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authorDarkvater <darkvater@openttd.org>2005-09-18 20:56:44 +0000
committerDarkvater <darkvater@openttd.org>2005-09-18 20:56:44 +0000
commit8e6a911700de2875db95d254e5a5771e73ceedd7 (patch)
tree2e474d7261d3d1f3a5a381895f572bd5b78fe606 /window.c
parent3097ee24292dc0c9fc19e98078a0403b96654787 (diff)
downloadopenttd-8e6a911700de2875db95d254e5a5771e73ceedd7.tar.xz
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
Diffstat (limited to 'window.c')
-rw-r--r--window.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/window.c b/window.c
index 04f679c5e..349f28d6c 100644
--- a/window.c
+++ b/window.c
@@ -1529,7 +1529,7 @@ void UpdateWindows(void)
}
-int GetMenuItemIndex(Window *w, int x, int y)
+int GetMenuItemIndex(const Window *w, int x, int y)
{
if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
y /= 10;