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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /video
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'video')
-rw-r--r--video/cocoa_keys.h127
-rw-r--r--video/cocoa_v.h10
-rw-r--r--video/cocoa_v.m2064
-rw-r--r--video/dedicated_v.c298
-rw-r--r--video/dedicated_v.h10
-rw-r--r--video/null_v.c45
-rw-r--r--video/null_v.h10
-rw-r--r--video/sdl_v.c515
-rw-r--r--video/sdl_v.h10
-rw-r--r--video/win32_v.c876
-rw-r--r--video/win32_v.h10
11 files changed, 0 insertions, 3975 deletions
diff --git a/video/cocoa_keys.h b/video/cocoa_keys.h
deleted file mode 100644
index 1e69c1425..000000000
--- a/video/cocoa_keys.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/* $Id$ */
-
-#ifndef COCOA_KEYS_H
-#define COCOA_KEYS_H
-
-/* From SDL_QuartzKeys.h */
-/* These are the Macintosh key scancode constants -- from Inside Macintosh */
-
-#define QZ_ESCAPE 0x35
-#define QZ_F1 0x7A
-#define QZ_F2 0x78
-#define QZ_F3 0x63
-#define QZ_F4 0x76
-#define QZ_F5 0x60
-#define QZ_F6 0x61
-#define QZ_F7 0x62
-#define QZ_F8 0x64
-#define QZ_F9 0x65
-#define QZ_F10 0x6D
-#define QZ_F11 0x67
-#define QZ_F12 0x6F
-#define QZ_PRINT 0x69
-#define QZ_SCROLLOCK 0x6B
-#define QZ_PAUSE 0x71
-#define QZ_POWER 0x7F
-#define QZ_BACKQUOTE 0x0A
-#define QZ_BACKQUOTE2 0x32
-#define QZ_1 0x12
-#define QZ_2 0x13
-#define QZ_3 0x14
-#define QZ_4 0x15
-#define QZ_5 0x17
-#define QZ_6 0x16
-#define QZ_7 0x1A
-#define QZ_8 0x1C
-#define QZ_9 0x19
-#define QZ_0 0x1D
-#define QZ_MINUS 0x1B
-#define QZ_EQUALS 0x18
-#define QZ_BACKSPACE 0x33
-#define QZ_INSERT 0x72
-#define QZ_HOME 0x73
-#define QZ_PAGEUP 0x74
-#define QZ_NUMLOCK 0x47
-#define QZ_KP_EQUALS 0x51
-#define QZ_KP_DIVIDE 0x4B
-#define QZ_KP_MULTIPLY 0x43
-#define QZ_TAB 0x30
-#define QZ_q 0x0C
-#define QZ_w 0x0D
-#define QZ_e 0x0E
-#define QZ_r 0x0F
-#define QZ_t 0x11
-#define QZ_y 0x10
-#define QZ_u 0x20
-#define QZ_i 0x22
-#define QZ_o 0x1F
-#define QZ_p 0x23
-#define QZ_LEFTBRACKET 0x21
-#define QZ_RIGHTBRACKET 0x1E
-#define QZ_BACKSLASH 0x2A
-#define QZ_DELETE 0x75
-#define QZ_END 0x77
-#define QZ_PAGEDOWN 0x79
-#define QZ_KP7 0x59
-#define QZ_KP8 0x5B
-#define QZ_KP9 0x5C
-#define QZ_KP_MINUS 0x4E
-#define QZ_CAPSLOCK 0x39
-#define QZ_a 0x00
-#define QZ_s 0x01
-#define QZ_d 0x02
-#define QZ_f 0x03
-#define QZ_g 0x05
-#define QZ_h 0x04
-#define QZ_j 0x26
-#define QZ_k 0x28
-#define QZ_l 0x25
-#define QZ_SEMICOLON 0x29
-#define QZ_QUOTE 0x27
-#define QZ_RETURN 0x24
-#define QZ_KP4 0x56
-#define QZ_KP5 0x57
-#define QZ_KP6 0x58
-#define QZ_KP_PLUS 0x45
-#define QZ_LSHIFT 0x38
-#define QZ_z 0x06
-#define QZ_x 0x07
-#define QZ_c 0x08
-#define QZ_v 0x09
-#define QZ_b 0x0B
-#define QZ_n 0x2D
-#define QZ_m 0x2E
-#define QZ_COMMA 0x2B
-#define QZ_PERIOD 0x2F
-#define QZ_SLASH 0x2C
-#if 1 /* Panther now defines right side keys */
-#define QZ_RSHIFT 0x3C
-#endif
-#define QZ_UP 0x7E
-#define QZ_KP1 0x53
-#define QZ_KP2 0x54
-#define QZ_KP3 0x55
-#define QZ_KP_ENTER 0x4C
-#define QZ_LCTRL 0x3B
-#define QZ_LALT 0x3A
-#define QZ_LMETA 0x37
-#define QZ_SPACE 0x31
-#if 1 /* Panther now defines right side keys */
-#define QZ_RMETA 0x36
-#define QZ_RALT 0x3D
-#define QZ_RCTRL 0x3E
-#endif
-#define QZ_LEFT 0x7B
-#define QZ_DOWN 0x7D
-#define QZ_RIGHT 0x7C
-#define QZ_KP0 0x52
-#define QZ_KP_PERIOD 0x41
-
-/* Wierd, these keys are on my iBook under MacOS X */
-#define QZ_IBOOK_ENTER 0x34
-#define QZ_IBOOK_LEFT 0x3B
-#define QZ_IBOOK_RIGHT 0x3C
-#define QZ_IBOOK_DOWN 0x3D
-#define QZ_IBOOK_UP 0x3E
-
-#endif
diff --git a/video/cocoa_v.h b/video/cocoa_v.h
deleted file mode 100644
index 93d7b2639..000000000
--- a/video/cocoa_v.h
+++ /dev/null
@@ -1,10 +0,0 @@
-/* $Id$ */
-
-#ifndef VIDEO_COCOA_H
-#define VIDEO_COCOA_H
-
-#include "../hal.h"
-
-extern const HalVideoDriver _cocoa_video_driver;
-
-#endif
diff --git a/video/cocoa_v.m b/video/cocoa_v.m
deleted file mode 100644
index f93f86ca4..000000000
--- a/video/cocoa_v.m
+++ /dev/null
@@ -1,2064 +0,0 @@
-/* $Id$ */
-
-/******************************************************************************
- * Cocoa video driver *
- * Known things left to do: *
- * Nothing at the moment. *
- ******************************************************************************/
-
-#ifdef WITH_COCOA
-
-#import <Cocoa/Cocoa.h>
-#import <sys/time.h> /* gettimeofday */
-#import <sys/param.h> /* for MAXPATHLEN */
-#import <unistd.h>
-
-/* Portions of CPS.h */
-typedef struct CPSProcessSerNum {
- UInt32 lo;
- UInt32 hi;
-} CPSProcessSerNum;
-
-extern OSErr CPSGetCurrentProcess(CPSProcessSerNum* psn);
-extern OSErr CPSEnableForegroundOperation(CPSProcessSerNum* psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
-extern OSErr CPSSetFrontProcess(CPSProcessSerNum* psn);
-
-/* From Menus.h (according to Xcode Developer Documentation) */
-extern void ShowMenuBar(void);
-extern void HideMenuBar(void);
-
-/* Disables a warning. This is needed since the method exists but has been dropped from the header, supposedly as of 10.4. */
-#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
-@interface NSApplication(NSAppleMenu)
-- (void)setAppleMenu:(NSMenu *)menu;
-@end
-#endif
-
-
-/* Defined in ppc/param.h or i386/param.h included from sys/param.h */
-#undef ALIGN
-/* Defined in stdbool.h */
-#ifndef __cplusplus
-# ifndef __BEOS__
-# undef bool
-# undef false
-# undef true
-# endif
-#endif
-
-#include "../stdafx.h"
-#include "../openttd.h"
-#include "../debug.h"
-#include "../functions.h"
-#include "../gfx.h"
-#include "../macros.h"
-#include "../sdl.h"
-#include "../window.h"
-#include "../network/network.h"
-#include "../variables.h"
-#include "../os/macosx/splash.h"
-
-#include "cocoa_v.h"
-#include "cocoa_keys.h"
-
-#undef Point
-#undef Rect
-
-
-/* Subclass of NSWindow to fix genie effect and support resize events */
-@interface OTTD_QuartzWindow : NSWindow
-- (void)miniaturize:(id)sender;
-- (void)display;
-- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
-- (void)appDidHide:(NSNotification*)note;
-- (void)appWillUnhide:(NSNotification*)note;
-- (void)appDidUnhide:(NSNotification*)note;
-- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
-@end
-
-/* Delegate for our NSWindow to send ask for quit on close */
-@interface OTTD_QuartzWindowDelegate : NSObject
-- (BOOL)windowShouldClose:(id)sender;
-@end
-
-@interface OTTDMain : NSObject
-@end
-
-
-/* Structure for rez switch gamma fades
- * We can hide the monitor flicker by setting the gamma tables to 0
- */
-#define QZ_GAMMA_TABLE_SIZE 256
-
-typedef struct {
- CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
- CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
- CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
-} OTTD_QuartzGammaTable;
-
-/* Add methods to get at private members of NSScreen.
- * Since there is a bug in Apple's screen switching code that does not update
- * this variable when switching to fullscreen, we'll set it manually (but only
- * for the main screen).
- */
-@interface NSScreen (NSScreenAccess)
- - (void) setFrame:(NSRect)frame;
-@end
-
-@implementation NSScreen (NSScreenAccess)
-- (void) setFrame:(NSRect)frame;
-{
- _frame = frame;
-}
-@end
-
-
-static void QZ_Draw(void);
-static void QZ_UnsetVideoMode(void);
-static void QZ_UpdatePalette(uint start, uint count);
-static void QZ_WarpCursor(int x, int y);
-static void QZ_ShowMouse(void);
-static void QZ_HideMouse(void);
-static void CocoaVideoFullScreen(bool full_screen);
-
-
-static NSAutoreleasePool *_ottd_autorelease_pool;
-static OTTDMain *_ottd_main;
-
-
-static struct CocoaVideoData {
- bool isset;
- bool issetting;
-
- CGDirectDisplayID display_id; /* 0 == main display (only support single display) */
- CFDictionaryRef mode; /* current mode of the display */
- CFDictionaryRef save_mode; /* original mode of the display */
- CFArrayRef mode_list; /* list of available fullscreen modes */
- CGDirectPaletteRef palette; /* palette of an 8-bit display */
-
- uint32 device_width;
- uint32 device_height;
- uint32 device_bpp;
-
- void *realpixels;
- uint8 *pixels;
- uint32 width;
- uint32 height;
- uint32 pitch;
- bool fullscreen;
-
- unsigned int current_mods;
- bool tab_is_down;
- bool emulating_right_button;
-
- bool cursor_visible;
- bool active;
-
-#ifdef _DEBUG
- uint32 tEvent;
-#endif
-
- OTTD_QuartzWindow *window;
- NSQuickDrawView *qdview;
-
-#define MAX_DIRTY_RECTS 100
- OTTDRect dirty_rects[MAX_DIRTY_RECTS];
- int num_dirty_rects;
-
- uint16 palette16[256];
- uint32 palette32[256];
-} _cocoa_video_data;
-
-static bool _cocoa_video_started = false;
-static bool _cocoa_video_dialog = false;
-
-
-
-
-/******************************************************************************
- * Game loop and accessories *
- ******************************************************************************/
-
-static uint32 GetTick(void)
-{
- struct timeval tim;
-
- gettimeofday(&tim, NULL);
- return tim.tv_usec / 1000 + tim.tv_sec * 1000;
-}
-
-static void QZ_CheckPaletteAnim(void)
-{
- if (_pal_last_dirty != -1) {
- QZ_UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
- _pal_last_dirty = -1;
- }
-}
-
-
-
-typedef struct VkMapping {
- unsigned short vk_from;
- byte map_to;
-} VkMapping;
-
-#define AS(x, z) {x, z}
-
-static const VkMapping _vk_mapping[] = {
- AS(QZ_BACKQUOTE, WKC_BACKQUOTE), // key left of '1'
- AS(QZ_BACKQUOTE2, WKC_BACKQUOTE), // some keyboards have it on another scancode
-
- // Pageup stuff + up/down
- //AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN), <==== Does this include HOME/END?
- AS(QZ_PAGEUP, WKC_PAGEUP),
- AS(QZ_PAGEDOWN, WKC_PAGEDOWN),
-
- AS(QZ_UP, WKC_UP),
- AS(QZ_DOWN, WKC_DOWN),
- AS(QZ_LEFT, WKC_LEFT),
- AS(QZ_RIGHT, WKC_RIGHT),
-
- AS(QZ_HOME, WKC_HOME),
- AS(QZ_END, WKC_END),
-
- AS(QZ_INSERT, WKC_INSERT),
- AS(QZ_DELETE, WKC_DELETE),
-
- // Letters. QZ_[a-z] is not in numerical order so we can't use AM(...)
- AS(QZ_a, 'A'),
- AS(QZ_b, 'B'),
- AS(QZ_c, 'C'),
- AS(QZ_d, 'D'),
- AS(QZ_e, 'E'),
- AS(QZ_f, 'F'),
- AS(QZ_g, 'G'),
- AS(QZ_h, 'H'),
- AS(QZ_i, 'I'),
- AS(QZ_j, 'J'),
- AS(QZ_k, 'K'),
- AS(QZ_l, 'L'),
- AS(QZ_m, 'M'),
- AS(QZ_n, 'N'),
- AS(QZ_o, 'O'),
- AS(QZ_p, 'P'),
- AS(QZ_q, 'Q'),
- AS(QZ_r, 'R'),
- AS(QZ_s, 'S'),
- AS(QZ_t, 'T'),
- AS(QZ_u, 'U'),
- AS(QZ_v, 'V'),
- AS(QZ_w, 'W'),
- AS(QZ_x, 'X'),
- AS(QZ_y, 'Y'),
- AS(QZ_z, 'Z'),
- // Same thing for digits
- AS(QZ_0, '0'),
- AS(QZ_1, '1'),
- AS(QZ_2, '2'),
- AS(QZ_3, '3'),
- AS(QZ_4, '4'),
- AS(QZ_5, '5'),
- AS(QZ_6, '6'),
- AS(QZ_7, '7'),
- AS(QZ_8, '8'),
- AS(QZ_9, '9'),
-
- AS(QZ_ESCAPE, WKC_ESC),
- AS(QZ_PAUSE, WKC_PAUSE),
- AS(QZ_BACKSPACE, WKC_BACKSPACE),
-
- AS(QZ_SPACE, WKC_SPACE),
- AS(QZ_RETURN, WKC_RETURN),
- AS(QZ_TAB, WKC_TAB),
-
- // Function keys
- AS(QZ_F1, WKC_F1),
- AS(QZ_F2, WKC_F2),
- AS(QZ_F3, WKC_F3),
- AS(QZ_F4, WKC_F4),
- AS(QZ_F5, WKC_F5),
- AS(QZ_F6, WKC_F6),
- AS(QZ_F7, WKC_F7),
- AS(QZ_F8, WKC_F8),
- AS(QZ_F9, WKC_F9),
- AS(QZ_F10, WKC_F10),
- AS(QZ_F11, WKC_F11),
- AS(QZ_F12, WKC_F12),
-
- // Numeric part.
