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authorDarkvater <darkvater@openttd.org>2006-11-18 16:47:02 +0000
committerDarkvater <darkvater@openttd.org>2006-11-18 16:47:02 +0000
commitb3c48c0a84323838b5104e422d11b8a1250325c8 (patch)
tree8112ec497b55f459780ad628193295c31cabfe28 /window.c
parentaa97b61a27cecfb6e06526fa74d95629cc7259a5 (diff)
downloadopenttd-b3c48c0a84323838b5104e422d11b8a1250325c8.tar.xz
(svn r7205) -Fix [FS#350, SF#1560913]: Window allocation and deletion messed with the actual window
structs inside their array, and possibly invalidating pointers higher up. Meaning that any function called within an wndproc could cause unknown/invalid pointers once control was returned to this function. Solved by the introduction of an extra abstraction layer, an array of z-window positions that is only concerned with the pointers.
Diffstat (limited to 'window.c')
-rw-r--r--window.c438
1 files changed, 246 insertions, 192 deletions
diff --git a/window.c b/window.c
index d03d2a87b..6774cf8e6 100644
--- a/window.c
+++ b/window.c
@@ -18,6 +18,10 @@
// delta between mouse cursor and upper left corner of dragged window
static Point _drag_delta;
+static Window _windows[25];
+Window *_z_windows[lengthof(_windows)];
+Window **_last_z_window; // always points to the next free space in the z-array
+
void CDECL SetWindowWidgetsDisabledState(Window *w, bool disab_stat, int widgets, ...)
{
va_list wdg_list;
@@ -81,8 +85,8 @@ void HandleButtonClick(Window *w, byte widget)
}
-static Window *StartWindowDrag(Window *w);
-static Window *StartWindowSizing(Window *w);
+static void StartWindowDrag(Window *w);
+static void StartWindowSizing(Window *w);
static void DispatchLeftClickEvent(Window *w, int x, int y)
{
@@ -122,13 +126,13 @@ static void DispatchLeftClickEvent(Window *w, int x, int y)
}
if (e.we.click.widget == 1) { /* 'Title bar' */
- StartWindowDrag(w); // if not return then w = StartWindowDrag(w); to get correct pointer
+ StartWindowDrag(w);
return;
}
}
if (w->desc_flags & WDF_RESIZABLE && wi->type == WWT_RESIZEBOX) {
- StartWindowSizing(w); // if not return then w = StartWindowSizing(w); to get correct pointer
+ StartWindowSizing(w);
return;
}
@@ -197,55 +201,58 @@ static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
}
}
-static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom);
+static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom);
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
{
- Window *w;
+ Window* const *wz;
DrawPixelInfo bk;
_cur_dpi = &bk;
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ const Window *w = *wz;
if (right > w->left &&
bottom > w->top &&
left < w->left + w->width &&
top < w->top + w->height) {
- DrawOverlappedWindow(w, left, top, right, bottom);
+ DrawOverlappedWindow(wz, left, top, right, bottom);
}
}
}
-static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
+static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom)
{
- const Window *v = w;
+ const Window* const *vz = wz;
int x;
- while (++v != _last_window) {
+ while (++vz != _last_z_window) {
+ const Window *v = *vz;
+
if (right > v->left &&
bottom > v->top &&
left < v->left + v->width &&
top < v->top + v->height) {
if (left < (x=v->left)) {
- DrawOverlappedWindow(w, left, top, x, bottom);
- DrawOverlappedWindow(w, x, top, right, bottom);
+ DrawOverlappedWindow(wz, left, top, x, bottom);
+ DrawOverlappedWindow(wz, x, top, right, bottom);
return;
}
if (right > (x=v->left + v->width)) {
- DrawOverlappedWindow(w, left, top, x, bottom);
- DrawOverlappedWindow(w, x, top, right, bottom);
+ DrawOverlappedWindow(wz, left, top, x, bottom);
+ DrawOverlappedWindow(wz, x, top, right, bottom);
return;
}
