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authorbjarni <bjarni@openttd.org>2006-09-28 23:05:03 +0000
committerbjarni <bjarni@openttd.org>2006-09-28 23:05:03 +0000
commit1f2ed9d731cfc0b1b7a03b843175238a9a64948d (patch)
treeb9c5f2fcf23245015608eafaccdf02f62b94eda6 /vehicle_gui.h
parent9b7fc334e2e7799dd1cb79e71c128e5d5c7cfa6e (diff)
downloadopenttd-1f2ed9d731cfc0b1b7a03b843175238a9a64948d.tar.xz
(svn r6562) -Codechange: merged the vehicle list window widget arrays
It made no sense to maintain 8 nearly identically arrays when a single one can do the job Also made the two buttons always use half of the bottom width each, even when resizing
Diffstat (limited to 'vehicle_gui.h')
-rw-r--r--vehicle_gui.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/vehicle_gui.h b/vehicle_gui.h
index 4a30a9518..8bcba82fd 100644
--- a/vehicle_gui.h
+++ b/vehicle_gui.h
@@ -52,4 +52,7 @@ void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
int ShowAdditionalText(int x, int y, int w, EngineID engine);
+void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type);
+void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type);
+
#endif /* VEHICLE_GUI_H */