- AS(QZ_KP0, WKC_NUM_0),
- AS(QZ_KP1, WKC_NUM_1),
- AS(QZ_KP2, WKC_NUM_2),
- AS(QZ_KP3, WKC_NUM_3),
- AS(QZ_KP4, WKC_NUM_4),
- AS(QZ_KP5, WKC_NUM_5),
- AS(QZ_KP6, WKC_NUM_6),
- AS(QZ_KP7, WKC_NUM_7),
- AS(QZ_KP8, WKC_NUM_8),
- AS(QZ_KP9, WKC_NUM_9),
- AS(QZ_KP_DIVIDE, WKC_NUM_DIV),
- AS(QZ_KP_MULTIPLY, WKC_NUM_MUL),
- AS(QZ_KP_MINUS, WKC_NUM_MINUS),
- AS(QZ_KP_PLUS, WKC_NUM_PLUS),
- AS(QZ_KP_ENTER, WKC_NUM_ENTER),
- AS(QZ_KP_PERIOD, WKC_NUM_DECIMAL)
-};
-
-
-static uint32 QZ_MapKey(unsigned short sym)
-{
- const VkMapping *map;
- uint32 key = 0;
-
- for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
- if (sym == map->vk_from) {
- key = map->map_to;
- break;
- }
- }
-
- if (_cocoa_video_data.current_mods & NSShiftKeyMask) key |= WKC_SHIFT;
- if (_cocoa_video_data.current_mods & NSControlKeyMask) key |= WKC_CTRL;
- if (_cocoa_video_data.current_mods & NSAlternateKeyMask) key |= WKC_ALT;
- if (_cocoa_video_data.current_mods & NSCommandKeyMask) key |= WKC_META;
-
- return key << 16;
-}
-
-static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down)
-{
- switch (keycode) {
- case QZ_UP: SB(_dirkeys, 1, 1, down); break;
- case QZ_DOWN: SB(_dirkeys, 3, 1, down); break;
- case QZ_LEFT: SB(_dirkeys, 0, 1, down); break;
- case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break;
-
- case QZ_TAB: _cocoa_video_data.tab_is_down = down; break;
-
- case QZ_RETURN:
- case QZ_f:
- if (down && (
- (_cocoa_video_data.current_mods & NSControlKeyMask) ||
- (_cocoa_video_data.current_mods & NSCommandKeyMask)
- )) {
- CocoaVideoFullScreen(!_fullscreen);
- }
- break;
- }
-
- if (down) {
- uint32 pressed_key = QZ_MapKey(keycode) | unicode;
- HandleKeypress(pressed_key);
- DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
- } else {
- DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
- }
-}
-
-static void QZ_DoUnsidedModifiers(unsigned int newMods)
-{
- const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };
-
- int i;
- int bit;
-
- if (_cocoa_video_data.current_mods == newMods) return;
-
- /* Iterate through the bits, testing each against the current modifiers */
- for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
- unsigned int currentMask, newMask;
-
- currentMask = _cocoa_video_data.current_mods & bit;
- newMask = newMods & bit;
-
- if (currentMask && currentMask != newMask) { /* modifier up event */
- /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
- if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES);
- QZ_KeyEvent(mapping[i], 0, NO);
- } else if (newMask && currentMask != newMask) { /* modifier down event */
- QZ_KeyEvent(mapping[i], 0, YES);
- /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
- if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO);
- }
- }
-
- _cocoa_video_data.current_mods = newMods;
-}
-
-static void QZ_MouseMovedEvent(int x, int y)
-{
- if (_cursor.fix_at) {
- int dx = x - _cursor.pos.x;
- int dy = y - _cursor.pos.y;
-
- if (dx != 0 || dy != 0) {
- _cursor.delta.x += dx;
- _cursor.delta.y += dy;
-
- QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y);
- }
- } else {
- _cursor.delta.x = x - _cursor.pos.x;
- _cursor.delta.y = y - _cursor.pos.y;
- _cursor.pos.x = x;
- _cursor.pos.y = y;
- _cursor.dirty = true;
- }
- HandleMouseEvents();
-}
-
-
-static void QZ_MouseButtonEvent(int button, BOOL down)
-{
- switch (button) {
- case 0:
- if (down) {
- _left_button_down = true;
- } else {
- _left_button_down = false;
- _left_button_clicked = false;
- }
- HandleMouseEvents();
- break;
-
- case 1:
- if (down) {
- _right_button_down = true;
- _right_button_clicked = true;
- } else {
- _right_button_down = false;
- }
- HandleMouseEvents();
- break;
- }
-}
-
-
-static inline NSPoint QZ_GetMouseLocation(NSEvent *event)
-{
- NSPoint pt;
-
- if (_cocoa_video_data.fullscreen) {
- pt = [ NSEvent mouseLocation ];
- pt.y = _cocoa_video_data.height - pt.y;
- } else {
- pt = [event locationInWindow];
- pt = [_cocoa_video_data.qdview convertPoint:pt fromView:nil];
- }
-
- return pt;
-}
-
-static bool QZ_MouseIsInsideView(NSPoint *pt)
-{
- if (_cocoa_video_data.fullscreen) {
- return pt->x >= 0 && pt->y >= 0 && pt->x < _cocoa_video_data.width && pt->y < _cocoa_video_data.height;
- } else {
- return [ _cocoa_video_data.qdview mouse:*pt inRect:[ _cocoa_video_data.qdview bounds ] ];
- }
-}
-
-
-static bool QZ_PollEvent(void)
-{
- NSEvent *event;
- NSPoint pt;
- NSString *chars;
-#ifdef _DEBUG
- uint32 et0, et;
-#endif
-
-#ifdef _DEBUG
- et0 = GetTick();
-#endif
- event = [ NSApp nextEventMatchingMask:NSAnyEventMask
- untilDate: [ NSDate distantPast ]
- inMode: NSDefaultRunLoopMode dequeue:YES ];
-#ifdef _DEBUG
- et = GetTick();
- _cocoa_video_data.tEvent+= et - et0;
-#endif
-
- if (event == nil) return false;
- if (!_cocoa_video_data.active) {
- QZ_ShowMouse();
- [NSApp sendEvent:event];
- return true;
- }
-
- QZ_DoUnsidedModifiers( [ event modifierFlags ] );
-
- switch ([event type]) {
- case NSMouseMoved:
- case NSOtherMouseDragged:
- case NSRightMouseDragged:
- case NSLeftMouseDragged:
- pt = QZ_GetMouseLocation(event);
- if (!QZ_MouseIsInsideView(&pt) &&
- !_cocoa_video_data.emulating_right_button) {
- QZ_ShowMouse();
- [NSApp sendEvent:event];
- break;
- }
-
- QZ_HideMouse();
- QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
- break;
-
- case NSLeftMouseDown:
- if (!([ event modifierFlags ] & NSCommandKeyMask) ||
- !QZ_MouseIsInsideView(&pt)) {
- [NSApp sendEvent:event];
- }
-
- pt = QZ_GetMouseLocation(event);
- if (!QZ_MouseIsInsideView(&pt)) {
- QZ_ShowMouse();
- break;
- }
-
- QZ_HideMouse();
- QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
-
- /* Right mouse button emulation */
- if ([ event modifierFlags ] & NSCommandKeyMask) {
- _cocoa_video_data.emulating_right_button = true;
- QZ_MouseButtonEvent(1, YES);
- } else {
- QZ_MouseButtonEvent(0, YES);
- }
- break;
-
- case NSLeftMouseUp:
- [NSApp sendEvent:event];
-
- pt = QZ_GetMouseLocation(event);
- if (!QZ_MouseIsInsideView(&pt)) {
- QZ_ShowMouse();
- break;
- }
-
- QZ_HideMouse();
- QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
-
- /* Right mouse button emulation */
- if (_cocoa_video_data.emulating_right_button) {
- _cocoa_video_data.emulating_right_button = false;
- QZ_MouseButtonEvent(1, NO);
- } else {
- QZ_MouseButtonEvent(0, NO);
- }
- break;
-
- case NSRightMouseDown:
- pt = QZ_GetMouseLocation(event);
- if (!QZ_MouseIsInsideView(&pt)) {
- QZ_ShowMouse();
- [NSApp sendEvent:event];
- break;
- }
-
- QZ_HideMouse();
- QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
- QZ_MouseButtonEvent(1, YES);
- break;
-
- case NSRightMouseUp:
- pt = QZ_GetMouseLocation(event);
- if (!QZ_MouseIsInsideView(&pt)) {
- QZ_ShowMouse();
- [NSApp sendEvent:event];
- break;
- }
-
- QZ_HideMouse();
- QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
- QZ_MouseButtonEvent(1, NO);
- break;
-
-#if 0
- /* This is not needed since openttd currently only use two buttons */
- case NSOtherMouseDown:
- pt = QZ_GetMouseLocation(event);
- if (!QZ_MouseIsInsideView(&pt)) {
- QZ_ShowMouse();
- [NSApp sendEvent:event];
- break;
- }
-
- QZ_HideMouse();
- QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
- QZ_MouseButtonEvent([ event buttonNumber ], YES);
- break;
-
- case NSOtherMouseUp:
- pt = QZ_GetMouseLocation(event);
- if (!QZ_MouseIsInsideView(&pt)) {
- QZ_ShowMouse();
- [NSApp sendEvent:event];
- break;
- }
-
- QZ_HideMouse();
- QZ_MouseMovedEvent((int)pt.x, (int)pt.y);
- QZ_MouseButtonEvent([ event buttonNumber ], NO);
- break;
-#endif
-
- case NSKeyDown:
- /* Quit, hide and minimize */
- switch ([event keyCode]) {
- case QZ_q:
- case QZ_h:
- case QZ_m:
- if ([ event modifierFlags ] & NSCommandKeyMask) {
- [NSApp sendEvent:event];
- }
- break;
- }
-
- chars = [ event characters ];
- QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES);
- break;
-
- case NSKeyUp:
- /* Quit, hide and minimize */
- switch ([event keyCode]) {
- case QZ_q:
- case QZ_h:
- case QZ_m:
- if ([ event modifierFlags ] & NSCommandKeyMask) {
- [NSApp sendEvent:event];
- }
- break;
- }
-
- chars = [ event characters ];
- QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
- break;
-
- case NSScrollWheel:
- if ([ event deltaY ] > 0.0) { /* Scroll up */
- _cursor.wheel--;
- } else if ([ event deltaY ] < 0.0) { /* Scroll down */
- _cursor.wheel++;
- } /* else: deltaY was 0.0 and we don't want to do anything */
- break;
-
- default:
- [NSApp sendEvent:event];
- }
-
- return true;
-}
-
-
-static void QZ_GameLoop(void)
-{
- uint32 next_tick = GetTick() + 30;
- uint32 cur_ticks;
- uint32 pal_tick = 0;
-#ifdef _DEBUG
- uint32 et0, et, st0, st;
-#endif
- int i;
-
-#ifdef _DEBUG
- et0 = GetTick();
- st = 0;
-#endif
-
- _screen.dst_ptr = _cocoa_video_data.pixels;
- DisplaySplashImage();
- QZ_CheckPaletteAnim();
- QZ_Draw();
- CSleep(1);
-
- for (i = 0; i < 2; i++) GameLoop();
-
- _screen.dst_ptr = _cocoa_video_data.pixels;
- UpdateWindows();
- QZ_CheckPaletteAnim();
- QZ_Draw();
- CSleep(1);
-
- for (;;) {
- InteractiveRandom(); // randomness
-
- while (QZ_PollEvent()) {}
-
- if (_exit_game) break;
-
-#if defined(_DEBUG)
- if (_cocoa_video_data.current_mods & NSShiftKeyMask)
-#else
- if (_cocoa_video_data.tab_is_down)
-#endif
- {
- if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
-
- cur_ticks = GetTick();
- if ((_fast_forward && !_pause) || cur_ticks > next_tick)
- next_tick = cur_ticks;
-
- if (cur_ticks == next_tick) {
- next_tick += 30;
-
- _ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
- _shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);
-#ifdef _DEBUG
- _dbg_screen_rect = !!(_cocoa_video_data.current_mods & NSAlphaShiftKeyMask);
-#endif
-
- GameLoop();
-
- _screen.dst_ptr = _cocoa_video_data.pixels;
- UpdateWindows();
- if (++pal_tick > 4) {
- QZ_CheckPaletteAnim();
- pal_tick = 1;
- }
- QZ_Draw();
- } else {
-#ifdef _DEBUG
- st0 = GetTick();
-#endif
- CSleep(1);
-#ifdef _DEBUG
- st += GetTick() - st0;
-#endif
- _screen.dst_ptr = _cocoa_video_data.pixels;
- DrawTextMessage();
- DrawMouseCursor();
- QZ_Draw();
- }
- }
-
-#ifdef _DEBUG
- et = GetTick();
-
- DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _cocoa_video_data.tEvent);
- DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
- DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_cocoa_video_data.tEvent / (double)(et - et0) * 100);
- DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_cocoa_video_data.tEvent / (double)(et - et0 - st) * 100);
-#endif
-}
-
-
-/******************************************************************************
- * Windowed mode *
- ******************************************************************************/
-
-/* This function makes the *game region* of the window 100% opaque.
- * The genie effect uses the alpha component. Otherwise,
- * it doesn't seem to matter what value it has.
- */
-static void QZ_SetPortAlphaOpaque(void)
-{
- if (_cocoa_video_data.device_bpp == 32) {
- uint32* pixels = (uint32*)_cocoa_video_data.realpixels;
- uint32 rowPixels = _cocoa_video_data.pitch / 4;
- uint32 i;
- uint32 j;
-
- for (i = 0; i < _cocoa_video_data.height; i++)
- for (j = 0; j < _cocoa_video_data.width; j++) {
- pixels[i * rowPixels + j] |= 0xFF000000;
- }
- }
-}
-
-
-@implementation OTTD_QuartzWindow
-
-/* we override these methods to fix the miniaturize animation/dock icon bug */
-- (void)miniaturize:(id)sender
-{
- /* make the alpha channel opaque so anim won't have holes in it */
- QZ_SetPortAlphaOpaque ();
-
- /* window is hidden now */
- _cocoa_video_data.active = false;
-
- QZ_ShowMouse();
-
- [ super miniaturize:sender ];
-}
-
-- (void)display
-{
- /* This method fires just before the window deminaturizes from the Dock.
