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authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit10b842bddcbe6cdcf7111736bec985cdc13e528f (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /win32.c
parent83d56d6d798a28169f00a4c67323a407037c0b0a (diff)
downloadopenttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'win32.c')
-rw-r--r--win32.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/win32.c b/win32.c
index eea7646b3..099cc8f98 100644
--- a/win32.c
+++ b/win32.c
@@ -899,6 +899,7 @@ void DeterminePaths(void)
_path.save_dir = str_fmt("%ssave", cfg);
_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
_path.scenario_dir = str_fmt("%sscenario", cfg);
+ _path.heightmap_dir = str_fmt("%sscenario\\heightmap", cfg);
_path.gm_dir = str_fmt("%sgm\\", cfg);
_path.data_dir = str_fmt("%sdata\\", cfg);
_path.lang_dir = str_fmt("%slang\\", cfg);
@@ -913,6 +914,7 @@ void DeterminePaths(void)
CreateDirectory(_path.save_dir, NULL);
CreateDirectory(_path.autosave_dir, NULL);
CreateDirectory(_path.scenario_dir, NULL);
+ CreateDirectory(_path.heightmap_dir, NULL);
}
int CDECL snprintf(char *str, size_t size, const char *format, ...)