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authorbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
committerbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
commit5da75918c0492b998df15dbea9b590e541d4fea5 (patch)
tree5fb0d626bc9f756094332a0dd97b98d42fce0a55 /window.c
parent5eeab7fcfe4c0da2b2514b6cd34fdc4bcdf372b5 (diff)
downloadopenttd-5da75918c0492b998df15dbea9b590e541d4fea5.tar.xz
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'window.c')
-rw-r--r--window.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/window.c b/window.c
index 8bcb690f5..4474b8604 100644
--- a/window.c
+++ b/window.c
@@ -44,7 +44,7 @@ void DispatchLeftClickEvent(Window *w, int x, int y) {
case WWT_NODISTXTBTN:
break;
}
- } else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_HSCROLLBAR) {
+ } else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_SCROLL2BAR || wi->type == WWT_HSCROLLBAR) {
ScrollbarClickHandler(w, wi, e.click.pt.x, e.click.pt.y);
}
@@ -953,6 +953,9 @@ static bool HandleScrollbarScrolling()
if (w->flags4 & WF_HSCROLL) {
sb = &w->hscroll;
i = _cursor.pos.x - _cursorpos_drag_start.x;
+ } else if (w->flags4 & WF_SCROLL2){
+ sb = &w->vscroll2;
+ i = _cursor.pos.y - _cursorpos_drag_start.y;
} else {
sb = &w->vscroll;
i = _cursor.pos.y - _cursorpos_drag_start.y;