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author | celestar <celestar@openttd.org> | 2006-06-02 13:05:41 +0000 |
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committer | celestar <celestar@openttd.org> | 2006-06-02 13:05:41 +0000 |
commit | 25a63ec7af6fadb2d33ef84f79597c14b10e7f39 (patch) | |
tree | d5df4e2831609eca45d7ea4558e09a600089ead2 /waypoint.c | |
parent | d680fcec772d422b88ea4802add2e6195c6327a2 (diff) | |
download | openttd-25a63ec7af6fadb2d33ef84f79597c14b10e7f39.tar.xz |
(svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
Diffstat (limited to 'waypoint.c')
-rw-r--r-- | waypoint.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/waypoint.c b/waypoint.c index 7d4efd0a1..519abedfb 100644 --- a/waypoint.c +++ b/waypoint.c @@ -9,6 +9,7 @@ #include "map.h" #include "order.h" #include "rail_map.h" +#include "bridge_map.h" #include "saveload.h" #include "station.h" #include "tile.h" @@ -201,6 +202,8 @@ int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ wp = FindDeletedWaypointCloseTo(tile); if (wp == NULL) { |