- * We'll save the current visible surface, let the window manager redraw any
- * UI elements, and restore the surface. This way, no expose event
- * is required, and the deminiaturize works perfectly.
- */
-
- QZ_SetPortAlphaOpaque();
-
- /* save current visible surface */
- [ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ];
-
- /* let the window manager redraw controls, border, etc */
- [ super display ];
-
- /* restore visible surface */
- [ self restoreCachedImage ];
-
- /* window is visible again */
- _cocoa_video_data.active = true;
-}
-
-- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
-{
- NSRect newViewFrame;
- CGrafPtr thePort;
-
- [ super setFrame:frameRect display:flag ];
-
- /* Don't do anything if the window is currently beign created */
- if (_cocoa_video_data.issetting) return;
-
- if (_cocoa_video_data.window == nil) return;
-
- newViewFrame = [ _cocoa_video_data.qdview frame ];
-
- /* Update the pixels and pitch */
- thePort = [ _cocoa_video_data.qdview qdPort ];
- LockPortBits(thePort);
-
- _cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort));
- _cocoa_video_data.pitch = GetPixRowBytes(GetPortPixMap(thePort));
-
- /* _cocoa_video_data.realpixels now points to the window's pixels
- * We want it to point to the *view's* pixels
- */
- {
- int vOffset = [ _cocoa_video_data.window frame ].size.height - newViewFrame.size.height - newViewFrame.origin.y;
- int hOffset = newViewFrame.origin.x;
-
- _cocoa_video_data.realpixels = (uint8*)_cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8);
- }
-
- UnlockPortBits(thePort);
-
- /* Allocate new buffer */
- free(_cocoa_video_data.pixels);
- _cocoa_video_data.pixels = (uint8*)malloc(newViewFrame.size.width * newViewFrame.size.height);
- assert(_cocoa_video_data.pixels != NULL);
-
-
- /* Tell the game that the resolution changed */
- _cocoa_video_data.width = newViewFrame.size.width;
- _cocoa_video_data.height = newViewFrame.size.height;
-
- _screen.width = _cocoa_video_data.width;
- _screen.height = _cocoa_video_data.height;
- _screen.pitch = _cocoa_video_data.width;
-
- GameSizeChanged();
-
- /* Redraw screen */
- _cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS;
-}
-
-- (void)appDidHide:(NSNotification*)note
-{
- _cocoa_video_data.active = false;
-}
-
-
-- (void)appWillUnhide:(NSNotification*)note
-{
- QZ_SetPortAlphaOpaque ();
-
- /* save current visible surface */
- [ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ];
-}
-
-- (void)appDidUnhide:(NSNotification*)note
-{
- /* restore cached image, since it may not be current, post expose event too */
- [ self restoreCachedImage ];
-
- _cocoa_video_data.active = true;
-}
-
-
-- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
-{
- /* Make our window subclass receive these application notifications */
- [ [ NSNotificationCenter defaultCenter ] addObserver:self
- selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
-
- [ [ NSNotificationCenter defaultCenter ] addObserver:self
- selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
-
- [ [ NSNotificationCenter defaultCenter ] addObserver:self
- selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
-
- return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
-}
-
-@end
-
-@implementation OTTD_QuartzWindowDelegate
-- (BOOL)windowShouldClose:(id)sender
-{
- HandleExitGameRequest();
-
- return NO;
-}
-
-- (void)windowDidBecomeKey:(NSNotification*)aNotification
-{
- _cocoa_video_data.active = true;
-}
-
-- (void)windowDidResignKey:(NSNotification*)aNotification
-{
- _cocoa_video_data.active = false;
-}
-
-- (void)windowDidBecomeMain:(NSNotification*)aNotification
-{
- _cocoa_video_data.active = true;
-}
-
-- (void)windowDidResignMain:(NSNotification*)aNotification
-{
- _cocoa_video_data.active = false;
-}
-
-@end
-
-
-static void QZ_UpdateWindowPalette(uint start, uint count)
-{
- uint i;
-
- switch (_cocoa_video_data.device_bpp) {
- case 32:
- for (i = start; i < start + count; i++) {
- uint32 clr32 = 0xff000000;
- clr32 |= (uint32)_cur_palette[i].r << 16;
- clr32 |= (uint32)_cur_palette[i].g << 8;
- clr32 |= (uint32)_cur_palette[i].b;
- _cocoa_video_data.palette32[i] = clr32;
- }
- break;
- case 16:
- for (i = start; i < start + count; i++) {
- uint16 clr16 = 0x0000;
- clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10;
- clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5;
- clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f);
- _cocoa_video_data.palette16[i] = clr16;
- }
- break;
- }
-
- _cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS;
-}
-
-static inline void QZ_WindowBlitIndexedPixelsToView32(uint left, uint top, uint right, uint bottom)
-{
- const uint32* pal = _cocoa_video_data.palette32;
- const uint8* src = _cocoa_video_data.pixels;
- uint32* dst = (uint32*)_cocoa_video_data.realpixels;
- uint width = _cocoa_video_data.width;
- uint pitch = _cocoa_video_data.pitch / 4;
- uint x;
- uint y;
-
- for (y = top; y < bottom; y++) {
- for (x = left; x < right; x++) {
- dst[y * pitch + x] = pal[src[y * width + x]];
- }
- }
-}
-
-static inline void QZ_WindowBlitIndexedPixelsToView16(uint left, uint top, uint right, uint bottom)
-{
- const uint16* pal = _cocoa_video_data.palette16;
- const uint8* src = _cocoa_video_data.pixels;
- uint16* dst = (uint16*)_cocoa_video_data.realpixels;
- uint width = _cocoa_video_data.width;
- uint pitch = _cocoa_video_data.pitch / 2;
- uint x;
- uint y;
-
- for (y = top; y < bottom; y++) {
- for (x = left; x < right; x++) {
- dst[y * pitch + x] = pal[src[y * width + x]];
- }
- }
-}
-
-static inline void QZ_WindowBlitIndexedPixelsToView(int left, int top, int right, int bottom)
-{
- switch (_cocoa_video_data.device_bpp) {
- case 32: QZ_WindowBlitIndexedPixelsToView32(left, top, right, bottom); break;
- case 16: QZ_WindowBlitIndexedPixelsToView16(left, top, right, bottom); break;
- }
-}
-
-static bool _resize_icon[] = {
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
- 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
- 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
- 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0,
- 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1,
- 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1,
- 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0,
- 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0
-};
-
-static void QZ_DrawResizeIcon(void)
-{
- int xoff = _cocoa_video_data.width - 16;
- int yoff = _cocoa_video_data.height - 16;
- int x;
- int y;
-
- for (y = 0; y < 16; y++) {
- uint16* trg16 = (uint16*)_cocoa_video_data.realpixels + (yoff + y) * _cocoa_video_data.pitch / 2 + xoff;
- uint32* trg32 = (uint32*)_cocoa_video_data.realpixels + (yoff + y) * _cocoa_video_data.pitch / 4 + xoff;
-
- for (x = 0; x < 16; x++, trg16++, trg32++) {
- if (!_resize_icon[y * 16 + x]) continue;
-
- switch (_cocoa_video_data.device_bpp) {
- case 32: *trg32 = 0xff000000; break;
- case 16: *trg16 = 0x0000; break;
- }
- }
- }
-}
-
-static void QZ_DrawWindow(void)
-{
- int i;
- RgnHandle dirty, temp;
-
- /* Check if we need to do anything */
- if (_cocoa_video_data.num_dirty_rects == 0 ||
- [ _cocoa_video_data.window isMiniaturized ]) {
- return;
- }
-
- if (_cocoa_video_data.num_dirty_rects >= MAX_DIRTY_RECTS) {
- _cocoa_video_data.num_dirty_rects = 1;
- _cocoa_video_data.dirty_rects[0].left = 0;
- _cocoa_video_data.dirty_rects[0].top = 0;
- _cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width;
- _cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height;
- }
-
- dirty = NewRgn();
- temp = NewRgn();
-
- SetEmptyRgn(dirty);
-
- /* Build the region of dirty rectangles */
- for (i = 0; i < _cocoa_video_data.num_dirty_rects; i++) {
- QZ_WindowBlitIndexedPixelsToView(
- _cocoa_video_data.dirty_rects[i].left,
- _cocoa_video_data.dirty_rects[i].top,
- _cocoa_video_data.dirty_rects[i].right,
- _cocoa_video_data.dirty_rects[i].bottom
- );
-
- MacSetRectRgn(
- temp,
- _cocoa_video_data.dirty_rects[i].left,
- _cocoa_video_data.dirty_rects[i].top,
- _cocoa_video_data.dirty_rects[i].right,
- _cocoa_video_data.dirty_rects[i].bottom
- );
- MacUnionRgn(dirty, temp, dirty);
- }
-
- QZ_DrawResizeIcon();
-
- /* Flush the dirty region */
- QDFlushPortBuffer([ _cocoa_video_data.qdview qdPort ], dirty);
- DisposeRgn(dirty);
- DisposeRgn(temp);
-
- _cocoa_video_data.num_dirty_rects = 0;
-}
-
-
-extern const char _openttd_revision[];
-
-static const char* QZ_SetVideoWindowed(uint width, uint height)
-{
- char caption[50];
- NSString *nsscaption;
- unsigned int style;
- NSRect contentRect;
- BOOL isCustom = NO;
-
- if (width > _cocoa_video_data.device_width)
- width = _cocoa_video_data.device_width;
- if (height > _cocoa_video_data.device_height)
- height = _cocoa_video_data.device_height;
-
- _cocoa_video_data.width = width;
- _cocoa_video_data.height = height;
-
- contentRect = NSMakeRect(0, 0, width, height);
-
- /* Check if we should completely destroy the previous mode
- * - If it is fullscreen
- */
- if (_cocoa_video_data.isset && _cocoa_video_data.fullscreen)
- QZ_UnsetVideoMode();
-
- /* Check if we should recreate the window */
- if (_cocoa_video_data.window == nil) {
- /* Set the window style */
- style = NSTitledWindowMask;
- style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
- style |= NSResizableWindowMask;
-
- /* Manually create a window, avoids having a nib file resource */
- _cocoa_video_data.window = [ [ OTTD_QuartzWindow alloc ]
- initWithContentRect:contentRect
- styleMask:style
- backing:NSBackingStoreBuffered
- defer:NO ];
-
- if (_cocoa_video_data.window == nil)
- return "Could not create the Cocoa window";
-
- snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
- nsscaption = [ [ NSString alloc ] initWithCString:caption ];
- [ _cocoa_video_data.window setTitle:nsscaption ];
- [ _cocoa_video_data.window setMiniwindowTitle:nsscaption ];
- [ nsscaption release ];
-
- [ _cocoa_video_data.window setAcceptsMouseMovedEvents:YES ];
- [ _cocoa_video_data.window setViewsNeedDisplay:NO ];
-
- [ _cocoa_video_data.window setDelegate: [ [ [ OTTD_QuartzWindowDelegate alloc ] init ] autorelease ] ];
- } else {
- /* We already have a window, just change its size */
- if (!isCustom) {
- [ _cocoa_video_data.window setContentSize:contentRect.size ];
- [ _cocoa_video_data.qdview setFrameSize:contentRect.size ];
- }
- }
-
- [ _cocoa_video_data.window center ];
-
- /* Only recreate the view if it doesn't already exist */
- if (_cocoa_video_data.qdview == nil) {
- _cocoa_video_data.qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
- [ _cocoa_video_data.qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
- [ [ _cocoa_video_data.window contentView ] addSubview:_cocoa_video_data.qdview ];
- [ _cocoa_video_data.qdview release ];
- [ _cocoa_video_data.window makeKeyAndOrderFront:nil ];
- }
-
- LockPortBits([ _cocoa_video_data.qdview qdPort ]);
- _cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap([ _cocoa_video_data.qdview qdPort ]));
- _cocoa_video_data.pitch = GetPixRowBytes(GetPortPixMap([ _cocoa_video_data.qdview qdPort ]));
- UnlockPortBits([ _cocoa_video_data.qdview qdPort ]);
-
- /* _cocoa_video_data.realpixels now points to the window's pixels
- * We want it to point to the *view's* pixels
- */
- {
- int vOffset = [ _cocoa_video_data.window frame ].size.height - [ _cocoa_video_data.qdview frame ].size.height - [ _cocoa_video_data.qdview frame ].origin.y;
- int hOffset = [ _cocoa_video_data.qdview frame ].origin.x;
-
- _cocoa_video_data.realpixels = (uint8*)_cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8);
- }
-
- free(_cocoa_video_data.pixels);
- _cocoa_video_data.pixels = (uint8*)malloc(width * height);
- if (_cocoa_video_data.pixels == NULL) return "Failed to allocate 8-bit buffer";
-
- _cocoa_video_data.fullscreen = false;
-
- return NULL;
-}
-
-
-/******************************************************************************
- * Fullscreen mode *
- ******************************************************************************/
-
-/* Gamma functions to try to hide the flash from a rez switch
- * Fade the display from normal to black
- * Save gamma tables for fade back to normal
- */
-static uint32 QZ_FadeGammaOut(OTTD_QuartzGammaTable* table)
-{
- CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
- CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
- CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
- float percent;
- int j;
- unsigned int actual;
-
- if (CGGetDisplayTransferByTable(
- _cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
- table->red, table->green, table->blue, &actual
- ) != CGDisplayNoErr ||
- actual != QZ_GAMMA_TABLE_SIZE) {
- return 1;
- }
-
- memcpy(redTable, table->red, sizeof(redTable));
- memcpy(greenTable, table->green, sizeof(greenTable));
- memcpy(blueTable, table->blue, sizeof(greenTable));
-
- for (percent = 1.0; percent >= 0.0; percent -= 0.01) {
- for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
- redTable[j] = redTable[j] * percent;
- greenTable[j] = greenTable[j] * percent;
- blueTable[j] = blueTable[j] * percent;
- }
-
- if (CGSetDisplayTransferByTable(
- _cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
- redTable, greenTable, blueTable
- ) != CGDisplayNoErr) {
- CGDisplayRestoreColorSyncSettings();
- return 1;
- }
-
- CSleep(10);
- }
-
- return 0;
-}
-
-/* Fade the display from black to normal
- * Restore previously saved gamma values
- */
-static uint32 QZ_FadeGammaIn(const OTTD_QuartzGammaTable* table)
-{
- CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
- CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
- CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
- float percent;
- int j;
-
- memset(redTable, 0, sizeof(redTable));
- memset(greenTable, 0, sizeof(greenTable));
- memset(blueTable, 0, sizeof(greenTable));
-
- for (percent = 0.0; percent <= 1.0; percent += 0.01) {
- for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
- redTable[j] = table->red[j] * percent;
- greenTable[j] = table->green[j] * percent;
- blueTable[j] = table->blue[j] * percent;
- }
-
- if (CGSetDisplayTransferByTable(
- _cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE,
- redTable, greenTable, blueTable
- ) != CGDisplayNoErr) {
- CGDisplayRestoreColorSyncSettings();
- return 1;
- }
-
- CSleep(10);
- }
-
- return 0;
-}
-
-static const char* QZ_SetVideoFullScreen(int width, int height)
-{
- const char* errstr = "QZ_SetVideoFullScreen error";
- int exact_match;
- CFNumberRef number;
- int bpp;
- int gamma_error;
- OTTD_QuartzGammaTable gamma_table;
- NSRect screen_rect;
- CGError error;
- NSPoint pt;
-
- /* Destroy any previous mode */
- if (_cocoa_video_data.isset) QZ_UnsetVideoMode();
-
- /* See if requested mode exists */
- _cocoa_video_data.mode = CGDisplayBestModeForParameters(_cocoa_video_data.display_id, 8, width, height, &exact_match);
-
- /* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
- if (!exact_match) {
- number = CFDictionaryGetValue (_cocoa_video_data.mode, kCGDisplayBitsPerPixel);
- CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
- if (bpp != 8) {
- errstr = "Failed to find display resolution";
- goto ERR_NO_MATCH;
- }
-
- number = CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayWidth);
- CFNumberGetValue(number, kCFNumberSInt32Type, &width);
-
- number = CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayHeight);
- CFNumberGetValue(number, kCFNumberSInt32Type, &height);
- }
-
- /* Fade display to zero gamma */
- gamma_error = QZ_FadeGammaOut(&gamma_table);
-
- /* Put up the blanking window (a window above all other windows) */
- error = CGDisplayCapture(_cocoa_video_data.display_id);
-
- if (CGDisplayNoErr != error) {
- errstr = "Failed capturing display";
- goto ERR_NO_CAPTURE;
- }
-
- /* Do the physical switch */
- if (CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.mode) != CGDisplayNoErr) {
- errstr = "Failed switching display resolution";
- goto ERR_NO_SWITCH;
- }
-
- _cocoa_video_data.realpixels = (uint8*)CGDisplayBaseAddress(_cocoa_video_data.display_id);
- _cocoa_video_data.pitch = CGDisplayBytesPerRow(_cocoa_video_data.display_id);
-
- _cocoa_video_data.width = CGDisplayPixelsWide(_cocoa_video_data.display_id);
- _cocoa_video_data.height = CGDisplayPixelsHigh(_cocoa_video_data.display_id);
- _cocoa_video_data.fullscreen = true;
-
- /* Setup double-buffer emulation */
- _cocoa_video_data.pixels = (uint8*)malloc(width * height);
- if (_cocoa_video_data.pixels == NULL) {
- errstr = "Failed to allocate memory for double buffering";
- goto ERR_DOUBLEBUF;
- }
-
- if (!CGDisplayCanSetPalette(_cocoa_video_data.display_id)) {
- errstr = "Not an indexed display mode.";
- goto ERR_NOT_INDEXED;
- }
-
- /* If we don't hide menu bar, it will get events and interrupt the program */
- HideMenuBar();
-
- /* Fade the display to original gamma */
- if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
-
- /* There is a bug in Cocoa where NSScreen doesn't synchronize
- * with CGDirectDisplay, so the main screen's frame is wrong.
