diff options
author | Darkvater <darkvater@openttd.org> | 2006-12-26 17:36:18 +0000 |
---|---|---|
committer | Darkvater <darkvater@openttd.org> | 2006-12-26 17:36:18 +0000 |
commit | 073e0eb3c9148d6dd8b2c9ce788843b8180351cb (patch) | |
tree | 8dae47833ded5c522ac7a89f69f10fc0c2530e90 /video | |
parent | 2e0bbe540383c96f4356dd75e70bb1fa5c8e95be (diff) | |
download | openttd-073e0eb3c9148d6dd8b2c9ce788843b8180351cb.tar.xz |
(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
Diffstat (limited to 'video')
-rw-r--r-- | video/dedicated_v.c | 10 | ||||
-rw-r--r-- | video/sdl_v.c | 8 |
2 files changed, 9 insertions, 9 deletions
diff --git a/video/dedicated_v.c b/video/dedicated_v.c index e0124e02c..c4a74e902 100644 --- a/video/dedicated_v.c +++ b/video/dedicated_v.c @@ -92,7 +92,7 @@ static void CreateWindowsConsoleThread(void) _hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId); if (_hThread == NULL) error("Cannot create console thread!"); - DEBUG(driver, 1) ("Windows console thread started..."); + DEBUG(driver, 2, "Windows console thread started"); } static void CloseWindowsConsoleThread(void) @@ -100,7 +100,7 @@ static void CloseWindowsConsoleThread(void) CloseHandle(_hThread); CloseHandle(_hInputReady); CloseHandle(_hWaitForInputHandling); - DEBUG(driver, 1) ("Windows console thread shut down..."); + DEBUG(driver, 2, "Windows console thread shut down"); } #endif @@ -133,7 +133,7 @@ static const char *DedicatedVideoStart(const char * const *parm) OS2_SwitchToConsoleMode(); #endif - DEBUG(driver, 1)("Loading dedicated server..."); + DEBUG(driver, 1, "Loading dedicated server"); return NULL; } @@ -253,7 +253,7 @@ static void DedicatedVideoMainLoop(void) * intro game... */ if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) { /* Loading failed, pop out.. */ - DEBUG(net, 0)("Loading requested map failed. Aborting."); + DEBUG(net, 0, "Loading requested map failed, aborting"); _networking = false; } else { /* We can load this game, so go ahead */ @@ -264,7 +264,7 @@ static void DedicatedVideoMainLoop(void) // Done loading, start game! if (!_networking) { - DEBUG(net, 1)("Dedicated server could not be launched. Aborting."); + DEBUG(net, 0, "Dedicated server could not be started, aborting"); return; } diff --git a/video/sdl_v.c b/video/sdl_v.c index b0a25a9d7..77d7a1e53 100644 --- a/video/sdl_v.c +++ b/video/sdl_v.c @@ -175,7 +175,7 @@ static bool CreateMainSurface(int w, int h) GetAvailableVideoMode(&w, &h); - DEBUG(driver, 1) ("sdl: using mode %dx%d", w, h); + DEBUG(driver, 1, "SDL: using mode %dx%d", w, h); /* Give the application an icon */ icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp"); @@ -295,8 +295,8 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym) if (sym->mod & KMOD_ALT) key |= WKC_ALT; // these two lines really help porting hotkey combos. Uncomment to use -- Bjarni #if 0 - DEBUG(driver, 0) ("scancode character pressed %u", sym->scancode); - DEBUG(driver, 0) ("unicode character pressed %u", sym->unicode); + DEBUG(driver, 0, "Scancode character pressed %u", sym->scancode); + DEBUG(driver, 0, "Unicode character pressed %u", sym->unicode); #endif return (key << 16) + sym->unicode; } @@ -404,7 +404,7 @@ static const char *SdlVideoStart(const char * const *parm) if (s != NULL) return s; SDL_CALL SDL_VideoDriverName(buf, 30); - DEBUG(driver, 1) ("sdl: using driver '%s'", buf); + DEBUG(driver, 1, "SDL: using driver '%s'", buf); GetVideoModes(); CreateMainSurface(_cur_resolution[0], _cur_resolution[1]); |