if (top < (x=v->top)) {
- DrawOverlappedWindow(w, left, top, right, x);
- DrawOverlappedWindow(w, left, x, right, bottom);
+ DrawOverlappedWindow(wz, left, top, right, x);
+ DrawOverlappedWindow(wz, left, x, right, bottom);
return;
}
if (bottom > (x=v->top + v->height)) {
- DrawOverlappedWindow(w, left, top, right, x);
- DrawOverlappedWindow(w, left, x, right, bottom);
+ DrawOverlappedWindow(wz, left, top, right, x);
+ DrawOverlappedWindow(wz, left, x, right, bottom);
return;
}
@@ -257,12 +264,12 @@ static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bo
DrawPixelInfo *dp = _cur_dpi;
dp->width = right - left;
dp->height = bottom - top;
- dp->left = left - w->left;
- dp->top = top - w->top;
+ dp->left = left - (*wz)->left;
+ dp->top = top - (*wz)->top;
dp->pitch = _screen.pitch;
dp->dst_ptr = _screen.dst_ptr + top * _screen.pitch + left;
dp->zoom = 0;
- CallWindowEventNP(w, WE_PAINT);
+ CallWindowEventNP(*wz, WE_PAINT);
}
}
@@ -280,13 +287,21 @@ void SetWindowDirty(const Window *w)
SetDirtyBlocks(w->left, w->top, w->left + w->width, w->top + w->height);
}
-void DeleteWindow(Window *w)
+/** Find the z-value of a window. A window must already be open
+ * or the behaviour is undefined but function should never fail */
+Window **FindWindowZPosition(const Window *w)
{
- WindowClass wc;
- WindowNumber wn;
- Window *v;
- int count;
+ Window **wz;
+ for (wz = _z_windows;; wz++) {
+ assert(wz < _last_z_window);
+ if (*wz == w) return wz;
+ }
+}
+
+void DeleteWindow(Window *w)
+{
+ Window **wz;
if (w == NULL) return;
if (_thd.place_mode != VHM_NONE &&
@@ -295,29 +310,26 @@ void DeleteWindow(Window *w)
ResetObjectToPlace();
}
- wc = w->window_class;
- wn = w->window_number;
-
CallWindowEventNP(w, WE_DESTROY);
-
- w = FindWindowById(wc, wn);
-
if (w->viewport != NULL) DeleteWindowViewport(w);
SetWindowDirty(w);
-
free(w->widget);
+ w->widget = NULL;
- v = --_last_window;
- count = (byte*)v - (byte*)w;
- memmove(w, w + 1, count);
+ /* Find the window in the z-array, and effectively remove it
+ * by moving all windows after it one to the left */
+ wz = FindWindowZPosition(w);
+ memmove(wz, wz + 1, (byte*)_last_z_window - (byte*)wz);
+ _last_z_window--;
}
Window *FindWindowById(WindowClass cls, WindowNumber number)
{
- Window *w;
+ Window* const *wz;
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ Window *w = *wz;
if (w->window_class == cls && w->window_number == number) return w;
}
@@ -331,12 +343,14 @@ void DeleteWindowById(WindowClass cls, WindowNumber number)
void DeleteWindowByClass(WindowClass cls)
{
- Window *w;
+ Window* const *wz;
restart_search:
/* When we find the window to delete, we need to restart the search
- * as deleting this window could cascade in deleting (many) others */
- for (w = _windows; w != _last_window; w++) {
+ * as deleting this window could cascade in deleting (many) others
+ * anywhere in the z-array */
+ FOR_ALL_WINDOWS(wz) {
+ Window *w = *wz;
if (w->window_class == cls) {
DeleteWindow(w);
goto restart_search;
@@ -350,12 +364,14 @@ restart_search:
* @param id PlayerID player identifier */
void DeletePlayerWindows(PlayerID id)
{
- Window *w;
+ Window* const *wz;
restart_search:
/* When we find the window to delete, we need to restart the search
- * as deleting this window could cascade in deleting (many) others */
- for (w = _windows; w != _last_window; w++) {
+ * as deleting this window could cascade in deleting (many) others
+ * anywhere in the z-array */
+ FOR_ALL_WINDOWS(wz) {
+ Window *w = *wz;
if (w->caption_color == id) {
DeleteWindow(w);
goto restart_search;
@@ -373,9 +389,11 @@ restart_search:
* @param new_player PlayerID of the new owner of the window */
