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author | tron <tron@openttd.org> | 2004-12-04 09:26:39 +0000 |
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committer | tron <tron@openttd.org> | 2004-12-04 09:26:39 +0000 |
commit | e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0 (patch) | |
tree | c64a0b16a280a9b4e7a310e747e96bca0821aa0e /water_cmd.c | |
parent | d036559e0ed75f6357e129f2d78808240519fc78 (diff) | |
download | openttd-e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0.tar.xz |
(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
Diffstat (limited to 'water_cmd.c')
-rw-r--r-- | water_cmd.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/water_cmd.c b/water_cmd.c index fc34b323b..9a7db7ad3 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -565,7 +565,7 @@ static void FloodVehicle(Vehicle *v) 0); } CreateEffectVehicleRel(v,4,4,8,EV_CRASHED_SMOKE); // show cool destruction effects - SndPlayVehicleFx(16, v); // create sound + SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound } // called from tunnelbridge_cmd |