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authortron <tron@openttd.org>2005-10-23 13:04:44 +0000
committertron <tron@openttd.org>2005-10-23 13:04:44 +0000
commit47137cefb72d3b3d3bc6fdefc7a4b103429f6d46 (patch)
tree7a8d1fbbe0d0d6ee2c8e981c57be6a9003505e97 /water_cmd.c
parent2cc2154ad26b96b032df2f4fca0ce1634e6330b2 (diff)
downloadopenttd-47137cefb72d3b3d3bc6fdefc7a4b103429f6d46.tar.xz
(svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants
Diffstat (limited to 'water_cmd.c')
-rw-r--r--water_cmd.c27
1 files changed, 14 insertions, 13 deletions
diff --git a/water_cmd.c b/water_cmd.c
index c61abdbd5..a820a1fbb 100644
--- a/water_cmd.c
+++ b/water_cmd.c
@@ -324,14 +324,15 @@ static int32 ClearTile_Water(TileIndex tile, byte flags)
return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[m5 & 0xF]), flags);
} else {
// ship depot
- if (flags & DC_AUTO)
- return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
+ if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
- if (m5 == 0x80 || m5 == 0x82) {}
- else if (m5 == 0x81) { tile -= TileDiffXY(1, 0); }
- else if (m5 == 0x83) { tile -= TileDiffXY(0, 1); }
- else
- return CMD_ERROR;
+ switch (m5) {
+ case 0x80: break;
+ case 0x81: tile -= TileDiffXY(1, 0); break;
+ case 0x82: break;
+ case 0x83: tile -= TileDiffXY(0, 1); break;
+ default: return CMD_ERROR;
+ }
return RemoveShipDepot(tile,flags);
}
@@ -580,7 +581,6 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
static void FloodVehicle(Vehicle *v)
{
- Vehicle *u;
if (!(v->vehstatus & VS_CRASHED)) {
uint16 pass = 0;
@@ -592,9 +592,9 @@ static void FloodVehicle(Vehicle *v)
v->vehstatus |= VS_CRASHED;
v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
RebuildVehicleLists();
- }
+ } else if (v->type == VEH_Train) {
+ Vehicle* u;
- else if (v->type == VEH_Train) {
v = GetFirstVehicleInChain(v);
u = v;
if (v->subtype == TS_Front_Engine) pass = 4; // driver
@@ -608,8 +608,9 @@ static void FloodVehicle(Vehicle *v)
v = u;
v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
RebuildVehicleLists();
- } else
+ } else {
return;
+ }
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
@@ -619,8 +620,8 @@ static void FloodVehicle(Vehicle *v)
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
v->index,
0);
- CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); // show cool destruction effects
- SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound
+ CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
+ SndPlayVehicleFx(SND_12_EXPLOSION, v);
}
}