void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
{
- Window *w;
+ Window* const *wz;
+
+ FOR_ALL_WINDOWS(wz) {
+ Window *w = *wz;
- for (w = _windows; w != _last_window; w++) {
if (w->caption_color != old_player) continue;
if (w->window_class == WC_PLAYER_COLOR) continue;
if (w->window_class == WC_FINANCES) continue;
@@ -391,17 +409,20 @@ void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
}
}
+static void BringWindowToFront(const Window *w);
-static Window *BringWindowToFront(Window *w);
-
+/** Find a window and make it the top-window on the screen. The window
+ * gets a white border for a brief period of time to visualize its
+ * "activation"
+ * @return a pointer to the window thus activated */
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
{
Window *w = FindWindowById(cls, number);
if (w != NULL) {
w->flags4 |= WF_WHITE_BORDER_MASK;
+ BringWindowToFront(w);
SetWindowDirty(w);
- w = BringWindowToFront(w);
}
return w;
@@ -419,29 +440,27 @@ static inline bool IsVitalWindow(const Window *w)
* - New window, Chatbar (only if open)
* The window is marked dirty for a repaint if the window is actually moved
* @param w window that is put into the foreground
- * @return pointer to the window, can be different!
+ * @return pointer to the window, the same as the input pointer
*/
-static Window *BringWindowToFront(Window *w)
+static void BringWindowToFront(const Window *w)
{
- Window *v;
- Window temp;
+ Window *tempz;
+ Window **wz = FindWindowZPosition(w);
+ Window **vz = _last_z_window;
- v = _last_window;
+ /* Bring the window just below the vital windows */
do {
- if (--v < _windows) return w;
- } while (IsVitalWindow(v));
-
- if (w == v) return w;
+ if (--vz < _z_windows) return;
+ } while (IsVitalWindow(*vz));
- assert(w < v);
+ if (wz == vz) return; // window is already in the right position
+ assert(wz < vz);
- temp = *w;
- memmove(w, w + 1, (v - w) * sizeof(Window));
- *v = temp;
+ tempz = *wz;
+ memmove(wz, wz + 1, (byte*)vz - (byte*)wz);
+ *vz = tempz;
- SetWindowDirty(v);
-
- return v;
+ SetWindowDirty(w);
}
/** We have run out of windows, so find a suitable candidate for replacement.
@@ -453,9 +472,10 @@ static Window *BringWindowToFront(Window *w)
*/
static Window *FindDeletableWindow(void)
{
- Window *w;
+ Window* const *wz;
- for (w = _windows; w < endof(_windows); w++) {
+ FOR_ALL_WINDOWS(wz) {
+ Window *w = *wz;
if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w) && !(w->flags4 & WF_STICKY)) {
return w;
}
@@ -466,15 +486,17 @@ static Window *FindDeletableWindow(void)
/** A window must be freed, and all are marked as important windows. Ease the
* restriction a bit by allowing to delete sticky windows. Keep important/vital
* windows intact (Main window, Toolbar, Statusbar, News Window, Chatbar)
+ * Start finding an appropiate candidate from the lowest z-values (bottom)
* @see FindDeletableWindow()
* @return w Pointer to the window that is being deleted
*/
static Window *ForceFindDeletableWindow(void)
{
- Window *w;
+ Window* const *wz;
- for (w = _windows;; w++) {
- assert(w < _last_window);
+ for (wz = _z_windows;; wz++) {
+ Window *w = *wz;
+ assert(wz < _last_z_window);
if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w)) return w;
}
}
@@ -502,6 +524,28 @@ void AssignWidgetToWindow(Window *w, const Widget *widget)
}
}
+static Window *FindFreeWindow(void)
+{
+ Window *w;
+
+ for (w = _windows; w < endof(_windows); w++) {
+ Window* const *wz;
+ bool window_in_use = false;
+
+ FOR_ALL_WINDOWS(wz) {
+ if (*wz == w) {
+ window_in_use = true;
+ break;
+ }
+ }
+
+ if (!window_in_use) return w;
+ }
+
+ assert(_last_z_window == endof(_z_windows));
+ return NULL;
+}
+
/* Open a new window.
