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authorbjarni <bjarni@openttd.org>2005-11-18 23:41:03 +0000
committerbjarni <bjarni@openttd.org>2005-11-18 23:41:03 +0000
commit22a46798378768271af6b90cd41327155a909dd2 (patch)
tree3dd0d12983f0eaa08af460475f1f8b0a2c961d75 /water_cmd.c
parent40ec9bb1235a2231f0c883baaae73e106c67f1cf (diff)
downloadopenttd-22a46798378768271af6b90cd41327155a909dd2.tar.xz
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump
Diffstat (limited to 'water_cmd.c')
-rw-r--r--water_cmd.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/water_cmd.c b/water_cmd.c
index 8530e2cb7..a942cf1ef 100644
--- a/water_cmd.c
+++ b/water_cmd.c
@@ -15,6 +15,7 @@
#include "sound.h"
#include "depot.h"
#include "vehicle_gui.h"
+#include "train.h"
const SpriteID _water_shore_sprites[15] = {
0,
@@ -598,7 +599,7 @@ static void FloodVehicle(Vehicle *v)
v = GetFirstVehicleInChain(v);
u = v;
- if (v->subtype == TS_Front_Engine) pass = 4; // driver
+ if (IsFrontEngine(v)) pass = 4; // driver
// crash all wagons, and count passangers
BEGIN_ENUM_WAGONS(v)