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authortron <tron@openttd.org>2004-12-04 09:26:39 +0000
committertron <tron@openttd.org>2004-12-04 09:26:39 +0000
commite56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0 (patch)
treec64a0b16a280a9b4e7a310e747e96bca0821aa0e /water_cmd.c
parentd036559e0ed75f6357e129f2d78808240519fc78 (diff)
downloadopenttd-e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0.tar.xz
(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
Diffstat (limited to 'water_cmd.c')
-rw-r--r--water_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/water_cmd.c b/water_cmd.c
index fc34b323b..9a7db7ad3 100644
--- a/water_cmd.c
+++ b/water_cmd.c
@@ -565,7 +565,7 @@ static void FloodVehicle(Vehicle *v)
0);
}
CreateEffectVehicleRel(v,4,4,8,EV_CRASHED_SMOKE); // show cool destruction effects
- SndPlayVehicleFx(16, v); // create sound
+ SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound
}
// called from tunnelbridge_cmd