diff options
author | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
commit | 10b842bddcbe6cdcf7111736bec985cdc13e528f (patch) | |
tree | cd9ad6758b68622254b2545359b5d87f88f7074b /video | |
parent | 83d56d6d798a28169f00a4c67323a407037c0b0a (diff) | |
download | openttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz |
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'video')
-rw-r--r-- | video/cocoa_v.m | 3 | ||||
-rw-r--r-- | video/dedicated_v.c | 4 | ||||
-rw-r--r-- | video/sdl_v.c | 3 | ||||
-rw-r--r-- | video/win32_v.c | 3 |
4 files changed, 9 insertions, 4 deletions
diff --git a/video/cocoa_v.m b/video/cocoa_v.m index 4de6af703..758120f03 100644 --- a/video/cocoa_v.m +++ b/video/cocoa_v.m @@ -56,6 +56,7 @@ extern void HideMenuBar(void); #include "../window.h" #include "../network.h" #include "../variables.h" +#include "../genworld.h" #include "../os/macosx/splash.h" #include "cocoa_v.h" @@ -709,7 +710,7 @@ static void QZ_GameLoop(void) #endif { if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2; - } else if (_fast_forward & 2) { + } else if (_fast_forward & 2 && !IsGeneratingWorld()) { _fast_forward = 0; } diff --git a/video/dedicated_v.c b/video/dedicated_v.c index 3c367efe9..953368f99 100644 --- a/video/dedicated_v.c +++ b/video/dedicated_v.c @@ -12,6 +12,7 @@ #include "../window.h" #include "../console.h" #include "../variables.h" +#include "../genworld.h" #include "dedicated_v.h" #ifdef BEOS_NET_SERVER @@ -240,8 +241,9 @@ static void DedicatedVideoMainLoop(void) /* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */ if (_switch_mode != SM_LOAD) { + StartNewGameWithoutGUI(GENERATE_NEW_SEED); + SwitchMode(_switch_mode); _switch_mode = SM_NONE; - GenRandomNewGame(Random(), InteractiveRandom()); } else { _switch_mode = SM_NONE; /* First we need to test if the savegame can be loaded, else we will end up playing the diff --git a/video/sdl_v.c b/video/sdl_v.c index 275db9dba..14675ba52 100644 --- a/video/sdl_v.c +++ b/video/sdl_v.c @@ -13,6 +13,7 @@ #include "../window.h" #include "../network.h" #include "../variables.h" +#include "../genworld.h" #include "sdl_v.h" #include <SDL.h> @@ -461,7 +462,7 @@ static void SdlVideoMainLoop(void) if (keys[SDLK_TAB]) #endif { - if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2; + if (!_networking && _game_mode != GM_MENU && !IsGeneratingWorld()) _fast_forward |= 2; } else if (_fast_forward & 2) { _fast_forward = 0; } diff --git a/video/win32_v.c b/video/win32_v.c index 4d25b6e65..a50ff6d72 100644 --- a/video/win32_v.c +++ b/video/win32_v.c @@ -9,6 +9,7 @@ #include "../variables.h" #include "../win32.h" #include "../window.h" +#include "../genworld.h" #include "win32_v.h" #include <windows.h> @@ -792,7 +793,7 @@ static void Win32GdiMainLoop(void) * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */ if ((_pressed_key >> 16) & WKC_TAB && #endif - !_networking && _game_mode != GM_MENU) + !_networking && _game_mode != GM_MENU && !IsGeneratingWorld()) _fast_forward |= 2; } else if (_fast_forward & 2) { _fast_forward = 0; |