- * As a result, coordinate translation produces incorrect results.
- * We can hack around this bug by setting the screen rect ourselves.
- * This hack should be removed if/when the bug is fixed.
- */
- screen_rect = NSMakeRect(0, 0, width, height);
- [ [ NSScreen mainScreen ] setFrame:screen_rect ];
-
- /* we're fullscreen, so flag all input states... */
- _cocoa_video_data.active = true;
-
-
- pt = [ NSEvent mouseLocation ];
- pt.y = CGDisplayPixelsHigh(_cocoa_video_data.display_id) - pt.y;
- if (QZ_MouseIsInsideView(&pt)) QZ_HideMouse();
-
- return NULL;
-
-/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
-ERR_NOT_INDEXED:
- free(_cocoa_video_data.pixels);
- _cocoa_video_data.pixels = NULL;
-ERR_DOUBLEBUF:
- CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.save_mode);
-ERR_NO_SWITCH:
- CGReleaseAllDisplays();
-ERR_NO_CAPTURE:
- if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
-ERR_NO_MATCH:
- return errstr;
-}
-
-
-static void QZ_UpdateFullscreenPalette(uint first_color, uint num_colors)
-{
- CGTableCount index;
- CGDeviceColor color;
-
- for (index = first_color; index < first_color+num_colors; index++) {
- /* Clamp colors between 0.0 and 1.0 */
- color.red = _cur_palette[index].r / 255.0;
- color.blue = _cur_palette[index].b / 255.0;
- color.green = _cur_palette[index].g / 255.0;
-
- CGPaletteSetColorAtIndex(_cocoa_video_data.palette, color, index);
- }
-
- CGDisplaySetPalette(_cocoa_video_data.display_id, _cocoa_video_data.palette);
-}
-
-/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
-static void QZ_WaitForVerticalBlank(void)
-{
- /* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
- double refreshRate;
- double linesPerSecond;
- double target;
- double position;
- double adjustment;
- CFNumberRef refreshRateCFNumber;
-
- refreshRateCFNumber = CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayRefreshRate);
- if (refreshRateCFNumber == NULL) return;
-
- if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0)
- return;
-
- if (refreshRate == 0) return;
-
- linesPerSecond = refreshRate * _cocoa_video_data.height;
- target = _cocoa_video_data.height;
-
- /* Figure out the first delay so we start off about right */
- position = CGDisplayBeamPosition(_cocoa_video_data.display_id);
- if (position > target) position = 0;
-
- adjustment = (target - position) / linesPerSecond;
-
- CSleep((uint32)(adjustment * 1000));
-}
-
-
-static void QZ_DrawScreen(void)
-{
- const uint8* src = _cocoa_video_data.pixels;
- uint8* dst = (uint8*)_cocoa_video_data.realpixels;
- uint pitch = _cocoa_video_data.pitch;
- uint width = _cocoa_video_data.width;
- uint num_dirty = _cocoa_video_data.num_dirty_rects;
- uint i;
-
- /* Check if we need to do anything */
- if (num_dirty == 0) return;
-
- if (num_dirty >= MAX_DIRTY_RECTS) {
- num_dirty = 1;
- _cocoa_video_data.dirty_rects[0].left = 0;
- _cocoa_video_data.dirty_rects[0].top = 0;
- _cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width;
- _cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height;
- }
-
- QZ_WaitForVerticalBlank();
- /* Build the region of dirty rectangles */
- for (i = 0; i < num_dirty; i++) {
- uint y = _cocoa_video_data.dirty_rects[i].top;
- uint left = _cocoa_video_data.dirty_rects[i].left;
- uint length = _cocoa_video_data.dirty_rects[i].right - left;
- uint bottom = _cocoa_video_data.dirty_rects[i].bottom;
-
- for (; y < bottom; y++) {
- memcpy(dst + y * pitch + left, src + y * width + left, length);
- }
- }
-
- _cocoa_video_data.num_dirty_rects = 0;
-}
-
-
-static int QZ_ListFullscreenModes(OTTDPoint* mode_list, int max_modes)
-{
- CFIndex num_modes;
- CFIndex i;
- int list_size = 0;
-
- num_modes = CFArrayGetCount(_cocoa_video_data.mode_list);
-
- /* Build list of modes with the requested bpp */
- for (i = 0; i < num_modes && list_size < max_modes; i++) {
- CFDictionaryRef onemode;
- CFNumberRef number;
- int bpp;
- int intvalue;
- bool hasMode;
- uint16 width, height;
-
- onemode = CFArrayGetValueAtIndex(_cocoa_video_data.mode_list, i);
- number = CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel);
- CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
-
- if (bpp != 8) continue;
-
- number = CFDictionaryGetValue(onemode, kCGDisplayWidth);
- CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
- width = (uint16)intvalue;
-
- number = CFDictionaryGetValue(onemode, kCGDisplayHeight);
- CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue);
- height = (uint16)intvalue;
-
- /* Check if mode is already in the list */
- {
- int i;
- hasMode = false;
- for (i = 0; i < list_size; i++) {
- if (mode_list[i].x == width && mode_list[i].y == height) {
- hasMode = true;
- break;
- }
- }
- }
-
- if (hasMode) continue;
-
- /* Add mode to the list */
- mode_list[list_size].x = width;
- mode_list[list_size].y = height;
- list_size++;
- }
-
- /* Sort list smallest to largest */
- {
- int i, j;
- for (i = 0; i < list_size; i++) {
- for (j = 0; j < list_size-1; j++) {
- if (mode_list[j].x > mode_list[j + 1].x || (
- mode_list[j].x == mode_list[j + 1].x &&
- mode_list[j].y > mode_list[j + 1].y
- )) {
- uint tmpw = mode_list[j].x;
- uint tmph = mode_list[j].y;
-
- mode_list[j].x = mode_list[j + 1].x;
- mode_list[j].y = mode_list[j + 1].y;
-
- mode_list[j + 1].x = tmpw;
- mode_list[j + 1].y = tmph;
- }
- }
- }
- }
-
- return list_size;
-}
-
-
-/******************************************************************************
- * Windowed and fullscreen common code *
- ******************************************************************************/
-
-static void QZ_UpdatePalette(uint start, uint count)
-{
- if (_cocoa_video_data.fullscreen) {
- QZ_UpdateFullscreenPalette(start, count);
- } else {
- QZ_UpdateWindowPalette(start, count);
- }
-}
-
-static void QZ_InitPalette(void)
-{
- QZ_UpdatePalette(0, 256);
-}
-
-static void QZ_Draw(void)
-{
- if (_cocoa_video_data.fullscreen) {
- QZ_DrawScreen();
- } else {
- QZ_DrawWindow();
- }
-}
-
-
-static const OTTDPoint _default_resolutions[] = {
- { 640, 480},
- { 800, 600},
- {1024, 768},
- {1152, 864},
- {1280, 800},
- {1280, 960},
- {1280, 1024},
- {1400, 1050},
- {1600, 1200},
- {1680, 1050},
- {1920, 1200}
-};
-
-static void QZ_UpdateVideoModes(void)
-{
- uint i, j, count;
- OTTDPoint modes[32];
- const OTTDPoint *current_modes;
-
- if (_cocoa_video_data.fullscreen) {
- count = QZ_ListFullscreenModes(modes, 32);
- current_modes = modes;
- } else {
- count = lengthof(_default_resolutions);
- current_modes = _default_resolutions;
- }
-
- for (i = 0, j = 0; j < lengthof(_resolutions) && i < count; i++) {
- if (_cocoa_video_data.fullscreen || (
- (uint)current_modes[i].x < _cocoa_video_data.device_width &&
- (uint)current_modes[i].y < _cocoa_video_data.device_height)
- ) {
- _resolutions[j][0] = current_modes[i].x;
- _resolutions[j][1] = current_modes[i].y;
- j++;
- }
- }
-
- _num_resolutions = j;
-}
-
-static void QZ_UnsetVideoMode(void)
-{
- if (_cocoa_video_data.fullscreen) {
- /* Release fullscreen resources */
- OTTD_QuartzGammaTable gamma_table;
- int gamma_error;
- NSRect screen_rect;
-
- gamma_error = QZ_FadeGammaOut(&gamma_table);
-
- /* Restore original screen resolution/bpp */
- CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.save_mode);
- CGReleaseAllDisplays();
- ShowMenuBar();
- /* Reset the main screen's rectangle
- * See comment in QZ_SetVideoFullscreen for why we do this
- */
- screen_rect = NSMakeRect(0,0,_cocoa_video_data.device_width,_cocoa_video_data.device_height);
- [ [ NSScreen mainScreen ] setFrame:screen_rect ];
-
- if (!gamma_error) QZ_FadeGammaIn(&gamma_table);
- } else {
- /* Release window mode resources */
- [ _cocoa_video_data.window close ];
- _cocoa_video_data.window = nil;
- _cocoa_video_data.qdview = nil;
- }
-
- free(_cocoa_video_data.pixels);
- _cocoa_video_data.pixels = NULL;
-
- /* Signal successful teardown */
- _cocoa_video_data.isset = false;
-
- QZ_ShowMouse();
-}
-
-
-static const char* QZ_SetVideoMode(uint width, uint height, bool fullscreen)
-{
- const char *ret;
-
- _cocoa_video_data.issetting = true;
- if (fullscreen) {
- /* Setup full screen video */
- ret = QZ_SetVideoFullScreen(width, height);
- } else {
- /* Setup windowed video */
- ret = QZ_SetVideoWindowed(width, height);
- }
- _cocoa_video_data.issetting = false;
- if (ret != NULL) return ret;
-
- /* Signal successful completion (used internally) */
- _cocoa_video_data.isset = true;
-
- /* Tell the game that the resolution has changed */
- _screen.width = _cocoa_video_data.width;
- _screen.height = _cocoa_video_data.height;
- _screen.pitch = _cocoa_video_data.width;
-
- QZ_UpdateVideoModes();
- GameSizeChanged();
-
- QZ_InitPalette();
-
- return NULL;
-}
-
-static const char* QZ_SetVideoModeAndRestoreOnFailure(uint width, uint height, bool fullscreen)
-{
- bool wasset = _cocoa_video_data.isset;
- uint32 oldwidth = _cocoa_video_data.width;
- uint32 oldheight = _cocoa_video_data.height;
- bool oldfullscreen = _cocoa_video_data.fullscreen;
- const char *ret;
-
- ret = QZ_SetVideoMode(width, height, fullscreen);
- if (ret != NULL && wasset) QZ_SetVideoMode(oldwidth, oldheight, oldfullscreen);
-
- return ret;
-}
-
-static void QZ_VideoInit(void)
-{
- memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));
-
- /* Initialize the video settings; this data persists between mode switches */
- _cocoa_video_data.display_id = kCGDirectMainDisplay;
- _cocoa_video_data.save_mode = CGDisplayCurrentMode(_cocoa_video_data.display_id);
- _cocoa_video_data.mode_list = CGDisplayAvailableModes(_cocoa_video_data.display_id);
- _cocoa_video_data.palette = CGPaletteCreateDefaultColorPalette();
-
- /* Gather some information that is useful to know about the display */
- /* Maybe this should be moved to QZ_SetVideoMode, in case this is changed after startup */
- CFNumberGetValue(
- CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayBitsPerPixel),
- kCFNumberSInt32Type, &_cocoa_video_data.device_bpp
- );
-
- CFNumberGetValue(
- CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayWidth),
- kCFNumberSInt32Type, &_cocoa_video_data.device_width
- );
-
- CFNumberGetValue(
- CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayHeight),
- kCFNumberSInt32Type, &_cocoa_video_data.device_height
- );
-
- _cocoa_video_data.cursor_visible = true;
-
- /* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
-// QZ_RegisterForSleepNotifications();
-}
-
-
-/* Convert local coordinate to window server (CoreGraphics) coordinate */
-static CGPoint QZ_PrivateLocalToCG(NSPoint* p)
-{
- CGPoint cgp;
-
- if (!_cocoa_video_data.fullscreen) {
- *p = [ _cocoa_video_data.qdview convertPoint:*p toView: nil ];
- *p = [ _cocoa_video_data.window convertBaseToScreen:*p ];
- p->y = _cocoa_video_data.device_height - p->y;
- }
-
- cgp.x = p->x;
- cgp.y = p->y;
-
- return cgp;
-}
-
-static void QZ_WarpCursor(int x, int y)
-{
- NSPoint p;
- CGPoint cgp;
-
- /* Only allow warping when in foreground */
- if (![ NSApp isActive ]) return;
-
- p = NSMakePoint(x, y);
- cgp = QZ_PrivateLocalToCG(&p);
-
- /* this is the magic call that fixes cursor "freezing" after warp */
- CGSetLocalEventsSuppressionInterval(0.0);
- /* Do the actual warp */
- CGWarpMouseCursorPosition(cgp);
-
- /* Generate the mouse moved event */
-}
-
-static void QZ_ShowMouse(void)
-{
- if (!_cocoa_video_data.cursor_visible) {
- [ NSCursor unhide ];
- _cocoa_video_data.cursor_visible = true;
-
- // Hide the openttd cursor when leaving the window
- if (_cocoa_video_data.isset)
- UndrawMouseCursor();
- _cursor.in_window = false;
- }
-}
-
-static void QZ_HideMouse(void)
-{
- if (_cocoa_video_data.cursor_visible) {
-#ifndef _DEBUG
- [ NSCursor hide ];
-#endif
- _cocoa_video_data.cursor_visible = false;
-
- // Show the openttd cursor again
- _cursor.in_window = true;
- }
-}
-
-
-/******************************************************************************
- * OS X application creation *
- ******************************************************************************/
-
-/* The main class of the application, the application's delegate */
-@implementation OTTDMain
-/* Called when the internal event loop has just started running */
-- (void) applicationDidFinishLaunching: (NSNotification*) note
-{
- /* Hand off to main application code */
- QZ_GameLoop();
-
- /* We're done, thank you for playing */
- [ NSApp stop:_ottd_main ];
-}
-
-/* Display the in game quit confirmation dialog */
-- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
-{
-
- HandleExitGameRequest();
-
- return NSTerminateCancel; // NSTerminateLater ?