* This function is called from AllocateWindow() or AllocateWindowDesc()
* See descriptions for those functions for usage
@@ -512,47 +556,13 @@ static Window *LocalAllocateWindow(
int x, int y, int width, int height,
WindowProc *proc, WindowClass cls, const Widget *widget, int window_number)
{
- Window *w = _last_window; // last window keeps track of the highest open window
+ Window *w = FindFreeWindow();
- // We have run out of windows, close one and use that as the place for our new one
- if (w >= endof(_windows)) {
+ /* We have run out of windows, close one and use that as the place for our new one */
+ if (w == NULL) {
w = FindDeletableWindow();
-
if (w == NULL) w = ForceFindDeletableWindow();
-
DeleteWindow(w);
- w = _last_window;
- }
-
- /* XXX - This very strange construction makes sure that the chatbar is always
- * on top of other windows. Why? It is created as last_window (so, on top).
- * Any other window will go below toolbar/statusbar/news window, which implicitely
- * also means it is below the chatbar. Very likely needs heavy improvement
- * to de-braindeadize */
- if (w != _windows && cls != WC_SEND_NETWORK_MSG) {
- Window *v;
-
- /* XXX - if not this order (toolbar/statusbar and then news), game would
- * crash because it will try to copy a negative size for the news-window.
- * Eg. window was already moved BELOW news (which is below toolbar/statusbar)
- * and now needs to move below those too. That is a negative move. */
- v = FindWindowById(WC_MAIN_TOOLBAR, 0);
- if (v != NULL) {
- memmove(v+1, v, (byte*)w - (byte*)v);
- w = v;
- }
-
- v = FindWindowById(WC_STATUS_BAR, 0);
- if (v != NULL) {
- memmove(v+1, v, (byte*)w - (byte*)v);
- w = v;
- }
-
- v = FindWindowById(WC_NEWS_WINDOW, 0);
- if (v != NULL) {
- memmove(v+1, v, (byte*)w - (byte*)v);
- w = v;
- }
}
// Set up window properties
@@ -572,10 +582,32 @@ static Window *LocalAllocateWindow(
w->resize.step_height = 1;
w->window_number = window_number;
- _last_window++;
+ {
+ Window **wz = _last_z_window;
+
+ /* Hacky way of specifying always-on-top windows. These windows are
+ * always above other windows because they are moved below them.
+ * status-bar is above news-window because it has been created earlier.
+ * Also, as the chat-window is excluded from this, it will always be
+ * the last window, thus always on top.
+ * XXX - Yes, ugly, probably needs something like w->always_on_top flag
+ * to implement correctly, but even then you need some kind of distinction
+ * between on-top of chat/news and status windows, because these conflict */
+ if (wz != _z_windows && w->window_class != WC_SEND_NETWORK_MSG) {
+ if (FindWindowById(WC_MAIN_TOOLBAR, 0) != NULL) wz--;
+ if (FindWindowById(WC_STATUS_BAR, 0) != NULL) wz--;
+ if (FindWindowById(WC_NEWS_WINDOW, 0) != NULL) wz--;
+ if (FindWindowById(WC_SEND_NETWORK_MSG, 0) != NULL) wz--;
+
+ assert(wz >= _z_windows);
+ if (wz != _last_z_window) memmove(wz + 1, wz, (byte*)_last_z_window - (byte*)wz);
+ }
- SetWindowDirty(w);
+ *wz = w;
+ _last_z_window++;
+ }
+ SetWindowDirty(w);
CallWindowEventNP(w, WE_CREATE);
return w;
@@ -612,7 +644,7 @@ static SizeRect _awap_r;
static bool IsGoodAutoPlace1(int left, int top)
{
int right,bottom;
- Window *w;
+ Window* const *wz;
_awap_r.left= left;
_awap_r.top = top;
@@ -623,7 +655,8 @@ static bool IsGoodAutoPlace1(int left, int top)
return false;
// Make sure it is not obscured by any window.
