diff options
author | Darkvater <darkvater@openttd.org> | 2006-12-26 17:36:18 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-12-26 17:36:18 +0000 |
commit | 073e0eb3c9148d6dd8b2c9ce788843b8180351cb (patch) | |
tree | 8dae47833ded5c522ac7a89f69f10fc0c2530e90 /video/dedicated_v.c | |
parent | 2e0bbe540383c96f4356dd75e70bb1fa5c8e95be (diff) | |
download | openttd-073e0eb3c9148d6dd8b2c9ce788843b8180351cb.tar.xz |
(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
Diffstat (limited to 'video/dedicated_v.c')
-rw-r--r-- | video/dedicated_v.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/video/dedicated_v.c b/video/dedicated_v.c index e0124e02c..c4a74e902 100644 --- a/video/dedicated_v.c +++ b/video/dedicated_v.c @@ -92,7 +92,7 @@ static void CreateWindowsConsoleThread(void) _hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId); if (_hThread == NULL) error("Cannot create console thread!"); - DEBUG(driver, 1) ("Windows console thread started..."); + DEBUG(driver, 2, "Windows console thread started"); } static void CloseWindowsConsoleThread(void) @@ -100,7 +100,7 @@ static void CloseWindowsConsoleThread(void) CloseHandle(_hThread); CloseHandle(_hInputReady); CloseHandle(_hWaitForInputHandling); - DEBUG(driver, 1) ("Windows console thread shut down..."); + DEBUG(driver, 2, "Windows console thread shut down"); } #endif @@ -133,7 +133,7 @@ static const char *DedicatedVideoStart(const char * const *parm) OS2_SwitchToConsoleMode(); #endif - DEBUG(driver, 1)("Loading dedicated server..."); + DEBUG(driver, 1, "Loading dedicated server"); return NULL; } @@ -253,7 +253,7 @@ static void DedicatedVideoMainLoop(void) * intro game... */ if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) { /* Loading failed, pop out.. */ - DEBUG(net, 0)("Loading requested map failed. Aborting."); + DEBUG(net, 0, "Loading requested map failed, aborting"); _networking = false; } else { /* We can load this game, so go ahead */ @@ -264,7 +264,7 @@ static void DedicatedVideoMainLoop(void) // Done loading, start game! if (!_networking) { - DEBUG(net, 1)("Dedicated server could not be launched. Aborting."); + DEBUG(net, 0, "Dedicated server could not be started, aborting"); return; } |