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authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit10b842bddcbe6cdcf7111736bec985cdc13e528f (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /window.h
parent83d56d6d798a28169f00a4c67323a407037c0b0a (diff)
downloadopenttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'window.h')
-rw-r--r--window.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/window.h b/window.h
index 8134e929c..ae99ddc93 100644
--- a/window.h
+++ b/window.h
@@ -304,6 +304,16 @@ typedef struct querystr_d {
} querystr_d;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(querystr_d));
+typedef struct query_d {
+ StringID caption;
+ StringID message;
+ WindowClass wnd_class;
+ WindowNumber wnd_num;
+ void (*ok_cancel_callback)(bool ok_clicked);
+ bool calledback;
+} query_d;
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(query_d));
+
typedef struct {
byte item_count; /* follow_vehicle */
byte sel_index; /* scrollpos_x */