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authorDarkvater <darkvater@openttd.org>2005-04-03 13:35:43 +0000
committerDarkvater <darkvater@openttd.org>2005-04-03 13:35:43 +0000
commitf00d0d8ea881777742b0ae9f8a53d1e706d4b47e (patch)
tree43d0c30344fa5ad98c004c575d478e6a31e1338b /window.c
parent83d62b1aa2495c4ae9da2abae4b6b5a4dd8c18cf (diff)
downloadopenttd-f00d0d8ea881777742b0ae9f8a53d1e706d4b47e.tar.xz
(svn r2141) - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself.
Diffstat (limited to 'window.c')
-rw-r--r--window.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/window.c b/window.c
index 58bbf368d..b9d46a53a 100644
--- a/window.c
+++ b/window.c
@@ -1266,19 +1266,22 @@ static void HandleKeypress(uint32 key)
we.keypress.cont = true;
// check if we have a query string window open before allowing hotkeys
- if(FindWindowById(WC_QUERY_STRING, 0)!=NULL || FindWindowById(WC_SEND_NETWORK_MSG, 0)!=NULL)
+ if(FindWindowById(WC_QUERY_STRING, 0)!=NULL || FindWindowById(WC_SEND_NETWORK_MSG, 0)!=NULL || FindWindowById(WC_CONSOLE, 0)!=NULL)
query_open = true;
// Call the event, start with the uppermost window.
for(w=_last_window; w != _windows;) {
--w;
// if a query window is open, only call the event for certain window types
- if(query_open && w->window_class!=WC_QUERY_STRING && w->window_class!=WC_SEND_NETWORK_MSG && w->window_class!=WC_MAIN_TOOLBAR)
+ if(query_open && w->window_class!=WC_QUERY_STRING && w->window_class!=WC_SEND_NETWORK_MSG && w->window_class!=WC_CONSOLE)
continue;
w->wndproc(w, &we);
if (!we.keypress.cont)
break;
}
+
+ if (we.keypress.cont)
+ FindWindowById(WC_MAIN_TOOLBAR, 0)->wndproc(w, &we);
}
extern void UpdateTileSelection(void);