const Vehicle*, TileIndex);
+ PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg
+
+ // check if non-default YAPF type should be used
+ if (_patches.yapf.disable_node_optimization)
+ pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg
+
+ // measure distance in YAPF units
+ uint dist = pfnDistanceToTile(v, tile);
+ // convert distance to tiles
+ if (dist != UINT_MAX)
+ dist = (dist + 10 - 1) / 10; // TODO: change road YAPF unit from 10 to YAPF_TILE_LENGTH
+
+ return dist;
+}
+
Depot* YapfFindNearestRoadDepot(const Vehicle *v)
{
TileIndex tile = v->tile;