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ const Window *w = *wz;
if (w->window_class == WC_MAIN_WINDOW) continue;
if (right > w->left &&
@@ -640,7 +673,7 @@ static bool IsGoodAutoPlace1(int left, int top)
static bool IsGoodAutoPlace2(int left, int top)
{
int width,height;
- Window *w;
+ Window* const *wz;
_awap_r.left= left;
_awap_r.top = top;
@@ -651,7 +684,8 @@ static bool IsGoodAutoPlace2(int left, int top)
if (top < 22 || top > _screen.height - (height>>2)) return false;
// Make sure it is not obscured by any window.
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ const Window *w = *wz;
if (w->window_class == WC_MAIN_WINDOW) continue;
if (left + width > w->left &&
@@ -667,7 +701,7 @@ static bool IsGoodAutoPlace2(int left, int top)
static Point GetAutoPlacePosition(int width, int height)
{
- Window *w;
+ Window* const *wz;
Point pt;
_awap_r.width = width;
@@ -675,7 +709,8 @@ static Point GetAutoPlacePosition(int width, int height)
if (IsGoodAutoPlace1(0, 24)) goto ok_pos;
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ const Window *w = *wz;
if (w->window_class == WC_MAIN_WINDOW) continue;
if (IsGoodAutoPlace1(w->left+w->width+2,w->top)) goto ok_pos;
@@ -688,7 +723,8 @@ static Point GetAutoPlacePosition(int width, int height)
if (IsGoodAutoPlace1(w->left+w->width-width,w->top- height-2)) goto ok_pos;
}
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ const Window *w = *wz;
if (w->window_class == WC_MAIN_WINDOW) continue;
if (IsGoodAutoPlace2(w->left+w->width+2,w->top)) goto ok_pos;
@@ -701,7 +737,9 @@ static Point GetAutoPlacePosition(int width, int height)
int left=0,top=24;
restart:;
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ const Window *w = *wz;
+
if (w->left == left && w->top == top) {
left += 5;
top += 5;
@@ -810,10 +848,10 @@ Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number)
* @return a pointer to the found window if any, NULL otherwise */
Window *FindWindowFromPt(int x, int y)
{
- Window *w;
+ Window* const *wz;
- for (w = _last_window; w != _windows;) {
- --w;
+ for (wz = _last_z_window; wz != _z_windows;) {
+ Window *w = *--wz;
if (IS_INSIDE_1D(x, w->left, w->width) && IS_INSIDE_1D(y, w->top, w->height)) {
return w;
}
@@ -827,18 +865,18 @@ void InitWindowSystem(void)
IConsoleClose();
memset(&_windows, 0, sizeof(_windows));
- _last_window = _windows;
+ _last_z_window = _z_windows;
InitViewports();
_no_scroll = 0;
}
void UnInitWindowSystem(void)
{
- Window *w;
+ Window* const *wz;
// delete all malloced widgets
- for (w = _windows; w != _last_window; w++) {
- free(w->widget);
- w->widget = NULL;
+ FOR_ALL_WINDOWS(wz) {
+ free((*wz)->widget);
+ (*wz)->widget = NULL;
}
}
@@ -855,10 +893,10 @@ void ResetWindowSystem(void)
static void DecreaseWindowCounters(void)
{
Window *w;
+ Window* const *wz;
-
- for (w = _last_window; w != _windows;) {
- --w;
+ for (wz = _last_z_window; wz != _z_windows;) {
+ w = *--wz;
// Unclick scrollbar buttons if they are pressed.