-}
-@end
-
-static void setApplicationMenu(void)
-{
- /* warning: this code is very odd */
- NSMenu *appleMenu;
- NSMenuItem *menuItem;
- NSString *title;
- NSString *appName;
-
- appName = @"OTTD";
- appleMenu = [[NSMenu alloc] initWithTitle:appName];
-
- /* Add menu items */
- title = [@"About " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
-
- [appleMenu addItem:[NSMenuItem separatorItem]];
-
- title = [@"Hide " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
-
- menuItem = (NSMenuItem*)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
- [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
-
- [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
-
- [appleMenu addItem:[NSMenuItem separatorItem]];
-
- title = [@"Quit " stringByAppendingString:appName];
- [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
-
-
- /* Put menu into the menubar */
- menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
- [menuItem setSubmenu:appleMenu];
- [[NSApp mainMenu] addItem:menuItem];
-
- /* Tell the application object that this is now the application menu */
- [NSApp setAppleMenu:appleMenu];
-
- /* Finally give up our references to the objects */
- [appleMenu release];
- [menuItem release];
-}
-
-/* Create a window menu */
-static void setupWindowMenu(void)
-{
- NSMenu* windowMenu;
- NSMenuItem* windowMenuItem;
- NSMenuItem* menuItem;
-
- windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
-
- /* "Minimize" item */
- menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
- [windowMenu addItem:menuItem];
- [menuItem release];
-
- /* Put menu into the menubar */
- windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
- [windowMenuItem setSubmenu:windowMenu];
- [[NSApp mainMenu] addItem:windowMenuItem];
-
- /* Tell the application object that this is now the window menu */
- [NSApp setWindowsMenu:windowMenu];
-
- /* Finally give up our references to the objects */
- [windowMenu release];
- [windowMenuItem release];
-}
-
-static void setupApplication(void)
-{
- CPSProcessSerNum PSN;
-
- /* Ensure the application object is initialised */
- [NSApplication sharedApplication];
-
- /* Tell the dock about us */
- if (!CPSGetCurrentProcess(&PSN) &&
- !CPSEnableForegroundOperation(&PSN, 0x03, 0x3C, 0x2C, 0x1103) &&
- !CPSSetFrontProcess(&PSN)) {
- [NSApplication sharedApplication];
- }
-
- /* Set up the menubar */
- [NSApp setMainMenu:[[NSMenu alloc] init]];
- setApplicationMenu();
- setupWindowMenu();
-
- /* Create OTTDMain and make it the app delegate */
- _ottd_main = [[OTTDMain alloc] init];
- [NSApp setDelegate:_ottd_main];
-}
-
-
-/******************************************************************************
- * Video driver interface *
- ******************************************************************************/
-
-static void CocoaVideoStop(void)
-{
- if (!_cocoa_video_started) return;
-
- if (_cocoa_video_data.isset) QZ_UnsetVideoMode();
-
- [_ottd_main release];
-
- _cocoa_video_started = false;
-}
-
-static const char *CocoaVideoStart(const char * const *parm)
-{
- const char *ret;
-
- if (_cocoa_video_started) return "Already started";
- _cocoa_video_started = true;
-
- memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data));
-
- setupApplication();
-
- /* Don't create a window or enter fullscreen if we're just going to show a dialog. */
- if (_cocoa_video_dialog) return NULL;
-
- QZ_VideoInit();
-
- ret = QZ_SetVideoMode(_cur_resolution[0], _cur_resolution[1], _fullscreen);
- if (ret != NULL) CocoaVideoStop();
-
- return ret;
-}
-
-static void CocoaVideoMakeDirty(int left, int top, int width, int height)
-{
- if (_cocoa_video_data.num_dirty_rects < MAX_DIRTY_RECTS) {
- _cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].left = left;
- _cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].top = top;
- _cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].right = left + width;
- _cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].bottom = top + height;
- }
- _cocoa_video_data.num_dirty_rects++;
-}
-
-static void CocoaVideoMainLoop(void)
-{
- /* Start the main event loop */
- [NSApp run];
-}
-
-static bool CocoaVideoChangeRes(int w, int h)
-{
- const char *ret = QZ_SetVideoModeAndRestoreOnFailure((uint)w, (uint)h, _cocoa_video_data.fullscreen);
- if (ret != NULL) {
- DEBUG(driver, 0, "cocoa_v: CocoaVideoChangeRes failed with message: %s", ret);
- }
-
- return ret == NULL;
-}
-
-static void CocoaVideoFullScreen(bool full_screen)
-{
- const char *ret = QZ_SetVideoModeAndRestoreOnFailure(_cocoa_video_data.width, _cocoa_video_data.height, full_screen);
- if (ret != NULL) {
- DEBUG(driver, 0, "cocoa_v: CocoaVideoFullScreen failed with message: %s", ret);
- }
-
- _fullscreen = _cocoa_video_data.fullscreen;
-}
-
-const HalVideoDriver _cocoa_video_driver = {
- CocoaVideoStart,
- CocoaVideoStop,
- CocoaVideoMakeDirty,
- CocoaVideoMainLoop,
- CocoaVideoChangeRes,
- CocoaVideoFullScreen,
-};
-
-
-/* This is needed since sometimes assert is called before the videodriver is initialized */
-void CocoaDialog(const char* title, const char* message, const char* buttonLabel)
-{
- bool wasstarted;
-
- _cocoa_video_dialog = true;
-
- wasstarted = _cocoa_video_started;
- if (!_cocoa_video_started && CocoaVideoStart(NULL) != NULL) {
- fprintf(stderr, "%s: %s\n", title, message);
- return;
- }
-
- NSRunAlertPanel([NSString stringWithCString: title], [NSString stringWithCString: message], [NSString stringWithCString: buttonLabel], nil, nil);
-
- if (!wasstarted) CocoaVideoStop();
-
- _cocoa_video_dialog = false;
-}
-
-
-/* This is needed since OS X applications are started with the working dir set to / when double-clicked */
-void cocoaSetWorkingDirectory(void)
-{
- char parentdir[MAXPATHLEN];
- int chdir_ret;
- CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
- CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
- if (CFURLGetFileSystemRepresentation(url2, true, (unsigned char*)parentdir, MAXPATHLEN)) {
- chdir_ret = chdir(parentdir); /* chdir to the binary app's parent */
- assert(chdir_ret == 0);
- }
- CFRelease(url);
- CFRelease(url2);
-}
-
-/* These are called from main() to prevent a _NSAutoreleaseNoPool error when
- * exiting before the cocoa video driver has been loaded
- */
-void cocoaSetupAutoreleasePool(void)
-{
- _ottd_autorelease_pool = [[NSAutoreleasePool alloc] init];
-}
-
-void cocoaReleaseAutoreleasePool(void)
-{
- [_ottd_autorelease_pool release];
-}
-
-#endif /* WITH_COCOA */
diff --git a/video/dedicated_v.c b/video/dedicated_v.c
deleted file mode 100644
index caa1c8963..000000000
--- a/video/dedicated_v.c
+++ /dev/null
@@ -1,298 +0,0 @@
-/* $Id$ */
-
-#include "../stdafx.h"
-
-#ifdef ENABLE_NETWORK
-
-#include "../openttd.h"
-#include "../debug.h"
-#include "../functions.h"
-#include "../gfx.h"
-#include "../network/network.h"
-#include "../window.h"
-#include "../console.h"
-#include "../variables.h"
-#include "../genworld.h"
-#include "dedicated_v.h"
-
-#ifdef BEOS_NET_SERVER
-#include <net/socket.h>
-#endif
-
-#ifdef __OS2__
-# include <sys/time.h> /* gettimeofday */
-# include <sys/types.h>
-# include <unistd.h>
-# include <conio.h>
-
-# define INCL_DOS
-# include <os2.h>
-
-# define STDIN 0 /* file descriptor for standard input */
-
-/**
- * Switches OpenTTD to a console app at run-time, instead of a PM app
- * Necessary to see stdout, etc. */
-static void OS2_SwitchToConsoleMode(void)
-{
- PPIB pib;
- PTIB tib;
-
- DosGetInfoBlocks(&tib, &pib);
-
- // Change flag from PM to VIO
- pib->pib_ultype = 3;
-}
-#endif
-
-#ifdef UNIX
-# include <sys/time.h> /* gettimeofday */
-# include <sys/types.h>
-# include <unistd.h>
-# include <signal.h>
-# define STDIN 0 /* file descriptor for standard input */
-
-/* Signal handlers */
-static void DedicatedSignalHandler(int sig)
-{
- _exit_game = true;
- signal(sig, DedicatedSignalHandler);
-}
-#endif
-
-#ifdef WIN32
-#include <windows.h> /* GetTickCount */
-#include <conio.h>
-#include <time.h>
-#include <tchar.h>
-static HANDLE _hInputReady, _hWaitForInputHandling;
-static HANDLE _hThread; // Thread to close
-static char _win_console_thread_buffer[200];
-
-/* Windows Console thread. Just loop and signal when input has been received */
-static void WINAPI CheckForConsoleInput(void)
-{
- while (true) {
- fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
- /* Signal input waiting that input is read and wait for it being handled
- * SignalObjectAndWait() should be used here, but it's unsupported in Win98< */
- SetEvent(_hInputReady);
- WaitForSingleObject(_hWaitForInputHandling, INFINITE);
- }
-}
-
-static void CreateWindowsConsoleThread(void)
-{
- DWORD dwThreadId;
- /* Create event to signal when console input is ready */
- _hInputReady = CreateEvent(NULL, false, false, NULL);
- _hWaitForInputHandling = CreateEvent(NULL, false, false, NULL);
- if (_hInputReady == NULL || _hWaitForInputHandling == NULL) error("Cannot create console event!");
-
- _hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
- if (_hThread == NULL) error("Cannot create console thread!");
-
- DEBUG(driver, 2, "Windows console thread started");
-}
-
-static void CloseWindowsConsoleThread(void)
-{
- CloseHandle(_hThread);
- CloseHandle(_hInputReady);
- CloseHandle(_hWaitForInputHandling);
- DEBUG(driver, 2, "Windows console thread shut down");
-}
-
-#endif
-
-
-static void *_dedicated_video_mem;
-
-extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
-extern void SwitchMode(int new_mode);
-
-
-static const char *DedicatedVideoStart(const char * const *parm)
-{
- _screen.width = _screen.pitch = _cur_resolution[0];
- _screen.height = _cur_resolution[1];
- _dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
-
- SetDebugString("net=6");
-
-#ifdef WIN32
- // For win32 we need to allocate a console (debug mode does the same)
- CreateConsole();
- CreateWindowsConsoleThread();
- SetConsoleTitle(_T("OpenTTD Dedicated Server"));
-#endif
-
-#ifdef __OS2__
- // For OS/2 we also need to switch to console mode instead of PM mode
- OS2_SwitchToConsoleMode();
-#endif
-
- DEBUG(driver, 1, "Loading dedicated server");
- return NULL;
-}
-
-static void DedicatedVideoStop(void)
-{
-#ifdef WIN32
- CloseWindowsConsoleThread();
-#endif
- free(_dedicated_video_mem);
-}
-
-static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
-static bool DedicatedVideoChangeRes(int w, int h) { return false; }
-static void DedicatedVideoFullScreen(bool fs) {}
-
-#if defined(UNIX) || defined(__OS2__)
-static bool InputWaiting(void)
-{
- struct timeval tv;
- fd_set readfds;
-
- tv.tv_sec = 0;
- tv.tv_usec = 1;
-
- FD_ZERO(&readfds);
- FD_SET(STDIN, &readfds);
-
- /* don't care about writefds and exceptfds: */
- return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0;
-}
-
-static uint32 GetTime(void)
-{
- struct timeval tim;
-
- gettimeofday(&tim, NULL);
- return tim.tv_usec / 1000 + tim.tv_sec * 1000;
-}
-
-#else
-
-static bool InputWaiting(void)
-{
- return WaitForSingleObject(_hInputReady, 1) == WAIT_OBJECT_0;
-}
-
-static uint32 GetTime(void)
-{
- return GetTickCount();
-}
-
-#endif
-
-static void DedicatedHandleKeyInput(void)
-{
- static char input_line[200] = "";
-
- if (!InputWaiting()) return;
-
- if (_exit_game) return;
-
-#if defined(UNIX) || defined(__OS2__)
- if (fgets(input_line, lengthof(input_line), stdin) == NULL) return;
-#else
- /* Handle console input, and singal console thread, it can accept input again */
- strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
- SetEvent(_hWaitForInputHandling);
-#endif
-
- /* XXX - strtok() does not 'forget' \n\r if it is the first character! */
- strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
- { /* Remove any special control characters */
- uint i;
- for (i = 0; i < lengthof(input_line); i++) {
- if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
- input_line[i] = '\0';
-
- if (input_line[i] == '\0')
- break;
-
- if (!IS_INT_INSIDE(input_line[i], ' ', 256))
- input_line[i] = ' ';
- }
- }
-
- IConsoleCmdExec(input_line); // execute command
-}
-
-static void DedicatedVideoMainLoop(void)
-{
- uint32 next_tick;
- uint32 cur_ticks;
-
- next_tick = GetTime() + 30;
-
- /* Signal handlers */
-#ifdef UNIX
- signal(SIGTERM, DedicatedSignalHandler);
- signal(SIGINT, DedicatedSignalHandler);
- signal(SIGQUIT, DedicatedSignalHandler);
-#endif
-
- // Load the dedicated server stuff
- _is_network_server = true;
- _network_dedicated = true;
- _network_playas = PLAYER_SPECTATOR;
- _local_player = PLAYER_SPECTATOR;
-
- /* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
- if (_switch_mode != SM_LOAD) {
- StartNewGameWithoutGUI(GENERATE_NEW_SEED);
- SwitchMode(_switch_mode);
- _switch_mode = SM_NONE;
- } else {
- _switch_mode = SM_NONE;
- /* First we need to test if the savegame can be loaded, else we will end up playing the
- * intro game... */
- if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
- /* Loading failed, pop out.. */
- DEBUG(net, 0, "Loading requested map failed, aborting");
- _networking = false;
- } else {
- /* We can load this game, so go ahead */
- SwitchMode(SM_LOAD);
- }
- }
-
- // Done loading, start game!
