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author | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
commit | 29d8c5bb5056dc8efa6c953595056697fc876760 (patch) | |
tree | 5fb0d626bc9f756094332a0dd97b98d42fce0a55 /vehicle_gui.h | |
parent | a11f46fed48fa6606f2d84c8f96d79efbad83197 (diff) | |
download | openttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz |
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'vehicle_gui.h')
-rw-r--r-- | vehicle_gui.h | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/vehicle_gui.h b/vehicle_gui.h index 9339d4647..46747d6bf 100644 --- a/vehicle_gui.h +++ b/vehicle_gui.h @@ -42,12 +42,13 @@ typedef DEF_SORTER(VehicleSortListingTypeFunctions); #define SORT_BY_UNSORTED 0 extern VehicleSortListingTypeFunctions * const _vehicle_sorter[]; extern const StringID _vehicle_sort_listing[]; +extern const StringID _rail_types_list[]; enum VehicleSortTypes { VEHTRAIN = 0, VEHROAD = 1, VEHSHIP = 2, - VEHAIRCRAFT = 3 + VEHAIRCRAFT = 3 }; enum { @@ -56,4 +57,13 @@ enum { PLY_WND_PRC__SIZE_OF_ROW_BIG = 36, }; +void ShowReplaceVehicleWindow(byte vehicletype); + +void Set_DPARAM_Train_Engine_Build_Window(uint16 engine_number); +void Set_DPARAM_Train_Car_Build_Window(Window *w, uint16 engine_number); +void Set_DPARAM_Road_Veh_Build_Window(uint16 engine_number); +void Set_DPARAM_Aircraft_Build_Window(uint16 engine_number); +void Set_DPARAM_Ship_Build_Window(uint16 engine_number); + + #endif /* VEHICLE_GUI_H */ |