if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
w->flags4 &= ~(WF_SCROLL_DOWN | WF_SCROLL_UP);
@@ -867,8 +905,8 @@ static void DecreaseWindowCounters(void)
CallWindowEventNP(w, WE_MOUSELOOP);
}
- for (w = _last_window; w != _windows;) {
- --w;
+ for (wz = _last_z_window; wz != _z_windows;) {
+ w = *--wz;
if (w->flags4&WF_TIMEOUT_MASK && !(--w->flags4&WF_TIMEOUT_MASK)) {
CallWindowEventNP(w, WE_TIMEOUT);
@@ -990,12 +1028,14 @@ static bool _dragging_window;
static bool HandleWindowDragging(void)
{
- Window *w;
+ Window* const *wz;
// Get out immediately if no window is being dragged at all.
if (!_dragging_window) return true;
// Otherwise find the window...
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ Window *w = *wz;
+
if (w->flags4 & WF_DRAGGING) {
const Widget *t = &w->widget[1]; // the title bar ... ugh
const Window *v;
@@ -1018,11 +1058,15 @@ static bool HandleWindowDragging(void)
ny = y;
if (_patches.window_snap_radius != 0) {
+ const Window* const *vz;
+
int hsnap = _patches.window_snap_radius;
int vsnap = _patches.window_snap_radius;
int delta;
- for (v = _windows; v != _last_window; ++v) {
+ FOR_ALL_WINDOWS(vz) {
+ const Window *v = *vz;
+
if (v == w) continue; // Don't snap at yourself
if (y + w->height > v->top && y < v->top + v->height) {
@@ -1220,7 +1264,7 @@ static bool HandleWindowDragging(void)
return false;
}
-static Window *StartWindowDrag(Window *w)
+static void StartWindowDrag(Window *w)
{
w->flags4 |= WF_DRAGGING;
_dragging_window = true;
@@ -1228,12 +1272,11 @@ static Window *StartWindowDrag(Window *w)
_drag_delta.x = w->left - _cursor.pos.x;
_drag_delta.y = w->top - _cursor.pos.y;
- w = BringWindowToFront(w);
+ BringWindowToFront(w);
DeleteWindowById(WC_DROPDOWN_MENU, 0);
- return w;
}
-static Window *StartWindowSizing(Window *w)
+static void StartWindowSizing(Window *w)
{
w->flags4 |= WF_SIZING;
_dragging_window = true;
@@ -1241,16 +1284,14 @@ static Window *StartWindowSizing(Window *w)
_drag_delta.x = _cursor.pos.x;
_drag_delta.y = _cursor.pos.y;
- w = BringWindowToFront(w);
+ BringWindowToFront(w);
DeleteWindowById(WC_DROPDOWN_MENU, 0);
- SetWindowDirty(w);
- return w;
}
static bool HandleScrollbarScrolling(void)
{
- Window *w;
+ Window* const *wz;
int i;
int pos;
Scrollbar *sb;
@@ -1259,7 +1300,9 @@ static bool HandleScrollbarScrolling(void)
if (!_scrolling_scrollbar) return true;
// Find the scrolling window
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ Window *w = *wz;
+
if (w->flags4 & WF_SCROLL_MIDDLE) {
// Abort if no button is clicked any more.
