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authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit10b842bddcbe6cdcf7111736bec985cdc13e528f (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /video/win32_v.c
parent83d56d6d798a28169f00a4c67323a407037c0b0a (diff)
downloadopenttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'video/win32_v.c')
-rw-r--r--video/win32_v.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/video/win32_v.c b/video/win32_v.c
index 4d25b6e65..a50ff6d72 100644
--- a/video/win32_v.c
+++ b/video/win32_v.c
@@ -9,6 +9,7 @@
#include "../variables.h"
#include "../win32.h"
#include "../window.h"
+#include "../genworld.h"
#include "win32_v.h"
#include <windows.h>
@@ -792,7 +793,7 @@ static void Win32GdiMainLoop(void)
* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
if ((_pressed_key >> 16) & WKC_TAB &&
#endif
- !_networking && _game_mode != GM_MENU)
+ !_networking && _game_mode != GM_MENU && !IsGeneratingWorld())
_fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;