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author | signde <signde@openttd.org> | 2004-09-14 22:51:37 +0000 |
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committer | signde <signde@openttd.org> | 2004-09-14 22:51:37 +0000 |
commit | 9dcf10eb6c3bc0e06f003c79269d1c4c99b5ab22 (patch) | |
tree | 118d146d5c22439eb93a3b7587fd820f0fe056ce /win32.c | |
parent | eaeca76e5aef9a7aad2bbe57142e5fefe0118ff6 (diff) | |
download | openttd-9dcf10eb6c3bc0e06f003c79269d1c4c99b5ab22.tar.xz |
(svn r261) -Workaround: unplayeable network-game on busy maps because of wrong setup of _current_player. This is only a workaround that can cause desyncs too but not that often
Diffstat (limited to 'win32.c')
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