if (!_left_button_down) {
@@ -1325,18 +1368,22 @@ static bool HandleViewportScroll(void)
return false;
}
-static Window *MaybeBringWindowToFront(Window *w)
+static void MaybeBringWindowToFront(const Window *w)
{
- Window *u;
+ const Window* const *wz;
+ const Window* const *uz;
if (w->window_class == WC_MAIN_WINDOW ||
IsVitalWindow(w) ||
w->window_class == WC_TOOLTIPS ||
w->window_class == WC_DROPDOWN_MENU) {
- return w;
+ return;
}
- for (u = w; ++u != _last_window;) {
+ wz = FindWindowZPosition(w);
+ for (uz = wz; ++uz != _last_z_window;) {
+ const Window *u = *uz;
+
if (u->window_class == WC_MAIN_WINDOW ||
IsVitalWindow(u) ||
u->window_class == WC_TOOLTIPS ||
@@ -1351,10 +1398,9 @@ static Window *MaybeBringWindowToFront(Window *w)
continue;
}
- return BringWindowToFront(w);
+ BringWindowToFront(w);
+ return;
}
-
- return w;
}
/** Send a message from one window to another. The receiving window is found by
@@ -1397,10 +1443,10 @@ void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, uint msg, ui
*/
void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint lparam)
{
- Window *w;
+ Window* const *wz;
- for (w = _windows; w != _last_window; w++) {
- if (w->window_class == wnd_class) SendWindowMessageW(w, msg, wparam, lparam);
+ FOR_ALL_WINDOWS(wz) {
+ if ((*wz)->window_class == wnd_class) SendWindowMessageW(*wz, msg, wparam, lparam);
}
}
@@ -1409,7 +1455,7 @@ void SendWindowMessageClass(WindowClass wnd_class, uint msg, uint wparam, uint l
* 16 bits the keycode */
void HandleKeypress(uint32 key)
{
- Window *w;
+ Window* const *wz;
WindowEvent e;
/* Stores if a window with a textfield for typing is open
* If this is the case, keypress events are only passed to windows with text fields and
@@ -1443,8 +1489,9 @@ void HandleKeypress(uint32 key)
}
// Call the event, start with the uppermost window.
- for (w = _last_window; w != _windows;) {
- --w;
+ for (wz = _last_z_window; wz != _z_windows;) {
+ Window *w = *--wz;
+
// if a query window is open, only call the event for certain window types
if (query_open &&
w->window_class != WC_QUERY_STRING &&
@@ -1459,7 +1506,7 @@ void HandleKeypress(uint32 key)
}
if (e.we.keypress.cont) {
- w = FindWindowById(WC_MAIN_TOOLBAR, 0);
+ Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
// When there is no toolbar w is null, check for that
if (w != NULL) w->wndproc(w, &e);
}
@@ -1532,7 +1579,7 @@ void MouseLoop(int click, int mousewheel)
w = FindWindowFromPt(x, y);
if (w == NULL) return;
- w = MaybeBringWindowToFront(w);
+ MaybeBringWindowToFront(w);
vp = IsPtInWindowViewport(w, x, y);
/* Don't allow any action in a viewport if either in menu of in generating world */
@@ -1631,21 +1678,20 @@ void InputLoop(void)
void UpdateWindows(void)
{
- Window *w;
+ Window* const *wz;
static int we4_timer = 0;
int t = we4_timer + 1;
if (t >= 100) {
- for (w = _last_window; w != _windows;) {
- w--;
- CallWindowEventNP(w, WE_4);
+ for (wz = _last_z_window; wz != _z_windows;) {
+ CallWindowEventNP(*--wz, WE_4);
}
t = 0;
}
we4_timer = t;
- for (w = _last_window; w != _windows;) {
- w--;
+ for (wz = _last_z_window; wz != _z_windows;) {
+ Window *w = *--wz;
if (w->flags4 & WF_WHITE_BORDER_MASK) {
w->flags4 -= WF_WHITE_BORDER_ONE;
@@ -1655,8 +1701,8 @@ void UpdateWindows(void)
DrawDirtyBlocks();
- for (w = _windows; w != _last_window; w++) {
- if (w->viewport != NULL) UpdateViewportPosition(w);
+ FOR_ALL_WINDOWS(wz) {
+ if ((*wz)->viewport != NULL) UpdateViewportPosition(*wz);
}
DrawTextMessage();
// Redraw mouse cursor in case it was hidden
@@ -1679,9 +1725,10 @@ int GetMenuItemIndex(const Window *w, int x, int y)