-
- if (!_networking) {
- DEBUG(net, 0, "Dedicated server could not be started, aborting");
- return;
- }
-
- while (!_exit_game) {
- InteractiveRandom(); // randomness
-
- if (!_dedicated_forks)
- DedicatedHandleKeyInput();
-
- cur_ticks = GetTime();
-
- if (cur_ticks >= next_tick) {
- next_tick += 30;
-
- GameLoop();
- _screen.dst_ptr = _dedicated_video_mem;
- UpdateWindows();
- }
- CSleep(1);
- }
-}
-
-const HalVideoDriver _dedicated_video_driver = {
- DedicatedVideoStart,
- DedicatedVideoStop,
- DedicatedVideoMakeDirty,
- DedicatedVideoMainLoop,
- DedicatedVideoChangeRes,
- DedicatedVideoFullScreen,
-};
-
-#endif /* ENABLE_NETWORK */
diff --git a/video/dedicated_v.h b/video/dedicated_v.h
deleted file mode 100644
index 9ba1223d3..000000000
--- a/video/dedicated_v.h
+++ /dev/null
@@ -1,10 +0,0 @@
-/* $Id$ */
-
-#ifndef VIDEO_DEDICATED_H
-#define VIDEO_DEDICATED_H
-
-#include "../hal.h"
-
-extern const HalVideoDriver _dedicated_video_driver;
-
-#endif
diff --git a/video/null_v.c b/video/null_v.c
deleted file mode 100644
index ecdd3486c..000000000
--- a/video/null_v.c
+++ /dev/null
@@ -1,45 +0,0 @@
-/* $Id$ */
-
-#include "../stdafx.h"
-#include "../openttd.h"
-#include "../gfx.h"
-#include "../variables.h"
-#include "../window.h"
-#include "null_v.h"
-
-static void* _null_video_mem = NULL;
-
-static const char* NullVideoStart(const char* const* parm)
-{
- _screen.width = _screen.pitch = _cur_resolution[0];
- _screen.height = _cur_resolution[1];
- _null_video_mem = malloc(_cur_resolution[0] * _cur_resolution[1]);
- return NULL;
-}
-
-static void NullVideoStop(void) { free(_null_video_mem); }
-
-static void NullVideoMakeDirty(int left, int top, int width, int height) {}
-
-static void NullVideoMainLoop(void)
-{
- uint i;
-
- for (i = 0; i < 1000; i++) {
- GameLoop();
- _screen.dst_ptr = _null_video_mem;
- UpdateWindows();
- }
-}
-
-static bool NullVideoChangeRes(int w, int h) { return false; }
-static void NullVideoFullScreen(bool fs) {}
-
-const HalVideoDriver _null_video_driver = {
- NullVideoStart,
- NullVideoStop,
- NullVideoMakeDirty,
- NullVideoMainLoop,
- NullVideoChangeRes,
- NullVideoFullScreen,
-};
diff --git a/video/null_v.h b/video/null_v.h
deleted file mode 100644
index 56922d9b3..000000000
--- a/video/null_v.h
+++ /dev/null
@@ -1,10 +0,0 @@
-/* $Id$ */
-
-#ifndef VIDEO_NULL_H
-#define VIDEO_NULL_H
-
-#include "../hal.h"
-
-extern const HalVideoDriver _null_video_driver;
-
-#endif
diff --git a/video/sdl_v.c b/video/sdl_v.c
deleted file mode 100644
index e88de85a5..000000000
--- a/video/sdl_v.c
+++ /dev/null
@@ -1,515 +0,0 @@
-/* $Id$ */
-
-#include "../stdafx.h"
-
-#ifdef WITH_SDL
-
-#include "../openttd.h"
-#include "../debug.h"
-#include "../functions.h"
-#include "../gfx.h"
-#include "../macros.h"
-#include "../sdl.h"
-#include "../window.h"
-#include "../network/network.h"
-#include "../variables.h"
-#include "sdl_v.h"
-#include <SDL.h>
-
-static SDL_Surface *_sdl_screen;
-static bool _all_modes;
-
-#define MAX_DIRTY_RECTS 100
-static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
-static int _num_dirty_rects;
-
-static void SdlVideoMakeDirty(int left, int top, int width, int height)
-{
- if (_num_dirty_rects < MAX_DIRTY_RECTS) {
- _dirty_rects[_num_dirty_rects].x = left;
- _dirty_rects[_num_dirty_rects].y = top;
- _dirty_rects[_num_dirty_rects].w = width;
- _dirty_rects[_num_dirty_rects].h = height;
- }
- _num_dirty_rects++;
-}
-
-static void UpdatePalette(uint start, uint count)
-{
- SDL_Color pal[256];
- uint i;
-
- for (i = 0; i != count; i++) {
- pal[i].r = _cur_palette[start + i].r;
- pal[i].g = _cur_palette[start + i].g;
- pal[i].b = _cur_palette[start + i].b;
- pal[i].unused = 0;
- }
-
- SDL_CALL SDL_SetColors(_sdl_screen, pal, start, count);
-}
-
-static void InitPalette(void)
-{
- UpdatePalette(0, 256);
-}
-
-static void CheckPaletteAnim(void)
-{
- if (_pal_last_dirty != -1) {
- UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
- _pal_last_dirty = -1;
- }
-}
-
-static void DrawSurfaceToScreen(void)
-{
- int n = _num_dirty_rects;
- if (n != 0) {
- _num_dirty_rects = 0;
- if (n > MAX_DIRTY_RECTS)
- SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
- else
- SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
- }
-}
-
-static const uint16 default_resolutions[][2] = {
- { 640, 480},
- { 800, 600},
- {1024, 768},
- {1152, 864},
- {1280, 800},
- {1280, 960},
- {1280, 1024},
- {1400, 1050},
- {1600, 1200},
- {1680, 1050},
- {1920, 1200}
-};
-
-static void GetVideoModes(void)
-{
- int i;
- SDL_Rect **modes;
-
- modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
-
- if (modes == NULL)
- error("sdl: no modes available");
-
- _all_modes = (modes == (void*)-1);
-
- if (_all_modes) {
- // all modes available, put some default ones here
- memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
- _num_resolutions = lengthof(default_resolutions);
- } else {
- int n = 0;
- for (i = 0; modes[i]; i++) {
- int w = modes[i]->w;
- int h = modes[i]->h;
- if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
- IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
- int j;
- for (j = 0; j < n; j++) {
- if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
- }
-
- if (j == n) {
- _resolutions[j][0] = w;
- _resolutions[j][1] = h;
- if (++n == lengthof(_resolutions)) break;
- }
- }
- }
- _num_resolutions = n;
- SortResolutions(_num_resolutions);
- }
-}
-
-static void GetAvailableVideoMode(int *w, int *h)
-{
- int i;
- int best;
- uint delta;
-
- // all modes available?
- if (_all_modes) return;
-
- // is the wanted mode among the available modes?
- for (i = 0; i != _num_resolutions; i++) {
- if (*w == _resolutions[i][0] && *h == _resolutions[i][1]) return;
- }
-
- // use the closest possible resolution
- best = 0;
- delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
- for (i = 1; i != _num_resolutions; ++i) {
- uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
- if (newdelta < delta) {
- best = i;
- delta = newdelta;
- }
- }
- *w = _resolutions[best][0];
- *h = _resolutions[best][1];
-}
-
-#ifndef ICON_DIR
-#define ICON_DIR "media"
-#endif
-
-#ifdef WIN32
-/* Let's redefine the LoadBMP macro with because we are dynamically
- * loading SDL and need to 'SDL_CALL' all functions */
-#undef SDL_LoadBMP
-#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_CALL SDL_RWFromFile(file, "rb"), 1)
-#endif
-
-static bool CreateMainSurface(int w, int h)
-{
- extern const char _openttd_revision[];
- SDL_Surface *newscreen, *icon;
- char caption[50];
-
- GetAvailableVideoMode(&w, &h);
-
- DEBUG(driver, 1, "SDL: using mode %dx%d", w, h);
-
- /* Give the application an icon */
- icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp");
- if (icon != NULL) {
- /* Get the colourkey, which will be magenta */
- uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255);
-
- SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
- SDL_CALL SDL_WM_SetIcon(icon, NULL);
- SDL_CALL SDL_FreeSurface(icon);
- }
-
- // DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
- newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
- if (newscreen == NULL)
- return false;
-
- _screen.width = newscreen->w;
- _screen.height = newscreen->h;
- _screen.pitch = newscreen->pitch;
-
- _sdl_screen = newscreen;
- InitPalette();
-
- snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
- SDL_CALL SDL_WM_SetCaption(caption, caption);
- SDL_CALL SDL_ShowCursor(0);
-
- GameSizeChanged();
-
- return true;
-}
-
-typedef struct VkMapping {
- uint16 vk_from;
- byte vk_count;
- byte map_to;
-} VkMapping;
-
-#define AS(x, z) {x, 0, z}
-#define AM(x, y, z, w) {x, y - x, z}
-
-static const VkMapping _vk_mapping[] = {
- // Pageup stuff + up/down
- AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
- AS(SDLK_UP, WKC_UP),
- AS(SDLK_DOWN, WKC_DOWN),
- AS(SDLK_LEFT, WKC_LEFT),
- AS(SDLK_RIGHT, WKC_RIGHT),
-
- AS(SDLK_HOME, WKC_HOME),
- AS(SDLK_END, WKC_END),
-
- AS(SDLK_INSERT, WKC_INSERT),
- AS(SDLK_DELETE, WKC_DELETE),
-
- // Map letters & digits
- AM(SDLK_a, SDLK_z, 'A', 'Z'),
- AM(SDLK_0, SDLK_9, '0', '9'),
-
- AS(SDLK_ESCAPE, WKC_ESC),
- AS(SDLK_PAUSE, WKC_PAUSE),
- AS(SDLK_BACKSPACE, WKC_BACKSPACE),
-
- AS(SDLK_SPACE, WKC_SPACE),
- AS(SDLK_RETURN, WKC_RETURN),
- AS(SDLK_TAB, WKC_TAB),
-
- // Function keys
- AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
-
- // Numeric part.
- // What is the virtual keycode for numeric enter??
- AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
- AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
- AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
- AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
- AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
- AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
- AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL)
-};
-
-static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
-{
- const VkMapping *map;
- uint key = 0;
-
- for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
- if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
- key = sym->sym - map->vk_from + map->map_to;
- break;
- }
- }
-
- // check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
-#if defined(WIN32) || defined(__OS2__)
- if (sym->scancode == 41) key = WKC_BACKQUOTE;
-#elif defined(__APPLE__)
- if (sym->scancode == 10) key = WKC_BACKQUOTE;
-#elif defined(__MORPHOS__)
- if (sym->scancode == 0) key = WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :)
-#elif defined(__BEOS__)
- if (sym->scancode == 17) key = WKC_BACKQUOTE;
-#elif defined(__SVR4) && defined(__sun)
- if (sym->scancode == 60) key = WKC_BACKQUOTE;
- if (sym->scancode == 49) key = WKC_BACKSPACE;
-#elif defined(__sgi__)
- if (sym->scancode == 22) key = WKC_BACKQUOTE;
-#else
- if (sym->scancode == 49) key = WKC_BACKQUOTE;
-#endif
-
- // META are the command keys on mac
- if (sym->mod & KMOD_META) key |= WKC_META;
- if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
- if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
- if (sym->mod & KMOD_ALT) key |= WKC_ALT;
- // these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
-#if 0
- DEBUG(driver, 0, "Scancode character pressed %u", sym->scancode);
- DEBUG(driver, 0, "Unicode character pressed %u", sym->unicode);
-#endif
- return (key << 16) + sym->unicode;
-}
-
-static int PollEvent(void)
-{
- SDL_Event ev;
-
- if (!SDL_CALL SDL_PollEvent(&ev)) return -2;
-
- switch (ev.type) {
- case SDL_MOUSEMOTION:
- if (_cursor.fix_at) {
- int dx = ev.motion.x - _cursor.pos.x;
- int dy = ev.motion.y - _cursor.pos.y;
- if (dx != 0 || dy != 0) {
- _cursor.delta.x += dx;
- _cursor.delta.y += dy;
- SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
- }
- } else {
- _cursor.delta.x = ev.motion.x - _cursor.pos.x;
- _cursor.delta.y = ev.motion.y - _cursor.pos.y;
- _cursor.pos.x = ev.motion.x;
- _cursor.pos.y = ev.motion.y;
- _cursor.dirty = true;
- }
- HandleMouseEvents();
- break;
-
- case SDL_MOUSEBUTTONDOWN:
- if (_rightclick_emulate && SDL_CALL SDL_GetModState() & KMOD_CTRL) {
- ev.button.button = SDL_BUTTON_RIGHT;
- }
-
- switch (ev.button.button) {
- case SDL_BUTTON_LEFT:
- _left_button_down = true;
- break;
-
- case SDL_BUTTON_RIGHT:
- _right_button_down = true;
- _right_button_clicked = true;
- break;
-
- case SDL_BUTTON_WHEELUP: _cursor.wheel--; break;
- case SDL_BUTTON_WHEELDOWN: _cursor.wheel++; break;
-
- default: break;
- }
- HandleMouseEvents();
- break;
-
- case SDL_MOUSEBUTTONUP:
- if (_rightclick_emulate) {
- _right_button_down = false;
- _left_button_down = false;
- _left_button_clicked = false;
- } else if (ev.button.button == SDL_BUTTON_LEFT) {
- _left_button_down = false;
- _left_button_clicked = false;
- } else if (ev.button.button == SDL_BUTTON_RIGHT) {
- _right_button_down = false;
- }
- HandleMouseEvents();
- break;
-
- case SDL_ACTIVEEVENT:
- if (!(ev.active.state & SDL_APPMOUSEFOCUS)) break;
-
- if (ev.active.gain) { // mouse entered the window, enable cursor
- _cursor.in_window = true;
- } else {
- UndrawMouseCursor(); // mouse left the window, undraw cursor
- _cursor.in_window = false;
- }
- break;
-
- case SDL_QUIT: HandleExitGameRequest(); break;
-
- case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
- if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
- (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
- ToggleFullScreen(!_fullscreen);
- } else {
- HandleKeypress(ConvertSdlKeyIntoMy(&ev.key.keysym));
- }
- break;
-
- case SDL_VIDEORESIZE: {
- int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
- int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
- ChangeResInGame(w, h);
- break;
- }
- }
- return -1;
-}
-
-static const char *SdlVideoStart(const char * const *parm)
-{
- char buf[30];
-
- const char *s = SdlOpen(SDL_INIT_VIDEO);
- if (s != NULL) return s;
-
- SDL_CALL SDL_VideoDriverName(buf, 30);
- DEBUG(driver, 1, "SDL: using driver '%s'", buf);
-
- GetVideoModes();
- CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
- MarkWholeScreenDirty();
-
- SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- SDL_CALL SDL_EnableUNICODE(1);
- return NULL;
-}
-
-static void SdlVideoStop(void)
-{
- SdlClose(SDL_INIT_VIDEO);
-}
-
-static void SdlVideoMainLoop(void)
-{
- uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
- uint32 cur_ticks;
- uint32 pal_tick = 0;
- uint32 mod;
- int numkeys;
- Uint8 *keys;
-
- for (;;) {
- InteractiveRandom(); // randomness
-
- while (PollEvent() == -1) {}
- if (_exit_game) return;
-
- mod = SDL_CALL SDL_GetModState();
- keys = SDL_CALL SDL_GetKeyState(&numkeys);
-#if defined(_DEBUG)
- if (_shift_pressed)
-#else
- /* Speedup when pressing tab, except when using ALT+TAB
- * to switch to another application */
- if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
-#endif
- {
- if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
-
- cur_ticks = SDL_CALL SDL_GetTicks();
- if ((_fast_forward && !_pause) || cur_ticks > next_tick)
- next_tick = cur_ticks;
-
- if (cur_ticks == next_tick) {
- next_tick += 30;
-
- _ctrl_pressed = !!(mod & KMOD_CTRL);
- _shift_pressed = !!(mod & KMOD_SHIFT);
-#ifdef _DEBUG
- _dbg_screen_rect = !!(mod & KMOD_CAPS);
-#endif
-
- // determine which directional keys are down
- _dirkeys =
- (keys[SDLK_LEFT] ? 1 : 0) |
- (keys[SDLK_UP] ? 2 : 0) |
- (keys[SDLK_RIGHT] ? 4 : 0) |
- (keys[SDLK_DOWN] ? 8 : 0);
- GameLoop();
-
- _screen.dst_ptr = _sdl_screen->pixels;
- UpdateWindows();
- if (++pal_tick > 4) {
- CheckPaletteAnim();
- pal_tick = 1;
- }
- DrawSurfaceToScreen();
- } else {
- SDL_CALL SDL_Delay(1);
- _screen.dst_ptr = _sdl_screen->pixels;
- DrawTextMessage();
- DrawMouseCursor();
- DrawSurfaceToScreen();
- }
- }
-}
-
-static bool SdlVideoChangeRes(int w, int h)
-{
- return CreateMainSurface(w, h);
-}
-
-static void SdlVideoFullScreen(bool full_screen)
-{
- _fullscreen = full_screen;
- GetVideoModes(); // get the list of available video modes
- if (_num_resolutions == 0 || !_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1])) {
- // switching resolution failed, put back full_screen to original status
- _fullscreen ^= true;
- }
-}
-
-const HalVideoDriver _sdl_video_driver = {
- SdlVideoStart,
- SdlVideoStop,
- SdlVideoMakeDirty,
- SdlVideoMainLoop,
- SdlVideoChangeRes,
- SdlVideoFullScreen,
-};
-
-#endif
diff --git a/video/sdl_v.h b/video/sdl_v.h
deleted file mode 100644
index 07ba50f3c..000000000
--- a/video/sdl_v.h
+++ /dev/null
@@ -1,10 +0,0 @@
-/* $Id$ */
-
-#ifndef VIDEO_SDL_H
-#define VIDEO_SDL_H
-
-#include "../hal.h"
-
-extern const HalVideoDriver _sdl_video_driver;
-
-#endif
diff --git a/video/win32_v.c b/video/win32_v.c
deleted file mode 100644
index 7588653f0..000000000
--- a/video/win32_v.c
+++ /dev/null
@@ -1,876 +0,0 @@
-/* $Id$ */
-
-#include "../stdafx.h"
-#include "../openttd.h"
-#include "../functions.h"
-#include "../gfx.h"
-#include "../macros.h"
-#include "../network/network.h"
-#include "../variables.h"
-#include "../win32.h"
-#include "../window.h"
-#include "win32_v.h"
-#include <windows.h>
-#include <tchar.h>
-
-static struct {
- HWND main_wnd;
- HBITMAP dib_sect;
- Pixel *bitmap_bits;
- Pixel *buffer_bits;
- Pixel *alloced_bits;
- HPALETTE gdi_palette;
- int width;
- int height;
- int width_org;
- int height_org;
- bool fullscreen;
- bool double_size;
- bool has_focus;
- bool running;
-} _wnd;
-
-bool _force_full_redraw;
-bool _double_size;
-bool _window_maximize;
-uint _display_hz;
-uint _fullscreen_bpp;
-static uint16 _bck_resolution[2];
-
-static void MakePalette(void)
-{
- LOGPALETTE *pal;
- uint i;
-
- pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
-
- pal->palVersion = 0x300;
- pal->palNumEntries = 256;
-
- for (i = 0; i != 256; i++) {
- pal->palPalEntry[i].peRed = _cur_palette[i].r;
- pal->palPalEntry[i].peGreen = _cur_palette[i].g;
- pal->palPalEntry[i].peBlue = _cur_palette[i].b;
- pal->palPalEntry[i].peFlags = 0;
-
- }
- _wnd.gdi_palette = CreatePalette(pal);
- if (_wnd.gdi_palette == NULL) error("CreatePalette failed!\n");
-}
-
-static void UpdatePalette(HDC dc, uint start, uint count)
-{
- RGBQUAD rgb[256];
- uint i;
-
- for (i = 0; i != count; i++) {
- rgb[i].rgbRed = _cur_palette[start + i].r;
- rgb[i].rgbGreen = _cur_palette[start + i].g;
- rgb[i].rgbBlue = _cur_palette[start + i].b;
- rgb[i].rgbReserved = 0;
- }
-
- SetDIBColorTable(dc, start, count, rgb);
-}
-
-typedef struct {
- byte vk_from;
- byte vk_count;
- byte map_to;
-} VkMapping;
-
-#define AS(x, z) {x, 0, z}
-#define AM(x, y, z, w) {x, y - x, z}
-
-static const VkMapping _vk_mapping[] = {
- // Pageup stuff + up/down
- AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN),
- // Map letters & digits
- AM('A','Z','A','Z'),
- AM('0','9','0','9'),
-
- AS(VK_ESCAPE, WKC_ESC),
- AS(VK_PAUSE, WKC_PAUSE),
- AS(VK_BACK, WKC_BACKSPACE),
- AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
-
- AS(VK_SPACE, WKC_SPACE),
- AS(VK_RETURN, WKC_RETURN),
- AS(VK_TAB, WKC_TAB),
-
- // Function keys
- AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
-
- // Numeric part.
- // What is the virtual keycode for numeric enter??
- AM(VK_NUMPAD0, VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
- AS(VK_DIVIDE, WKC_NUM_DIV),
- AS(VK_MULTIPLY, WKC_NUM_MUL),
- AS(VK_SUBTRACT, WKC_NUM_MINUS),
- AS(VK_ADD, WKC_NUM_PLUS),
- AS(VK_DECIMAL, WKC_NUM_DECIMAL)
-};
-
-static uint MapWindowsKey(uint sym)
-{
- const VkMapping *map;
- uint key = 0;
-
- for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
- if ((uint)(sym - map->vk_from) <= map->vk_count) {
- key = sym - map->vk_from + map->map_to;
- break;
- }
- }
-
- if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
- if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
- if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
- return key;
-}
-
-static bool AllocateDibSection(int w, int h);
-
-static void ClientSizeChanged(int w, int h)
-{
- if (_wnd.double_size) {
- w /= 2;
- h /= 2;
- }
-
- // allocate new dib section of the new size
- if (AllocateDibSection(w, h)) {
- // mark all palette colors dirty
- _pal_first_dirty = 0;
- _pal_last_dirty = 255;
- GameSizeChanged();
-
- // redraw screen
- if (_wnd.running) {
- _screen.dst_ptr = _wnd.buffer_bits;
- UpdateWindows();
- }
- }
-}
-
-#ifdef _DEBUG
-// Keep this function here..
-// It allows you to redraw the screen from within the MSVC debugger
-int RedrawScreenDebug(void)
-{
- HDC dc,dc2;
- static int _fooctr;
- HBITMAP old_bmp;
- HPALETTE old_palette;
-
- _screen.dst_ptr = _wnd.buffer_bits;
- UpdateWindows();
-
- dc = GetDC(_wnd.main_wnd);
- dc2 = CreateCompatibleDC(dc);
-
- old_bmp = SelectObject(dc2, _wnd.dib_sect);
- old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
- BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
- SelectPalette(dc, old_palette, TRUE);
- SelectObject(dc2, old_bmp);
- DeleteDC(dc2);
- ReleaseDC(_wnd.main_wnd, dc);
-
- return _fooctr++;
-}
-#endif
-
-/* Windows 95 will not have a WM_MOUSELEAVE message, so define it if needed */
-#if !defined(WM_MOUSELEAVE)
-#define WM_MOUSELEAVE 0x02A3
-#endif
-#define TID_POLLMOUSE 1
-#define MOUSE_POLL_DELAY 75
-
-static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD time)
-{
- RECT rc;
- POINT pt;
-
- /* Get the rectangle of our window and translate it to screen coordinates.
