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authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit7abad2b20ee239c96f702b2463c98aca4f58aacf (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /video/dedicated_v.c
parentd3f2180438830f8fefc1e319276d33a914fee767 (diff)
downloadopenttd-7abad2b20ee239c96f702b2463c98aca4f58aacf.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'video/dedicated_v.c')
-rw-r--r--video/dedicated_v.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/video/dedicated_v.c b/video/dedicated_v.c
index 3c367efe9..953368f99 100644
--- a/video/dedicated_v.c
+++ b/video/dedicated_v.c
@@ -12,6 +12,7 @@
#include "../window.h"
#include "../console.h"
#include "../variables.h"
+#include "../genworld.h"
#include "dedicated_v.h"
#ifdef BEOS_NET_SERVER
@@ -240,8 +241,9 @@ static void DedicatedVideoMainLoop(void)
/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
if (_switch_mode != SM_LOAD) {
+ StartNewGameWithoutGUI(GENERATE_NEW_SEED);
+ SwitchMode(_switch_mode);
_switch_mode = SM_NONE;
- GenRandomNewGame(Random(), InteractiveRandom());
} else {
_switch_mode = SM_NONE;
/* First we need to test if the savegame can be loaded, else we will end up playing the