void InvalidateWindow(WindowClass cls, WindowNumber number)
{
- const Window *w;
+ const Window* const *wz;
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ const Window *w = *wz;
if (w->window_class == cls && w->window_number == number) SetWindowDirty(w);
}
}
@@ -1698,9 +1745,10 @@ void InvalidateWidget(const Window *w, byte widget_index)
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
{
- const Window *w;
+ const Window* const *wz;
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ const Window *w = *wz;
if (w->window_class == cls && w->window_number == number) {
InvalidateWidget(w, widget_index);
}
@@ -1709,10 +1757,10 @@ void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_in
void InvalidateWindowClasses(WindowClass cls)
{
- const Window *w;
+ const Window* const *wz;
- for (w = _windows; w != _last_window; w++) {
- if (w->window_class == cls) SetWindowDirty(w);
+ FOR_ALL_WINDOWS(wz) {
+ if ((*wz)->window_class == cls) SetWindowDirty(*wz);
}
}
@@ -1723,40 +1771,42 @@ void InvalidateThisWindowData(Window *w)
void InvalidateWindowData(WindowClass cls, WindowNumber number)
{
- Window *w;
+ Window* const *wz;
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ Window *w = *wz;
if (w->window_class == cls && w->window_number == number) InvalidateThisWindowData(w);
}
}
void InvalidateWindowClassesData(WindowClass cls)
{
- Window *w;
+ Window* const *wz;
- for (w = _windows; w != _last_window; w++) {
- if (w->window_class == cls) InvalidateThisWindowData(w);
+ FOR_ALL_WINDOWS(wz) {
+ if ((*wz)->window_class == cls) InvalidateThisWindowData(*wz);
}
}
void CallWindowTickEvent(void)
{
- Window *w;
+ Window* const *wz;
- for (w = _last_window; w != _windows;) {
- --w;
- CallWindowEventNP(w, WE_TICK);
+ for (wz = _last_z_window; wz != _z_windows;) {
+ CallWindowEventNP(*--wz, WE_TICK);
}
}
void DeleteNonVitalWindows(void)
{
- Window *w;
+ Window* const *wz;
restart_search:
/* When we find the window to delete, we need to restart the search
- * as deleting this window could cascade in deleting (many) others */
- for (w = _windows; w != _last_window; w++) {
+ * as deleting this window could cascade in deleting (many) others
+ * anywhere in the z-array */
+ FOR_ALL_WINDOWS(wz) {
+ Window *w = *wz;
if (w->window_class != WC_MAIN_WINDOW &&
w->window_class != WC_SELECT_GAME &&
w->window_class != WC_MAIN_TOOLBAR &&
@@ -1764,6 +1814,7 @@ restart_search:
w->window_class != WC_TOOLBAR_MENU &&
w->window_class != WC_TOOLTIPS &&
(w->flags4 & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
+
DeleteWindow(w);
goto restart_search;
}
@@ -1777,16 +1828,18 @@ restart_search:
* that standard windows (status bar, etc.) are not stickied, so these aren't affected */
void DeleteAllNonVitalWindows(void)
{
- Window *w;
+ Window* const *wz;
/* Delete every window except for stickied ones, then sticky ones as well */
DeleteNonVitalWindows();
+
restart_search:
/* When we find the window to delete, we need to restart the search
- * as deleting this window could cascade in deleting (many) others */
- for (w = _windows; w != _last_window; w++) {
- if (w->flags4 & WF_STICKY) {
- DeleteWindow(w);
+ * as deleting this window could cascade in deleting (many) others
+ * anywhere in the z-array */
+ FOR_ALL_WINDOWS(wz) {
+ if ((*wz)->flags4 & WF_STICKY) {
+ DeleteWindow(*wz);
goto restart_search;
}
}
@@ -1818,9 +1871,10 @@ int PositionMainToolbar(Window *w)
void RelocateAllWindows(int neww, int newh)
{
- Window *w;
+ Window* const *wz;
- for (w = _windows; w != _last_window; w++) {
+ FOR_ALL_WINDOWS(wz) {
+ Window *w = *wz;
int left, top;
if (w->window_class == WC_MAIN_WINDOW) {