- * Compare this with the current screen coordinates of the mouse and if it
- * falls outside of the area or our window we have left the window. */
- GetClientRect(hwnd, &rc);
- MapWindowPoints(hwnd, HWND_DESKTOP, (LPPOINT)(LPRECT)&rc, 2);
- GetCursorPos(&pt);
-
- if (!PtInRect(&rc, pt) || (WindowFromPoint(pt) != hwnd)) {
- KillTimer(hwnd, event);
- PostMessage(hwnd, WM_MOUSELEAVE, 0, 0L);
- }
-}
-
-static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
-{
- switch (msg) {
- case WM_CREATE:
- SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
- break;
-
- case WM_PAINT: {
- PAINTSTRUCT ps;
- HDC dc,dc2;
- HBITMAP old_bmp;
- HPALETTE old_palette;
-
- BeginPaint(hwnd, &ps);
- dc = ps.hdc;
- dc2 = CreateCompatibleDC(dc);
- old_bmp = SelectObject(dc2, _wnd.dib_sect);
- old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
-
- if (_pal_last_dirty != -1) {
- UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
- _pal_last_dirty = -1;
- }
-
- BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
- SelectPalette(dc, old_palette, TRUE);
- SelectObject(dc2, old_bmp);
- DeleteDC(dc2);
- EndPaint(hwnd, &ps);
- return 0;
- }
-
- case WM_PALETTECHANGED:
- if ((HWND)wParam == hwnd) return 0;
- /* FALLTHROUGH */
-
- case WM_QUERYNEWPALETTE: {
- HDC hDC = GetWindowDC(hwnd);
- HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
- UINT nChanged = RealizePalette(hDC);
-
- SelectPalette(hDC, hOldPalette, TRUE);
- ReleaseDC(hwnd, hDC);
- if (nChanged) InvalidateRect(hwnd, NULL, FALSE);
- return 0;
- }
-
- case WM_CLOSE:
- HandleExitGameRequest();
- return 0;
-
- case WM_DESTROY:
- if (_window_maximize) {
- _cur_resolution[0] = _bck_resolution[0];
- _cur_resolution[1] = _bck_resolution[1];
- }
- return 0;
-
- case WM_LBUTTONDOWN:
- SetCapture(hwnd);
- _left_button_down = true;
- HandleMouseEvents();
- return 0;
-
- case WM_LBUTTONUP:
- ReleaseCapture();
- _left_button_down = false;
- _left_button_clicked = false;
- HandleMouseEvents();
- return 0;
-
- case WM_RBUTTONDOWN:
- SetCapture(hwnd);
- _right_button_down = true;
- _right_button_clicked = true;
- HandleMouseEvents();
- return 0;
-
- case WM_RBUTTONUP:
- ReleaseCapture();
- _right_button_down = false;
- HandleMouseEvents();
- return 0;
-
- case WM_MOUSELEAVE:
- UndrawMouseCursor();
- _cursor.in_window = false;
-
- if (!_left_button_down && !_right_button_down) MyShowCursor(true);
- HandleMouseEvents();
- return 0;
-
- case WM_MOUSEMOVE: {
- int x = (int16)LOWORD(lParam);
- int y = (int16)HIWORD(lParam);
- POINT pt;
-
- /* If the mouse was not in the window and it has moved it means it has
- * come into the window, so start drawing the mouse. Also start
- * tracking the mouse for exiting the window */
- if (!_cursor.in_window) {
- _cursor.in_window = true;
- SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
-
- DrawMouseCursor();
- }
-
- if (_wnd.double_size) {
- x /= 2;
- y /= 2;
- }
-
- if (_cursor.fix_at) {
- int dx = x - _cursor.pos.x;
- int dy = y - _cursor.pos.y;
- if (dx != 0 || dy != 0) {
- _cursor.delta.x += dx;
- _cursor.delta.y += dy;
-
- pt.x = _cursor.pos.x;
- pt.y = _cursor.pos.y;
-
- if (_wnd.double_size) {
- pt.x *= 2;
- pt.y *= 2;
- }
- ClientToScreen(hwnd, &pt);
- SetCursorPos(pt.x, pt.y);
- }
- } else {
- _cursor.delta.x += x - _cursor.pos.x;
- _cursor.delta.y += y - _cursor.pos.y;
- _cursor.pos.x = x;
- _cursor.pos.y = y;
- _cursor.dirty = true;
- }
- MyShowCursor(false);
- HandleMouseEvents();
- return 0;
- }
-
- case WM_KEYDOWN: {
- // this is the rewritten ascii input function
- // it disables windows deadkey handling --> more linux like :D
- wchar_t w = 0;
- byte ks[256];
- uint scancode;
- uint32 pressed_key;
-
- GetKeyboardState(ks);
- if (ToUnicode(wParam, 0, ks, &w, 1, 0) != 1) {
- /* On win9x ToUnicode always fails, so fall back to ToAscii */
- if (ToAscii(wParam, 0, ks, &w, 0) != 1) w = 0; // no translation was possible
- }
-
- pressed_key = w | MapWindowsKey(wParam) << 16;
-
- scancode = GB(lParam, 16, 8);
- if (scancode == 41) pressed_key = w | WKC_BACKQUOTE << 16;
-
- if (GB(pressed_key, 16, 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
- _double_size ^= 1;
- _wnd.double_size = _double_size;
- ClientSizeChanged(_wnd.width, _wnd.height);
- MarkWholeScreenDirty();
- }
- HandleKeypress(pressed_key);
- break;
- }
-
- case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
- switch (wParam) {
- case VK_RETURN:
- case 'F': /* Full Screen on ALT + ENTER/F */
- ToggleFullScreen(!_wnd.fullscreen);
- return 0;
-
- case VK_MENU: /* Just ALT */
- return 0; // do nothing
-
- case VK_F10: /* F10, ignore activation of menu */
- HandleKeypress(MapWindowsKey(wParam) << 16);
- return 0;
-
- default: /* ALT in combination with something else */
- HandleKeypress(MapWindowsKey(wParam) << 16);
- break;
- }
- break;
-
- case WM_SIZE:
- if (wParam != SIZE_MINIMIZED) {
- /* Set maximized flag when we maximize (obviously), but also when we
- * switched to fullscreen from a maximized state */
- _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
- if (_window_maximize) {
- _bck_resolution[0] = _cur_resolution[0];
- _bck_resolution[1] = _cur_resolution[1];
- }
- ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
- }
- return 0;
-
- case WM_SIZING: {
- RECT* r = (RECT*)lParam;
- RECT r2;
- int w, h;
-
- SetRect(&r2, 0, 0, 0, 0);
- AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
-
- w = r->right - r->left - (r2.right - r2.left);
- h = r->bottom - r->top - (r2.bottom - r2.top);
- if (_wnd.double_size) {
- w /= 2;
- h /= 2;
- }
- w = clamp(w, 64, MAX_SCREEN_WIDTH);
- h = clamp(h, 64, MAX_SCREEN_HEIGHT);
- if (_wnd.double_size) {
- w *= 2;
- h *= 2;
- }
- SetRect(&r2, 0, 0, w, h);
-
- AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
- w = r2.right - r2.left;
- h = r2.bottom - r2.top;
-
- switch (wParam) {
- case WMSZ_BOTTOM:
- r->bottom = r->top + h;
- break;
-
- case WMSZ_BOTTOMLEFT:
- r->bottom = r->top + h;
- r->left = r->right - w;
- break;
-
- case WMSZ_BOTTOMRIGHT:
- r->bottom = r->top + h;
- r->right = r->left + w;
- break;
-
- case WMSZ_LEFT:
- r->left = r->right - w;
- break;
-
- case WMSZ_RIGHT:
- r->right = r->left + w;
- break;
-
- case WMSZ_TOP:
- r->top = r->bottom - h;
- break;
-
- case WMSZ_TOPLEFT:
- r->top = r->bottom - h;
- r->left = r->right - w;
- break;
-
- case WMSZ_TOPRIGHT:
- r->top = r->bottom - h;
- r->right = r->left + w;
- break;
- }
- return TRUE;
- }
-
-// needed for wheel
-#if !defined(WM_MOUSEWHEEL)
-# define WM_MOUSEWHEEL 0x020A
-#endif //WM_MOUSEWHEEL
-#if !defined(GET_WHEEL_DELTA_WPARAM)
-# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
-#endif //GET_WHEEL_DELTA_WPARAM
-
- case WM_MOUSEWHEEL: {
- int delta = GET_WHEEL_DELTA_WPARAM(wParam);
-
- if (delta < 0) {
- _cursor.wheel++;
- } else if (delta > 0) {
- _cursor.wheel--;
- }
- HandleMouseEvents();
- return 0;
- }
-
- case WM_ACTIVATEAPP:
- _wnd.has_focus = (bool)wParam;
- break;
- }
- return DefWindowProc(hwnd, msg, wParam, lParam);
-}
-
-static void RegisterWndClass(void)
-{
- static bool registered = false;
-
- if (!registered) {
- HINSTANCE hinst = GetModuleHandle(NULL);
- WNDCLASS wnd = {
- 0,
- WndProcGdi,
- 0,
- 0,
- hinst,
- LoadIcon(hinst, MAKEINTRESOURCE(100)),
- LoadCursor(NULL, IDC_ARROW),
- 0,
- 0,
- _T("OTTD")
- };
-
- registered = true;
- if (!RegisterClass(&wnd)) error("RegisterClass failed");
- }
-}
-
-static void MakeWindow(bool full_screen)
-{
- _fullscreen = full_screen;
-
- _wnd.double_size = _double_size && !full_screen;
-
- // recreate window?
- if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
- DestroyWindow(_wnd.main_wnd);
- _wnd.main_wnd = 0;
- }
-
- if (full_screen) {
- DEVMODE settings;
-
- memset(&settings, 0, sizeof(settings));
- settings.dmSize = sizeof(settings);
- settings.dmFields =
- (_fullscreen_bpp != 0 ? DM_BITSPERPEL : 0) |
- DM_PELSWIDTH |
- DM_PELSHEIGHT |
- (_display_hz != 0 ? DM_DISPLAYFREQUENCY : 0);
- settings.dmBitsPerPel = _fullscreen_bpp;
- settings.dmPelsWidth = _wnd.width_org;
- settings.dmPelsHeight = _wnd.height_org;
- settings.dmDisplayFrequency = _display_hz;
-
- if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
- MakeWindow(false);
- return;
- }
- } else if (_wnd.fullscreen) {
- // restore display?
- ChangeDisplaySettings(NULL, 0);
- }
-
- {
- RECT r;
- DWORD style, showstyle;
- int x, y, w, h;
-
- showstyle = SW_SHOWNORMAL;
- _wnd.fullscreen = full_screen;
- if (_wnd.fullscreen) {
- style = WS_POPUP;
- SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
- } else {
- style = WS_OVERLAPPEDWINDOW;
- /* On window creation, check if we were in maximize mode before */
- if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
- SetRect(&r, 0, 0, _wnd.width, _wnd.height);
- }
-
- AdjustWindowRect(&r, style, FALSE);
- w = r.right - r.left;
- h = r.bottom - r.top;
- x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
- y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
-
- if (_wnd.main_wnd) {
- ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL); // remove maximize-flag
- SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
- } else {
- extern const char _openttd_revision[];
- TCHAR Windowtitle[50];
-
- _sntprintf(Windowtitle, sizeof(Windowtitle), _T("OpenTTD %s"), MB_TO_WIDE(_openttd_revision));
-
- _wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
- if (_wnd.main_wnd == NULL) error("CreateWindow failed");
- ShowWindow(_wnd.main_wnd, showstyle);
- }
- }
- GameSizeChanged(); // invalidate all windows, force redraw
-}
-
-static bool AllocateDibSection(int w, int h)
-{
- BITMAPINFO *bi;
- HDC dc;
-
- w = clamp(w, 64, MAX_SCREEN_WIDTH);
- h = clamp(h, 64, MAX_SCREEN_HEIGHT);
-
- if (w == _screen.width && h == _screen.height)
- return false;
-
- _screen.width = w;
- _screen.pitch = ALIGN(w, 4);
- _screen.height = h;
-
- if (_wnd.alloced_bits) {
- free(_wnd.alloced_bits);
- _wnd.alloced_bits = NULL;
- }
-
- bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
- memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
- bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
-
- if (_wnd.double_size) {
- w = ALIGN(w, 4);
- _wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h);
- w *= 2;
- h *= 2;
- }
-
- bi->bmiHeader.biWidth = _wnd.width = w;
- bi->bmiHeader.biHeight = -(_wnd.height = h);
-
- bi->bmiHeader.biPlanes = 1;
- bi->bmiHeader.biBitCount = 8;
- bi->bmiHeader.biCompression = BI_RGB;
-
- if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
-
- dc = GetDC(0);
- _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.bitmap_bits, NULL, 0);
- if (_wnd.dib_sect == NULL) error("CreateDIBSection failed");
- ReleaseDC(0, dc);
-
- if (!_wnd.double_size) _wnd.buffer_bits = _wnd.bitmap_bits;
-
- return true;
-}
-
-static const uint16 default_resolutions[][2] = {
- { 640, 480 },
- { 800, 600 },
- { 1024, 768 },
- { 1152, 864 },
- { 1280, 800 },
- { 1280, 960 },
- { 1280, 1024 },
- { 1400, 1050 },
- { 1600, 1200 },
- { 1680, 1050 },
- { 1920, 1200 }
-};
-
-static void FindResolutions(void)
-{
- uint n = 0;
- uint i;
- DEVMODEA dm;
-
- /* XXX - EnumDisplaySettingsW crashes with unicows.dll on Windows95
- * Doesn't really matter since we don't pass a string anyways, but still
- * a letdown */
- for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
- if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
- IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)) {
- uint j;
-
- for (j = 0; j < n; j++) {
- if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
- }
-
- /* In the previous loop we have checked already existing/added resolutions if
- * they are the same as the new ones. If this is not the case (j == n); we have
- * looped all and found none, add the new one to the list. If we have reached the
- * maximum amount of resolutions, then quit querying the display */
- if (j == n) {
- _resolutions[j][0] = dm.dmPelsWidth;
- _resolutions[j][1] = dm.dmPelsHeight;
- if (++n == lengthof(_resolutions)) break;
- }
- }
- }
-
- /* We have found no resolutions, show the default list */
- if (n == 0) {
- memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
- n = lengthof(default_resolutions);
- }
-
- _num_resolutions = n;
- SortResolutions(_num_resolutions);
-}
-
-
-static const char *Win32GdiStart(const char * const *parm)
-{
- memset(&_wnd, 0, sizeof(_wnd));
-
- RegisterWndClass();
-
- MakePalette();
-
- FindResolutions();
-
- // fullscreen uses those
- _wnd.width_org = _cur_resolution[0];
- _wnd.height_org = _cur_resolution[1];
-
- AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
- MarkWholeScreenDirty();
-
- MakeWindow(_fullscreen);
-
- return NULL;
-}
-
-static void Win32GdiStop(void)
-{
- DeleteObject(_wnd.gdi_palette);
- DeleteObject(_wnd.dib_sect);
- DestroyWindow(_wnd.main_wnd);
-
- if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
- if (_double_size) {
- _cur_resolution[0] *= 2;
- _cur_resolution[1] *= 2;
- }
-
- MyShowCursor(true);
-}
-
-// simple upscaler by 2
-static void filter(int left, int top, int width, int height)
-{
- uint p = _screen.pitch;
- const Pixel *s = _wnd.buffer_bits + top * p + left;
- Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2;
-
- for (; height > 0; height--) {
- int i;
-
- for (i = 0; i != width; i++) {
- d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i];
- }
- s += p;
- d += p * 4;
- }
-}
-
-static void Win32GdiMakeDirty(int left, int top, int width, int height)
-{
- RECT r = { left, top, left + width, top + height };
-
- if (_wnd.double_size) {
- filter(left, top, width, height);
- r.left *= 2;
- r.top *= 2;
- r.right *= 2;
- r.bottom *= 2;
- }
- InvalidateRect(_wnd.main_wnd, &r, FALSE);
-}
-
-static void CheckPaletteAnim(void)
-{
- if (_pal_last_dirty == -1)
- return;
- InvalidateRect(_wnd.main_wnd, NULL, FALSE);
-}
-
-static void Win32GdiMainLoop(void)
-{
- MSG mesg;
- uint32 next_tick = GetTickCount() + 30, cur_ticks;
-
- _wnd.running = true;
-
- for (;;) {
- while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
- InteractiveRandom(); // randomness
- DispatchMessage(&mesg);
- }
- if (_exit_game) return;
-
-#if defined(_DEBUG)
- if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 &&
-#else
- /* Speed up using TAB, but disable for ALT+TAB of course */
- if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 &&
-#endif
- !_networking && _game_mode != GM_MENU) {
- _fast_forward |= 2;
- } else if (_fast_forward & 2) {
- _fast_forward = 0;
- }
-
- cur_ticks = GetTickCount();
- if ((_fast_forward && !_pause) || cur_ticks > next_tick)
- next_tick = cur_ticks;
-
- if (cur_ticks == next_tick) {
- next_tick += 30;
- _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
- _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
-#ifdef _DEBUG
- _dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
-#endif
-
- // determine which directional keys are down
- if (_wnd.has_focus) {
- _dirkeys =
- (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
- (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
- (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
- (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
- } else {
- _dirkeys = 0;
- }
-
- GameLoop();
- _cursor.delta.x = _cursor.delta.y = 0;
-
- if (_force_full_redraw) MarkWholeScreenDirty();
-
- GdiFlush();
- _screen.dst_ptr = _wnd.buffer_bits;
- UpdateWindows();
- CheckPaletteAnim();
- } else {
- Sleep(1);
- GdiFlush();
- _screen.dst_ptr = _wnd.buffer_bits;
- DrawTextMessage();
- DrawMouseCursor();
- }
- }
-}
-
-static bool Win32GdiChangeRes(int w, int h)
-{
- _wnd.width = _wnd.width_org = w;
- _wnd.height = _wnd.height_org = h;
-
- MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
-
- return true;
-}
-
-static void Win32GdiFullScreen(bool full_screen)
-{
- MakeWindow(full_screen);
-}
-
-const HalVideoDriver _win32_video_driver = {
- Win32GdiStart,
- Win32GdiStop,
- Win32GdiMakeDirty,
- Win32GdiMainLoop,
- Win32GdiChangeRes,
- Win32GdiFullScreen,
-};
diff --git a/video/win32_v.h b/video/win32_v.h
deleted file mode 100644
index c3b23a61a..000000000
--- a/video/win32_v.h
+++ /dev/null
@@ -1,10 +0,0 @@
-/* $Id$ */
-
-#ifndef VIDEO_WIN32_H
-#define VIDEO_WIN32_H
-
-#include "../hal.h"
-
-extern const HalVideoDriver _win32_video_driver;
-
-#endif